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keymap.c 18 KB

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  1. // this is the style you want to emulate.
  2. // This is the canonical layout file for the Quantum project. If you want to add another keyboard,
  3. #include QMK_KEYBOARD_H
  4. #define _COLEMAK 0
  5. #define _KAMELOC 1
  6. #define _IKAPILA 2
  7. #define _IKASHFT 3
  8. #define _FNCTION 5
  9. #define _NINEKEY 6
  10. #define _GAMEQWERTY 7
  11. #define _MLAYER 8
  12. #define _GRVTABL 9
  13. enum custom_keycodes {
  14. COLEMAK = SAFE_RANGE,
  15. KAMELOC,
  16. IKAPILA,
  17. IKASHFT,
  18. FNCTION,
  19. NINEKEY,
  20. GAMEQWERTY,
  21. MLAYER,
  22. GRVTABL,
  23. };
  24. //TD Declarations
  25. enum {
  26. VOM = 0,
  27. PRN,
  28. EGT,
  29. HRD,
  30. XRD,
  31. DSH,
  32. ESC,
  33. EQE,
  34. PGN,
  35. HND,
  36. COD,
  37. UND,
  38. MND,
  39. F11,
  40. F12,
  41. F13,
  42. F14,
  43. F15,
  44. F16,
  45. F17,
  46. F18,
  47. F19,
  48. F20,
  49. //unicode_inputctl
  50. LINUX,
  51. WIN,
  52. WINSH,
  53. OSX,
  54. };
  55. #define _______ KC_TRNS
  56. #define XXXXXXX KC_NO
  57. // action-TAP for key/mod behavior LT(layer, KC)
  58. #define XK_TAB LT(_KAMELOC, KC_TAB)
  59. #define XK_BSP LT(_KAMELOC, KC_BSPC)
  60. #define XK_SPC LT(_IKAPILA, KC_SPC)
  61. #define XK_ENT LT(_IKAPILA, KC_ENT)
  62. #define XK_PGDN LT(_IKASHFT, KC_PGDN)
  63. #define XK_APO LT(_IKASHFT, KC_QUOT)
  64. #define XK_PGUP LT(_IKASHFT, KC_PGUP)
  65. #define PIPBOY LT(_FNCTION, KC_BSLS)
  66. #define XK_DEL LT(_IKASHFT, KC_DEL)
  67. #define XK_ESC LT(_GRVTABL, KC_ESC)
  68. // mod-TAP for mod/key behavior MT(modkey, KC)
  69. #define ALT_IT MT(MOD_RALT, KC_SCLN)
  70. #define SFT_IT MT(MOD_RSFT, KC_DOT)
  71. #define CTL_IT MT(MOD_RCTL, KC_SLSH)
  72. #define SFT_ENT MT(MOD_RSFT, KC_ENT)
  73. //sticky modifiers
  74. #define KYCTL OSM(MOD_LCTL)
  75. #define KYSFT OSM(MOD_LSFT)
  76. #define KYALT OSM(MOD_LALT)
  77. #define CAKY OSM(MOD_LCTL | MOD_LALT)
  78. //shortcuts
  79. #define CADEL LALT(LCTL(KC_DEL))
  80. #define CAINS LALT(LCTL(KC_INS))
  81. #define TGNKRO MAGIC_TOGGLE_NKRO
  82. #define NAVCH LCTL(KC_HOME)
  83. #define NAVCPD LCTL(KC_PGDN)
  84. #define NAVCPU LCTL(KC_PGUP)
  85. #define NAVCE LCTL(KC_END)
  86. #define NAVCU LCTL(KC_UP)
  87. #define NAVCD LCTL(KC_DOWN)
  88. #define NAVCL LCTL(KC_LEFT)
  89. #define NAVCR LCTL(KC_RGHT)
  90. #define NAVGU LGUI(KC_UP)
  91. #define NAVGD LGUI(KC_DOWN)
  92. #define NAVGL LGUI(KC_LEFT)
  93. #define NAVGR LGUI(KC_RGHT)
  94. #define KC_NDSH LCTL(KC_PMNS)
  95. #define KC_MDSH LALT(LCTL(KC_PMNS))
  96. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  97. /*
  98. TAP
  99. ┌────┬────┬────┬────┬────┐ ┌────┬────┬────┬────┬────┐
  100. │ Q │ W │ F │ P │ B │ │ J │ L │ U │ Y │ ; │
  101. ├────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┤
  102. │ A │ R │ S │ T │ G │ │ M │ N │ E │ I │ O │
  103. ├────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┤
  104. │ X │ C │ D │ V │ Z ├────┐ ┌────┤ K │ H │ , │ . │ / │
  105. ├────┼────┼────┼────┼────┤ │ │ ├────┼────┼────┼────┼────┤
  106. │SFTn│CTLn│ALTn│ROUS│SPC │BKSP│ │TAB │ENT │PGDN│ ' │ \ │ESC │
  107. └────┴────┴────┴────┴────┴────┘ └────┴────┴────┴────┴────┴────┘
  108. HOLD
  109. ┌────┬────┬────┬────┬────┐ ┌────┬────┬────┬────┬────┐
  110. │ │ │ │ │ │ │ │ │ │ │ALT │
  111. ├────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┤
  112. │ │ │ │ │ │ │ │ │ │ │ │
  113. ├────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┤
  114. │ │ │ │ │ ├────┐ ┌────┤ │ │ │ │CTL │
  115. ├────┼────┼────┼────┼────┤ │ │ ├────┼────┼────┼────┼────┤
  116. │SFT │CTL │ALT │ROUS│L123│L OH│ │L OH│L123│L!@#│ │L FN│LESC│
  117. └────┴────┴────┴────┴────┴────┘ └────┴────┴────┴────┴────┴────┘
  118. DOUBLETAP
  119. ┌────┬────┬────┬────┬────┐ ┌────┬────┬────┬────┬────┐
  120. │ │ │ │ │ │ │ │ │ │ │ │
  121. ├────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┤
  122. │ │ │ │ │ │ │ │ │ │ │ │
  123. ├────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┤
  124. │ │ │ │ │ ├────┐ ┌────┤ │ │ │ │ │
  125. ├────┼────┼────┼────┼────┤ │ │ ├────┼────┼────┼────┼────┤
  126. │OSML│OSML│OSML│NADA│ │ │ │ │ │ │ │ │ │
  127. └────┴────┴────┴────┴────┴────┘ └────┴────┴────┴────┴────┴────┘
  128. */
  129. // Colemak PB&J (Mod-DH)
  130. [_COLEMAK] = LAYOUT( \
  131. KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, ALT_IT, \
  132. KC_A, KC_R, KC_S, KC_T, KC_G, KC_M, KC_N, KC_E, KC_I, KC_O, \
  133. KC_X, KC_C, KC_D, KC_V, KC_Z, KC_K, KC_H, KC_COMM, SFT_IT, CTL_IT, \
  134. KYCTL, KYSFT, KYALT, TT(_MLAYER), XK_SPC, XK_TAB, XK_BSP, XK_ENT, XK_PGDN, XK_APO, PIPBOY, XK_ESC \
  135. ),
  136. // useful for one-handed typing
  137. [_KAMELOC] = LAYOUT( \
  138. KC_SCLN, KC_Y, KC_U, KC_L, KC_J, KC_B, KC_P, KC_F, KC_W, KC_Q, \
  139. KC_O, KC_I, KC_E, KC_N, KC_M, KC_G, KC_T, KC_S, KC_R, KC_A, \
  140. KC_SLSH, KC_DOT, KC_COMM, KC_H, KC_K, KC_Z, KC_V, KC_D, KC_C, KC_X, \
  141. XK_ESC, PIPBOY, TT(_MLAYER), KC_PGDN, KC_ENT, _______, _______, XK_SPC, KC_PGUP, KYALT, KYCTL, KYSFT \
  142. ),
  143. /*
  144. ┌────┬────┬────┬────┬────┐ ┌────┬────┬────┬────┬────┐
  145. │ 1 │ 2 │ 3 │ 4 │ 5 │ │ 6 │ 7 │ 8 │ 9 │ 0 │
  146. ├────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┤
  147. │ M │ V- │ V+ │NEXT│PLAY│ │ ← │ ↓ │ ↑ │ → │DASH│
  148. ├────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┤
  149. │ - │ = │ ` │GUI │UNDO├────┐ ┌────┤HOME│END │HOME│INS │ \ │
  150. ├────┼────┼────┼────┼────┤ │ │ ├────┼────┼────┼────┼────┤
  151. │ │ │ │ │ │ │ │ │ │GUI │ │ │ │
  152. └────┴────┴────┴────┴────┴────┘ └────┴────┴────┴────┴────┴────┘
  153. */
  154. [_IKAPILA] = LAYOUT( \
  155. KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, \
  156. KC_MUTE, KC_VOLD, KC_VOLU, TD(MND), KC_MPLY, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, TD(DSH), \
  157. KC_MINS, KC_EQL, KC_GRV, KC_LGUI, LCTL(KC_Z), TD(HND), KC_HOME, TD(HND), KC_INS, KC_BSLS, \
  158. _______, _______, _______, _______, _______, _______, _______, _______, KC_LGUI, _______, _______, KYSFT \
  159. ),
  160. /*
  161. ┌────┬────┬────┬────┬────┐ ┌────┬────┬────┬────┬────┐
  162. │ ! │ @ │ # │ $ │ % │ │ ^ │ & │ * │ ( │ ) │
  163. ├────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┤
  164. │PSCR│ ← │ ↓ │ ↑ │ → │ │NEXT│PGUP│ V+ │ V- │DASH│
  165. ├────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┤
  166. │ _ │ + │ ~ │HOME│END ├────┐ ┌────┤ {} │ () │ <> │ [ │ ] │
  167. ├────┼────┼────┼────┼────┤ │ │ ├────┼────┼────┼────┼────┤
  168. │ │ │ │ │ │DEL │ │BKSP│ │ │ │ │ │
  169. └────┴────┴────┴────┴────┴────┘ └────┴────┴────┴────┴────┴────┘
  170. */
  171. [_IKASHFT] = LAYOUT( \
  172. KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, \
  173. KC_PSCR, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, TD(MND), KC_PGUP, KC_VOLU, TD(VOM), KC_MDSH, \
  174. KC_UNDS, KC_PLUS, KC_TILD, KC_HOME, KC_END, M(1), M(0), M(5), KC_LBRC, KC_RBRC, \
  175. _______, _______, _______, _______, _______, KC_BSPC, KC_DEL, _______, _______, _______, _______, _______ \
  176. ),
  177. /*
  178. ┌────┬────┬────┬────┬────┐ ┌────┬────┬────┬────┬────┐
  179. │ F1 │ F2 │ F3 │ F4 │ F5 │ │ F6 │ F7 │ F8 │ F9 │ F10│
  180. ├────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┤
  181. │ F21│ F22│ F23│ F24│PAUS│ │ │SCLK│BOOT│ │NKRO│
  182. ├────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┤
  183. │ │ │ │ │ ├────┐ ┌────┤ │ │ │ │CAPS│
  184. ├────┼────┼────┼────┼────┤ │ │ ├────┼────┼────┼────┼────┤
  185. │ │ │ │ │ │ │ │ │ │ │ │ │ │
  186. └────┴────┴────┴────┴────┴────┘ └────┴────┴────┴────┴────┴────┘
  187. */
  188. [_FNCTION] = LAYOUT( \
  189. TD(F11), TD(F12), TD(F13), TD(F14), TD(F15), TD(F16), TD(F17), TD(F18), TD(F19), TD(F20), \
  190. KC_F21, KC_F22, KC_F23, KC_F24, XXXXXXX, XXXXXXX, KC_SLCK, XXXXXXX, XXXXXXX, TGNKRO, \
  191. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_CAPS, \
  192. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
  193. ),
  194. [_GAMEQWERTY] = LAYOUT( \
  195. KC_P, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, \
  196. KC_SCLN, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, \
  197. KC_SLSH, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, TD(COD), \
  198. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
  199. ),
  200. /*
  201. ┌────┬────┬────┬────┬────┐ ┌────┬────┬────┬────┬────┐
  202. │^HOM│^PGD│^UP │^PGU│^PGU│ │ │MW_L│ MU │MW_R│ AC2│
  203. ├────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┤
  204. │^END│^LFT│^DWN│^RGT│^PGD│ │ │ ML │ MD │ MR │ AC1│
  205. ├────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┤
  206. │ M5 │ M2 │ M4 │ M3 │ M1 ├────┐ ┌────┤ │MW_D│MW_U│ │ AC0│
  207. ├────┼────┼────┼────┼────┤ │ │ ├────┼────┼────┼────┼────┤
  208. │ │ │ │ │ │ │ │ │ │ │ │ │ │
  209. └────┴────┴────┴────┴────┴────┘ └────┴────┴────┴────┴────┴────┘
  210. */
  211. [_MLAYER] = LAYOUT( \
  212. LALT(KC_ESC), KC_9, KC_8, KC_7, KC_6, M(1), M(0), KC_MS_U, M(0), M(2), \
  213. KC_0, KC_2, KC_3, KC_4, KC_5, M(5), KC_MS_L, KC_MS_D, KC_MS_R, KC_ACL2, \
  214. KC_1, KC_0, XXXXXXX, XXXXXXX, KC_BTN5, KC_WH_L, KC_WH_D, KC_WH_U, KC_WH_R, M(5), \
  215. _______, _______, _______, _______, KC_BTN1, KC_BTN2, KC_BTN2, KC_BTN1, KC_BTN2, _______, KC_ACL0, _______ \
  216. ),
  217. //one_ring=2__rule__them-all
  218. [_GRVTABL] = LAYOUT( \
  219. LALT(KC_PSCR), M(4), KC_PWR, KC_POWER, RESET, RESET, KC_R, KC_E, KC_I, LALT(KC_PSCR), \
  220. TG(_NINEKEY), TG(_FNCTION), TG(_MLAYER), TG(_IKASHFT), TG(_IKAPILA), TG(_IKAPILA), KC_S, KC_U, KC_B, TG(_NINEKEY), \
  221. M(3), TG(_GAMEQWERTY), XXXXXXX, XXXXXXX, XXXXXXX, KC_MYCM, KC_CALC, XXXXXXX, TG(_GAMEQWERTY), M(3), \
  222. TT(_GRVTABL), TG(_FNCTION), TG(_MLAYER), TG(_IKASHFT), TG(_IKAPILA), _______, _______, TG(_IKAPILA), TG(_IKASHFT), TG(_MLAYER), TG(_MLAYER), TG(_NINEKEY) \
  223. ),
  224. };
  225. qk_tap_dance_action_t tap_dance_actions[] = {
  226. [VOM] = ACTION_TAP_DANCE_DOUBLE(KC_VOLD, KC_MUTE),
  227. [PRN] = ACTION_TAP_DANCE_DOUBLE(KC_LPRN, KC_RPRN),
  228. [EGT] = ACTION_TAP_DANCE_DOUBLE(KC_LCBR, KC_RCBR),
  229. [HRD] = ACTION_TAP_DANCE_DOUBLE(KC_LBRC, KC_RBRC),
  230. [DSH] = ACTION_TAP_DANCE_DOUBLE(KC_NDSH, KC_MDSH),
  231. [ESC] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, LALT(KC_F4)),
  232. [EQE] = ACTION_TAP_DANCE_DOUBLE(KC_EQL, KC_ENT),
  233. [UND] = ACTION_TAP_DANCE_DOUBLE(KC_Z, LCTL(KC_Z)),
  234. [PGN] = ACTION_TAP_DANCE_DOUBLE(KC_PGDN, KC_PGUP),
  235. [HND] = ACTION_TAP_DANCE_DOUBLE(KC_HOME, KC_END),
  236. [COD] = ACTION_TAP_DANCE_DOUBLE(KC_COMM, KC_DOT),
  237. [MND] = ACTION_TAP_DANCE_DOUBLE(KC_MNXT, KC_MPRV),
  238. [F11] = ACTION_TAP_DANCE_DOUBLE(KC_F1, KC_F11),
  239. [F12] = ACTION_TAP_DANCE_DOUBLE(KC_F2, KC_F12),
  240. [F13] = ACTION_TAP_DANCE_DOUBLE(KC_F3, KC_F13),
  241. [F14] = ACTION_TAP_DANCE_DOUBLE(KC_F4, KC_F14),
  242. [F15] = ACTION_TAP_DANCE_DOUBLE(KC_F5, KC_F15),
  243. [F16] = ACTION_TAP_DANCE_DOUBLE(KC_F6, KC_F16),
  244. [F17] = ACTION_TAP_DANCE_DOUBLE(KC_F7, KC_F17),
  245. [F18] = ACTION_TAP_DANCE_DOUBLE(KC_F8, KC_F18),
  246. [F19] = ACTION_TAP_DANCE_DOUBLE(KC_F9, KC_F19),
  247. [F20] = ACTION_TAP_DANCE_DOUBLE(KC_F10, KC_F20),
  248. };
  249. void matrix_init_user(){
  250. set_unicode_input_mode(UC_LNX);
  251. }
  252. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
  253. if (record->event.pressed) {
  254. switch(id) {
  255. case 0:
  256. return MACRO( D(LSFT), T(9), U(LSFT), D(LSFT), T(0), U(LSFT), T(LEFT), END );
  257. case 1:
  258. return MACRO( D(LSFT), T(LBRC), U(LSFT), D(LSFT), T(RBRC), U(LSFT), T(LEFT), END );
  259. case 2:
  260. return MACRO( T(LBRC), T(RBRC), T(LEFT), END);
  261. case 5:
  262. return MACRO( D(LSFT), T(COMMA), U(LSFT), D(LSFT), T(DOT), U(LSFT), END );
  263. case 3:
  264. clear_keyboard();
  265. return false;
  266. break;
  267. case 4:
  268. return MACRO( D(LSFT), T(SCOLON), U(LSFT), D(LSFT), T(9), U(LSFT), D(LSFT), T(0), U(LSFT), D(LSFT), T(LBRACKET), U(LSFT), D(LSFT), T(9), U(LSFT), D(LSFT), T(SCOLON), U(LSFT), D(LSFT), T(0), U(LSFT), D(LSFT), T(BSLASH), U(LSFT), D(LSFT), T(SCOLON), U(LSFT), D(LSFT), T(7), U(LSFT), D(LSFT), T(RBRACKET), U(LSFT), T(SCOLON), D(LSFT), T(SCOLON), U(LSFT), END );
  269. case WINSH:
  270. set_unicode_input_mode(UC_WIN);
  271. return false;
  272. break;
  273. case WIN:
  274. set_unicode_input_mode(UC_WINC);
  275. return false;
  276. break;
  277. case OSX:
  278. set_unicode_input_mode(UC_OSX);
  279. return false;
  280. break;
  281. }
  282. }
  283. return MACRO_NONE;
  284. };