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keymap.c 16 KB

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  1. #include QMK_KEYBOARD_H
  2. #include "bootloader.h"
  3. #ifdef PROTOCOL_LUFA
  4. #include "lufa.h"
  5. #include "split_util.h"
  6. #endif
  7. extern keymap_config_t keymap_config;
  8. #ifdef RGBLIGHT_ENABLE
  9. //Following line allows macro to read current RGB settings
  10. extern rgblight_config_t rgblight_config;
  11. #endif
  12. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  13. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  14. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  15. // entirely and just use numbers.
  16. enum layer_number {
  17. _QWERTY = 0,
  18. _COLEMAK,
  19. _FN,
  20. _ADJ
  21. };
  22. enum custom_keycodes {
  23. QWERTY = SAFE_RANGE,
  24. COLEMAK,
  25. FN,
  26. ADJ,
  27. BACKLIT,
  28. RGBRST
  29. };
  30. enum macro_keycodes {
  31. KC_SAMPLEMACRO,
  32. };
  33. #define FN_ESC LT(_FN, KC_ESC)
  34. #define FN_CAPS LT(_FN, KC_CAPS)
  35. // Define your non-alpha grouping in this define's LAYOUT, and all your BASE_LAYERS will share the same mod/macro columns
  36. /* Base Layout
  37. * ,------------------------------------------------. ,------------------------------------------------.
  38. * | GESC | | | | | | - | | = | | | | | | BkSp |
  39. * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
  40. * | Tab | | | | | | [ | | ] | | | | | | \ |
  41. * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
  42. * |FN(CAPS)| | | | | | ( | | ) | | | | | | ' |
  43. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  44. * |Shift | | | | | | { | | } | | | | | |Shift |
  45. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  46. * | Ctrl | Win | Alt | RGB | ADJ | Space| DEL | | Enter| Space| FN | Left | Down | Up |Right |
  47. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
  48. * | Space| DEL | | Enter| Space|
  49. * `-------------' `-------------'
  50. */
  51. #define BASE_LAYOUT( \
  52. _00, _01, _02, _03, _04, _05, _06, _07, _08, _09, \
  53. _10, _11, _12, _13, _14, _15, _16, _17, _18, _19, \
  54. _20, _21, _22, _23, _24, _25, _26, _27, _28, _29 \
  55. ) \
  56. LAYOUT( \
  57. KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
  58. KC_TAB, _00, _01, _02, _03, _04, KC_LBRC, KC_RBRC, _05, _06, _07, _08, _09, KC_BSLS, \
  59. FN_CAPS, _10, _11, _12, _13, _14, KC_LPRN, KC_RPRN, _15, _16, _17, _18, _19, KC_QUOT, \
  60. KC_LSFT, _20, _21, _22, _23, _24, KC_LCBR, KC_RCBR, _25, _26, _27, _28, _29, KC_ENT, \
  61. KC_LCTL, KC_LGUI, KC_LALT, RGB_TOG, ADJ, KC_SPC, KC_DEL, KC_ENT, KC_SPC, FN, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, \
  62. KC_SPC, KC_DEL, KC_ENT, KC_SPC \
  63. )
  64. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  65. /* Qwerty
  66. * ,------------------------------------------------. ,------------------------------------------------.
  67. * | | | | | | | | | | | | | | | |
  68. * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
  69. * | | Q | W | E | R | T | | | | Y | U | I | O | P | |
  70. * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
  71. * | | A | S | D | F | G | | | | H | J | K | L | ; | |
  72. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  73. * | | Z | X | C | V | B | | | | N | M | , | . | / | |
  74. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  75. * | | | | | | | | | | | | | | | |
  76. * `------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
  77. * | | | | | |
  78. * `-------------' `--------=----'
  79. */
  80. [_QWERTY] = BASE_LAYOUT( \
  81. KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, \
  82. KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, \
  83. KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH \
  84. ),
  85. /* Colemak
  86. * ,------------------------------------------------. ,------------------------------------------------.
  87. * | | | | | | | | | | | | | | | |
  88. * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
  89. * | | Q | W | F | P | G | | | | J | L | U | Y | ; | |
  90. * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
  91. * | | A | R | S | T | D | | | | H | N | E | I | O | |
  92. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  93. * | | Z | X | C | V | B | | | | K | M | , | . | / | |
  94. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  95. * | | | | | | | | | | | | | | | |
  96. * `------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
  97. * | | | | | |
  98. * `-------------' `--------=----'
  99. */
  100. [_COLEMAK] = BASE_LAYOUT( \
  101. KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, \
  102. KC_A, KC_R, KC_S, KC_T, KC_G, KC_K, KC_N, KC_E, KC_I, KC_O, \
  103. KC_Z, KC_X, KC_C, KC_D, KC_V, KC_M, KC_H, KC_COMM, KC_DOT, KC_SLSH \
  104. ),
  105. /* FN
  106. * ,------------------------------------------------. ,------------------------------------------------.
  107. * | F1 | F2 | F3 | F4 | F5 | F6 | | | | F7 | F8 | F9 | F10 | F11 | F12 |
  108. * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
  109. * | | PGDN | UP | PGUP | | | | | | | PGDN | UP | PGUP | PRINT| HOME |
  110. * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
  111. * | | LEFT | DOWN | RIGHT| | | | | | | LEFT | DOWN | RIGHT|INSERT| END |
  112. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  113. * | | | | | | | | | | | | | | | |
  114. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  115. * | | | |RGBMOD| | | | | | | PLAY | NEXT | MUTE | VOL- | VOL+ |
  116. * `------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
  117. * | | | | | |
  118. * `-------------' `-------------'
  119. */
  120. [_FN] = LAYOUT( \
  121. KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, KC_PSCR, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \
  122. _______, KC_PGDN, KC_UP, KC_PGUP, _______, _______, _______, _______, _______, KC_PGDN, KC_UP, KC_PGUP, KC_PSCR, KC_HOME, \
  123. _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS, KC_END, \
  124. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  125. _______, _______, _______, RGB_MOD, _______, _______, _______, _______, _______, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU, \
  126. _______, _______, _______, _______ \
  127. ),
  128. /* ADJ
  129. * ,------------------------------------------------. ,------------------------------------------------.
  130. * | F1 | F2 | F3 | F4 | F5 | F6 | | | | F7 | F8 | F9 | F10 | F11 | F12 |
  131. * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
  132. * | | SAD | VAI | SAI | RESET| | | | | | | | | | |
  133. * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
  134. * | | HUD | VAD | HUI |RGBRST| | | | | |QWERTY|COLEMK| | | |
  135. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  136. * | | | | | | | | | | | |RGBTOG| HUI | SAI | VAI |
  137. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  138. * | | | |RGBMOD(| | | | | | | |RGBRMOD| HUD | SAD | VAD |
  139. * `------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
  140. * | | | | | |
  141. * `-------------' `-------------'
  142. */
  143. [_ADJ] = LAYOUT( \
  144. KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \
  145. _______, RGB_SAD, RGB_VAI, RGB_SAI, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  146. _______, RGB_HUD, RGB_VAD, RGB_HUI, RGBRST, _______, _______, _______, _______, QWERTY, COLEMAK, _______, _______, _______, \
  147. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, \
  148. _______, _______, _______, RGB_MOD, _______, _______, _______, _______, _______, _______, RGB_RMOD,RGB_HUD, RGB_SAD, RGB_VAD, \
  149. _______, _______, _______, _______ \
  150. )
  151. };
  152. // define variables for reactive RGB
  153. bool TOG_STATUS = false;
  154. int RGB_current_mode;
  155. #ifdef ENCODER_ENABLE
  156. void encoder_update_user(uint8_t index, bool clockwise) {
  157. if (index == 0) { /* First encoder */
  158. if (clockwise) {
  159. tap_code(KC_VOLU);
  160. } else {
  161. tap_code(KC_VOLD);
  162. }
  163. } else if (index == 1) { /* Second encoder*/
  164. if (clockwise) {
  165. tap_code(KC_VOLU);
  166. } else {
  167. tap_code(KC_VOLD);
  168. }
  169. }
  170. }
  171. #endif
  172. // Setting ADJ layer RGB back to default
  173. void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
  174. if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
  175. #ifdef RGBLIGHT_ENABLE
  176. //rgblight_mode(RGB_current_mode);
  177. #endif
  178. layer_on(layer3);
  179. } else {
  180. layer_off(layer3);
  181. }
  182. }
  183. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  184. //uint8_t shifted = get_mods() & (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT));
  185. switch (keycode) {
  186. case QWERTY:
  187. if (record->event.pressed) {
  188. set_single_persistent_default_layer(_QWERTY);
  189. }
  190. return false;
  191. break;
  192. case COLEMAK:
  193. if(record->event.pressed) {
  194. set_single_persistent_default_layer(_COLEMAK);
  195. }
  196. return false;
  197. break;
  198. case FN:
  199. if (record->event.pressed) {
  200. //not sure how to have keyboard check mode and set it to a variable, so my work around
  201. //uses another variable that would be set to true after the first time a reactive key is pressed.
  202. if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
  203. } else {
  204. TOG_STATUS = !TOG_STATUS;
  205. #ifdef RGBLIGHT_ENABLE
  206. //rgblight_mode(15);
  207. #endif
  208. }
  209. layer_on(_FN);
  210. } else {
  211. #ifdef RGBLIGHT_ENABLE
  212. //rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
  213. #endif
  214. layer_off(_FN);
  215. TOG_STATUS = false;
  216. }
  217. return false;
  218. break;
  219. case ADJ:
  220. if (record->event.pressed) {
  221. layer_on(_ADJ);
  222. } else {
  223. layer_off(_ADJ);
  224. }
  225. return false;
  226. break;
  227. //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
  228. case RGBRST:
  229. #ifdef RGBLIGHT_ENABLE
  230. if (record->event.pressed) {
  231. eeconfig_update_rgblight_default();
  232. rgblight_enable();
  233. RGB_current_mode = rgblight_config.mode;
  234. }
  235. #endif
  236. break;
  237. }
  238. return true;
  239. }
  240. void matrix_init_user(void) {
  241. #ifdef RGBLIGHT_ENABLE
  242. RGB_current_mode = rgblight_config.mode;
  243. #endif
  244. }
  245. // OLED Driver Logic
  246. #ifdef OLED_DRIVER_ENABLE
  247. oled_rotation_t oled_init_user(oled_rotation_t rotation) {
  248. if (!has_usb())
  249. return OLED_ROTATION_180; // flip 180 for offhand
  250. return rotation;
  251. }
  252. static void render_logo(void) {
  253. static const char PROGMEM sol_logo[] = {
  254. 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
  255. 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
  256. 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,0};
  257. oled_write_P(sol_logo, false);
  258. }
  259. //assign the right code to your layers for OLED display
  260. #define L_BASE 0
  261. #define L_FN (1<<_FN)
  262. #define L_ADJ (1<<_ADJ)
  263. #define L_ADJ_TRI (L_ADJ|L_FN)
  264. static void render_status(void) {
  265. // Render to mode icon
  266. static const char PROGMEM mode_logo[4][4] = {
  267. {0x95,0x96,0x0a,0},
  268. {0xb5,0xb6,0x0a,0},
  269. {0x97,0x98,0x0a,0},
  270. {0xb7,0xb8,0x0a,0} };
  271. if (keymap_config.swap_lalt_lgui != false) {
  272. oled_write_P(mode_logo[0], false);
  273. oled_write_P(mode_logo[1], false);
  274. } else {
  275. oled_write_P(mode_logo[2], false);
  276. oled_write_P(mode_logo[3], false);
  277. }
  278. // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
  279. oled_write_P(PSTR("Layer: "), false);
  280. switch (layer_state) {
  281. case L_BASE:
  282. oled_write_P(PSTR("Default\n"), false);
  283. break;
  284. case L_FN:
  285. oled_write_P(PSTR("FN \n"), false);
  286. break;
  287. case L_ADJ:
  288. case L_ADJ_TRI:
  289. oled_write_P(PSTR("ADJ \n"), false);
  290. break;
  291. default:
  292. oled_write_P(PSTR("UNDEF \n"), false);
  293. }
  294. // Host Keyboard LED Status
  295. uint8_t led_usb_state = host_keyboard_leds();
  296. oled_write_P(led_usb_state & (1<<USB_LED_NUM_LOCK) ? PSTR("NUMLOCK ") : PSTR(" "), false);
  297. oled_write_P(led_usb_state & (1<<USB_LED_CAPS_LOCK) ? PSTR("CAPS ") : PSTR(" "), false);
  298. oled_write_P(led_usb_state & (1<<USB_LED_SCROLL_LOCK) ? PSTR("SCLK ") : PSTR(" "), false);
  299. }
  300. void oled_task_user(void) {
  301. if (is_keyboard_master())
  302. render_status();
  303. else
  304. render_logo();
  305. }
  306. #endif