keymap.c 16 KB

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  1. // This is the canonical layout file for the Quantum project. If you want to add another keyboard,
  2. // this is the style you want to emulate.
  3. #include "planck.h"
  4. #include "action_layer.h"
  5. #ifdef AUDIO_ENABLE
  6. #include "audio.h"
  7. #endif
  8. #include "eeconfig.h"
  9. extern keymap_config_t keymap_config;
  10. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  11. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  12. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  13. // entirely and just use numbers.
  14. #define _ALPHA 0
  15. #define _FN 1
  16. #define _QWERTY 3
  17. #define _COLEMAK 4
  18. #define _DVORAK 5
  19. #define _LOWER 6
  20. #define _RAISE 7
  21. #define _PLOVER 8
  22. #define _ADJUST 16
  23. enum planck_keycodes {
  24. QWERTY = SAFE_RANGE,
  25. COLEMAK,
  26. DVORAK,
  27. PLOVER,
  28. LOWER,
  29. RAISE,
  30. BACKLIT,
  31. EXT_PLV
  32. };
  33. // Fillers to make layering more clear
  34. #define _______ KC_TRNS
  35. #define XXXXXXX KC_NO
  36. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  37. /* Alpha-numeric
  38. ,-----------------------------------------------------------------------------------------------.
  39. | Q | D | R | W | B | F | U | P | J | 7 | 8 | 9 |
  40. |-------+-------+-------+-------+-------+-------+-------+-------+-------+-------+-------+-------|
  41. | A | S | H | T | G | N | E | O | I | 4 | 5 | 6 |
  42. |-------+-------+-------+-------+-------+-------|-------+-------+-------+-------+-------+-------|
  43. | Z | X | M | C | V | L | Y | K | Up | 1 | 2 | 3 |
  44. |-------+-------+-------+-------+-------+-------+-------+-------+-------+-------+-------+-------|
  45. |Alt/Tab|Gui/Esc| , |CTL/Bsp| Fn/Ent|SFT/SPC| . | Left | Down | Right | 0 | / |
  46. `-----------------------------------------------------------------------------------------------'
  47. */
  48. [_ALPHA] = {
  49. {KC_Q, KC_D, KC_R, KC_W, KC_B, KC_F, KC_U, KC_P, KC_J, KC_KP_7, KC_KP_8, KC_KP_9},
  50. {KC_A, KC_S, KC_H, KC_T, KC_G, KC_N, KC_E, KC_O, KC_I, KC_KP_4, KC_KP_5, KC_KP_6},
  51. {KC_Z, KC_X, KC_M, KC_C, KC_V, KC_L, KC_Y, KC_K, KC_UP, KC_KP_1, KC_KP_2, KC_KP_3},
  52. {ALT_T(KC_TAB), GUI_T(KC_ESC), KC_COMM, CTL_T(KC_BSPC), LT(_FN, KC_ENTER), SFT_T(KC_SPC), KC_DOT,
  53. KC_LEFT, KC_DOWN, KC_RGHT, KC_KP_0, KC_SLASH}
  54. },
  55. /* Symbols (FN Held)
  56. ,-----------------------------------------------------------------------------------------------.
  57. | ! | @ | # | $ | % | ^ | & | * | F12 | F7 | F8 | F9 |
  58. |-------+-------+-------+-------+-------+-------+-------+-------+-------+-------+-------+-------|
  59. | Caps | [ | ] | - | Del | = | ( | ) | F11 | F4 | F5 | F6 |
  60. |-------+-------+-------+-------+-------+-------|-------+-------+-------+-------+-------+-------|
  61. | DFU | Insert| PrtSc | ScrLk | Pause | NumLk | Menu | | PgUp | F1 | F2 | F3 |
  62. |-------+-------+-------+-------+-------+-------+-------+-------+-------+-------+-------+-------|
  63. |Alt/Tab|Gui/Esc| ` |CTL/Bsp| Fn/Ent|SFT/SPC| ; | Home | PgDn | End | F10 | / |
  64. `-----------------------------------------------------------------------------------------------'
  65. */
  66. [_FN] = {
  67. {KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_FN12, KC_FN7, KC_FN8, KC_FN9},
  68. {KC_CAPSLOCK, KC_LBRACKET, KC_RBRACKET, KC_MINUS, KC_DELETE, KC_EQUAL, KC_LPRN, KC_RPRN, KC_FN11, KC_FN4, KC_FN5, KC_FN6},
  69. {RESET, KC_INS, KC_PSCR, KC_SLCK, KC_PAUSE, KC_NUMLOCK, KC_MENU, XXXXXXX, KC_PGUP, KC_FN1, KC_FN2, KC_FN3},
  70. {_______, _______, KC_GRAVE, _______, _______, _______, KC_SCOLON, KC_HOME, KC_PGDN, KC_END, KC_FN10, KC_BSLASH}
  71. },
  72. /* Qwerty
  73. * ,-----------------------------------------------------------------------------------.
  74. * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  75. * |------+------+------+------+------+-------------+------+------+------+------+------|
  76. * | Esc | A | S | D | F | G | H | J | K | L | ; | " |
  77. * |------+------+------+------+------+------|------+------+------+------+------+------|
  78. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  79. * |------+------+------+------+------+------+------+------+------+------+------+------|
  80. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  81. * `-----------------------------------------------------------------------------------'
  82. */
  83. [_QWERTY] = {
  84. {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
  85. {KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
  86. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
  87. {BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  88. },
  89. /* Colemak
  90. * ,-----------------------------------------------------------------------------------.
  91. * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
  92. * |------+------+------+------+------+-------------+------+------+------+------+------|
  93. * | Esc | A | R | S | T | D | H | N | E | I | O | " |
  94. * |------+------+------+------+------+------|------+------+------+------+------+------|
  95. * | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
  96. * |------+------+------+------+------+------+------+------+------+------+------+------|
  97. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  98. * `-----------------------------------------------------------------------------------'
  99. */
  100. [_COLEMAK] = {
  101. {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
  102. {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
  103. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
  104. {BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  105. },
  106. /* Dvorak
  107. * ,-----------------------------------------------------------------------------------.
  108. * | Tab | " | , | . | P | Y | F | G | C | R | L | Bksp |
  109. * |------+------+------+------+------+-------------+------+------+------+------+------|
  110. * | Esc | A | O | E | U | I | D | H | T | N | S | / |
  111. * |------+------+------+------+------+------|------+------+------+------+------+------|
  112. * | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
  113. * |------+------+------+------+------+------+------+------+------+------+------+------|
  114. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  115. * `-----------------------------------------------------------------------------------'
  116. */
  117. [_DVORAK] = {
  118. {KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
  119. {KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
  120. {KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
  121. {BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  122. },
  123. /* Lower
  124. * ,-----------------------------------------------------------------------------------.
  125. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
  126. * |------+------+------+------+------+-------------+------+------+------+------+------|
  127. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
  128. * |------+------+------+------+------+------|------+------+------+------+------+------|
  129. * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | | |Enter |
  130. * |------+------+------+------+------+------+------+------+------+------+------+------|
  131. * | | | | | | | | Next | Vol- | Vol+ | Play |
  132. * `-----------------------------------------------------------------------------------'
  133. */
  134. [_LOWER] = {
  135. {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
  136. {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
  137. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,S(KC_NUHS),S(KC_NUBS),_______, _______, _______},
  138. {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  139. },
  140. /* Raise
  141. * ,-----------------------------------------------------------------------------------.
  142. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  143. * |------+------+------+------+------+-------------+------+------+------+------+------|
  144. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
  145. * |------+------+------+------+------+------|------+------+------+------+------+------|
  146. * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / | | |Enter |
  147. * |------+------+------+------+------+------+------+------+------+------+------+------|
  148. * | | | | | | | | Next | Vol- | Vol+ | Play |
  149. * `-----------------------------------------------------------------------------------'
  150. */
  151. [_RAISE] = {
  152. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  153. {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
  154. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, _______, _______, _______},
  155. {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  156. },
  157. /* Plover layer (http://opensteno.org)
  158. * ,-----------------------------------------------------------------------------------.
  159. * | # | # | # | # | # | # | # | # | # | # | # | # |
  160. * |------+------+------+------+------+-------------+------+------+------+------+------|
  161. * | | S | T | P | H | * | * | F | P | L | T | D |
  162. * |------+------+------+------+------+------|------+------+------+------+------+------|
  163. * |TogOut| S | K | W | R | * | * | R | B | G | S | Z |
  164. * |------+------+------+------+------+------+------+------+------+------+------+------|
  165. * | Exit | | | A | O | | E | U | | | |
  166. * `-----------------------------------------------------------------------------------'
  167. */
  168. [_PLOVER] = {
  169. {KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 },
  170. {XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC},
  171. {XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
  172. {EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX}
  173. },
  174. /* Adjust (Lower + Raise)
  175. * ,-----------------------------------------------------------------------------------.
  176. * | | Reset| | | | | | | | | | Del |
  177. * |------+------+------+------+------+-------------+------+------+------+------+------|
  178. * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak|Plover| |
  179. * |------+------+------+------+------+------|------+------+------+------+------+------|
  180. * | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
  181. * |------+------+------+------+------+------+------+------+------+------+------+------|
  182. * | | | | | | | | | | | |
  183. * `-----------------------------------------------------------------------------------'
  184. */
  185. [_ADJUST] = {
  186. {_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
  187. {_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______},
  188. {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
  189. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
  190. }
  191. };
  192. #ifdef AUDIO_ENABLE
  193. float tone_startup[][2] = SONG(STARTUP_SOUND);
  194. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  195. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  196. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  197. float tone_plover[][2] = SONG(PLOVER_SOUND);
  198. float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
  199. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  200. float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
  201. #endif
  202. void persistant_default_layer_set(uint16_t default_layer) {
  203. eeconfig_update_default_layer(default_layer);
  204. default_layer_set(default_layer);
  205. }
  206. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  207. switch (keycode) {
  208. case QWERTY:
  209. if (record->event.pressed) {
  210. #ifdef AUDIO_ENABLE
  211. PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
  212. #endif
  213. persistant_default_layer_set(1UL<<_QWERTY);
  214. }
  215. return false;
  216. break;
  217. case COLEMAK:
  218. if (record->event.pressed) {
  219. #ifdef AUDIO_ENABLE
  220. PLAY_NOTE_ARRAY(tone_colemak, false, 0);
  221. #endif
  222. persistant_default_layer_set(1UL<<_COLEMAK);
  223. }
  224. return false;
  225. break;
  226. case DVORAK:
  227. if (record->event.pressed) {
  228. #ifdef AUDIO_ENABLE
  229. PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
  230. #endif
  231. persistant_default_layer_set(1UL<<_DVORAK);
  232. }
  233. return false;
  234. break;
  235. case LOWER:
  236. if (record->event.pressed) {
  237. layer_on(_LOWER);
  238. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  239. } else {
  240. layer_off(_LOWER);
  241. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  242. }
  243. return false;
  244. break;
  245. case RAISE:
  246. if (record->event.pressed) {
  247. layer_on(_RAISE);
  248. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  249. } else {
  250. layer_off(_RAISE);
  251. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  252. }
  253. return false;
  254. break;
  255. case BACKLIT:
  256. if (record->event.pressed) {
  257. register_code(KC_RSFT);
  258. #ifdef BACKLIGHT_ENABLE
  259. backlight_step();
  260. #endif
  261. } else {
  262. unregister_code(KC_RSFT);
  263. }
  264. return false;
  265. break;
  266. case PLOVER:
  267. if (record->event.pressed) {
  268. #ifdef AUDIO_ENABLE
  269. stop_all_notes();
  270. PLAY_NOTE_ARRAY(tone_plover, false, 0);
  271. #endif
  272. layer_off(_RAISE);
  273. layer_off(_LOWER);
  274. layer_off(_ADJUST);
  275. layer_on(_PLOVER);
  276. if (!eeconfig_is_enabled()) {
  277. eeconfig_init();
  278. }
  279. keymap_config.raw = eeconfig_read_keymap();
  280. keymap_config.nkro = 1;
  281. eeconfig_update_keymap(keymap_config.raw);
  282. }
  283. return false;
  284. break;
  285. case EXT_PLV:
  286. if (record->event.pressed) {
  287. #ifdef AUDIO_ENABLE
  288. PLAY_NOTE_ARRAY(tone_plover_gb, false, 0);
  289. #endif
  290. layer_off(_PLOVER);
  291. }
  292. return false;
  293. break;
  294. }
  295. return true;
  296. }
  297. void matrix_init_user(void) {
  298. #ifdef AUDIO_ENABLE
  299. startup_user();
  300. #endif
  301. }
  302. #ifdef AUDIO_ENABLE
  303. void startup_user()
  304. {
  305. _delay_ms(20); // gets rid of tick
  306. PLAY_NOTE_ARRAY(tone_startup, false, 0);
  307. }
  308. void shutdown_user()
  309. {
  310. PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
  311. _delay_ms(150);
  312. stop_all_notes();
  313. }
  314. void music_on_user(void)
  315. {
  316. music_scale_user();
  317. }
  318. void music_scale_user(void)
  319. {
  320. PLAY_NOTE_ARRAY(music_scale, false, 0);
  321. }
  322. #endif