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- /*
- Copyright 2017 Fred Sundvik
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 2 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #include "visualizer.h"
- #include "gfx.h"
- #include "math.h"
- #include "default_animations.h"
- #include "led_backlight_keyframes.h"
- #define NUM_ROWS LED_HEIGHT
- #define NUM_COLS LED_WIDTH
- #define ONESIDESCAN 10
- #define BOTHSIDESCAN 20
- #define FULL_ON LUMA2COLOR(255)
- #define THREE_QUARTER LUMA2COLOR(200)
- #define HALF_ON LUMA2COLOR(150)
- #define ONE_QUARTER LUMA2COLOR(50)
- #define CROSSFADE_TIME 500
- #define GRADIENT_TIME 3000
- bool led_backlight_keyframe_one_period_sweep(keyframe_animation_t* animation, visualizer_state_t* state);
- bool led_backlight_keyframe_half_period_sweep_to_on(keyframe_animation_t* animation, visualizer_state_t* state);
- bool led_backlight_keyframe_half_period_sweep_to_off(keyframe_animation_t* animation, visualizer_state_t* state);
- keyframe_animation_t Fade_in_all_leds = {
- .num_frames = 1,
- .loop = false,
- .frame_lengths = {
- CROSSFADE_TIME,
- },
- .frame_functions = {
- led_backlight_keyframe_fade_in_all,
- },
- };
- keyframe_animation_t decreasing_gradient = {
- .num_frames = 8,
- .loop = true,
- .frame_lengths = {
- gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
- 0, // mirror leds
- gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
- 0, // normal leds
- gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
- 0, // mirror leds
- gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
- 0, // normal leds
- },
- .frame_functions = {
- led_backlight_keyframe_one_period_sweep,
- led_backlight_keyframe_mirror_orientation,
- keyframe_no_operation,
- keyframe_no_operation,
- keyframe_no_operation,
- keyframe_no_operation,
- led_backlight_keyframe_one_period_sweep,
- led_backlight_keyframe_normal_orientation,
- },
- };
- static uint8_t off_on_off_gradient(float t, float index, float num) {
- const float two_pi = M_PI * 2.0f;
- float normalized_index = (1.0f - index / (num - 1.0f)) * two_pi;
- float x = t * two_pi + normalized_index-M_PI;
- if((1*M_PI) < x && x < (3*M_PI))
- {
- float v = 0.5 * (cosf(x) + 1.0f);
- return (uint8_t)(255.0f * v);
- }
- else
- {
- return 0;
- }
- }
- static uint8_t off_on_gradient(float t, float index, float num) {
- const float two_pi = M_PI * 2.0f;
- float normalized_index = (1.0f - index / (num - 1.0f)) * two_pi;
- float x = t * two_pi + normalized_index-M_PI;
- float v;
- if((1*M_PI) < x && x < (2*M_PI))
- {
- v = 0.5 * (cosf(x) + 1.0f);
- }
- else if(x >= (2*M_PI))
- {
- v = 1;
- }
- else
- {
- v = 0;
- }
- return (uint8_t)(255.0f * v);
- }
- static uint8_t on_off_gradient(float t, float index, float num) {
- const float two_pi = M_PI * 2.0f;
- float normalized_index = (1.0f - index / (num - 1.0f)) * two_pi;
- float x = t * two_pi + normalized_index-M_PI;
- float v;
- if((2*M_PI) < x && x < (3*M_PI))
- {
- v = 0.5 * (cosf(x) + 1.0f);
- }
- else if(x >= (3*M_PI))
- {
- v = 0;
- }
- else
- {
- v = 1;
- }
- return (uint8_t)(255.0f * v);
- }
- bool led_backlight_keyframe_one_period_sweep(keyframe_animation_t* animation, visualizer_state_t* state) {
- (void)state;
- float frame_length = animation->frame_lengths[animation->current_frame];
- float current_pos = frame_length - animation->time_left_in_frame;
- float t = current_pos / frame_length;
- for (int i=0; i< NUM_COLS; i++) {
- uint8_t color = off_on_off_gradient(t*2, i, NUM_COLS);
- gdispGDrawLine(LED_DISPLAY, i, 0, i, NUM_ROWS - 1, LUMA2COLOR(color));
- }
- return true;
- }
- bool led_backlight_keyframe_half_period_sweep_to_on(keyframe_animation_t* animation, visualizer_state_t* state) {
- (void)state;
- float frame_length = animation->frame_lengths[animation->current_frame];
- float current_pos = frame_length - animation->time_left_in_frame;
- float t = current_pos / frame_length;
- for (int i=0; i< NUM_COLS; i++) {
- uint8_t color = off_on_gradient(t*2, i, NUM_COLS);
- gdispGDrawLine(LED_DISPLAY, i, 0, i, NUM_ROWS - 1, LUMA2COLOR(color));
- }
- return true;
- }
- bool led_backlight_keyframe_half_period_sweep_to_off(keyframe_animation_t* animation, visualizer_state_t* state) {
- (void)state;
- float frame_length = animation->frame_lengths[animation->current_frame];
- float current_pos = frame_length - animation->time_left_in_frame;
- float t = current_pos / frame_length;
- for (int i=0; i< NUM_COLS; i++) {
- uint8_t color = on_off_gradient(t*2, i, NUM_COLS);
- gdispGDrawLine(LED_DISPLAY, i, 0, i, NUM_ROWS - 1, LUMA2COLOR(color));
- }
- return true;
- }
- /*
- +---+---+---+---+---+---+---+---+---+---+---+---+---+---+-------+
- | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | phase |
- +---+---+---+---+---+---+---+---+---+---+---+---+---+---+-------+
- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
- | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 |
- | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 |
- | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 |
- | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 |
- | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 |
- | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 |
- | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 |
- | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 8 |
- | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 9 |
- | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 10 |
- | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 11 |
- | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 12 |
- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 13 |
- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 14 |
- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 15 |
- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 16 |
- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 17 |
- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 18 |
- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 19 |
- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 |
- +---+---+---+---+---+---+---+---+---+---+---+---+---+---+-------+
- */
- #ifdef MASTER_IS_ON_RIGHT /*right side*/
- keyframe_animation_t sweep_on_sweep_off_left_and_right = {
- .num_frames = 12,
- .loop = true,
- .frame_lengths = {
- 0,
- 1,
- gfxMillisecondsToTicks(GRADIENT_TIME), // left on
- gfxMillisecondsToTicks(GRADIENT_TIME), // right on
- gfxMillisecondsToTicks(GRADIENT_TIME), // left off
- gfxMillisecondsToTicks(GRADIENT_TIME), // right off
- 0, // mirror leds
- gfxMillisecondsToTicks(GRADIENT_TIME), // right on
- gfxMillisecondsToTicks(GRADIENT_TIME), // left on
- gfxMillisecondsToTicks(GRADIENT_TIME), // right off
- gfxMillisecondsToTicks(GRADIENT_TIME), // left off
- 0, // normal leds
- },
- .frame_functions = {
- led_backlight_keyframe_mirror_orientation,
- led_backlight_keyframe_fade_out_all,
- keyframe_no_operation,
- led_backlight_keyframe_half_period_sweep_to_on,
- keyframe_no_operation,
- led_backlight_keyframe_half_period_sweep_to_off,
- led_backlight_keyframe_normal_orientation,
- led_backlight_keyframe_half_period_sweep_to_on,
- keyframe_no_operation,
- led_backlight_keyframe_half_period_sweep_to_off,
- keyframe_no_operation,
- led_backlight_keyframe_mirror_orientation,
- },
- };
- keyframe_animation_t both_sides_fade_across = {
- .num_frames = 10,
- .loop = true,
- .frame_lengths = {
- 0,
- 1,
- gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
- 0, // mirror leds
- gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
- 0, // normal leds
- gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
- 0, // mirror leds
- gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
- 0, // normal leds
- },
- .frame_functions = {
- led_backlight_keyframe_mirror_orientation,
- led_backlight_keyframe_fade_out_all,
- keyframe_no_operation,
- keyframe_no_operation,
- led_backlight_keyframe_one_period_sweep,
- led_backlight_keyframe_normal_orientation,
- led_backlight_keyframe_one_period_sweep,
- led_backlight_keyframe_mirror_orientation,
- keyframe_no_operation,
- keyframe_no_operation,
- },
- };
- #else /*left side*/
- keyframe_animation_t sweep_on_sweep_off_left_and_right = {
- .num_frames = 10,
- .loop = true,
- .frame_lengths = {
- gfxMillisecondsToTicks(GRADIENT_TIME), // left on
- gfxMillisecondsToTicks(GRADIENT_TIME), // right on
- gfxMillisecondsToTicks(GRADIENT_TIME), // left off
- gfxMillisecondsToTicks(GRADIENT_TIME), // right off
- 0, // mirror leds
- gfxMillisecondsToTicks(GRADIENT_TIME), // right on
- gfxMillisecondsToTicks(GRADIENT_TIME), // left on
- gfxMillisecondsToTicks(GRADIENT_TIME), // right off
- gfxMillisecondsToTicks(GRADIENT_TIME), // left off
- 0, // normal leds
- },
- .frame_functions = {
- led_backlight_keyframe_half_period_sweep_to_on,
- keyframe_no_operation,
- led_backlight_keyframe_half_period_sweep_to_off,
- keyframe_no_operation,
- led_backlight_keyframe_mirror_orientation,
- keyframe_no_operation,
- led_backlight_keyframe_half_period_sweep_to_on,
- keyframe_no_operation,
- led_backlight_keyframe_half_period_sweep_to_off,
- led_backlight_keyframe_normal_orientation,
- },
- };
- keyframe_animation_t both_sides_fade_across = {
- .num_frames = 8,
- .loop = true,
- .frame_lengths = {
- gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
- 0, // mirror leds
- gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
- 0, // normal leds
- gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
- 0, // mirror leds
- gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
- 0, // normal leds
- },
- .frame_functions = {
- led_backlight_keyframe_one_period_sweep,
- led_backlight_keyframe_mirror_orientation,
- keyframe_no_operation,
- keyframe_no_operation,
- keyframe_no_operation,
- keyframe_no_operation,
- led_backlight_keyframe_one_period_sweep,
- led_backlight_keyframe_normal_orientation,
- },
- };
- #endif
- #define RED 0
- #define ORANGE 21
- #define YELLOW 42
- #define SPRING_GREEN 64
- #define GREEN 85
- #define TURQUOISE 107
- #define CYAN 127
- #define OCEAN 149
- #define BLUE 170
- #define VIOLET 192
- #define MAGENTA 212
- #define RASPBERRY 234
- // This function should be implemented by the keymap visualizer
- // Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
- // that the simple_visualizer assumes that you are updating
- // Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
- // stopped. This can be done by either double buffering it or by using constant strings
- static void get_visualizer_layer_and_color(visualizer_state_t* state) {
- uint8_t saturation = 255;
- /* if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
- saturation = 255;
- } */
- if (state->status.layer & 0x400) {
- state->target_lcd_color = LCD_COLOR(OCEAN, saturation, 0xFF);
- state->layer_text = "STENOGRAPHY";
- }
- else if (state->status.layer & 0x200) {
- state->target_lcd_color = LCD_COLOR(GREEN, saturation, 0xFF);
- state->layer_text = "FUNCTION";
- }
- else if (state->status.layer & 0x100) {
- state->target_lcd_color = LCD_COLOR(MAGENTA, saturation, 0xFF);
- state->layer_text = "Shortcuts Layer";
- stop_keyframe_animation(&sweep_on_sweep_off_left_and_right);
- start_keyframe_animation(&led_test_animation);
- }
- else if (state->status.layer & 0x80) {
- state->target_lcd_color = LCD_COLOR(VIOLET, saturation, 0xFF);
- state->layer_text = "Plover";
- }
- else if (state->status.layer & 0x40) {
- state->target_lcd_color = LCD_COLOR(RASPBERRY, saturation, 0xFF);
- state->layer_text = "Mirrored Symbols";
- }
- else if (state->status.layer & 0x20) {
- state->target_lcd_color = LCD_COLOR(RED, saturation, 0xFF);
- state->layer_text = "Symbols";
- }
- else if (state->status.layer & 0x8) {
- state->target_lcd_color = LCD_COLOR(OCEAN, saturation, 0xFF);
- state->layer_text = "Mirrored Dvorak";
- }
- else if (state->status.layer & 0x4) {
- state->target_lcd_color = LCD_COLOR(BLUE, saturation, 0xFF);
- state->layer_text = "Dvorak";
- stop_keyframe_animation(&led_test_animation);
- start_keyframe_animation(&sweep_on_sweep_off_left_and_right);
- }
- else if (state->status.layer & 0x2) {
- state->target_lcd_color = LCD_COLOR(ORANGE, saturation, 0xFF);
- state->layer_text = "Mirrored Qwerty";
- }
- else {
- state->target_lcd_color = LCD_COLOR(YELLOW, saturation, 0xFF);
- state->layer_text = "Qwerty";
- stop_keyframe_animation(&led_test_animation);
- start_keyframe_animation(&Fade_in_all_leds);
- }
- }
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