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- /*
- * Keyboard: Atreus
- * Keymap: replicaJunction
- * Version: 0.1
- *
- * This keymap is designed to complement my Ergodox keyboard layout, found in keyboards/ergodox_ez.
- * The Atreus keyboard is a 40% board whose design was heavily influenced by the Ergodox, and I now
- * have both keyboards, so I've designed these layouts in an effort to make switching between the
- * two as easy as possible.
- *
- * Clearly, the Atreus is the limiting factor in this equation, so I've taken heavy advantage of
- * function and dual-role keys.
- *
- * The default key layout in this keymap is Colemak-ModDH. Information on that layout can be found
- * here: https://colemakmods.github.io/mod-dh/
- */
- #include "atreus.h"
- // Each layer gets a name for readability, which is then used in the keymap matrix below.
- // The underscores don't mean anything - you can have a layer called STUFF or any other name.
- // Layer names don't all need to be of the same length, obviously, and you can also skip them
- // entirely and just use numbers.
- // Note that whatever is set as layer 0 will be the default layer of the keyboard.
- #define _CO 0 // Colemak
- #define _QW 1 // QWERTY
- #define _GA 2 // Gaming
- #define _NU 3 // Numpad
- #define _FN 4 // Function
- // Quick alias for visual sake
- #define _______ KC_TRNS
- const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- [_CO] = {
- {KC_Q, KC_W, KC_F, KC_P, KC_B, _______, KC_J, KC_L, KC_U, KC_Y, KC_SCLN },
- {KC_A, KC_R, KC_S, KC_T, KC_G, _______, KC_M, KC_N, KC_E, KC_I, KC_O },
- {KC_Z, KC_X, KC_C, KC_D, KC_V, CTL_T(KC_BSPC), KC_K, KC_H, KC_COMM, KC_DOT, KC_SLSH },
- {KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_LSFT, ALT_T(KC_ENT), LT(_NU, KC_SPC), MO(_NU), KC_MINS, KC_QUOT, KC_EQL }
- },
- [_QW] = { /* Qwerty */
- {KC_Q, KC_W, KC_E, KC_R, KC_T, _______, KC_Y, KC_U, KC_I, KC_O, KC_P },
- {KC_A, KC_S, KC_D, KC_F, KC_G, _______, KC_H, KC_J, KC_K, KC_L, KC_SCLN },
- {KC_Z, KC_X, KC_C, KC_V, KC_B, CTL_T(KC_BSPC), KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH },
- {KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, ALT_T(KC_ENT), LT(_NU, KC_SPC), MO(_NU), TG(_GA), KC_QUOT, KC_EQL }
- },
- [_NU] = { /* Numbers and symbols */
- {KC_GRV, KC_HOME, KC_UP, KC_END, KC_PGUP, _______, KC_PGUP, KC_7, KC_8, KC_9, KC_ASTR},
- {KC_HASH, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, _______, KC_PGDN, KC_4, KC_5, KC_6, KC_PLUS},
- {KC_LBRC, KC_RBRC, KC_LPRN, KC_RPRN, KC_AMPR, CTL_T(KC_BSPC), KC_TILD, KC_1, KC_2, KC_3, KC_BSLS},
- {MO(_FN), KC_INS, KC_LGUI, KC_LSFT, _______, _______, KC_SPC, _______, KC_DOT, KC_0, _______}
- },
- [_FN] = { /* Functions */
- {KC_INS, KC_HOME, KC_UP, KC_END, KC_PGUP, _______, KC_UP, KC_F7, KC_F8, KC_F9, KC_F10},
- {KC_DELT, KC_LEFT, KC_DOWN, KC_RGHT, KC_DOWN, _______, KC_DOWN, KC_F4, KC_F5, KC_F6, KC_F11},
- {_______, _______, _______, _______, _______, _______, _______, KC_F1, KC_F2, KC_F3, KC_F12},
- {_______, _______, KC_LGUI, KC_LSFT, _______, _______, KC_SPC, _______, DF(_CO), DF(_QW), RESET}
- },
- [_GA] = { /* Gaming */
- {_______, _______, _______, _______, _______, _______, _______, KC_WH_U, KC_MS_U, KC_WH_D, _______ },
- {_______, _______, _______, _______, _______, _______, _______, KC_MS_L, KC_MS_D, KC_MS_R, _______ },
- {_______, _______, _______, _______, _______, KC_BSPC, KC_BTN3, _______, KC_MS_D, _______, _______ },
- {_______, _______, _______, _______, KC_SPC, KC_BTN2, KC_BTN1, _______, _______, _______, _______ },
- }};
- const uint16_t PROGMEM fn_actions[] = {
- };
- const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
- {
- // MACRODOWN only works in this function
- switch(id) {
- case 0:
- if (record->event.pressed) {
- register_code(KC_RSFT);
- } else {
- unregister_code(KC_RSFT);
- }
- break;
- }
- return MACRO_NONE;
- };
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