keymap.c 8.8 KB

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  1. #include "viterbi.h"
  2. #include "action_layer.h"
  3. #include "eeconfig.h"
  4. #include "drashna.h"
  5. extern keymap_config_t keymap_config;
  6. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  7. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  8. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  9. // entirely and just use numbers.
  10. // Fillers to make layering more clear
  11. #define _______ KC_TRNS
  12. #define XXXXXXX KC_NO
  13. #define LMACRO TG(_MACROS)
  14. #define DIABLO TG(_DIABLO)
  15. #define GAMEPAD TG(_OVERWATCH)
  16. #define MEDIA TG(_MEDIA)
  17. #define COVECUBE TG(_COVECUBE)
  18. #ifdef TAP_DANCE_ENABLE
  19. //define diablo macro timer variables
  20. static uint16_t diablo_timer[4];
  21. static uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 };
  22. static uint8_t diablo_key_time[4];
  23. bool check_dtimer(uint8_t dtimer) {
  24. // has the correct number of seconds elapsed (as defined by diablo_times)
  25. return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true;
  26. };
  27. enum {
  28. TD_D3_1 = 0,
  29. TD_D3_2,
  30. TD_D3_3,
  31. TD_D3_4
  32. };
  33. // Cycle through the times for the macro, starting at 0, for disabled.
  34. // Max of six values, so don't exceed
  35. void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) {
  36. if (state->count >= 7) {
  37. diablo_key_time[diablo_key] = diablo_times[0];
  38. reset_tap_dance(state);
  39. }
  40. else {
  41. diablo_key_time[diablo_key] = diablo_times[state->count - 1];
  42. }
  43. }
  44. // Would rather have one function for all of this, but no idea how to do that...
  45. void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) {
  46. diablo_tapdance_master(state, user_data, 0);
  47. }
  48. void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) {
  49. diablo_tapdance_master(state, user_data, 1);
  50. }
  51. void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) {
  52. diablo_tapdance_master(state, user_data, 2);
  53. }
  54. void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) {
  55. diablo_tapdance_master(state, user_data, 3);
  56. }
  57. //Tap Dance Definitions
  58. qk_tap_dance_action_t tap_dance_actions[] = {
  59. // tap once to disable, and more to enable timed micros
  60. [TD_D3_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
  61. [TD_D3_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
  62. [TD_D3_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
  63. [TD_D3_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
  64. };
  65. #endif
  66. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  67. [_NUMLOCK] = KEYMAP(
  68. LMACRO, DIABLO, GAMEPAD, KC_NLCK, KC_SLCK, KC_COLN, KC_PSLS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
  69. MEDIA, KC_CALC, COVECUBE, KC_P7, KC_P8, KC_P9, KC_PAST, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
  70. KC_HOME, KC_DEL, KC_PGUP, KC_P4, KC_P5, KC_P6, KC_PMNS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
  71. KC_END, KC_UP, KC_PGDN, KC_P1, KC_P2, KC_P3, KC_PPLS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
  72. KC_LEFT, KC_DOWN, K C_RGHT, KC_P0, KC_KP_00,KC_PDOT, KC_PENT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
  73. ),
  74. [_DIABLO] = KEYMAP(
  75. KC_ESC, DIABLO, KC_V, KC_D, XXXXXXX, XXXXXXX, KC_L, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
  76. KC_TAB, KC_S, KC_F, KC_I, KC_M, KC_T, KC_J, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
  77. KC_Q, KC_1, KC_2, KC_3, KC_4, KC_G, KC_F, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
  78. KC_LCTL, TD(TD_D3_1), TD(TD_D3_2), TD(TD_D3_3), TD(TD_D3_4), KC_Z, KC_DIABLO_CLEAR, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
  79. KC_LALT, KC_F4, KC_F5, KC_F8, KC_F9, KC_F10, SFT_T(KC_SPACE), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
  80. ),
  81. [_OVERWATCH] = KEYMAP( // Game pad layout designed primarily for Overwatch
  82. LMACRO, KC_ESC, GAMEPAD, KC_1, KC_2, KC_3, KC_4, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
  83. MEDIA, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
  84. KC_Z, KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
  85. KC_Y, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
  86. KC_F1, KC_U, KC_I, KC_Y, KC_V, KC_SPC, KC_V, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
  87. ),
  88. [_MACROS] = KEYMAP(
  89. LMACRO, XXXXXXX, GAMEPAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
  90. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
  91. KC_SYMM, KC_TORB, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
  92. KC_GLHF, KC_GOODGAME, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
  93. KC_SALT, KC_MORESALT, KC_SALTHARD, KC_JUSTGAME, KC_AIM, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
  94. ),
  95. [_COVECUBE] = KEYMAP(
  96. COVECUBE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
  97. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
  98. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
  99. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
  100. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
  101. ),
  102. [_MEDIA] = KEYMAP(
  103. KC_RESET,KC_MAKE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
  104. MEDIA, XXXXXXX, RGB_SAI, RGB_VAI, RGB_M_P, RGB_M_B, RGB_M_R, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
  105. RGB_TOG, RGB_MOD, RGB_SAD, RGB_VAD, RGB_M_SW,RGB_M_SN,RGB_M_K, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
  106. KC_MPLY, KC_MSTP, KC_MPRV, KC_MNXT, RGB_M_K, RGB_M_X, RGB_M_G, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
  107. KC_MUTE, KC_VOLD, KC_VOLU, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
  108. )
  109. };
  110. bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
  111. switch (keycode) {
  112. #ifdef TAP_DANCE_ENABLE
  113. case KC_DIABLO_CLEAR: // reset all Diable timers, disabling them
  114. if (record->event.pressed) {
  115. uint8_t dtime;
  116. for (dtime = 0; dtime < 4; dtime++) {
  117. diablo_key_time[dtime] = diablo_times[0];
  118. }
  119. }
  120. return false;
  121. break;
  122. #endif
  123. }
  124. return true;
  125. }
  126. #ifdef TAP_DANCE_ENABLE
  127. // Sends the key press to system, but only if on the Diablo layer
  128. void send_diablo_keystroke(uint8_t diablo_key) {
  129. if (biton32(layer_state) == _DIABLO) {
  130. switch (diablo_key) {
  131. case 0:
  132. SEND_STRING("1");
  133. break;
  134. case 1:
  135. SEND_STRING("2");
  136. break;
  137. case 2:
  138. SEND_STRING("3");
  139. break;
  140. case 3:
  141. SEND_STRING("4");
  142. break;
  143. }
  144. }
  145. }
  146. // Checks each of the 4 timers/keys to see if enough time has elapsed
  147. // Runs the "send string" command if enough time has passed, and resets the timer.
  148. void run_diablo_macro_check(void) {
  149. uint8_t dtime;
  150. for (dtime = 0; dtime < 4; dtime++) {
  151. if (check_dtimer(dtime) && diablo_key_time[dtime]) {
  152. diablo_timer[dtime] = timer_read();
  153. send_diablo_keystroke(dtime);
  154. }
  155. }
  156. }
  157. #endif
  158. void matrix_scan_keymap(void) { // runs frequently to update info
  159. #ifdef TAP_DANCE_ENABLE
  160. // Run Diablo 3 macro checking code.
  161. run_diablo_macro_check();
  162. #endif
  163. };