keymap.c 11 KB

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  1. #include QMK_KEYBOARD_h
  2. extern keymap_config_t keymap_config;
  3. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  4. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  5. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  6. // entirely and just use numbers.
  7. #define _QWERTY 0
  8. #define _COLEMAK 1
  9. #define _DVORAK 2
  10. #define _LOWER 3
  11. #define _RAISE 4
  12. #define _GAME 5
  13. #define _ADJUST 16
  14. enum custom_keycodes {
  15. QWERTY = SAFE_RANGE,
  16. COLEMAK,
  17. DVORAK,
  18. LOWER,
  19. RAISE,
  20. ADJUST,
  21. GAME,
  22. };
  23. // Fillers to make layering more clear
  24. #define _______ KC_TRNS
  25. #define XXXXXXX KC_NO
  26. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  27. /* Qwerty
  28. * ,-----------------------------------------------------------------------------------.
  29. * | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  30. * |------+------+------+------+------+-------------+------+------+------+------+------|
  31. * | Tab | A | S | D | F | G | H | J | K | L | ; |Enter |
  32. * |------+------+------+------+------+------|------+------+------+------+------+------|
  33. * | Shift| Z | X | C | V | B | N | M | , | . | / | ' |
  34. * |------+------+------+------+------+------+------+------+------+------+------+------|
  35. * |Adjust| Ctrl | OS | Alt |Lower |Space |Space |Raise | Left | Down | Up |Right |
  36. * `-----------------------------------------------------------------------------------'
  37. */
  38. [_QWERTY] = LAYOUT_ortho_4x12( \
  39. KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
  40. KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT, \
  41. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_QUOT , \
  42. ADJUST,KC_LCTRL, KC_LGUI, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
  43. ),
  44. /* Colemak
  45. * ,-----------------------------------------------------------------------------------.
  46. * | Esc | Q | W | F | P | G | J | L | U | Y | ; | Tab |
  47. * |------+------+------+------+------+-------------+------+------+------+------+------|
  48. * | Bksp | A | R | S | T | D | H | N | E | I | O |Enter |
  49. * |------+------+------+------+------+------|------+------+------+------+------+------|
  50. * | Shift| Z | X | C | V | B | K | M | , | . | / | ' |
  51. * |------+------+------+------+------+------+------+------+------+------+------+------|
  52. * |Adjust| Ctrl | OS | Alt |Lower |Space |Space |Raise | Left | Down | Up |Right |
  53. * `-----------------------------------------------------------------------------------'
  54. */
  55. [_COLEMAK] = LAYOUT_ortho_4x12( \
  56. KC_ESC, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_TAB, \
  57. KC_BSPC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_ENT, \
  58. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_QUOT , \
  59. ADJUST, KC_LCTL, KC_LGUI, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
  60. ),
  61. /* Dvorak
  62. * ,-----------------------------------------------------------------------------------.
  63. * | Tab | ' | , | . | P | Y | F | G | C | R | L | Bksp |
  64. * |------+------+------+------+------+-------------+------+------+------+------+------|
  65. * | Del | A | O | E | U | I | D | H | T | N | S | / |
  66. * |------+------+------+------+------+------|------+------+------+------+------+------|
  67. * | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
  68. * |------+------+------+------+------+------+------+------+------+------+------+------|
  69. * |Adjust| Ctrl | Alt | GUI |Lower |Space |Space |Raise | Left | Down | Up |Right |
  70. * `-----------------------------------------------------------------------------------'
  71. */
  72. [_DVORAK] = LAYOUT_ortho_4x12( \
  73. KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, \
  74. KC_BSPC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH, \
  75. KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT , \
  76. ADJUST, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
  77. ),
  78. /* Lower
  79. * ,-----------------------------------------------------------------------------------.
  80. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
  81. * |------+------+------+------+------+-------------+------+------+------+------+------|
  82. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
  83. * |------+------+------+------+------+------|------+------+------+------+------+------|
  84. * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | | | |
  85. * |------+------+------+------+------+------+------+------+------+------+------+------|
  86. * | RGB | HUE | SAT | VAL | | | | Next | Vol- | Vol+ | Play |
  87. * `-----------------------------------------------------------------------------------'
  88. */
  89. [_LOWER] = LAYOUT_ortho_4x12( \
  90. KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL, \
  91. KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \
  92. _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,S(KC_NUHS),S(KC_NUBS),_______, KC_MPRV, KC_MNXT, \
  93. RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, _______, _______, _______, _______, _______, KC_VOLD, KC_VOLU, KC_MPLY \
  94. ),
  95. /* Raise
  96. * ,-----------------------------------------------------------------------------------.
  97. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
  98. * |------+------+------+------+------+-------------+------+------+------+------+------|
  99. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
  100. * |------+------+------+------+------+------|------+------+------+------+------+------|
  101. * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / | | | |
  102. * |------+------+------+------+------+------+------+------+------+------+------+------|
  103. * | RGB | HUE | SAT | VAL | | | | Next | Vol- | Vol+ | Play |
  104. * `-----------------------------------------------------------------------------------'
  105. */
  106. [_RAISE] = LAYOUT_ortho_4x12( \
  107. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, \
  108. KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, \
  109. _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, _______, _______, _______, \
  110. RGB_RMOD, RGB_HUD, RGB_SAD, RGB_VAD, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
  111. ),
  112. /* Game
  113. * ,-----------------------------------------------------------------------------------.
  114. * | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  115. * |------+------+------+------+------+-------------+------+------+------+------+------|
  116. * | Tab | A | S | D | F | G | H | J | K | L | ; |Enter |
  117. * |------+------+------+------+------+------|------+------+------+------+------+------|
  118. * | Shift| Z | X | C | V | B | N | M | , | . | Up | / |
  119. * |------+------+------+------+------+------+------+------+------+------+------+------|
  120. * | Ctrl | Ctrl | OS | Alt |Raise |Space |Space |LOWER | ' | Left | Down |Right |
  121. * `-----------------------------------------------------------------------------------'
  122. */
  123. [_GAME] = LAYOUT_ortho_4x12( \
  124. KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
  125. KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT, \
  126. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, KC_SLSH , \
  127. KC_LCTRL,KC_LCTRL, KC_LGUI, KC_LALT, RAISE, KC_SPC, KC_SPC, LOWER, KC_QUOT, KC_LEFT, KC_DOWN, KC_RGHT \
  128. ),
  129. /* Adjust (Lower + Raise)
  130. * ,-----------------------------------------------------------------------------------.
  131. * | | | Game | | | | | | | | |Reset |
  132. * |------+------+------+------+------+-------------+------+------+------+------+------|
  133. * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
  134. * |------+------+------+------+------+------|------+------+------+------+------+------|
  135. * | | | | | | | | | | | | |
  136. * |------+------+------+------+------+------+------+------+------+------+------+------|
  137. * | | | | | | | | | | | |
  138. * `-----------------------------------------------------------------------------------'
  139. */
  140. [_ADJUST] = LAYOUT_ortho_4x12( \
  141. _______, _______, GAME, _______, _______, _______, _______, _______, _______, _______, _______, RESET, \
  142. _______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, \
  143. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  144. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
  145. )
  146. };
  147. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  148. switch (keycode) {
  149. case QWERTY:
  150. if (record->event.pressed) {
  151. set_single_persistent_default_layer(_QWERTY);
  152. }
  153. return false;
  154. break;
  155. case COLEMAK:
  156. if (record->event.pressed) {
  157. set_single_persistent_default_layer(_COLEMAK);
  158. }
  159. return false;
  160. break;
  161. case DVORAK:
  162. if (record->event.pressed) {
  163. set_single_persistent_default_layer(_DVORAK);
  164. }
  165. return false;
  166. break;
  167. case GAME:
  168. if (record->event.pressed) {
  169. set_single_persistent_default_layer(_GAME);
  170. }
  171. return false;
  172. break;
  173. case LOWER:
  174. if (record->event.pressed) {
  175. layer_on(_LOWER);
  176. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  177. } else {
  178. layer_off(_LOWER);
  179. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  180. }
  181. return false;
  182. break;
  183. case RAISE:
  184. if (record->event.pressed) {
  185. layer_on(_RAISE);
  186. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  187. } else {
  188. layer_off(_RAISE);
  189. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  190. }
  191. return false;
  192. break;
  193. case ADJUST:
  194. if (record->event.pressed) {
  195. layer_on(_ADJUST);
  196. } else {
  197. layer_off(_ADJUST);
  198. }
  199. return false;
  200. break;
  201. }
  202. return true;
  203. }