keymap.c 6.7 KB

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  1. #include QMK_KEYBOARD_H
  2. extern keymap_config_t keymap_config;
  3. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  4. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  5. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  6. // entirely and just use numbers.
  7. #define _QWERTY 0
  8. #define _FN 1
  9. #define _UNICODE 2
  10. #define _ADJUST 3
  11. #define FN MO(_FN)
  12. #define UNICODE MO(_UNICODE)
  13. enum unicode_names {
  14. AACUTE,
  15. AACUTE_M,
  16. EACUTE,
  17. EACUTE_M,
  18. IACUTE,
  19. IACUTE_M,
  20. OACUTE,
  21. OACUTE_M,
  22. UACUTE,
  23. UACUTE_M,
  24. UDIER,
  25. UDIER_M,
  26. NTILDE,
  27. NTILDE_M,
  28. POUN,
  29. COPY,
  30. ORDF,
  31. ORDM,
  32. QUAD,
  33. CUBE,
  34. DEGR,
  35. QUAR,
  36. HALF,
  37. NOT,
  38. LDQU,
  39. RDQU,
  40. QUES,
  41. EXCL,
  42. ARRL,
  43. ARRU,
  44. ARRR,
  45. ARRD,
  46. EURO,
  47. SMIL,
  48. NEUT,
  49. SMIH,
  50. ANGR,
  51. WORR,
  52. DIZY,
  53. TONG,
  54. DISS,
  55. SCRE,
  56. };
  57. const uint32_t PROGMEM unicode_map[] = {
  58. [AACUTE] = 0xe1, // á
  59. [AACUTE_M] = 0xc1, // Á
  60. [EACUTE] = 0xe9, // é
  61. [EACUTE_M] = 0xc9, // É
  62. [IACUTE] = 0xed, // í
  63. [IACUTE_M] = 0xcd, // Í
  64. [OACUTE] = 0xf3, // ó
  65. [OACUTE_M] = 0xd3, // Ó
  66. [UACUTE] = 0xfa, // ú
  67. [UACUTE_M] = 0xda, // Ú
  68. [UDIER] = 0xfc, // ü
  69. [UDIER_M] = 0xdc, // Ü
  70. [NTILDE] = 0xf1, // ñ
  71. [NTILDE_M] = 0xd1, // Ñ
  72. [POUN] = 0xa3, // £
  73. [COPY] = 0xa9, // ©
  74. [ORDF] = 0xaa, // ª
  75. [ORDM] = 0xba, // º
  76. [QUAD] = 0xb2, // ²
  77. [CUBE] = 0xb3, // ³
  78. [DEGR] = 0xb0, // °
  79. [QUAR] = 0xbc, // ¼
  80. [HALF] = 0xbd, // ½
  81. [NOT] = 0xac, // ¬
  82. [LDQU] = 0xab, // «
  83. [RDQU] = 0xbb, // »
  84. [QUES] = 0xbf, // ¿
  85. [EXCL] = 0xa1, // ¡
  86. [ARRL] = 0x2190, // ←
  87. [ARRU] = 0x2191, // ↑
  88. [ARRR] = 0x2192, // →
  89. [ARRD] = 0x2193, // ↓
  90. [EURO] = 0x20ac, // €
  91. [SMIL] = 0x1f603, // 😃
  92. [NEUT] = 0x1f610, // 😐
  93. [SMIH] = 0x1f608, // 😈
  94. [ANGR] = 0x1f620, // 😠
  95. [WORR] = 0x1f61f, // 😟
  96. [DIZY] = 0x1f635, // 😵
  97. [TONG] = 0x1f61d, // 😝
  98. [DISS] = 0x1f61e, // 😝
  99. [SCRE] = 0x1f631, // 😱
  100. };
  101. #define A_UNIC XP(AACUTE, AACUTE_M)
  102. #define E_UNIC XP(EACUTE, EACUTE_M)
  103. #define I_UNIC XP(IACUTE, IACUTE_M)
  104. #define O_UNIC XP(OACUTE, OACUTE_M)
  105. #define U_UNIC XP(UACUTE, UACUTE_M)
  106. #define Y_UNIC XP(UDIER, UDIER_M )
  107. #define N_UNIC XP(NTILDE, NTILDE_M)
  108. #define TAB_UNI LT(_UNICODE, KC_TAB)
  109. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  110. /* qwerty
  111. * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
  112. * | esc | Q | W | E | R | T | Y | U | I | O | P | bksp |
  113. * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
  114. * |tab/unic| A | S | D | F | G | H | J | K | L | ; | ' |
  115. * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
  116. * | lshift | Z | X | C | V | B | N | M | , | . | / | enter |
  117. * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
  118. * | lctrl | lalt | caps | del | lgui | space | space | fn | left | down | up | right |
  119. * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
  120. */
  121. [_QWERTY] = LAYOUT_ortho_4x12 (
  122. KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
  123. TAB_UNI, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
  124. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT,
  125. KC_LCTL, KC_LALT, KC_CAPS, KC_DEL, KC_LGUI, KC_SPC, KC_SPC, FN, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
  126. ),
  127. /* fn
  128. * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
  129. * | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | |
  130. * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
  131. * | | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
  132. * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
  133. * | | F7 | F8 | F9 | F10 | F11 | F12 | ` | | | | |
  134. * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
  135. * | | | | | | | | | home | pgdn | pgun | end |
  136. * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
  137. */
  138. [_FN] = LAYOUT_ortho_4x12 (
  139. _______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,
  140. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,
  141. _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_GRV, _______, _______, _______, _______,
  142. _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END
  143. ),
  144. /*
  145. * unicode
  146. */
  147. [_UNICODE] = LAYOUT_ortho_4x12 (
  148. _______, X(EXCL), X(WORR), E_UNIC, X(EURO), X(TONG), Y_UNIC, U_UNIC, I_UNIC, O_UNIC, X(POUN), _______,
  149. _______, A_UNIC, X(SMIL), X(DISS), X(SCRE), X(DEGR), X(SMIH), X(NOT), X(QUAR), X(HALF), X(ORDF), X(ORDM),
  150. _______, X(DIZY), X(ANGR), X(COPY), X(QUAD), X(CUBE), N_UNIC, X(NEUT), X(LDQU), X(RDQU), X(QUES), _______,
  151. _______, _______, _______, _______, _______, _______, _______, _______, X(ARRL), X(ARRD), X(ARRU), X(ARRR)
  152. ),
  153. /*
  154. * Adjust
  155. */
  156. [_ADJUST] = LAYOUT_ortho_4x12 (
  157. _______, RESET, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______,
  158. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  159. _______, _______, _______, _______, _______, BL_STEP, BL_BRTG, _______, _______, _______, _______, _______,
  160. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
  161. ),
  162. };
  163. uint32_t layer_state_set_user(uint32_t state) {
  164. return update_tri_layer_state(state, _FN, _UNICODE, _ADJUST);
  165. }
  166. void matrix_init_user(void) {
  167. }