keymap.c 4.9 KB

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  1. // This is the canonical layout file for the Quantum project. If you want to add another keyboard,
  2. // this is the style you want to emulate.
  3. #include QMK_KEYBOARD_H
  4. extern keymap_config_t keymap_config;
  5. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  6. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  7. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  8. // entirely and just use numbers.
  9. #define _QWERTY 0
  10. #define _LOWER 1
  11. #define _RAISE 2
  12. #define _GAME 3
  13. #define _ADJUST 4
  14. #define LOWER MO(_LOWER)
  15. #define RAISE MO(_RAISE)
  16. #define GAME TG(_GAME)
  17. /* Funct
  18. * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
  19. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | |
  20. * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
  21. * | | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
  22. * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
  23. * | | F7 | F8 | F9 | F10 | F11 | F12 | ' | | | | |
  24. * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
  25. * | | | | | | | | | home | vol- | vol+ | end |
  26. * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
  27. */
  28. #define _FUNCT LAYOUT_ortho_4x12 (\
  29. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,\
  30. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,\
  31. _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_QUOT, _______, _______, _______, _______,\
  32. _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_VOLD, KC_VOLU, KC_END\
  33. )
  34. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  35. /* Qwerty
  36. * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
  37. * | esc | Q | W | E | R | T | Y | U | I | O | P | bksp |
  38. * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
  39. * | tab | A | S | D | F | G | H | J | K | L | ; | del |
  40. * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
  41. * | lshift | Z | X | C | V | B | N | M | , | . | / | enter |
  42. * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
  43. * | lctrl | lgui | lalt | ralt | funct | space | space | funct | left | down | up | right |
  44. * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
  45. */
  46. [_QWERTY] = LAYOUT_ortho_4x12 (
  47. KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
  48. KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_DEL,
  49. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT,
  50. KC_LCTL, KC_LGUI, KC_LALT, KC_RALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
  51. ),
  52. [_LOWER] = _FUNCT,
  53. [_RAISE] = _FUNCT,
  54. /* Game */
  55. [_GAME] = LAYOUT_ortho_4x12 (
  56. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  57. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  58. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_UP, _______,
  59. _______, _______, _______, _______, _______, _______, _______, _______, KC_SLSH, KC_LEFT, KC_DOWN, KC_RGHT
  60. ),
  61. /* Adjust */
  62. [_ADJUST] = LAYOUT_ortho_4x12 (
  63. _______, RESET, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______,
  64. _______, _______, _______, _______, _______, GAME, _______, _______, _______, _______, _______, _______,
  65. _______, _______, _______, _______, _______, BL_STEP, BL_BRTG, _______, _______, _______, _______, _______,
  66. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
  67. ),
  68. };
  69. uint32_t layer_state_set_user(uint32_t state) {
  70. return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
  71. }
  72. void matrix_init_user(void) {
  73. }