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keymap.c 16 KB

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  1. /* Copyright 2019 Markus Weimar
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include QMK_KEYBOARD_H
  17. #include "keymap_german.h"
  18. #define ________ KC_TRNS
  19. #define ___xx___ KC_NO
  20. enum my_layers {
  21. _QWZ,
  22. _QWY,
  23. _GAM,
  24. _FN1,
  25. _FN2,
  26. _FN3,
  27. };
  28. enum my_keycodes {
  29. QWERTZ = SAFE_RANGE,
  30. QWERTY,
  31. GAMING,
  32. FN1,
  33. FN2,
  34. FN3
  35. };
  36. enum my_ucis {
  37. UNI_LNX,
  38. UNI_MAC,
  39. UNI_WIN,
  40. };
  41. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  42. /* QWERTZ
  43. * .--------------------------------------------------------------------------------------------------------------------------------------.
  44. * | 1 ! | 2 " | 3 § | 4 $ | 5 % | 6 & | Mute | Vol- | Vol+ | 7 / | 8 ( | 9 ) | 0 = | ẞ ? | Ü |
  45. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
  46. * | Esc | Q | W | E | R | T | Home | Play | End | Z | U | I | O | P | Ä |
  47. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
  48. * | LShift | A | S | D | F | G | Pg Up | Up | Pg Dn | H | J | K | L | Ö | RShift |
  49. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
  50. * | LCtrl | Y | X | C | V | B | Left | Down | Right | N | M | , ; | . : | - _ | RCtrl |
  51. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
  52. * | Caps | Fn3 | LGUI | LAlt | Fn2 | Fn1 | Tab | Del | Enter | Space | Bksp | LAlt | LGUI | Fn3 | Ins |
  53. * '--------------------------------------------------------------------------------------------------------------------------------------'
  54. */
  55. [_QWZ] = {
  56. { DE_1, DE_2, DE_3, DE_4, DE_5, DE_6, KC_MUTE, KC_VOLD, KC_VOLU, DE_7, DE_8, DE_9, DE_0, DE_SS, DE_UE },
  57. { KC_ESC, DE_Q, DE_W, DE_E, DE_R, DE_T, KC_HOME, KC_MPLY, KC_END, DE_Z, DE_U, DE_I, DE_O, DE_P, DE_AE },
  58. { KC_LSFT, DE_A, DE_S, DE_D, DE_F, DE_G, KC_PGUP, KC_UP, KC_PGDN, DE_H, DE_J, DE_K, DE_L, DE_OE, KC_RSFT },
  59. { KC_LCTL, DE_Y, DE_X, DE_C, DE_V, DE_B, KC_LEFT, KC_DOWN, KC_RIGHT, DE_N, DE_M, DE_COMM, DE_DOT, DE_MINS, KC_RCTL },
  60. { KC_CAPS, MO(_FN3), KC_LGUI, KC_LALT, MO(_FN2), MO(_FN1), KC_TAB, KC_DEL, KC_ENT, KC_SPC, KC_BSPC, KC_LALT, KC_LGUI, MO(_FN3), KC_INS },
  61. },
  62. /* QWERTY
  63. * .--------------------------------------------------------------------------------------------------------------------------------------.
  64. * | | | | | | | | | | | | | | | |
  65. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
  66. * | | | | | | | | | | Y | | | | | |
  67. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
  68. * | | | | | | | | | | | | | | | |
  69. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
  70. * | | Z | | | | | | | | | | | | | |
  71. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
  72. * | | | | | | | | | | | | | | | |
  73. * '--------------------------------------------------------------------------------------------------------------------------------------'
  74. */
  75. [_QWY] = {
  76. { DE_1, DE_2, DE_3, DE_4, DE_5, DE_6, KC_MUTE, KC_VOLD, KC_VOLU, DE_7, DE_8, DE_9, DE_0, DE_SS, DE_UE },
  77. { KC_ESC, DE_Q, DE_W, DE_E, DE_R, DE_T, KC_HOME, KC_MPLY, KC_END, DE_Y, DE_U, DE_I, DE_O, DE_P, DE_AE },
  78. { KC_LSFT, DE_A, DE_S, DE_D, DE_F, DE_G, KC_PGUP, KC_UP, KC_PGDN, DE_H, DE_J, DE_K, DE_L, DE_OE, KC_RSFT },
  79. { KC_LCTL, DE_Z, DE_X, DE_C, DE_V, DE_B, KC_LEFT, KC_DOWN, KC_RIGHT, DE_N, DE_M, DE_COMM, DE_DOT, DE_MINS, KC_RCTL },
  80. { KC_CAPS, MO(_FN3), KC_LGUI, KC_LALT, MO(_FN2), MO(_FN1), KC_TAB, KC_DEL, KC_ENT, KC_SPC, KC_BSPC, KC_LALT, KC_LGUI, MO(_FN3), KC_INS },
  81. },
  82. /* GAMING
  83. * .--------------------------------------------------------------------------------------------------------------------------------------.
  84. * | | | | | | | | | | | | | | | |
  85. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
  86. * | | | | | | | | | | Y | | | | | |
  87. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
  88. * | | | | | | | | | | | | | | | |
  89. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
  90. * | | Z | | | | | | | | | | | | | |
  91. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
  92. * | Fn2 | | | | Space | | | | | | | | | | |
  93. * '--------------------------------------------------------------------------------------------------------------------------------------'
  94. */
  95. [_GAM] = {
  96. { DE_1, DE_2, DE_3, DE_4, DE_5, DE_6, KC_MUTE, KC_VOLD, KC_VOLU, DE_7, DE_8, DE_9, DE_0, DE_SS, DE_UE },
  97. { KC_ESC, DE_Q, DE_W, DE_E, DE_R, DE_T, KC_HOME, KC_MPLY, KC_END, DE_Y, DE_U, DE_I, DE_O, DE_P, DE_AE },
  98. { KC_LSFT, DE_A, DE_S, DE_D, DE_F, DE_G, KC_PGUP, KC_UP, KC_PGDN, DE_H, DE_J, DE_K, DE_L, DE_OE, KC_RSFT },
  99. { KC_LCTL, DE_Z, DE_X, DE_C, DE_V, DE_B, KC_LEFT, KC_DOWN, KC_RIGHT, DE_N, DE_M, DE_COMM, DE_DOT, DE_MINS, KC_RCTL },
  100. { MO(_FN2), MO(_FN3), KC_LGUI, KC_LALT, KC_SPC, MO(_FN1), KC_TAB, KC_DEL, KC_ENT, KC_SPC, KC_BSPC, KC_LALT, KC_LGUI, MO(_FN3), KC_INS },
  101. },
  102. /* FN1
  103. * .--------------------------------------------------------------------------------------------------------------------------------------.
  104. * | F1 | F2 | F3 | F4 | F5 | F6 | Prev | Play | Next | F7 | F8 | F9 | F10 | F11 | F12 |
  105. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
  106. * | | @ | ~ | € | ´ | ` | | | | \ | { | } | + | * | |
  107. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
  108. * | | " | ' | ‚ | ‘ | ’ | | | | | | [ | ] | ! | ? | |
  109. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
  110. * | | ° | ^ | „ | “ | ” | | | | # | < | > | … | – EN | |
  111. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
  112. * | | | | | | | | | | | | | | | |
  113. * '--------------------------------------------------------------------------------------------------------------------------------------'
  114. */
  115. [_FN1] = {
  116. { KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MPRV, KC_MPLY, KC_MNXT, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12 },
  117. { ________, DE_AT, DE_TILD, DE_EURO, DE_ACUT, DE_GRV, ________, ___xx___, ________, DE_BSLS, DE_LCBR, DE_RCBR, DE_PLUS, DE_ASTR, ___xx___ },
  118. { ________, DE_DQOT, DE_QUOT, UC(L'‚'), UC(L'‘'), UC(L'’'), ________, ________, ________, DE_PIPE, DE_LBRC, DE_RBRC, DE_EXLM, DE_QST, ________ },
  119. { ________, DE_RING, DE_CIRC, UC(L'„'), UC(L'“'), UC(L'”'), ________, ________, ________, DE_HASH, DE_LESS, DE_MORE, UC(L'…'), UC(L'–'), ________ },
  120. { ___xx___, ________, ________, ________, ________, ________, ________, ________, ________, ________, ________, ________, ________, ________, ________ },
  121. },
  122. /* FN2
  123. * .--------------------------------------------------------------------------------------------------------------------------------------.
  124. * | | | | | % | ( | ) | P/ | P* | P- | Print | Scroll | Pause | ẞ | − MNS |
  125. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
  126. * | | | Mute | Vol- | Vol+ | Bspc | P7 | P8 | P9 | P+ | WH_U | MS_U | WH_D | × | ÷ |
  127. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
  128. * | | App | ACL2 | ACL1 | ACL0 | Space | P4 | P5 | P6 | WH_L | MS_L | MS_D | MS_R | WH_R | |
  129. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
  130. * | | | Prev | Play | Next | Tab | P1 | P2 | P3 | PEnter | BTN1 | BTN2 | BTN3 | — EM | |
  131. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
  132. * | Fn2 | | | | | PEnter | P0 | . : | P, | BTN1 | BTN2 | BTN3 | | | |
  133. * '--------------------------------------------------------------------------------------------------------------------------------------'
  134. */
  135. [_FN2] = {
  136. { ___xx___, ___xx___, ___xx___, ___xx___, DE_PERC, DE_LPRN, DE_RPRN, KC_PSLS, KC_PAST, KC_PMNS, KC_PSCR, KC_LSCR, KC_PAUS, UC(L'ẞ'), UC(L'−') },
  137. { ________, ___xx___, KC_MUTE, KC_VOLD, KC_VOLU, KC_BSPC, KC_P7, KC_P8, KC_P9, KC_PPLS, KC_WH_U, KC_MS_U, KC_WH_D, UC(L'×'), UC(L'÷') },
  138. { ________, KC_APP, KC_ACL2, KC_ACL1, KC_ACL0, KC_SPC, KC_P4, KC_P5, KC_P6, KC_WH_L, KC_MS_L, KC_MS_D, KC_MS_R, KC_WH_R, ________ },
  139. { ________, ___xx___, KC_MPRV, KC_MPLY, KC_MNXT, KC_TAB, KC_P1, KC_P2, KC_P3, KC_PENT, KC_BTN1, KC_BTN2, KC_BTN3, UC(L'—'), ________ },
  140. { MO(_FN2), ________, ________, ________, ________, KC_PENT, KC_P0, DE_DOT, KC_PDOT, KC_BTN1, KC_BTN2, KC_BTN3, ________, ________, ________ },
  141. },
  142. /* FN3
  143. * .--------------------------------------------------------------------------------------------------------------------------------------.
  144. * | F13 | F14 | F15 | F16 | F17 | F18 | U LNX | U WIN | U MAC | F19 | F20 | F21 | F22 | F23 | F24 |
  145. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
  146. * | | QWERTZ | QWERTY | GAMING | | | L TOG | L MP | L MOD | | Pg Up | Up | Pg Dn | | |
  147. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
  148. * | | | | › | ‹ | | L HUI | L SAI | L VAI | Home | Left | Down | Right | End | |
  149. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
  150. * | | | | » | « | | L HUD | L SAD | L VAD | NumSp | ThinSp | NaNbSp | NbSp | NbHyph | |
  151. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
  152. * | | | | | | | | Reset | | | | | | | |
  153. * '--------------------------------------------------------------------------------------------------------------------------------------'
  154. */
  155. [_FN3] = {
  156. { KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, UNI_LNX, UNI_WIN, UNI_MAC, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24 },
  157. { ________, QWERTZ, QWERTY, GAMING, ___xx___, ___xx___, RGB_TOG, RGB_M_P, RGB_MOD, ___xx___, KC_PGUP, KC_UP, KC_PGDN, ___xx___, ___xx___ },
  158. { ________, ___xx___, ___xx___, UC(L'›'), UC(L'‹'), ___xx___, RGB_HUI, RGB_SAI, RGB_VAI, KC_HOME, KC_LEFT, KC_DOWN, KC_RIGHT, KC_END, ________ },
  159. { ________, ___xx___, ___xx___, UC(L'»'), UC(L'«'), ___xx___, RGB_HUD, RGB_SAD, RGB_VAD, UC(L' '), UC(L' '), UC(L' '), UC(L' '), UC(L'‑'), ________ },
  160. { ___xx___, ________, ________, ________, ________, ________, ________, RESET, ________, ________, ________, ________, ________, ________, ________ },
  161. },
  162. };
  163. void matrix_init_user(){
  164. set_unicode_input_mode(UC_LNX);
  165. }
  166. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  167. switch(keycode) {
  168. case QWERTZ:
  169. if (record->event.pressed) {
  170. set_single_persistent_default_layer(_QWZ);
  171. }
  172. return false;
  173. break;
  174. case QWERTY:
  175. if (record->event.pressed) {
  176. set_single_persistent_default_layer(_QWY);
  177. }
  178. return false;
  179. break;
  180. case GAMING:
  181. if (record->event.pressed) {
  182. set_single_persistent_default_layer(_GAM);
  183. }
  184. return false;
  185. break;
  186. case UNI_LNX:
  187. set_unicode_input_mode(UC_LNX);
  188. return false;
  189. break;
  190. case UNI_WIN:
  191. set_unicode_input_mode(UC_WINC);
  192. return false;
  193. break;
  194. case UNI_MAC:
  195. set_unicode_input_mode(UC_OSX);
  196. return false;
  197. break;
  198. }
  199. return true;
  200. }