keymap.c 11 KB

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  1. #include "infinity60.h"
  2. #include "led_controller.h"
  3. //Helpful Defines
  4. #define _______ KC_TRNS
  5. //Define Layer Names
  6. #define _BASE 0
  7. #define _NUMPAD 1
  8. #define _FNAV 2
  9. #define _MEDIA 3
  10. #define _TILDE 4
  11. //IS31 chip has 8 available led pages, using 0 for all leds and 7 for single toggles
  12. #define max_pages 6
  13. enum ic60_keycodes {
  14. NUMPAD,
  15. FNAV,
  16. MEDIA,
  17. TILDE,
  18. CTLALTDEL,
  19. BACKLIGHT,
  20. BRIGHT,
  21. DIM,
  22. ALL,
  23. GAME,
  24. MODE_SINGLE,
  25. MODE_PAGE,
  26. MODE_FLASH
  27. };
  28. uint8_t current_layer_global = 0;
  29. uint8_t led_mode_global = MODE_SINGLE;
  30. uint8_t backlight_status_global = 1; //init on/off state of backlight
  31. uint32_t led_layer_state = 0;
  32. /* ==================================
  33. * KEYMAPS
  34. * ==================================*/
  35. const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  36. /* Layer 0: Default Layer
  37. * ,-----------------------------------------------------------.
  38. * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| Backs|
  39. * |-----------------------------------------------------------|
  40. * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
  41. * |-----------------------------------------------------------|
  42. * |CapsLo| A| S| D| F| G| H| J| K| L| ;| '|Enter |
  43. * |-----------------------------------------------------------|
  44. * |Shif| | Z| X| C| V| B| N| M| ,| .| /|Shift |
  45. * |-----------------------------------------------------------|
  46. * |Ctrl|Gui |Alt | Space |Alt |Gui | FN | Ctrl |
  47. * `-----------------------------------------------------------'
  48. */
  49. /* default */
  50. [_BASE] = KEYMAP( \
  51. KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSLS,KC_NO,\
  52. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSPC, \
  53. TT(_FNAV), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT,KC_ENT, \
  54. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,F(TILDE),KC_NO, \
  55. KC_LCTL, KC_LGUI,KC_LALT, KC_SPC, KC_RALT,TG(_NUMPAD),MO(_MEDIA), KC_RCTL \
  56. ),
  57. /* numpad */
  58. [_NUMPAD] = KEYMAP( \
  59. _______,_______,_______,_______,_______,_______,_______, KC_P7, KC_P8, KC_P9, KC_PSLS, _______,_______,_______,KC_NO,\
  60. _______,_______,_______,_______,_______,_______,_______, KC_P4, KC_P5, KC_P6, KC_PAST, _______,_______,_______, \
  61. MO(_FNAV),_______,_______,_______,_______,_______,_______, KC_P1, KC_P2, KC_P3, KC_PMNS, _______,_______, \
  62. _______,_______,_______,_______,_______,_______,_______, KC_P0,KC_COMM,KC_PDOT,KC_PPLS, _______,KC_NO, \
  63. _______,_______,_______, MO(_BASE), _______,_______,_______,_______ \
  64. ),
  65. /* F-, arrow, and media keys */
  66. [_FNAV] = KEYMAP( \
  67. KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,KC_NO,\
  68. KC_CAPS,_______,_______,_______,_______,_______,_______,KC_PGUP,KC_UP,KC_PGDN,KC_PSCR,_______,_______,KC_DEL, \
  69. _______,M(0),KC_BTN2,_______,_______,_______,KC_HOME,KC_LEFT,KC_DOWN,KC_RGHT,KC_INS,_______,_______, \
  70. _______,KC_APP,KC_BTN1,KC_CALC,_______,_______,KC_END,_______,_______,_______,_______,_______,KC_NO, \
  71. _______,_______,_______, _______, F(CTLALTDEL),KC_NLCK,_______,_______ \
  72. ),
  73. /* media */
  74. [_MEDIA] = KEYMAP( \
  75. _______,F(MODE_SINGLE),F(MODE_PAGE),F(MODE_FLASH),_______,_______,_______, _______, _______, _______,KC_MUTE, KC_VOLD, KC_VOLU,_______,KC_NO,\
  76. _______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______,_______,\
  77. _______,_______,_______,_______,_______,F(GAME),_______, _______, _______, _______,_______, _______,_______, \
  78. _______,_______,F(ALL) ,F(BRIGHT),F(DIM),F(BACKLIGHT),_______, _______, KC_MPRV, KC_MNXT,KC_MSTP, _______,KC_NO, \
  79. _______,_______,_______, KC_MPLY, _______,_______, _______,_______ \
  80. ),
  81. /* ~ */
  82. [_TILDE] = KEYMAP( \
  83. KC_GRV,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______,_______,KC_NO,\
  84. _______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______,_______,\
  85. _______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______, \
  86. _______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,KC_NO, \
  87. _______,_______,_______, _______, _______,_______, _______,_______ \
  88. ),
  89. /* template */
  90. [5] = KEYMAP( \
  91. _______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______,_______,KC_NO,\
  92. _______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______,_______,\
  93. _______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______, \
  94. _______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,KC_NO, \
  95. _______,_______,_______, _______, _______,_______, _______,_______ \
  96. ),
  97. };
  98. //id for user defined functions and macros
  99. enum function_id {
  100. NONE,
  101. };
  102. enum macro_id {
  103. ACTION_LEDS_ALL,
  104. ACTION_LEDS_GAME,
  105. ACTION_LEDS_BACKLIGHT,
  106. ACTION_LEDS_BRIGHT,
  107. ACTION_LEDS_DIM,
  108. ACTION_LEDS_SINGLE,
  109. ACTION_LEDS_PAGE,
  110. ACTION_LEDS_FLASH,
  111. };
  112. /* ==================================
  113. * LED MAPPING
  114. * ==================================*/
  115. /*
  116. Infinity60 LED MAP
  117. 11 12 13 14 15 16 17 18 21 22 23 24 25 26 27*
  118. 28 31 32 33 34 35 36 37 38 41 42 43 44 45
  119. 46 47 48 51 52 53 54 55 56 57 58 61 62
  120. 63 64 65 66 67 68 71 72 73 74 75 76 77*
  121. 78 81 82 83 84 85 86 87
  122. *Unused in Alphabet Layout
  123. */
  124. //======== full page arrays =========
  125. //LED Page 1 - _Numpad
  126. //any change in array size needs to be mirrored in matrix_init_user
  127. uint8_t led_numpad[16] = {
  128. 18,21,22,23,
  129. 37,38,41,42,
  130. 55,56,57,58,
  131. 72,73,74,75
  132. };
  133. //LED Page 2 - _Nav
  134. uint8_t led_nav[12] = {
  135. 38,
  136. 47,48, 55,56,57,
  137. 64,65,66
  138. };
  139. //LED Page 3 - _Media
  140. uint8_t led_media[15] = {
  141. 12,13,14, 23,24,25,
  142. 65,66,67,68, 73,74,75,
  143. 83, 86
  144. };
  145. //LED Page 4 - _Game "WASD"
  146. uint8_t led_game[5] = {
  147. 11,
  148. 32,
  149. 47,48,51
  150. };
  151. //======== qmk functions =========
  152. const uint16_t fn_actions[] = {
  153. [CTLALTDEL] = ACTION_KEY(LALT(LCTL(KC_DEL))),
  154. [TILDE] = ACTION_LAYER_MODS(_TILDE, MOD_LSFT),
  155. [ALL] = ACTION_FUNCTION(ACTION_LEDS_ALL),
  156. [GAME] = ACTION_FUNCTION(ACTION_LEDS_GAME),
  157. [BACKLIGHT] = ACTION_FUNCTION(ACTION_LEDS_BACKLIGHT),
  158. [BRIGHT] = ACTION_FUNCTION(ACTION_LEDS_BRIGHT),
  159. [DIM] = ACTION_FUNCTION(ACTION_LEDS_DIM),
  160. [MODE_SINGLE] = ACTION_FUNCTION(ACTION_LEDS_SINGLE),
  161. [MODE_PAGE] = ACTION_FUNCTION(ACTION_LEDS_PAGE),
  162. [MODE_FLASH] = ACTION_FUNCTION(ACTION_LEDS_FLASH),
  163. };
  164. /* custom action function */
  165. void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
  166. msg_t msg;
  167. switch(id) {
  168. case ACTION_LEDS_ALL:
  169. if(record->event.pressed) {
  170. led_mode_global = led_mode_global == ALL ? MODE_SINGLE : ALL;
  171. msg=(TOGGLE_ALL << 8) | 0;
  172. chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
  173. }
  174. break;
  175. case ACTION_LEDS_BACKLIGHT:
  176. if(record->event.pressed) {
  177. backlight_status_global ^= 1;
  178. msg=(TOGGLE_BACKLIGHT << 8) | (backlight_status_global);
  179. chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
  180. }
  181. break;
  182. case ACTION_LEDS_GAME:
  183. if(record->event.pressed) {
  184. led_mode_global = led_mode_global == GAME ? MODE_SINGLE : GAME;
  185. msg=(DISPLAY_PAGE << 8) | 4;
  186. chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
  187. }
  188. break;
  189. case ACTION_LEDS_BRIGHT:
  190. if(record->event.pressed) {
  191. msg=(STEP_BRIGHTNESS << 8) | 1;
  192. chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
  193. }
  194. break;
  195. case ACTION_LEDS_DIM:
  196. if(record->event.pressed) {
  197. msg=(STEP_BRIGHTNESS << 8) | 0;
  198. chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
  199. }
  200. break;
  201. //set led_mode for matrix_scan to toggle leds
  202. case ACTION_LEDS_SINGLE:
  203. led_mode_global = MODE_SINGLE;
  204. break;
  205. case ACTION_LEDS_PAGE:
  206. led_mode_global = MODE_PAGE;
  207. break;
  208. case ACTION_LEDS_FLASH:
  209. led_mode_global = MODE_FLASH;
  210. break;
  211. }
  212. }
  213. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
  214. {
  215. return MACRO_NONE;
  216. };
  217. bool process_record_user (uint16_t keycode, keyrecord_t *record) {
  218. return true;
  219. }
  220. // Runs just one time when the keyboard initializes.
  221. void matrix_init_user(void) {
  222. xprintf("init start");
  223. led_controller_init();
  224. // Write predefined led pages.
  225. write_led_page(_NUMPAD, led_numpad, 16);
  226. chThdSleepMilliseconds(10);
  227. write_led_page(_FNAV, led_nav, 12);
  228. chThdSleepMilliseconds(10);
  229. write_led_page(_MEDIA, led_media, 15);
  230. chThdSleepMilliseconds(10);
  231. write_led_page(4, led_game, 5);
  232. chThdSleepMilliseconds(1000);
  233. };
  234. // Loops constantly in the background.
  235. void matrix_scan_user(void) {
  236. uint8_t page;
  237. uint8_t led_pin_byte;
  238. msg_t msg;
  239. if (backlight_status_global == 0) {//backlight is off, skip the rest
  240. return;
  241. }
  242. if (led_layer_state != layer_state && led_mode_global != GAME && led_mode_global != ALL) {
  243. //check mode
  244. //Turn on layer indicator or page depending on mode
  245. switch(led_mode_global) {
  246. case MODE_FLASH: //flash preset page leds then single indicator
  247. page = biton32(layer_state) > max_pages ? 7 : biton32(layer_state);
  248. msg=(DISPLAY_PAGE << 8) | (page);
  249. chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
  250. chThdSleepMilliseconds(500);
  251. //flow to display single layer leds
  252. case MODE_SINGLE: //light layer indicators for all active layers
  253. led_pin_byte = layer_state & 0xFF;
  254. msg=(DISPLAY_PAGE << 8) | 7;
  255. chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
  256. msg=(1<<16) | (SET_FULL_ROW << 8) | (led_pin_byte);
  257. chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
  258. break;
  259. case MODE_PAGE: //display pre-defined led page
  260. page = biton32(layer_state) > max_pages ? 7 : biton32(layer_state);
  261. msg=(DISPLAY_PAGE << 8) | (page);
  262. chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
  263. break;
  264. }
  265. led_layer_state = layer_state;
  266. }
  267. }