keymap.c 13 KB

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  1. #pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
  2. #include "planck.h"
  3. #include "action_layer.h"
  4. #ifdef AUDIO_ENABLE
  5. #include "audio.h"
  6. #endif
  7. #include "eeconfig.h"
  8. extern keymap_config_t keymap_config;
  9. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  10. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  11. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  12. // entirely and just use numbers.
  13. enum planck_layers {
  14. _QWERTY,
  15. _COLEMAK,
  16. /*_DVORAK,*/
  17. _LOWER,
  18. _RAISE,
  19. /*_PLOVER,*/
  20. _ADJUST
  21. };
  22. enum planck_keycodes {
  23. QWERTY = SAFE_RANGE,
  24. COLEMAK,
  25. /*DVORAK,*/
  26. /*PLOVER,*/
  27. LOWER,
  28. RAISE,
  29. BACKLIT
  30. /*EXT_PLV*/
  31. };
  32. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  33. /* Qwerty
  34. * ,-----------------------------------------------------------------------------------.
  35. * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  36. * |------+------+------+------+------+-------------+------+------+------+------+------|
  37. * | Esc | A | S | D | F | G | H | J | K | L | ; | " |
  38. * |------+------+------+------+------+------|------+------+------+------+------+------|
  39. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  40. * |------+------+------+------+------+------+------+------+------+------+------+------|
  41. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  42. * `-----------------------------------------------------------------------------------'
  43. */
  44. [_QWERTY] = {
  45. {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
  46. {KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
  47. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
  48. {KC_LCTL, KC_LGUI, _______, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  49. },
  50. /* Colemak
  51. * ,-----------------------------------------------------------------------------------.
  52. * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
  53. * |------+------+------+------+------+-------------+------+------+------+------+------|
  54. * | Esc | A | R | S | T | D | H | N | E | I | O | " |
  55. * |------+------+------+------+------+------|------+------+------+------+------+------|
  56. * | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
  57. * |------+------+------+------+------+------+------+------+------+------+------+------|
  58. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  59. * `-----------------------------------------------------------------------------------'
  60. */
  61. [_COLEMAK] = {
  62. {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
  63. {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
  64. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
  65. {KC_LCTL, KC_LGUI, XXXXXXX, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  66. },
  67. /* Dvorak
  68. * ,-----------------------------------------------------------------------------------.
  69. * | Tab | " | , | . | P | Y | F | G | C | R | L | Bksp |
  70. * |------+------+------+------+------+-------------+------+------+------+------+------|
  71. * | Esc | A | O | E | U | I | D | H | T | N | S | / |
  72. * |------+------+------+------+------+------|------+------+------+------+------+------|
  73. * | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
  74. * |------+------+------+------+------+------+------+------+------+------+------+------|
  75. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  76. * `-----------------------------------------------------------------------------------'
  77. */
  78. /*[_DVORAK] = {*/
  79. /*{KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},*/
  80. /*{KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},*/
  81. /*{KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },*/
  82. /*{KC_LCTL, BACKLIT, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}*/
  83. /*},*/
  84. /* Lower
  85. * ,-----------------------------------------------------------------------------------.
  86. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
  87. * |------+------+------+------+------+-------------+------+------+------+------+------|
  88. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
  89. * |------+------+------+------+------+------|------+------+------+------+------+------|
  90. * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | Home | End | |
  91. * |------+------+------+------+------+------+------+------+------+------+------+------|
  92. * | | | | | | | | Next | Vol- | Vol+ | Play |
  93. * `-----------------------------------------------------------------------------------'
  94. */
  95. [_LOWER] = {
  96. {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
  97. {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
  98. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, S(KC_NUHS), S(KC_NUBS), KC_HOME, KC_END, _______},
  99. {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  100. },
  101. /* Raise
  102. * ,-----------------------------------------------------------------------------------.
  103. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  104. * |------+------+------+------+------+-------------+------+------+------+------+------|
  105. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
  106. * |------+------+------+------+------+------|------+------+------+------+------+------|
  107. * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / |Pg Up |Pg Dn | |
  108. * |------+------+------+------+------+------+------+------+------+------+------+------|
  109. * | | | | | | | | Next | Vol- | Vol+ | Play |
  110. * `-----------------------------------------------------------------------------------'
  111. */
  112. [_RAISE] = {
  113. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  114. {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
  115. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, KC_PGUP, KC_PGDN, _______},
  116. {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  117. },
  118. /* Plover layer (http://opensteno.org)
  119. * ,-----------------------------------------------------------------------------------.
  120. * | # | # | # | # | # | # | # | # | # | # | # | # |
  121. * |------+------+------+------+------+-------------+------+------+------+------+------|
  122. * | | S | T | P | H | * | * | F | P | L | T | D |
  123. * |------+------+------+------+------+------|------+------+------+------+------+------|
  124. * | | S | K | W | R | * | * | R | B | G | S | Z |
  125. * |------+------+------+------+------+------+------+------+------+------+------+------|
  126. * | Exit | | | A | O | | E | U | | | |
  127. * `-----------------------------------------------------------------------------------'
  128. */
  129. /*[_PLOVER] = {*/
  130. /*{KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 },*/
  131. /*{XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC},*/
  132. /*{XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},*/
  133. /*{EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX}*/
  134. /*},*/
  135. /* Adjust (Lower + Raise)
  136. * ,-----------------------------------------------------------------------------------.
  137. * | | Reset| | | | | | | | | | Del |
  138. * |------+------+------+------+------+-------------+------+------+------+------+------|
  139. * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak|Plover| |
  140. * |------+------+------+------+------+------|------+------+------+------+------+------|
  141. * | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
  142. * |------+------+------+------+------+------+------+------+------+------+------+------|
  143. * | | | | | | | | | | | |
  144. * `-----------------------------------------------------------------------------------'
  145. */
  146. [_ADJUST] = {
  147. {_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL },
  148. {_______, _______, _______, AU_ON, AU_OFF, _______, _______, _______, _______, _______, QWERTY, COLEMAK},
  149. {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
  150. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
  151. }
  152. };
  153. #ifdef AUDIO_ENABLE
  154. float tone_startup[][2] = SONG(STARTUP_SOUND);
  155. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  156. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  157. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  158. float tone_plover[][2] = SONG(PLOVER_SOUND);
  159. float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
  160. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  161. float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
  162. #endif
  163. void persistant_default_layer_set(uint16_t default_layer) {
  164. eeconfig_update_default_layer(default_layer);
  165. default_layer_set(default_layer);
  166. }
  167. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  168. switch (keycode) {
  169. case QWERTY:
  170. if (record->event.pressed) {
  171. #ifdef AUDIO_ENABLE
  172. PLAY_SONG(tone_qwerty);
  173. #endif
  174. persistant_default_layer_set(1UL<<_QWERTY);
  175. }
  176. return false;
  177. break;
  178. case COLEMAK:
  179. if (record->event.pressed) {
  180. #ifdef AUDIO_ENABLE
  181. PLAY_SONG(tone_colemak);
  182. #endif
  183. persistant_default_layer_set(1UL<<_COLEMAK);
  184. }
  185. return false;
  186. break;
  187. /*case DVORAK:*/
  188. /*if (record->event.pressed) {*/
  189. /*#ifdef AUDIO_ENABLE*/
  190. /*PLAY_SONG(tone_dvorak);*/
  191. /*#endif*/
  192. /*persistant_default_layer_set(1UL<<_DVORAK);*/
  193. /*}*/
  194. /*return false;*/
  195. /*break;*/
  196. case LOWER:
  197. if (record->event.pressed) {
  198. layer_on(_LOWER);
  199. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  200. } else {
  201. layer_off(_LOWER);
  202. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  203. }
  204. return false;
  205. break;
  206. case RAISE:
  207. if (record->event.pressed) {
  208. layer_on(_RAISE);
  209. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  210. } else {
  211. layer_off(_RAISE);
  212. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  213. }
  214. return false;
  215. break;
  216. case BACKLIT:
  217. if (record->event.pressed) {
  218. register_code(KC_RSFT);
  219. #ifdef BACKLIGHT_ENABLE
  220. backlight_step();
  221. #endif
  222. } else {
  223. unregister_code(KC_RSFT);
  224. }
  225. return false;
  226. break;
  227. /*case PLOVER:*/
  228. /*if (record->event.pressed) {*/
  229. /*#ifdef AUDIO_ENABLE*/
  230. /*stop_all_notes();*/
  231. /*PLAY_SONG(tone_plover);*/
  232. /*#endif*/
  233. /*layer_off(_RAISE);*/
  234. /*layer_off(_LOWER);*/
  235. /*layer_off(_ADJUST);*/
  236. /*layer_on(_PLOVER);*/
  237. /*if (!eeconfig_is_enabled()) {*/
  238. /*eeconfig_init();*/
  239. /*}*/
  240. /*keymap_config.raw = eeconfig_read_keymap();*/
  241. /*keymap_config.nkro = 1;*/
  242. /*eeconfig_update_keymap(keymap_config.raw);*/
  243. /*}*/
  244. /*return false;*/
  245. /*break;*/
  246. /*case EXT_PLV:*/
  247. /*if (record->event.pressed) {*/
  248. /*#ifdef AUDIO_ENABLE*/
  249. /*PLAY_SONG(tone_plover_gb);*/
  250. /*#endif*/
  251. /*layer_off(_PLOVER);*/
  252. /*}*/
  253. /*return false;*/
  254. /*break;*/
  255. }
  256. return true;
  257. }
  258. void matrix_init_user(void) {
  259. #ifdef AUDIO_ENABLE
  260. startup_user();
  261. #endif
  262. }
  263. #ifdef AUDIO_ENABLE
  264. void startup_user()
  265. {
  266. _delay_ms(20); // gets rid of tick
  267. PLAY_SONG(tone_startup);
  268. }
  269. void shutdown_user()
  270. {
  271. PLAY_SONG(tone_goodbye);
  272. _delay_ms(150);
  273. stop_all_notes();
  274. }
  275. void music_on_user(void)
  276. {
  277. music_scale_user();
  278. }
  279. void music_scale_user(void)
  280. {
  281. PLAY_SONG(music_scale);
  282. }
  283. #endif