keymap.c 17 KB

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  1. #include "preonic.h"
  2. #include "action_layer.h"
  3. #include "eeconfig.h"
  4. #ifdef AUDIO_ENABLE
  5. #include "audio.h"
  6. #endif
  7. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  8. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  9. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  10. // entirely and just use numbers.
  11. #define _QWERTY 0
  12. #define _COLEMAK 1
  13. #define _DVORAK 2
  14. #define _GAME 3
  15. #define _NUMPAD 13
  16. #define _LOWER 14
  17. #define _RAISE 15
  18. #define _ADJUST 16
  19. // Macro name shortcuts
  20. #define QWERTY M(_QWERTY)
  21. #define COLEMAK M(_COLEMAK)
  22. #define DVORAK M(_DVORAK)
  23. #define GAME M(_GAME)
  24. #define NUMPAD M(_NUMPAD)
  25. #define LOWER M(_LOWER)
  26. #define RAISE M(_RAISE)
  27. #define M_BL 5
  28. // Fillers to make layering more clear
  29. #define _______ KC_TRNS
  30. #define XXXXXXX KC_NO
  31. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  32. /* Qwerty
  33. * ,-----------------------------------------------------------------------------------.
  34. * | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  35. * |------+------+------+------+------+------+------+------+------+------+------+------|
  36. * | Tab | Q | W | E | R | T | Y | U | I | O | P | \ |
  37. * |------+------+------+------+------+------+------+------+------+------+------+------|
  38. * | Esc | A | S | D | F | G | H | J | K | L | ; | " |
  39. * |------+------+------+------+------+------+------+------+------+------+------+------|
  40. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  41. * |------+------+------+------+------+------+------+------+------+------+------+------|
  42. * | Brite| Ctrl | Alt | GUI |Lower | Space | Raise| - | = | [ | ] |
  43. * `-----------------------------------------------------------------------------------'
  44. */
  45. [_QWERTY] = {
  46. {KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  47. {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH},
  48. {LT(_RAISE, KC_ENT), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
  49. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
  50. {M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_MINUS, KC_EQUAL, KC_LBRC, KC_RBRC}
  51. },
  52. /* Colemak
  53. * ,-----------------------------------------------------------------------------------.
  54. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  55. * |------+------+------+------+------+------+------+------+------+------+------+------|
  56. * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Del |
  57. * |------+------+------+------+------+-------------+------+------+------+------+------|
  58. * | Esc | A | R | S | T | D | H | N | E | I | O | " |
  59. * |------+------+------+------+------+------+------+------+------+------+------+------|
  60. * | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
  61. * |------+------+------+------+------+------+------+------+------+------+------+------|
  62. * | Brite| Ctrl | Alt | GUI |Lower | Space | Raise| - | = | [ | ] |
  63. * `-----------------------------------------------------------------------------------'
  64. */
  65. [_COLEMAK] = {
  66. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
  67. {_______, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, _______},
  68. {_______, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
  69. {_______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______},
  70. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
  71. },
  72. /* Dvorak
  73. * ,-----------------------------------------------------------------------------------.
  74. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  75. * |------+------+------+------+------+------+------+------+------+------+------+------|
  76. * | Tab | " | , | . | P | Y | F | G | C | R | L | Del |
  77. * |------+------+------+------+------+-------------+------+------+------+------+------|
  78. * | Esc | A | O | E | U | I | D | H | T | N | S | / |
  79. * |------+------+------+------+------+------|------+------+------+------+------+------|
  80. * | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
  81. * |------+------+------+------+------+------+------+------+------+------+------+------|
  82. * | Brite| Ctrl | Alt | GUI |Lower | Space | Raise| - | = | [ | ] |
  83. * `-----------------------------------------------------------------------------------'
  84. */
  85. [_DVORAK] = {
  86. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
  87. {_______, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, _______},
  88. {_______, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, _______},
  89. {_______, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, _______},
  90. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
  91. },
  92. /* GAME
  93. * ,-----------------------------------------------------------------------------------.
  94. * | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  95. * |------+------+------+------+------+------+------+------+------+------+------+------|
  96. * | Tab | Q | W | E | R | T | Y | U | I | O | P | \ |
  97. * |------+------+------+------+------+------+------+------+------+------+------+------|
  98. * | CAPS | A | S | D | F | G | H | J | K | L | ; | " |
  99. * |------+------+------+------+------+------+------+------+------+------+------+------|
  100. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  101. * |------+------+------+------+------+------+------+------+------+------+------+------|
  102. * | Brite| Ctrl | Alt | XXX | Lower | Space | Raise| - | = | [ | ] |
  103. * `-----------------------------------------------------------------------------------'
  104. */
  105. [_GAME] = {
  106. {KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  107. {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH},
  108. {KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
  109. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
  110. {_______, _______, _______, XXXXXXX, _______, _______, _______, _______, _______, _______, _______, _______}
  111. },
  112. /* NUMPAD
  113. * ,-----------------------------------------------------------------------------------.
  114. * | Esc | / | * | - | 4 | 5 | 6 | 7 | 8 | 9 | | |
  115. * |------+------+------+------+------+------+------+------+------+------+------+------|
  116. * | 7 | 8 | 9 | + | R | T | Y | U | I | O | P | \ |
  117. * |------+------+------+------+------+------+------+------+------+------+------+------|
  118. * | 4 | 5 | 6 | + | F | G | H | J | K | L | ; | " |
  119. * |------+------+------+------+------+------+------+------+------+------+------+------|
  120. * | 1 | 2 | 3 | Enter| V | B | N | M | , | . | / |Enter |
  121. * |------+------+------+------+------+------+------+------+------+------+------+------|
  122. * | 0 | 0 | . | Enter| Lower| Space | Raise| - | = | [ | ] |
  123. * `-----------------------------------------------------------------------------------'
  124. */
  125. [_NUMPAD] = {
  126. {KC_ESC, KC_KP_SLASH, KC_KP_ASTERISK, KC_KP_MINUS, _______, _______, _______, _______, _______, _______, _______, _______},
  127. {KC_KP_7, KC_KP_8, KC_KP_9, KC_KP_PLUS, _______, _______, _______, _______, _______, _______, _______, _______},
  128. {KC_KP4, KC_KP_5, KC_KP_6, KC_KP_PLUS, _______, _______, _______, _______, _______, _______, _______, _______},
  129. {KC_KP_1, KC_KP_2, KC_KP_3, KC_KP_ENTER, _______, _______, _______, _______, _______, _______, _______, _______},
  130. {KC_KP_0, KC_KP_0, KC_KP_DOT, KC_KP_ENTER, _______, _______, _______, _______, _______, _______, _______, _______},
  131. },
  132. /* Lower
  133. * ,-----------------------------------------------------------------------------------.
  134. * | ` | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | Del |
  135. * |------+------+------+------+------+------+------+------+------+------+------+------|
  136. * | Mute | BkSpc| Up | Del | Forwd| MBtn1| MUp| MBtn2| / | 7 | 8 | 9 |
  137. * |------+------+------+------+------+------+------+------+------+------+------+------|
  138. * | | Left | Down | Right| Refr MLeft| MDn |MRight| * | 4 | 5 | 6 |
  139. * |------+------+------+------+------+------+------+------+------+------+------+------|
  140. * | Vol+| Prev | Play | Next | Back | MWDn| MBtn3| MWUp | - | 1 | 2 | 3 |
  141. * |------+------+------+------+------+------+------+------+------+------+------+------|
  142. * | Vol- | Pause| Ins | Print| | | | + | Enter| 0 | . |
  143. * `-----------------------------------------------------------------------------------'
  144. */
  145. [_LOWER] = {
  146. {KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_DEL},
  147. {KC_MUTE, KC_BSPC, KC_UP, KC_DEL, KC_WWW_FORWARD, KC_MS_BTN1, KC_MS_UP, KC_MS_BTN2, KC_KP_SLASH, KC_KP_7, KC_KP_8, KC_KP_9},
  148. {_______, KC_LEFT, KC_DOWN, KC_RIGHT, KC_WWW_REFRESH, KC_MS_LEFT, KC_MS_DOWN, KC_MS_RIGHT, KC_KP_ASTERISK, KC_KP4, KC_KP_5, KC_KP_6},
  149. {KC_VOLU, KC_MPRV, KC_MPLY, KC_MNXT, KC_WWW_BACK, KC_MS_WH_DOWN, KC_MS_BTN3, KC_MS_WH_UP, KC_KP_MINUS, KC_KP_1, KC_KP_2, KC_KP_3},
  150. {KC_VOLD, KC_PAUSE, KC_INS, KC_PSCREEN, _______, _______, _______, _______, KC_KP_PLUS, KC_KP_ENTER, KC_KP_0, KC_KP_DOT}
  151. },
  152. /* Raise
  153. * ,-----------------------------------------------------------------------------------.
  154. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | |
  155. * |------+------+------+------+------+------+------+------+------+------+------+------|
  156. * | | Bksp | PgUp | Del | | | | PgUp | Up | PgDn | | |
  157. * |------+------+------+------+------+------+------+------+------+------+------+------|
  158. * | | Home | PgDn | End | | | Home | Left | Down | Right| ] | \ |
  159. * |------+------+------+------+------+------+------+------+------+------+------+------|
  160. * | | | | | | | | End | | | |Enter |
  161. * |------+------+------+------+------+------+------+------+------+------+------+------|
  162. * | | | | | | | | | | | |
  163. * `-----------------------------------------------------------------------------------'
  164. */
  165. [_RAISE] = {
  166. {KC_GRV, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
  167. {_______, KC_BSPC, KC_PGUP, KC_DEL, _______, _______, _______, KC_PGUP, KC_UP, _______, _______, _______},
  168. {_______, KC_HOME, KC_PGDN, KC_END, _______, _______, KC_HOME, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______},
  169. {_______, _______, _______, _______, _______, _______, _______, KC_END, _______, _______, _______, _______},
  170. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
  171. },
  172. /* Adjust (Lower + Raise)
  173. * ,-----------------------------------------------------------------------------------.
  174. * | | |qwerty|ColMak|Dvorak| | | | | | | |
  175. * |------+------+------+------+------+------+------+------+------+------+------+------|
  176. * | | | |AGNorm|AGSwap| | | | | | | |
  177. * |------+------+------+------+------+------+------+------+------+------+------+------|
  178. * | | | |Aud On|AudOff|MidiOn|MdiOff| | | | | |
  179. * |------+------+------+------+------+------+------+------+------+------+------+------|
  180. * | |Voice-|Voice+|Mus On|MusOff| Sleep| Wake | Arrow| Game | | | |
  181. * |------+------+------+------+------+------+------+------+------+------+------+------|
  182. * | | | | | | Reset | | | | | |
  183. * `-----------------------------------------------------------------------------------'
  184. */
  185. [_ADJUST] = {
  186. {_______, _______, QWERTY, COLEMAK, DVORAK, _______, _______, _______, _______, _______, _______, _______},
  187. {_______, RESET, _______, AG_NORM, AG_SWAP, _______, _______, _______, _______, _______, _______, KC_DEL},
  188. {_______, _______, _______, AU_ON, AU_OFF, MI_ON, MI_OFF, QWERTY, COLEMAK, DVORAK, _______, _______},
  189. {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, KC_SYSTEM_SLEEP, KC_SYSTEM_WAKE, ARROW, GAME, _______, _______, _______},
  190. {_______, _______, _______, _______, _______, RESET, RESET, _______, _______, _______, _______, _______}
  191. }
  192. };
  193. const uint16_t PROGMEM fn_actions[] = {
  194. };
  195. #ifdef AUDIO_ENABLE
  196. float start_up[][2] = {
  197. {440.0*pow(2.0,(14)/12.0), 20},
  198. {440.0*pow(2.0,(26)/12.0), 8},
  199. {440.0*pow(2.0,(18)/12.0), 20},
  200. {440.0*pow(2.0,(26)/12.0), 8}
  201. };
  202. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  203. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  204. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  205. float goodbye[][2] = SONG(GOODBYE_SOUND);
  206. #endif
  207. void persistant_default_layer_set(uint16_t default_layer) {
  208. eeconfig_update_default_layer(default_layer);
  209. default_layer_set(default_layer);
  210. }
  211. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
  212. {
  213. switch(id) {
  214. case _QWERTY:
  215. if (record->event.pressed) {
  216. #ifdef AUDIO_ENABLE
  217. PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
  218. #endif
  219. persistant_default_layer_set(1UL<<_QWERTY);
  220. }
  221. break;
  222. case _COLEMAK:
  223. if (record->event.pressed) {
  224. #ifdef AUDIO_ENABLE
  225. PLAY_NOTE_ARRAY(tone_colemak, false, 0);
  226. #endif
  227. persistant_default_layer_set(1UL<<_COLEMAK);
  228. }
  229. break;
  230. case _DVORAK:
  231. if (record->event.pressed) {
  232. #ifdef AUDIO_ENABLE
  233. PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
  234. #endif
  235. persistant_default_layer_set(1UL<<_DVORAK);
  236. }
  237. break;
  238. case _GAME:
  239. if (record->event.pressed) {
  240. #ifdef AUDIO_ENABLE
  241. PLAY_NOTE_ARRAY(tone_colemak, false, 0);
  242. #endif
  243. persistant_default_layer_set(1UL<<_GAME);
  244. }
  245. break;
  246. case _NUMPAD:
  247. if (record->event.pressed) {
  248. #ifdef AUDIO_ENABLE
  249. PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
  250. #endif
  251. persistant_default_layer_set(1UL<<_NUMPAD);
  252. }
  253. break;
  254. case _LOWER:
  255. if (record->event.pressed) {
  256. layer_on(_LOWER);
  257. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  258. } else {
  259. layer_off(_LOWER);
  260. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  261. }
  262. break;
  263. case _RAISE:
  264. if (record->event.pressed) {
  265. layer_on(_RAISE);
  266. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  267. } else {
  268. layer_off(_RAISE);
  269. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  270. }
  271. break;
  272. case M_BL:
  273. if (record->event.pressed) {
  274. register_code(KC_RSFT);
  275. #ifdef BACKLIGHT_ENABLE
  276. backlight_step();
  277. #endif
  278. } else {
  279. unregister_code(KC_RSFT);
  280. }
  281. break;
  282. }
  283. return MACRO_NONE;
  284. };
  285. void matrix_init_user(void) {
  286. #ifdef AUDIO_ENABLE
  287. _delay_ms(20); // gets rid of tick
  288. PLAY_NOTE_ARRAY(start_up, false, 0);
  289. #endif
  290. }
  291. #ifdef AUDIO_ENABLE
  292. void play_goodbye_tone()
  293. {
  294. PLAY_NOTE_ARRAY(goodbye, false, 0);
  295. _delay_ms(150);
  296. }
  297. #endif