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keymap.c 4.6 KB

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  1. // Waples layout for Let's Split (rev2)
  2. // Made changes from the default
  3. #include QMK_KEYBOARD_H
  4. extern keymap_config_t keymap_config;
  5. #define _QWERTY 0
  6. #define _DVORAK 1
  7. #define _GAME 2
  8. #define _LEFTY 3
  9. #define _RIGHTY 4
  10. #define _DUAL 5
  11. enum letssplit_keycodes {
  12. QWERTY = SAFE_RANGE,
  13. DVORAK,
  14. GAME,
  15. LEFTY,
  16. RIGHTY,
  17. DUAL,
  18. };
  19. #define TG_NKRO MAGIC_TOGGLE_NKRO // Toggle NKRO
  20. #define CTLESC MT(MOD_LCTL, KC_ESC) // Hold for left Ctrl, tap for Esc
  21. #define SHFTENT MT(MOD_RSFT, KC_ENT) // Hold for right Shift, tap for Enter
  22. #define _______ KC_TRNS
  23. #define XXXXXXX KC_NO
  24. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  25. [_QWERTY] = LAYOUT( \
  26. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
  27. CTLESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, SHFTENT, \
  28. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_QUOT, \
  29. KC_PSCR, KC_BSPC, KC_LALT, KC_CAPS, LEFTY, KC_LGUI, KC_SPC, RIGHTY, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
  30. ),
  31. [_DVORAK] = LAYOUT( \
  32. KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, \
  33. CTLESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, SHFTENT, \
  34. KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_SLSH, \
  35. KC_PSCR, KC_LGUI, KC_LALT, KC_CAPS, LEFTY, KC_BSPC, KC_SPC, RIGHTY, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
  36. ),
  37. [_GAME] = LAYOUT( \
  38. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, _______, _______, _______, _______, _______, QWERTY, \
  39. CTLESC, KC_A, KC_S, KC_D, KC_F, KC_G, _______, _______, _______, _______, _______, _______, \
  40. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, _______, _______, _______, _______, _______, _______, \
  41. KC_LCTL, KC_1, KC_2, KC_3, LEFTY, KC_SPC, KC_BSPC, RIGHTY, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT \
  42. ),
  43. [_LEFTY] = LAYOUT( \
  44. KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, \
  45. KC_DEL, _______, _______, _______, _______, _______, _______, KC_LPRN, KC_RPRN, KC_LBRC, KC_RBRC, _______, \
  46. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  47. _______, _______, _______, _______, _______, _______, KC_INS, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END \
  48. ),
  49. [_RIGHTY] = LAYOUT( \
  50. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
  51. KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, _______, KC_EQL, KC_MINS, KC_BSLS, KC_SLSH, _______, _______, \
  52. _______, KC_F5, KC_F6, KC_F7, KC_F8, _______, _______, _______, _______, _______, _______, _______,
  53. _______, KC_F9, KC_F10, KC_F11, _______, _______, _______, _______, _______, _______, _______, _______ \
  54. ),
  55. [_DUAL] = LAYOUT( \
  56. RESET, _______, _______, _______, _______, QWERTY, GAME, _______, _______, _______, _______, RESET, \
  57. _______, KC_MPRV, KC_MSTP, KC_MPLY, KC_MNXT, AG_NORM, AG_SWAP, _______, _______, _______, _______, _______, \
  58. _______, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, TG_NKRO, _______, _______, _______, _______, _______, \
  59. _______, _______, _______, _______, _______, _______, DVORAK, _______, _______, _______, _______, _______ \
  60. )
  61. };
  62. void persistent_default_layer_set(uint16_t default_layer) {
  63. eeconfig_update_default_layer(default_layer);
  64. default_layer_set(default_layer);
  65. }
  66. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  67. switch (keycode) {
  68. case QWERTY:
  69. if (record->event.pressed) {
  70. persistent_default_layer_set(1UL<<_QWERTY);
  71. }
  72. return false;
  73. break;
  74. case DVORAK:
  75. if (record->event.pressed) {
  76. persistent_default_layer_set(1UL<<_DVORAK);
  77. }
  78. return false;
  79. break;
  80. case GAME:
  81. if (record->event.pressed) {
  82. persistent_default_layer_set(1UL<<_GAME);
  83. }
  84. return false;
  85. break;
  86. case LEFTY:
  87. if (record->event.pressed) {
  88. layer_on(_LEFTY);
  89. update_tri_layer(_LEFTY, _RIGHTY, _DUAL);
  90. } else {
  91. layer_off(_LEFTY);
  92. update_tri_layer(_LEFTY, _RIGHTY, _DUAL);
  93. }
  94. return false;
  95. break;
  96. case RIGHTY:
  97. if (record->event.pressed) {
  98. layer_on(_RIGHTY);
  99. update_tri_layer(_LEFTY, _RIGHTY, _DUAL);
  100. } else {
  101. layer_off(_RIGHTY);
  102. update_tri_layer(_LEFTY, _RIGHTY, _DUAL);
  103. }
  104. return false;
  105. break;
  106. case DUAL:
  107. if (record->event.pressed) {
  108. layer_on(_DUAL);
  109. } else {
  110. layer_off(_DUAL);
  111. }
  112. return false;
  113. break;
  114. }
  115. return true;
  116. }