6ball.h 296 B

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  1. #ifndef SIXBALL_H
  2. #define SIXBALL_H
  3. #include "quantum.h"
  4. #define KEYMAP( \
  5. k01, k02, k03, \
  6. k04, k05, k06 \
  7. ) \
  8. { \
  9. { k02, k03, k06, k05, k04, k01 } \
  10. }
  11. #define KC_KEYMAP(k01, k02, k03, k04, k05, k06) KEYMAP(KC_##k01, KC_##k02, KC_##k03, KC_##k04, KC_##k05, KC_##k06)
  12. #endif