keymap.c 4.5 KB

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  1. #include QMK_KEYBOARD_H
  2. //Layer definitions
  3. #define _BL 0
  4. #define _DL 1
  5. #define _UL 2
  6. #define _GL 3
  7. #define _BK 4
  8. //other variables
  9. int mCalled = 0;
  10. bool blockToggle = false;
  11. bool lRGB = true;
  12. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  13. [_BL] = LAYOUT(
  14. KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
  15. KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, TG(_GL), \
  16. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_QUOT, KC_SLSH, KC_ENT, \
  17. KC_LCTL, KC_LALT, KC_COMMA, LT(_DL,KC_SPC), LT(_UL,KC_SPC), KC_DOT, KC_LGUI),
  18. [_DL] = LAYOUT(
  19. KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,\
  20. KC_TRNS, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_TRNS,\
  21. KC_TRNS, KC_PSCR, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
  22. KC_TRNS, RESET, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
  23. [_UL] = LAYOUT(
  24. KC_GRV, KC_LBRC, KC_RBRC, KC_LCBR, KC_RCBR, KC_PIPE, KC_BSLS, KC_PLUS, KC_UNDS, KC_MINS, KC_EQL, KC_DEL,\
  25. KC_TRNS, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_TRNS, \
  26. KC_TRNS, KC_FN0, RGB_TOG, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_SAD, RGB_VAD, KC_TRNS, KC_TRNS, \
  27. KC_TRNS, RGB_MOD, RGB_HUI, KC_TRNS, KC_TRNS, RGB_SAI, RGB_VAI),
  28. [_GL] = LAYOUT(
  29. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_UP, KC_TRNS, KC_TRNS, \
  30. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LEFT, KC_DOWN, KC_RGHT, KC_TRNS, \
  31. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
  32. KC_TRNS, KC_TRNS, KC_TRNS, KC_SPC, KC_SPC, KC_TRNS, KC_TRNS),
  33. [_BK] = LAYOUT(
  34. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,\
  35. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,\
  36. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_NO, KC_NO, KC_TRNS, KC_TRNS, \
  37. KC_TRNS, KC_NO, KC_NO, KC_TRNS, KC_FN1, KC_NO, KC_NO),
  38. };
  39. //KC_MPLY, KC_VOLU, KC_VOLD, KC_TRNS, KC_TRNS, KC_MNXT, KC_MPRV
  40. //function to toggle the interactive rgb variable
  41. bool toggleLayerRGB(void){
  42. if(lRGB == true){
  43. return false;
  44. }
  45. else{
  46. return true;
  47. }
  48. }
  49. void matrix_init_user(void){
  50. rgblight_enable();
  51. rgblight_mode(1);
  52. rgblight_sethsv(0,10,255);
  53. }
  54. //check for layer and if there was a keypress change underglow lighting
  55. void matrix_scan_kb(void){
  56. if(lRGB == true)
  57. {
  58. //base layer
  59. if(layer_state == 0x00000000 && mCalled == 1 ){
  60. rgblight_sethsv(0,10,255);
  61. mCalled = 0;
  62. }
  63. //down layer
  64. else if(layer_state == 0x00000002 && mCalled == 1){
  65. rgblight_sethsv(160,255,255);
  66. mCalled = 0;
  67. }
  68. //up layer with rgb access blocked
  69. else if(layer_state == 0x00000004 && mCalled == 1 && lRGB == true){
  70. //blockToggle = true;
  71. layer_state = 0x00000014;
  72. rgblight_sethsv(180,255,255);
  73. mCalled = 0;
  74. }
  75. //arrow cluster layer
  76. else if(layer_state == 0x00000008 && mCalled == 1){
  77. rgblight_sethsv(0,180,255);
  78. mCalled = 0;
  79. }
  80. //if on blocked layer and the spacebar has been released reset to baselayer and set colours to white
  81. else if(layer_state == 0x00000014 && blockToggle == true )
  82. {
  83. blockToggle = false;
  84. layer_state = 0x00000000;
  85. rgblight_sethsv(0,10,255);
  86. }
  87. }
  88. }
  89. //set mCalled to 1 when a button is pressed to make sure the leds aren't continuesly updated.
  90. bool process_record_user (uint16_t keycode, keyrecord_t *record) {
  91. mCalled = 1;
  92. //uncommenting the line below causes the lights to flicker when typing on the keyboard.
  93. //rgblight_sethsv(0,255,0);
  94. if(keycode == KC_FN0 && record->event.pressed){
  95. //set the toggle and make sure to set the colour back to white
  96. lRGB = toggleLayerRGB();
  97. rgblight_enable();
  98. rgblight_mode(1);
  99. rgblight_sethsv(0,255,255);
  100. layer_state =0x00000000;
  101. return false;
  102. }
  103. //check if spacebar is released when on a different layer
  104. if(keycode == KC_FN1){
  105. if(record ->event.pressed){
  106. }else{
  107. blockToggle = true;
  108. }
  109. }
  110. return true;
  111. }