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keymap.c 10 KB

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  1. #include QMK_KEYBOARD_H
  2. //aliases for clarity in layering
  3. #define A_BSPC LALT(KC_BSPC) // delete whole word in Mac
  4. #define C_BSPC LCTL(KC_BSPC) // delete whole word in PC
  5. #define A_LEFT LALT(KC_LEFT)
  6. #define A_RGHT LALT(KC_RGHT)
  7. #define C_RGHT LCTL(KC_RGHT)
  8. #define C_LEFT LCTL(KC_LEFT)
  9. #define SftEnt SFT_T(KC_ENT)
  10. #define BS_GUI LGUI_T(KC_BSPC)
  11. #define BS_CTL LCTL_T(KC_BSPC)
  12. // internet browser tab shortcuts and window/application swapping for Mac and Win
  13. #define GSL LGUI(S(KC_LEFT)) // back one tab in Safari
  14. #define GSR LGUI(S(KC_RGHT)) // forward one tab in Safari
  15. #define CTLPGDN LCTL(KC_PGDN) // back one tab on Windows
  16. #define CTLPGUP LCTL(KC_PGUP) // forward one tab on Windows
  17. #define G_TAB LGUI(KC_TAB) // Mac: switch applications
  18. #define G_GRV LGUI(KC_GRV) // Mac: switch between windows within an application
  19. #define A_TAB LALT(KC_TAB)
  20. #define C_TAB LCTL(KC_TAB)
  21. // navigation layers for both Mac OS X and Windows
  22. #define NAV LT(4, KC_TAB)
  23. #define NAVPC LT(5, KC_TAB)
  24. // Layer shorthand
  25. #define _COLEMAK 0
  26. #define _PC 1
  27. #define _GAME 2 // Gaming layer
  28. #define _SYMBOL 3 // Function keys, numbers, symbols, Backlighting
  29. #define _NAV 4 // Navigation Layer on Mac
  30. #define _NAVPC 5 // Navigation Layer on Win
  31. // tapdance declarations
  32. enum {
  33. SFT_LCK
  34. };
  35. // alias for tapdance
  36. #define SftLck TD(SFT_LCK)
  37. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  38. /* COLEMAK
  39. * .--------------------------------------------------------------------------------------------------------------------------------------.
  40. * | `~ | 1 | 2 | 3 | 4 | 5 | -_ | PC | =+ | 6 | 7 | 8 | 9 | 0 | BACKSP |
  41. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------|
  42. * | ESC/`~ | Q | W | F | P | G | [ | \| | ] | J | L | U | Y | ; | BACKSP |
  43. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------+--------|
  44. * | NAVTAB | A | S | D | F | G | PgUp |PlayPaus| ENTER | H | N | E | I | O | ' |
  45. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------------------------+--------|
  46. * |SFT/CAPS| Z | X | C | V | B | PgDn | UP | ENTER | K | M | , | . | / | SftEnt |
  47. * |--------+--------+--------+--------+--------+-----------------+--------+--------+--------+--------+-----------------+--------+--------|
  48. * | DEL | LGUI | LCTRL | LALT | LGUI | BKSPC | LEFT | DOWN | RIGHT | SPACE | SYMBOL | RGUI | RALT | RCTRL | BL |
  49. * '--------------------------------------------------------------------------------------------------------------------------------------'
  50. */
  51. [_COLEMAK] = LAYOUT_ortho_5x15( /* COLEMAK */
  52. KC_GRV , KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, TG(1) , KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
  53. KC_GESC, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_LBRC, KC_BSLS, KC_RBRC, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC,
  54. NAV , KC_A, KC_R, KC_S, KC_T, KC_D, KC_PGUP, KC_ESC , KC_ENT , KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
  55. SftLck , KC_Z, KC_X, KC_C, KC_V, KC_B, KC_PGDN, KC_UP , KC_ENT , KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, SftEnt ,
  56. KC_DEL , KC_LGUI, KC_LCTL, KC_LALT, KC_LGUI, BS_GUI, KC_LEFT, KC_DOWN, KC_RGHT, KC_SPC, MO(3) , KC_RGUI, KC_RALT, KC_RCTL, BL_STEP
  57. ),
  58. // Windows Layer: essentially swaps Control and GUI
  59. [_PC] = LAYOUT_ortho_5x15( /* WINDOWS */
  60. _______, _______, _______, _______, _______, _______, _______, TG(2) , _______, _______, _______, _______, _______, _______, _______,
  61. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  62. NAVPC , _______, _______, _______, _______, _______, _______, KC_MPLY, _______, _______, _______, _______, _______, _______, _______,
  63. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  64. _______, KC_LCTL, KC_LGUI, _______, KC_LCTL, BS_CTL , _______, _______, _______, _______, _______, KC_RCTL, KC_RALT, KC_RGUI, _______
  65. ),
  66. [_GAME] = LAYOUT_ortho_5x15( /* Gaming Layer */
  67. _______, KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_F10 , KC_F11 , KC_F12 , _______, _______, _______, _______, _______, TO(0) ,
  68. KC_ESC , KC_T , KC_Q , KC_W , KC_E , KC_R , KC_F7 , KC_F8 , KC_F9 , KC_Y , KC_U , KC_I , KC_O , KC_P , _______,
  69. KC_TAB , KC_LSFT, KC_A , KC_S , KC_D , KC_F , KC_F4 , KC_F5 , KC_F6 , KC_H , KC_J , KC_K , KC_L , KC_SCLN, _______,
  70. KC_LALT, KC_LCTL, KC_Z , KC_X , KC_C , KC_V , KC_F1 , KC_F2 , KC_F3 , KC_N , KC_M , _______, _______, _______, KC_ENT ,
  71. _______, _______, _______, KC_G , KC_B , KC_SPC , KC_I , KC_M , _______, _______, KC_LEFT, KC_DOWN, KC_UP , KC_RGHT, _______
  72. ),
  73. /* SYMBOL
  74. * .--------------------------------------------------------------------------------------------------------------------------------------.
  75. * | F12 | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
  76. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
  77. * | [{ | 1 | 2 | 3 | 4 | 5 | | | | 6 | 7 | 8 | 9 | 0 | }] |
  78. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
  79. * | | ! | @ | # | $ | % | | | | ^ | & | * | ( | ) | = |
  80. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
  81. * | | HOME | END | BL_OFF | BL_ON | | | | | | -_ | | | | |
  82. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
  83. * | | | | | | | | | | | | | | | |
  84. * '--------------------------------------------------------------------------------------------------------------------------------------'
  85. */
  86. [_SYMBOL] = LAYOUT_ortho_5x15( /* SYMBOL */
  87. KC_F12 , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , _______, _______, _______, KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 ,
  88. KC_LBRC, KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , _______, _______, _______, KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_RBRC,
  89. _______, KC_EXLM, KC_AT , KC_HASH, KC_DLR , KC_PERC, _______, _______, _______, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_EQL ,
  90. _______, KC_HOME, KC_END , BL_OFF , BL_ON , KC_F11 , _______, _______, _______, KC_F12 , KC_MINS, _______, _______, _______, _______,
  91. _______, _______, _______, _______, _______, A_BSPC , _______, _______, _______, _______, _______, _______, _______, _______, _______
  92. ),
  93. [_NAV] = LAYOUT_ortho_5x15( /* NAVIGATION for Mac */
  94. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  95. _______, _______, _______, _______, _______, _______, _______, _______, _______, C_TAB , A_LEFT, KC_UP, A_RGHT , KC_DEL , _______,
  96. _______, _______, _______, _______, _______, _______, _______, _______, _______, GSL , KC_LEFT, KC_DOWN, KC_RGHT, GSR , _______,
  97. _______, _______, _______, _______, _______, _______, _______, _______, _______, G_TAB , A_BSPC , KC_HOME, KC_END , G_GRV , _______,
  98. RESET , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
  99. ),
  100. [_NAVPC] = LAYOUT_ortho_5x15( /* NAVIGATION FOR WINDOWS: replaces Alt with Control, GUI with Alt, and browser tab shortcuts*/
  101. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  102. _______, _______, _______, _______, _______, _______, _______, _______, _______, C_TAB , C_LEFT, KC_UP, C_RGHT , KC_DEL , _______,
  103. _______, _______, _______, _______, _______, _______, _______, _______, _______, CTLPGUP, KC_LEFT, KC_DOWN, KC_RGHT, CTLPGDN, _______,
  104. _______, _______, _______, _______, _______, _______, _______, _______, _______, A_TAB , C_BSPC , KC_HOME, KC_END , _______, _______,
  105. RESET , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
  106. )
  107. };
  108. // Shift vs capslock function. From bbaserdem's Planck keymap.
  109. void caps_tap (qk_tap_dance_state_t *state, void *user_data) {
  110. if (state->count == 1) {
  111. register_code (KC_LSFT);
  112. } else if (state->count == 2) {
  113. unregister_code (KC_LSFT);
  114. register_code (KC_CAPS);
  115. }
  116. }
  117. void caps_tap_end (qk_tap_dance_state_t *state, void *user_data) {
  118. if (state->count == 1) {
  119. unregister_code (KC_LSFT);
  120. } else {
  121. unregister_code (KC_CAPS);
  122. }
  123. }
  124. //Tap Dance Definitions
  125. qk_tap_dance_action_t tap_dance_actions[] = {
  126. //Tap once for Shift, twice for Caps Lock
  127. [SFT_LCK] = ACTION_TAP_DANCE_FN_ADVANCED( caps_tap, NULL, caps_tap_end )
  128. };
  129. /* Template for future layers
  130. [_LAYER_NAME] = {
  131. { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
  132. { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
  133. { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
  134. { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
  135. { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
  136. }
  137. };
  138. */