keymap.c 8.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224
  1. #include "frosty_flake.h"
  2. #include "action_layer.h"
  3. #include "eeconfig.h"
  4. #include "process_unicode.h"
  5. #include "process_unicodemap.h"
  6. #include "quantum.h"
  7. #define _______ KC_TRNS
  8. //declarations for tap dancing emojis
  9. void register_hex32(uint32_t hex);
  10. void cycleEmojis(qk_tap_dance_state_t *state, void *user_data);
  11. void cycleAnimals(qk_tap_dance_state_t *state, void *user_data);
  12. void cycleHands(qk_tap_dance_state_t *state, void *user_data);
  13. void tap(uint16_t keycode){
  14. register_code(keycode);
  15. unregister_code(keycode);
  16. };
  17. //Tap Dance Declarations
  18. enum taps{
  19. TD_CTCPS = 0,
  20. EMOJIS,
  21. ANIMAL,
  22. HAND
  23. };
  24. enum unicode_name { // split every five emojis
  25. THINK = 1, // thinking face 🤔
  26. GRIN, // grinning face 😊
  27. SMRK, // smirk 😏
  28. WEARY, // good shit 😩
  29. UNAMU, // unamused 😒
  30. SNEK, // snke 🐍
  31. PENGUIN, // 🐧
  32. DRAGON, // 🐉
  33. MONKEY, // 🐒
  34. CHICK, // 🐥
  35. OKOK, // 👌
  36. EFFU, // 🖕
  37. INUP, // 👆
  38. THUP, // 👍
  39. THDN, // 👎
  40. BBB, // dat B 🅱
  41. POO, // poop 💩
  42. HUNDR, // 100 💯
  43. EGGPL, // EGGPLANT 🍆
  44. WATER, // wet 💦
  45. LIT // fire 🔥
  46. };
  47. enum my_macros {
  48. NEWDESK = 0,
  49. LEFTDESK,
  50. RIGHTDESK,
  51. CLOSEDESK
  52. };
  53. enum quick {
  54. DISFACE = 0,
  55. TFLIP,
  56. TPUT,
  57. SHRUG,
  58. FACE,
  59. RANDIG
  60. };
  61. // Tap Dance Definitions
  62. qk_tap_dance_action_t tap_dance_actions[] = {
  63. // Tap once for CTRL, twice for Caps Lock
  64. [TD_CTCPS] = ACTION_TAP_DANCE_DOUBLE(KC_LCTL, KC_CAPS),
  65. [EMOJIS] = ACTION_TAP_DANCE_FN_ADVANCED(cycleEmojis, NULL, NULL),
  66. [ANIMAL] = ACTION_TAP_DANCE_FN_ADVANCED(cycleAnimals, NULL, NULL),
  67. [HAND] = ACTION_TAP_DANCE_FN_ADVANCED(cycleHands, NULL, NULL)
  68. // Other declarations would go here, separated by commas, if you have them
  69. };
  70. // macros
  71. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
  72. switch(id) {
  73. case NEWDESK: // this would trigger when you hit a key mapped as M(0)
  74. if (record->event.pressed) {
  75. return MACRO( I(1), D(LGUI), D(LCTL), D(D), U(LGUI), U(LCTL), U(D), END ); // NEW DESKTOP
  76. }
  77. break;
  78. case LEFTDESK: // this would trigger when you hit a key mapped as M(0)
  79. if (record->event.pressed) {
  80. return MACRO( I(1), D(LGUI), D(LCTL), D(LEFT), U(LGUI), U(LCTL), U(LEFT), END ); // LEFT DESKTOP
  81. }
  82. break;
  83. case RIGHTDESK: // this would trigger when you hit a key mapped as M(0)
  84. if (record->event.pressed) {
  85. return MACRO( I(1), D(LGUI), D(LCTL), D(RGHT), U(LGUI), U(LCTL), U(RGHT), END ); // RIGHT DESKTOP
  86. }
  87. break;
  88. case CLOSEDESK: // this would trigger when you hit a key mapped as M(0)
  89. if (record->event.pressed) {
  90. return MACRO( I(1), D(LGUI), D(LCTL), D(F4), U(LGUI), U(LCTL), U(F4), END ); // CLOSE DESKTOP
  91. }
  92. break;
  93. }
  94. return MACRO_NONE;
  95. };
  96. // emojis in unicode
  97. const uint32_t PROGMEM unicode_map[] = {
  98. [THINK] = 0x1F914,
  99. [GRIN] = 0x1F600,
  100. [BBB] = 0x1F171,
  101. [POO] = 0x1F4A9,
  102. [HUNDR] = 0x1F4AF,
  103. [SMRK] = 0x1F60F,
  104. [WEARY] = 0x1F629,
  105. [EGGPL] = 0x1F346,
  106. [WATER] = 0x1F4A6,
  107. [LIT] = 0x1F525,
  108. [UNAMU] = 0x1F612,
  109. [SNEK] = 0x1F40D,
  110. [PENGUIN] = 0x1F427,
  111. [MONKEY] = 0x1F412,
  112. [CHICK] = 0x1F425,
  113. [DRAGON] = 0x1F409,
  114. [OKOK] = 0x1F44C,
  115. [EFFU] = 0x1F595,
  116. [INUP] = 0x1F446,
  117. [THDN] = 0x1F44E,
  118. [THUP] = 0x1F44D
  119. };
  120. // Layouts
  121. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  122. [0] = KEYMAP(\
  123. KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR,KC_SLCK,KC_PAUS, \
  124. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,KC_MINS, KC_EQL,KC_BSPC, KC_INS,KC_HOME,KC_PGUP, KC_NLCK,KC_PSLS,KC_PAST,KC_PMNS, \
  125. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,KC_LBRC,KC_RBRC,KC_BSLS, KC_DEL, KC_END,KC_PGDN, KC_P7, KC_P8, KC_P9,KC_PPLS, \
  126. KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L,KC_SCLN,KC_QUOT, KC_ENT, KC_P4, KC_P5, KC_P6, \
  127. KC_LSPO,KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M,KC_COMM, KC_DOT,KC_SLSH, KC_RSPC, KC_UP, KC_P1, KC_P2, KC_P3,KC_PENT, \
  128. TD(TD_CTCPS),KC_LGUI,KC_LALT, KC_SPC, KC_LEAD,KC_RGUI, KC_APP,MO(1) , KC_LEFT,KC_DOWN,KC_RGHT, KC_P0,KC_PDOT),
  129. [1] = KEYMAP(\
  130. KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR,KC_SLCK,KC_PAUS, \
  131. TD(EMOJIS),TD(ANIMAL),TD(HAND),X(SMRK),X(WEARY),X(UNAMU), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL,KC_BSPC, KC_MPRV,KC_MPLY,KC_MNXT, KC_NLCK,KC_PSLS,KC_PAST,KC_PMNS, \
  132. KC_TAB, KC_Q, M(0), KC_E, KC_R,X(EGGPL),X(WATER), KC_U, KC_I, KC_O, KC_P, KC_UP ,KC_RBRC,KC_BSLS, KC_MUTE,KC_VOLD,KC_VOLU, KC_P7, KC_P8, KC_P9,KC_PPLS, \
  133. KC_LCTL, M(1), M(3), M(2), KC_F, X(LIT), X(SNEK), KC_J, KC_K, KC_L,KC_LEFT,KC_RGHT, KC_ENT, KC_P4, KC_P5, KC_P6, \
  134. KC_LSFT,KC_NUBS, KC_Z, KC_X, KC_C, X(HUNDR), X(BBB), X(POO), KC_M,KC_COMM, KC_DOT,KC_DOWN, KC_RSFT, KC_MS_U, KC_P1, KC_P2, KC_P3,KC_PENT, \
  135. KC_BTN1,KC_BTN3,KC_BTN2, KC_SPC, KC_RALT,KC_RGUI, TG(2),_______ , KC_MS_L,KC_MS_D,KC_MS_R, KC_P0,KC_PDOT),
  136. [2] = KEYMAP(\
  137. KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR,KC_SLCK,KC_PAUS, \
  138. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,KC_MINS, KC_EQL,KC_BSPC, KC_MPRV,KC_MPLY,KC_MNXT, KC_NLCK,KC_PSLS,KC_PAST,KC_PMNS, \
  139. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,KC_LBRC,KC_RBRC,KC_BSLS, KC_MUTE,KC_VOLD,KC_VOLU, KC_P7, KC_P8, KC_P9,KC_PPLS, \
  140. KC_LCTL, KC_D, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L,KC_SCLN,KC_QUOT, KC_ENT, KC_P4, KC_P5, KC_P6, \
  141. KC_LSFT,KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M,KC_COMM, KC_DOT,KC_SLSH, KC_RSFT, KC_MS_U, KC_P1, KC_P2, KC_P3,KC_PENT, \
  142. KC_BTN1,KC_BTN3,KC_BTN2, KC_SPC, KC_RALT,KC_RGUI, _______, _______, KC_MS_L,KC_MS_D,KC_MS_R, KC_P0,KC_PDOT),
  143. };
  144. LEADER_EXTERNS();
  145. void matrix_scan_user(void) {
  146. LEADER_DICTIONARY() {
  147. leading = false;
  148. leader_end();
  149. SEQ_TWO_KEYS(KC_A, KC_A) { // select all and copy
  150. register_code(KC_LCTL);
  151. tap(KC_A);
  152. tap(KC_C);
  153. unregister_code(KC_LCTL);
  154. }
  155. }
  156. }
  157. void matrix_init_user(void) {
  158. _delay_ms(500);
  159. set_unicode_input_mode(UC_WINC);
  160. };
  161. void cycleEmojis(qk_tap_dance_state_t *state, void *user_data) {
  162. if(state->count == 1) {
  163. unicode_input_start();
  164. register_hex32(pgm_read_dword(&unicode_map[state->count]));
  165. unicode_input_finish();
  166. }
  167. else if(state->count <= 5) {
  168. tap(KC_BSPC);
  169. unicode_input_start();
  170. register_hex32(pgm_read_dword(&unicode_map[state->count]));
  171. unicode_input_finish();
  172. }
  173. };
  174. void cycleAnimals(qk_tap_dance_state_t *state, void *user_data) {
  175. if(state->count == 1) {
  176. unicode_input_start();
  177. register_hex32(pgm_read_dword(&unicode_map[state->count+5]));
  178. unicode_input_finish();
  179. }
  180. else if(state->count <= 5) {
  181. tap(KC_BSPC);
  182. unicode_input_start();
  183. register_hex32(pgm_read_dword(&unicode_map[state->count+5]));
  184. unicode_input_finish();
  185. }
  186. };
  187. void cycleHands(qk_tap_dance_state_t *state, void *user_data) {
  188. if(state->count == 1) {
  189. unicode_input_start();
  190. register_hex32(pgm_read_dword(&unicode_map[state->count+10]));
  191. unicode_input_finish();
  192. }
  193. else if(state->count <= 5) {
  194. tap(KC_BSPC);
  195. unicode_input_start();
  196. register_hex32(pgm_read_dword(&unicode_map[state->count+10]));
  197. unicode_input_finish();
  198. }
  199. };