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keymap.c 16 KB

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  1. #include QMK_KEYBOARD_H
  2. #ifdef PROTOCOL_LUFA
  3. #include "lufa.h"
  4. #include "split_util.h"
  5. #endif
  6. extern keymap_config_t keymap_config;
  7. #ifdef RGBLIGHT_ENABLE
  8. //Following line allows macro to read current RGB settings
  9. extern rgblight_config_t rgblight_config;
  10. #endif
  11. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  12. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  13. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  14. // entirely and just use numbers.
  15. enum layer_number {
  16. _QWERTY = 0,
  17. _COLEMAK,
  18. _FN,
  19. _ADJ
  20. };
  21. enum custom_keycodes {
  22. QWERTY = SAFE_RANGE,
  23. COLEMAK,
  24. FN,
  25. ADJ,
  26. BACKLIT,
  27. RGBRST
  28. };
  29. enum macro_keycodes {
  30. KC_SAMPLEMACRO,
  31. };
  32. // Define your non-alpha grouping in this define's LAYOUT, and all your BASE_LAYERS will share the same mod/macro columns
  33. /* Base Layout
  34. * ,------------------------------------------------. ,------------------------------------------------.
  35. * | Esc | 1 | 2 | 3 | 4 | 5 | - | | = | 6 | 7 | 8 | 9 | 0 | Del |
  36. * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
  37. * | Tab | | | | | | [ | | ] | | | | | | Enter|
  38. * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
  39. * | Caps | | | | | | { | | } | | | | | | ' |
  40. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  41. * |Shift | | | | | | ` | | \ | | | | | |Shift |
  42. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  43. * | Left | Down | Ctrl | Alt | Gui | Bspc | FN | | ADJ | Space| Gui | Alt | Ctrl | Up |Right |
  44. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
  45. * | Bspc | FN | | ADJ | Space|
  46. * `-------------' `-------------'
  47. */
  48. #define BASE_LAYOUT( \
  49. _00, _01, _02, _03, _04, _05, _06, _07, _08, _09, \
  50. _10, _11, _12, _13, _14, _15, _16, _17, _18, _19, \
  51. _20, _21, _22, _23, _24, _25, _26, _27, _28, _29 \
  52. ) \
  53. LAYOUT( \
  54. KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, \
  55. KC_TAB, _00, _01, _02, _03, _04, KC_LBRC, KC_RBRC, _05, _06, _07, _08, _09, KC_ENT, \
  56. KC_CAPS, _10, _11, _12, _13, _14, KC_LCBR, KC_RCBR, _15, _16, _17, _18, _19, KC_QUOT, \
  57. KC_LSFT, _20, _21, _22, _23, _24, KC_GRV, KC_BSLS, _25, _26, _27, _28, _29, KC_RSFT, \
  58. KC_LEFT, KC_DOWN, KC_LCTRL, KC_LALT, KC_LGUI, KC_BSPC, FN, ADJ, KC_SPC, KC_RGUI, KC_RALT, KC_RCTRL, KC_UP, KC_RIGHT, \
  59. KC_BSPC, FN, ADJ, KC_SPC \
  60. )
  61. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  62. /* Qwerty
  63. * ,------------------------------------------------. ,------------------------------------------------.
  64. * | | | | | | | | | | | | | | | |
  65. * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
  66. * | | Q | W | E | R | T | | | | Y | U | I | O | P | |
  67. * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
  68. * | | A | S | D | F | G | | | | H | J | K | L | ; | |
  69. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  70. * | | Z | X | C | V | B | | | | N | M | , | . | / | |
  71. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  72. * | | | | | | | | | | | | | | | |
  73. * `------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
  74. * | | | | | |
  75. * `-------------' `-------------'
  76. */
  77. [_QWERTY] = BASE_LAYOUT( \
  78. KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, \
  79. KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, \
  80. KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH \
  81. ),
  82. /* Colemak
  83. * ,------------------------------------------------. ,------------------------------------------------.
  84. * | | | | | | | | | | | | | | | |
  85. * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
  86. * | | Q | W | F | P | G | | | | J | L | U | Y | ; | |
  87. * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
  88. * | | A | R | S | T | D | | | | H | N | E | I | O | |
  89. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  90. * | | Z | X | C | V | B | | | | K | M | , | . | / | |
  91. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  92. * | | | | | | | | | | | | | | | |
  93. * `------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
  94. * | | | | | |
  95. * `-------------' `--------=----'
  96. */
  97. [_COLEMAK] = BASE_LAYOUT( \
  98. KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, \
  99. KC_A, KC_R, KC_S, KC_T, KC_G, KC_K, KC_N, KC_E, KC_I, KC_O, \
  100. KC_Z, KC_X, KC_C, KC_D, KC_V, KC_M, KC_H, KC_COMM, KC_DOT, KC_SLSH \
  101. ),
  102. /* FN
  103. * ,------------------------------------------------. ,------------------------------------------------.
  104. * | | F1 | F2 | F3 | F4 | F5 | F6 | | F7 | F8 | F9 | F10 | F11 | F12 | |
  105. * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
  106. * | | | | | | | | | | | PGDN | UP | PGUP | PRINT| HOME |
  107. * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
  108. * | | | | | | | | | | | LEFT | DOWN | RIGHT|INSERT| END |
  109. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  110. * |Shift | | | | | | | | | PLAY | MUTE | VOL- | VOL+ | LAST | NEXT |
  111. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  112. * | | | | | Gui | | | | | | | | | | |
  113. * `------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
  114. * | | | | | |
  115. * `-------------' `-------------'
  116. */
  117. [_FN] = LAYOUT( \
  118. XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, \
  119. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PGDN, KC_UP, KC_PGUP, KC_PSCR, KC_HOME, \
  120. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS, KC_END, \
  121. _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MPLY, KC_MUTE, KC_VOLD, KC_VOLU, KC_MRWD, KC_MFFD, \
  122. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
  123. XXXXXXX, _______, XXXXXXX, XXXXXXX \
  124. ),
  125. /* ADJ
  126. * ,------------------------------------------------. ,------------------------------------------------.
  127. * |RESET | F1 | F2 | F3 | F4 | F5 | F6 | | | = | / | * | - | | |
  128. * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
  129. * | | F7 | F8 | F9 | F10 | F11 | F12 | | | 7 | 8 | 9 | + | | |
  130. * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
  131. * | | HUI | VAI | SAI | | |COLEMK| | | 4 | 5 | 6 | Enter| | |
  132. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  133. * | | HUD | VAD | SAD | | |QWERTY| | | 1 | 2 | 3 | Space| | |
  134. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  135. * | |RGBRST|RGBTOG|RGBMOD|RGBSMD| | | | | | 0 | . | Bspc | | |
  136. * `------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
  137. * | | | | | |
  138. * `-------------' `-------------'
  139. */
  140. [_ADJ] = LAYOUT( \
  141. RESET, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, XXXXXXX, KC_PEQL, KC_PSLS, KC_PAST, KC_PMNS, XXXXXXX, XXXXXXX, \
  142. XXXXXXX, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, KC_P7, KC_P8, KC_P9, KC_PPLS, XXXXXXX, XXXXXXX, \
  143. XXXXXXX, RGB_SAD, RGB_VAI, RGB_SAI, XXXXXXX, XXXXXXX, COLEMAK, XXXXXXX, KC_P4, KC_P5, KC_P6, KC_PENT, XXXXXXX, XXXXXXX, \
  144. XXXXXXX, RGB_HUD, RGB_VAD, RGB_HUI, XXXXXXX, XXXXXXX, QWERTY, XXXXXXX, KC_P1, KC_P2, KC_P3, KC_SPC, XXXXXXX, XXXXXXX, \
  145. XXXXXXX, RGBRST, RGB_TOG, RGB_MOD, RGB_RMOD, XXXXXXX, XXXXXXX, _______, XXXXXXX, KC_P0, KC_PDOT, KC_BSPC, XXXXXXX, XXXXXXX, \
  146. XXXXXXX, XXXXXXX, _______, XXXXXXX \
  147. )
  148. };
  149. // define variables for reactive RGB
  150. bool TOG_STATUS = false;
  151. int RGB_current_mode;
  152. #ifdef ENCODER_ENABLE
  153. void encoder_update_user(uint8_t index, bool clockwise) {
  154. if (index == 0) { /* First encoder */
  155. if (clockwise) {
  156. tap_code(KC_VOLU);
  157. } else {
  158. tap_code(KC_VOLD);
  159. }
  160. } else if (index == 1) { /* Second encoder*/
  161. if (clockwise) {
  162. tap_code(KC_VOLU);
  163. } else {
  164. tap_code(KC_VOLD);
  165. }
  166. }
  167. }
  168. #endif
  169. // Setting ADJ layer RGB back to default
  170. void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
  171. if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
  172. #ifdef RGBLIGHT_ENABLE
  173. //rgblight_mode(RGB_current_mode);
  174. #endif
  175. layer_on(layer3);
  176. } else {
  177. layer_off(layer3);
  178. }
  179. }
  180. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  181. //uint8_t shifted = get_mods() & (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT));
  182. switch (keycode) {
  183. case QWERTY:
  184. if (record->event.pressed) {
  185. set_single_persistent_default_layer(_QWERTY);
  186. }
  187. return false;
  188. break;
  189. case COLEMAK:
  190. if(record->event.pressed) {
  191. set_single_persistent_default_layer(_COLEMAK);
  192. }
  193. return false;
  194. break;
  195. case FN:
  196. if (record->event.pressed) {
  197. //not sure how to have keyboard check mode and set it to a variable, so my work around
  198. //uses another variable that would be set to true after the first time a reactive key is pressed.
  199. if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
  200. } else {
  201. TOG_STATUS = !TOG_STATUS;
  202. #ifdef RGBLIGHT_ENABLE
  203. //rgblight_mode(15);
  204. #endif
  205. }
  206. layer_on(_FN);
  207. } else {
  208. #ifdef RGBLIGHT_ENABLE
  209. //rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
  210. #endif
  211. layer_off(_FN);
  212. TOG_STATUS = false;
  213. }
  214. return false;
  215. break;
  216. case ADJ:
  217. if (record->event.pressed) {
  218. layer_on(_ADJ);
  219. } else {
  220. layer_off(_ADJ);
  221. }
  222. return false;
  223. break;
  224. //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
  225. case RGBRST:
  226. #ifdef RGBLIGHT_ENABLE
  227. if (record->event.pressed) {
  228. eeconfig_update_rgblight_default();
  229. rgblight_enable();
  230. RGB_current_mode = rgblight_config.mode;
  231. }
  232. #endif
  233. break;
  234. }
  235. return true;
  236. }
  237. void matrix_init_user(void) {
  238. #ifdef RGBLIGHT_ENABLE
  239. RGB_current_mode = rgblight_config.mode;
  240. #endif
  241. }
  242. // OLED Driver Logic
  243. #ifdef OLED_DRIVER_ENABLE
  244. oled_rotation_t oled_init_user(oled_rotation_t rotation) {
  245. if (!has_usb())
  246. return OLED_ROTATION_180; // flip 180 for offhand
  247. return rotation;
  248. }
  249. static void render_logo(void) {
  250. static const char PROGMEM sol_logo[] = {
  251. 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
  252. 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
  253. 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,0};
  254. oled_write_P(sol_logo, false);
  255. }
  256. //assign the right code to your layers for OLED display
  257. #define L_BASE 0
  258. #define L_FN (1<<_FN)
  259. #define L_ADJ (1<<_ADJ)
  260. #define L_ADJ_TRI (L_ADJ|L_FN)
  261. static void render_status(void) {
  262. // Render to mode icon
  263. static const char PROGMEM mode_logo[4][4] = {
  264. {0x95,0x96,0x0a,0},
  265. {0xb5,0xb6,0x0a,0},
  266. {0x97,0x98,0x0a,0},
  267. {0xb7,0xb8,0x0a,0} };
  268. if (keymap_config.swap_lalt_lgui != false) {
  269. oled_write_P(mode_logo[0], false);
  270. oled_write_P(mode_logo[1], false);
  271. } else {
  272. oled_write_P(mode_logo[2], false);
  273. oled_write_P(mode_logo[3], false);
  274. }
  275. // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
  276. oled_write_P(PSTR("Layer: "), false);
  277. switch (layer_state) {
  278. case L_BASE:
  279. oled_write_P(PSTR("Default\n"), false);
  280. break;
  281. case L_FN:
  282. oled_write_P(PSTR("FN \n"), false);
  283. break;
  284. case L_ADJ:
  285. case L_ADJ_TRI:
  286. oled_write_P(PSTR("ADJ \n"), false);
  287. break;
  288. default:
  289. oled_write_P(PSTR("UNDEF \n"), false);
  290. }
  291. // Host Keyboard LED Status
  292. uint8_t led_usb_state = host_keyboard_leds();
  293. oled_write_P(led_usb_state & (1<<USB_LED_NUM_LOCK) ? PSTR("NUMLOCK ") : PSTR(" "), false);
  294. oled_write_P(led_usb_state & (1<<USB_LED_CAPS_LOCK) ? PSTR("CAPS ") : PSTR(" "), false);
  295. oled_write_P(led_usb_state & (1<<USB_LED_SCROLL_LOCK) ? PSTR("SCLK ") : PSTR(" "), false);
  296. }
  297. void oled_task_user(void) {
  298. if (is_keyboard_master())
  299. render_status();
  300. else
  301. render_logo();
  302. }
  303. #endif