keymap.c 10 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266
  1. /*
  2. * Good on you for modifying your layout, this is the most nonQMK layout you will come across
  3. * There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer
  4. *
  5. * Don't modify the steno layer directly, instead add chords using the keycodes and macros
  6. * from sten.h to the layout you want to modify.
  7. *
  8. * Observe the comment above processQWERTY!
  9. *
  10. * http://docs.gboards.ca
  11. */
  12. #include QMK_KEYBOARD_H
  13. #include "sten.h"
  14. #include "keymap_steno.h"
  15. // Proper Layers
  16. #define FUNCT (LSD | LK | LP | LH)
  17. #define MEDIA (LSD | LK | LW | LR)
  18. #define MOVE (LH | ST2)
  19. /* Keyboard Layout
  20. * ,---------------------------------. ,------------------------------.
  21. * | FN | LSU | LFT | LP | LH | ST1 | | ST3 | RF | RP | RL | RT | RD |
  22. * |-----+-----+-----+----+----|-----| |-----|----+----+----+----+----|
  23. * | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | RB | RG | RS | RZ |
  24. * `---------------------------------' `------------------------------'
  25. * ,---------------, .---------------.
  26. * | LNO | LA | LO | | RE | RU | RNO |
  27. * `---------------' `---------------'
  28. */
  29. // YOU MUST ORDER THIS!
  30. // Order your chords from longest to shortest!
  31. // You can only use basic keycodes here!
  32. //
  33. // P() is just a wrapper to make your life easier.
  34. //
  35. // http://docs.gboards.ca
  36. uint32_t processQwerty(bool lookup) {
  37. // Specials
  38. P( RT | RS | RD | RZ | LNO, SEND_STRING(VERSION); SEND_STRING(__DATE__));
  39. P( LNO | LA | LO | RE | RU, SEND(KC_MPLY));
  40. P( ST1 | ST2 | ST3 | ST4, SEND(KC_BSPC));
  41. // Thumb Chords
  42. P( LA | LO | RE | RU, SEND(KC_CAPS));
  43. P( LA | RU, SEND(KC_ESC));
  44. P( LO | RE, SEND(KC_LCTL));
  45. P( LNO | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT));
  46. P( LNO | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT));
  47. // Mods
  48. P( RT | RD | RS | RZ, SEND(KC_LGUI));
  49. P( RT | RD, SEND(KC_LCTL));
  50. P( RS | RZ, SEND(KC_LALT));
  51. P( LA | LNO, SEND(KC_LCTL));
  52. P( LA | LO, SEND(KC_LALT));
  53. P( LO, SEND(KC_LSFT));
  54. // Function Layer
  55. P( FUNCT | RF | RR, SEND(KC_F6));
  56. P( FUNCT | RP | RB, SEND(KC_F7));
  57. P( FUNCT | RL | RG, SEND(KC_F8));
  58. P( FUNCT | ST3 | ST4, SEND(KC_F5));
  59. P( FUNCT| ST3, SEND(KC_F1));
  60. P( FUNCT| ST4, SEND(KC_F9));
  61. P( FUNCT | RF, SEND(KC_F2));
  62. P( FUNCT | RP, SEND(KC_F3));
  63. P( FUNCT | RL, SEND(KC_F4));
  64. P( FUNCT | RR, SEND(KC_F10));
  65. P( FUNCT | RG, SEND(KC_F12));
  66. P( FUNCT | RB, SEND(KC_F11));
  67. P( FUNCT | RD, SEND(KC_RALT); SEND(KC_T); SEND(KC_H); SEND(KC_U); SEND(KC_P));
  68. P( FUNCT | RZ, SEND(KC_RALT); SEND(KC_T); SEND(KC_H); SEND(KC_D); SEND(KC_N));
  69. P( FUNCT | RT, SEND(KC_RALT); SEND(KC_S); SEND(KC_F));
  70. P( FUNCT | RS, SEND(KC_LALT); SEND(KC_SPC));
  71. P( FUNCT | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_ESC));
  72. P( FUNCT | RU, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_0));
  73. // Movement Layer
  74. P( MOVE | RF, SEND(KC_LGUI); SEND(KC_LSFT); SEND(KC_LEFT));
  75. P( MOVE | RP, SEND(KC_UP));
  76. P( MOVE | RL, SEND(KC_LGUI); SEND(KC_LSFT); SEND(KC_RGHT));
  77. P( MOVE | RT, SEND(KC_LALT); SEND(KC_LCTL); SEND(KC_LGUI); SEND(KC_C));
  78. P( MOVE | ST3, SEND(KC_PGUP));
  79. P( MOVE | ST4, SEND(KC_PGDN));
  80. P( MOVE | RD, SEND(KC_HOME));
  81. P( MOVE | RZ, SEND(KC_END));
  82. P( MOVE | RG, SEND(KC_RIGHT));
  83. P( MOVE | RB, SEND(KC_DOWN));
  84. P( MOVE | RR, SEND(KC_LEFT));
  85. P( MOVE | RS, SEND(KC_LSFT); SEND(KC_LCTL); SEND(KC_LGUI); SEND(KC_T));
  86. P( MOVE | RE, SEND(KC_LSFT); SEND(KC_LALT); SEND(KC_LGUI); SEND(KC_S));
  87. P( MOVE | RU, SEND(KC_LSFT); SEND(KC_LCTL); SEND(KC_1));
  88. // Media Layer
  89. P( MEDIA | RF, SEND(KC_MEDIA_PREV_TRACK));
  90. P( MEDIA | RP, SEND(KC_MPLY));
  91. P( MEDIA | RL, SEND(KC_MPLY));
  92. P( MEDIA | RT, SEND(KC_MEDIA_NEXT_TRACK));
  93. P( MEDIA | RD, SEND(KC_VOLU));
  94. P( MEDIA | RZ, SEND(KC_VOLD));
  95. P( MEDIA | RS, SEND(KC_MUTE));
  96. P( MEDIA | ST3, SEND(KC_LALT); SEND(KC_LCTL); SEND(KC_LGUI); SEND(KC_4));
  97. P( MEDIA | ST4, SEND(KC_LALT); SEND(KC_LCTL); SEND(KC_LGUI); SEND(KC_2));
  98. P( MEDIA | RR, SEND(KC_LALT); SEND(KC_LCTL); SEND(KC_LGUI); SEND(KC_3));
  99. P( MEDIA | RB, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_GRV));
  100. P( MEDIA | RG, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_8));
  101. P( MEDIA | RE, SEND(KC_RALT); SEND(KC_F); SEND(KC_I); SEND(KC_R); SEND(KC_E));
  102. P( MEDIA | RU, SEND(KC_RALT); SEND(KC_T); SEND(KC_A); SEND(KC_D));
  103. // Mouse Keys and Printscreen
  104. P( LFT | LH, CLICK_MOUSE(KC_MS_BTN1));
  105. P( LK | LR, CLICK_MOUSE(KC_MS_BTN2));
  106. P( RF | RT, SEND(KC_PSCR););
  107. // Number Row Left
  108. P( LNO | LSU, SEND(KC_1));
  109. P( LNO | LFT, SEND(KC_2));
  110. P( LNO | LP, SEND(KC_3));
  111. P( LNO | LH, SEND(KC_4));
  112. P( LNO | ST1, SEND(KC_5));
  113. P( LNO | ST3, SEND(KC_6));
  114. P( LNO | RF, SEND(KC_7));
  115. P( LNO | RP, SEND(KC_8));
  116. P( LNO | RL, SEND(KC_9));
  117. P( LNO | RT, SEND(KC_0));
  118. P( LNO | LA, SEND(KC_5));
  119. P( LNO | RT, SEND(KC_0));
  120. // Number Row Right
  121. P( RNO | LSU, SEND(KC_1));
  122. P( RNO | LFT, SEND(KC_2));
  123. P( RNO | LP, SEND(KC_3));
  124. P( RNO | LH, SEND(KC_4));
  125. P( RNO | ST1, SEND(KC_5));
  126. P( RNO | ST3, SEND(KC_6));
  127. P( RNO | RF, SEND(KC_7));
  128. P( RNO | RP, SEND(KC_8));
  129. P( RNO | RL, SEND(KC_9));
  130. P( RNO | RT, SEND(KC_0));
  131. P( RNO | LA, SEND(KC_5));
  132. P( RNO | RT, SEND(KC_0));
  133. // Specials
  134. P( LA | LNO, SEND(KC_ESC));
  135. P( RU | RNO, SEND(KC_TAB));
  136. P( RE | RU, SEND(KC_LSFT); SEND(KC_SLSH));
  137. P( RD | RZ, SEND(KC_ENT));
  138. P( RE, SEND(KC_ENT));
  139. //P( RD, SEND(KC_BSPC));
  140. P( LNO, SEND(KC_BSPC));
  141. P( RD, SEND(KC_DEL));
  142. P( LA, SEND(KC_SPC));
  143. P( RU, SEND(KC_SPC));
  144. P( RZ, SEND(KC_ESC));
  145. //P( RNO, REPEAT());
  146. // Letters
  147. P( LSU | LSD, SEND(KC_A));
  148. P( LFT | LK, SEND(KC_S));
  149. P( LP | LW, SEND(KC_E));
  150. P( LH | LR, SEND(KC_T));
  151. P( ST1 | ST2, SEND(KC_G));
  152. P( ST3 | ST4, SEND(KC_Y));
  153. P( RF | RR, SEND(KC_N));
  154. P( RT | RS, SEND(KC_H))
  155. P( RG | RL, SEND(KC_O));
  156. P( RP | RB, SEND(KC_I));
  157. P( LSU, SEND(KC_Q));
  158. P( LSD, SEND(KC_Z));
  159. P( LFT, SEND(KC_W));
  160. P( LK, SEND(KC_X));
  161. P( LP, SEND(KC_D));
  162. P( LW, SEND(KC_C));
  163. P( LH, SEND(KC_F));
  164. P( LR, SEND(KC_V));
  165. P( ST1, SEND(KC_K));
  166. P( ST2, SEND(KC_B));
  167. P( ST3, SEND(KC_J));
  168. P( ST4, SEND(KC_P));
  169. P( RF, SEND(KC_U));
  170. P( RR, SEND(KC_M));
  171. P( RP, SEND(KC_R));
  172. P( RB, SEND(KC_COMM));
  173. P( RL, SEND(KC_L));
  174. P( RG, SEND(KC_DOT));
  175. P( RT, SEND(KC_SCLN));
  176. P( RS, SEND(KC_SLSH));
  177. // Symbols and Numbers
  178. P( PWR | RE | RU, SEND(KC_ENT));
  179. P( PWR | LA | LO, SEND(KC_SPC));
  180. P( PWR | LP | LW, SEND(KC_LSFT); SEND(KC_9)); // (
  181. P( PWR | LH | LR, SEND(KC_LSFT); SEND(KC_0)); // )
  182. P( PWR | ST1 | ST2, SEND(KC_GRV)); // `
  183. P( PWR | RD | RZ, SEND(KC_ESC));
  184. P( PWR | LSU | LSD, SEND(KC_LSFT); SEND(KC_3)); // #
  185. P( PWR | LFT | LK, SEND(KC_LSFT); SEND(KC_4)); // $
  186. P( PWR | LSU, SEND(KC_LSFT); SEND(KC_1)); // !
  187. P( PWR | LSD, SEND(KC_LSFT); SEND(KC_5)); // %
  188. P( PWR | LFT, SEND(KC_LSFT); SEND(KC_2)); // @
  189. P( PWR | LK, SEND(KC_LSFT); SEND(KC_6)); // ^
  190. P( PWR | LP, SEND(KC_LSFT); SEND(KC_LBRC)); // {
  191. P( PWR | LW, SEND(KC_LBRC));
  192. P( PWR | LH, SEND(KC_LSFT); SEND(KC_RBRC)); // }
  193. P( PWR | LR, SEND(KC_RBRC));
  194. P( PWR | ST1, SEND(KC_LSFT); SEND(KC_BSLS)); // |
  195. P( PWR | ST2, SEND(KC_LSFT); SEND(KC_GRV)); // ~
  196. P( PWR | ST3, SEND(KC_QUOT));
  197. P( PWR | ST4, SEND(KC_LSFT); SEND(KC_QUOT)); // "
  198. P( PWR | RF, SEND(KC_KP_PLUS));
  199. P( PWR | RR, SEND(KC_LSFT); SEND(KC_7)); // &
  200. P( PWR | RP, SEND(KC_MINS));
  201. P( PWR | RB, SEND(KC_EQL));
  202. P( PWR | RL, SEND(KC_SLSH));
  203. P( PWR | RG, SEND(KC_LSFT); SEND(KC_MINS));
  204. P( PWR | RT, SEND(KC_PAST));
  205. P( PWR | RS, SEND(KC_DOT));
  206. P( PWR | RD, SEND(KC_TAB));
  207. P( PWR | LA, SEND(KC_LSFT); SEND(KC_SCLN));
  208. P( PWR | LO, SEND(KC_BSLS));
  209. P( PWR | RE, SEND(KC_SCLN));
  210. P( PWR | RU, SEND(KC_BSLS));
  211. P( PWR | RZ, SEND(KC_LSFT));
  212. return 0;
  213. }
  214. #define STENO_LAYER 0
  215. #define GAMING 1
  216. #define GAMING_2 2
  217. #define MOVEMENT 3
  218. // "Layers"
  219. // Steno layer should be first in your map.
  220. // When PWR | FN | ST3 | ST4 is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end.
  221. // If you need more space for chords, remove the two gaming layers.
  222. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  223. // Main layer, everything goes through here
  224. [STENO_LAYER] = LAYOUT_georgi(
  225. STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR,
  226. STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR,
  227. STN_N1, STN_A, STN_O, STN_E, STN_U, STN_N7)
  228. ,
  229. // Gaming layer with Numpad, Very limited
  230. [GAMING] = LAYOUT_georgi(
  231. KC_LSFT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_ENT,
  232. KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_DQUO,
  233. KC_LALT, KC_SPC, LT(GAMING_2, KC_ENT), KC_DEL, KC_ASTR, TO(STENO_LAYER)),
  234. [GAMING_2] = LAYOUT_georgi(
  235. KC_LSFT, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
  236. KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_LT, KC_GT, KC_QUES, KC_RSFT,
  237. KC_LALT, KC_SPC, KC_NO, KC_DEL, KC_ASTR, TO(STENO_LAYER)),
  238. [MOVEMENT] = LAYOUT_georgi(
  239. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS, KC_PGUP, KC_TRNS, KC_UP, KC_TRNS, KC_TRNS, KC_HOME,
  240. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PGDN, KC_LEFT, KC_DOWN, KC_RIGHT, KC_TRNS, KC_END,
  241. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS)
  242. };
  243. // Don't fuck with this, thanks.
  244. size_t keymapsCount = sizeof(keymaps)/sizeof(keymaps[0]);