keymap.c 1.1 KB

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  1. #include QMK_KEYBOARD_H
  2. extern keymap_config_t keymap_config;
  3. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  4. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  5. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  6. // entirely and just use numbers.
  7. #define _NP 0
  8. // Macro name shortcuts
  9. #define NUMPAD M(_NP)
  10. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  11. [_NP] = LAYOUT_numpad_4x4( /* Numpad */
  12. KC_P7, KC_P8, KC_P9, KC_PPLS, \
  13. KC_P4, KC_P5, KC_P6, \
  14. KC_P1, KC_P2, KC_P3, KC_PENT, \
  15. KC_P0, KC_PDOT \
  16. ),
  17. };
  18. void persistent_default_layer_set(uint16_t default_layer) {
  19. eeconfig_update_default_layer(default_layer);
  20. default_layer_set(default_layer);
  21. }
  22. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
  23. {
  24. switch(id) {
  25. case _NP:
  26. if (record->event.pressed) {
  27. persistent_default_layer_set(1UL<<_NP);
  28. }
  29. break;
  30. }
  31. return MACRO_NONE;
  32. };