keymap.c 24 KB

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  1. #include "ergodox_ez.h"
  2. #include "debug.h"
  3. #include "action_layer.h"
  4. /*
  5. * Keyboard: Ergodox
  6. * Keymap: replicaJunction
  7. * Version: 1.0
  8. *
  9. * This keymap is designed to complement my Atreus keyboard layout, found in keyboards/atreus.
  10. * The Atreus keyboard is a 40% board whose design was heavily influenced by the Ergodox, and I now
  11. * have both keyboards, so I've designed these layouts in an effort to make switching between the
  12. * two as easy as possible.
  13. *
  14. * The default key layout in this keymap is Colemak-ModDH. Information on that layout can be found
  15. * here: https://colemakmods.github.io/mod-dh/
  16. */
  17. #define BASE 0 // default layer
  18. #define CODH 1 // Colemak
  19. #define QWRT 2 // QWERTY layer
  20. #define SYMB 3 // symbols
  21. #define MDIA 4 // media keys
  22. #define UTIL 5 // keyboard utilities
  23. #define NUMP 6 // numpad
  24. #define GAME 7 // mouse overlay for gaming
  25. #define _______ KC_TRNS // Simple alias that just makes the keymaps a bit easier to look at
  26. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  27. /*
  28. * Keymap: Colemak-ModDH
  29. *
  30. * ,--------------------------------------------------. ,--------------------------------------------------.
  31. * | ` | 1 | 2 | 3 | 4 | 5 | Esc | | ~SYMB| 6 | 7 | 8 | 9 | 0 | ' |
  32. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  33. * | \ | Q | W | F | P | B | Home | | BkSp | J | L | U | Y | ; | = |
  34. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  35. * | Tab | A | R | S | T | G |------| |------| M | N | E | I | O | - |
  36. * |--------+------+------+------+------+------| Hyper| | \ |------+------+------+------+------+--------|
  37. * | LShft | Z | X | C | D | V | | | | K | H | , | , | / | RShft |
  38. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  39. * | LGui | [ | ] |CtlShf| SYMB | | Left | Up | Down | Right| \ |
  40. * `----------------------------------' `----------------------------------'
  41. * ,-------------. ,-------------.
  42. * | LCtrl| LAlt | | MDIA | RAlt |
  43. * ,------|------|------| |------+------+------.
  44. * | Ctl/ | Alt/ | Home | | PgUp | | SYMB/|
  45. * | BkSp | Del |------| |------| Enter| Space|
  46. * | | | NUMP | | PgDn | | |
  47. * `--------------------' `--------------------'
  48. */
  49. [CODH] = KEYMAP(
  50. // left hand
  51. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC,
  52. KC_BSLS,KC_Q, KC_W, KC_F, KC_P, KC_B, KC_HOME,
  53. KC_TAB, KC_A, KC_R, KC_S, KC_T, KC_G,
  54. KC_LSFT,KC_Z, KC_X, KC_C, KC_D, KC_V, ALL_T(KC_NO),
  55. KC_LGUI,KC_LBRC,KC_RBRC, LCTL(KC_LSFT), MO(SYMB),
  56. KC_LCTL, KC_LALT,
  57. KC_HOME,
  58. CTL_T(KC_BSPC), ALT_T(KC_DEL), MO(NUMP),
  59. // right hand
  60. TG(SYMB), KC_6, KC_7, KC_8, KC_9, KC_0, KC_QUOT,
  61. KC_BSPC, KC_J, KC_L, KC_U, KC_Y, KC_SCLN,KC_EQL,
  62. KC_M, KC_N, KC_E, KC_I, KC_O, KC_MINS,
  63. KC_BSLS, KC_K, KC_H, KC_DOT, KC_COMM,KC_SLSH,KC_RSFT,
  64. KC_LEFT,KC_UP, KC_DOWN,KC_RGHT,KC_BSLS,
  65. MO(MDIA), KC_RALT,
  66. KC_PGUP,
  67. KC_PGDN, KC_ENT, LT(SYMB,KC_SPC)
  68. ),
  69. /*
  70. * Keymap: Dvorak layout
  71. *
  72. * The right index backspace is a nod to my TypeMatrix keyboard, which has
  73. * Backspace in the center.
  74. *
  75. * ,--------------------------------------------------. ,--------------------------------------------------.
  76. * | ` | 1 | 2 | 3 | 4 | 5 | Esc | | ~SYMB| 6 | 7 | 8 | 9 | 0 | / |
  77. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  78. * | \ | ' | , | . | P | Y | Home | | BkSp | F | G | C | R | L | = |
  79. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  80. * | Tab | A | O | E | U | I |------| |------| D | H | T | N | S | - |
  81. * |--------+------+------+------+------+------| Hyper| | \ |------+------+------+------+------+--------|
  82. * | LShft | ; | Q | J | K | X | | | | B | M | W | V | Z | RShft |
  83. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  84. * | LGui | [ | ] |CtlShf| SYMB | | Left | Up | Down | Right| \ |
  85. * `----------------------------------' `----------------------------------'
  86. * ,-------------. ,-------------.
  87. * | LCtrl| LAlt | | MDIA | RAlt |
  88. * ,------|------|------| |------+------+------.
  89. * | Ctl/ | Alt/ | Home | | PgUp | | SYMB/|
  90. * | BkSp | Del |------| |------| Enter| Space|
  91. * | | | NUMP | | PgDn | | |
  92. * `--------------------' `--------------------'
  93. */
  94. // BASE
  95. [BASE] = KEYMAP(
  96. // left hand
  97. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC,
  98. KC_BSLS,KC_QUOT,KC_COMM, KC_DOT, KC_P, KC_Y, KC_HOME,
  99. KC_TAB, KC_A, KC_O, KC_E, KC_U, KC_I,
  100. KC_LSFT,KC_SCLN,KC_Q, KC_J, KC_K, KC_X, ALL_T(KC_NO),
  101. KC_LGUI,KC_LBRC,KC_RBRC, LCTL(KC_LSFT), MO(SYMB),
  102. KC_LCTL, KC_LALT,
  103. KC_HOME,
  104. CTL_T(KC_BSPC), ALT_T(KC_DEL), MO(NUMP),
  105. // right hand
  106. TG(SYMB), KC_6, KC_7, KC_8, KC_9, KC_0, KC_SLSH,
  107. KC_BSPC, KC_F, KC_G, KC_C, KC_R, KC_L, KC_EQL,
  108. KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
  109. KC_BSLS, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT,
  110. KC_LEFT,KC_UP, KC_DOWN,KC_RGHT,KC_BSLS,
  111. MO(MDIA), KC_RALT,
  112. KC_PGUP,
  113. KC_PGDN, KC_ENT, LT(SYMB,KC_SPC)
  114. ),
  115. /*
  116. * Keymap: QWERTY layout.
  117. *
  118. * This is optimized for gaming, not typing, so there aren't as many macros
  119. * as the Dvorak layer. Some of the keys have also been moved to "game-
  120. * like" locations, such as making the spacebar available to the left thumb,
  121. * and repositioning the arrow keys at the bottom right corner.
  122. *
  123. * ,--------------------------------------------------. ,--------------------------------------------------.
  124. * | ` | 1 | 2 | 3 | 4 | 5 | Esc | |~SYMB | 6 | 7 | 8 | 9 | 0 | - |
  125. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  126. * | LShift | Q | W | E | R | T | +L1 | | BkSp | Y | U | I | O | P | ] |
  127. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  128. * | Tab | A | S | D | F | G |------| |------| H | J | K | L | ; | ' |
  129. * |--------+------+------+------+------+------| FN2 | | ~L1 |------+------+------+------+------+--------|
  130. * | LShft | Z | X | C | V | B | | | | N | M | , | . | Up | RShft |
  131. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  132. * | LCtrl| ` | \ |CtlShf| SYMB | | SYMB | / | Left | Down | Right|
  133. * `----------------------------------' `----------------------------------'
  134. * ,-------------. ,-------------.
  135. * | LCtrl| LAlt | | MDIA | ~GAME|
  136. * ,------|------|------| |------+------+------.
  137. * | | | Home | | PgUp | | SYMB/
  138. * | Space| LAlt |------| |------| Enter| Space|
  139. * | | | End | | PgDn | | |
  140. * `--------------------' `--------------------'
  141. */
  142. [QWRT] = KEYMAP( // Layer1: QWERTY
  143. // left hand
  144. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC,
  145. KC_LSFT,KC_Q, KC_W, KC_E, KC_R, KC_T, KC_HOME,
  146. KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G,
  147. KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, ALL_T(KC_NO),
  148. KC_LCTL,KC_GRV, KC_SLSH,LCTL(KC_LSFT), MO(SYMB),
  149. KC_LCTL,KC_LALT,
  150. KC_HOME,
  151. KC_SPC, KC_LALT, KC_END,
  152. // right hand
  153. TG(SYMB), KC_6, KC_7, KC_8, KC_9, KC_0, KC_RBRC,
  154. KC_BSPC,KC_Y, KC_U, KC_I, KC_O, KC_P, KC_EQL,
  155. KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_MINS,
  156. KC_END, KC_N, KC_M, KC_COMM,KC_DOT, KC_UP ,KC_RSFT,
  157. MO(SYMB),KC_UP, KC_LEFT,KC_DOWN,KC_RGHT,
  158. MO(MDIA),TG(GAME),
  159. KC_PGUP,
  160. KC_PGDN,KC_ENT,LT(SYMB,KC_SPC)
  161. ),
  162. /*
  163. * Keymap: Symbol / navigation Layer
  164. *
  165. * Inspired by Atreus.
  166. * Note the two keys on the left thumb cluster. These change the "default" layer between key layouts.
  167. * The RESET button also resets the Teensy, but note bug #164.
  168. *
  169. * ,--------------------------------------------------. ,--------------------------------------------------.
  170. * | | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
  171. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  172. * | | ! | @ | Up | { | } | | | | | Home | Up | End | | F12 |
  173. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  174. * | | # | / | | | \ | $ |------| |------| | Left | Down | Right| | |
  175. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  176. * | | [ | ] | ( | ) | & | | | | | PgUp | | PgDn | | |
  177. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  178. * | | | | | SYMB | | | | | | |
  179. * `----------------------------------' `----------------------------------'
  180. * ,-------------. ,-------------.
  181. * |Dvorak|QWERTY| | | RESET|
  182. * ,------|------|------| |------+------+------.
  183. * | | |Colemk| | | | |
  184. * | | |------| |------| | SYMB |
  185. * | | | | | | | |
  186. * `--------------------' `--------------------'
  187. */
  188. // SYMBOLS
  189. [SYMB] = KEYMAP(
  190. // left hand
  191. _______,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______,
  192. _______,KC_EXLM,KC_AT, KC_UP, KC_LCBR,KC_RCBR,_______,
  193. _______,KC_HASH,KC_SLSH,KC_PIPE,KC_BSLS,KC_DLR,
  194. _______,KC_LBRC,KC_RBRC,KC_LPRN,KC_RPRN,KC_AMPR,_______,
  195. _______,_______,_______,_______,_______,
  196. DF(BASE),DF(QWRT),
  197. DF(CODH),
  198. _______, _______, _______,
  199. // right hand
  200. _______,KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
  201. _______,_______,KC_HOME,KC_UP, KC_END, _______,KC_F12,
  202. _______,KC_LEFT,KC_DOWN,KC_RGHT,_______,_______,
  203. _______,_______,KC_PGUP,_______,KC_PGDN,_______,_______,
  204. _______,_______,_______,_______,_______,
  205. _______, RESET,
  206. _______,
  207. _______, _______, _______
  208. ),
  209. /* Keymap: Media and mouse keys
  210. *
  211. * ,--------------------------------------------------. ,--------------------------------------------------.
  212. * | | | | | | | | | | | | | | | |
  213. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  214. * | | | | MsUp | | | | | | | | | | | |
  215. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  216. * | | |MsLeft|MsDown|MsRght| |------| |------| | | | | | Play |
  217. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  218. * | | | | | | | | | | | | Prev | Next | | |
  219. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  220. * | | | | Lclk | Rclk | |VolUp |VolDn | Mute | | |
  221. * `----------------------------------' `----------------------------------'
  222. * ,-------------. ,-------------.
  223. * | | | | | |
  224. * ,------|------|------| |------+------+------.
  225. * | | | | | | |Brwser|
  226. * | | |------| |------| |Back |
  227. * | | | | | | | |
  228. * `--------------------' `--------------------'
  229. */
  230. // MEDIA AND MOUSE
  231. [MDIA] = KEYMAP(
  232. _______, _______, _______, _______, _______, _______, _______,
  233. _______, _______, _______, KC_MS_U, _______, _______, _______,
  234. _______, _______, KC_MS_L, KC_MS_D, KC_MS_R, _______,
  235. _______, _______, _______, _______, _______, _______, _______,
  236. _______, _______, _______, KC_BTN1, KC_BTN2,
  237. _______, _______,
  238. _______,
  239. _______, _______, _______,
  240. // right hand
  241. _______, _______, _______, _______, _______, _______, _______,
  242. _______, _______, _______, _______, _______, _______, _______,
  243. _______, _______, _______, _______, _______, KC_MPLY,
  244. _______, _______, _______, KC_MPRV, KC_MNXT, _______, _______,
  245. KC_VOLU, KC_VOLD, KC_MUTE, _______, _______,
  246. _______, _______,
  247. _______,
  248. _______, _______, KC_WBAK
  249. ),
  250. /*
  251. * Keymap: Number pad.
  252. *
  253. * Note that the number keys here are actually numpad keystrokes. This often doesn't matter, but it may be relevant in a few cases.
  254. *
  255. * ,--------------------------------------------------. ,--------------------------------------------------.
  256. * | | | | | | | | | | | | | | | |
  257. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  258. * | | | | | | | | | | | 7 | 8 | 9 | * | |
  259. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  260. * | | | | | | |------| |------| | 4 | 5 | 6 | + | |
  261. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  262. * | | | | | | | | | | | 1 | 2 | 3 | / | |
  263. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  264. * | | | | | | | 0 | . | 0 | = | |
  265. * `----------------------------------' `----------------------------------'
  266. * ,-------------. ,-------------.
  267. * | | | | | |
  268. * ,------|------|------| |------+------+------.
  269. * | | | | | | | |
  270. * | | |------| |------| | Enter|
  271. * | | | | | | | |
  272. * `--------------------' `--------------------'
  273. */
  274. [NUMP] = KEYMAP(
  275. // left hand
  276. _______, _______, _______, _______, _______, _______, _______,
  277. _______, _______, _______, _______, _______, _______, _______,
  278. _______, _______, _______, _______, _______, _______,
  279. _______, _______, _______, _______, _______, _______, _______,
  280. _______, _______, _______, _______, _______,
  281. _______,_______,
  282. _______,
  283. _______,_______,_______,
  284. // right hand
  285. _______,_______,_______,_______,_______,_______,_______,
  286. _______,KC_UP, KC_P7, KC_P8, KC_P9, KC_PAST,KC_F12,
  287. KC_DOWN,KC_P4, KC_P5, KC_P6, KC_PPLS,_______,
  288. _______,KC_AMPR,KC_P1, KC_P2, KC_P3, KC_PSLS,_______,
  289. KC_P0, KC_PDOT,KC_P0, KC_EQL, _______,
  290. _______, _______,
  291. _______,
  292. _______, _______, KC_PENT
  293. ),
  294. /*
  295. * Keymap: Gaming
  296. *
  297. * This is mostly a mouse overlay for the right hand while the left hand uses the QWERTY layout.
  298. *
  299. * ,--------------------------------------------------. ,--------------------------------------------------.
  300. * | | | | | | | | | | | | | | | |
  301. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  302. * | | | | | | | | | | |WhlUp | MsUp |WhlDn | | |
  303. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  304. * | | | | | | |------| |------| |MsLeft|MsDown|MsRght| | |
  305. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  306. * | | | | | | | | | | | | | | | |
  307. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  308. * | | | | | | |MClick| | | | |
  309. * `----------------------------------' `----------------------------------'
  310. * ,-------------. ,-------------.
  311. * | | | | | ~GAME|
  312. * ,------|------|------| |------+------+------.
  313. * | | | | | | | |
  314. * | | |------| |------|RClick|LClick|
  315. * | | | | | | | |
  316. * `--------------------' `--------------------'
  317. */
  318. [GAME] = KEYMAP(
  319. // left hand
  320. _______, _______, _______, _______, _______, _______, _______,
  321. _______, _______, _______, _______, _______, _______, _______,
  322. _______, _______, _______, _______, _______, _______,
  323. _______, _______, _______, _______, _______, _______, _______,
  324. _______, _______, _______, _______, _______,
  325. _______,_______,
  326. _______,
  327. _______,_______,_______,
  328. // right hand
  329. _______, _______, _______, _______, _______, _______, _______,
  330. _______, _______, KC_WH_U, KC_MS_U, KC_WH_D, _______, _______,
  331. _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______,
  332. _______, _______, _______, _______, _______, _______, _______,
  333. KC_BTN3, _______, _______, _______, _______,
  334. _______, _______,
  335. _______,
  336. _______, KC_BTN2, KC_BTN1
  337. ),
  338. };
  339. const uint16_t PROGMEM fn_actions[] = {
  340. [1] = ACTION_LAYER_TAP_TOGGLE(SYMB) // FN1 - Momentary Layer 1 (Symbols)
  341. };
  342. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
  343. {
  344. // MACRODOWN only works in this function
  345. switch(id) {
  346. case 0:
  347. if (record->event.pressed) {
  348. register_code(KC_RSFT);
  349. } else {
  350. unregister_code(KC_RSFT);
  351. }
  352. break;
  353. }
  354. return MACRO_NONE;
  355. };
  356. // Runs just one time when the keyboard initializes.
  357. void matrix_init_user(void) {
  358. };
  359. // Runs constantly in the background, in a loop.
  360. void matrix_scan_user(void) {
  361. uint8_t layer = biton32(layer_state);
  362. ergodox_board_led_off();
  363. ergodox_right_led_1_off();
  364. ergodox_right_led_2_off();
  365. ergodox_right_led_3_off();
  366. switch (layer) {
  367. case BASE:
  368. ergodox_right_led_1_on();
  369. break;
  370. case QWRT:
  371. ergodox_right_led_2_on();
  372. case SYMB:
  373. ergodox_right_led_3_on();
  374. break;
  375. case GAME:
  376. ergodox_right_led_1_on();
  377. ergodox_right_led_2_on();
  378. default:
  379. // none
  380. break;
  381. }
  382. };