coderkun 137eb118e3 Add box-drawing Unicode characters to keymap “coderkun_neo2” 9 years ago
..
Makefile 5b58d7d145 Disable debugging for Ergodox keymap “coderkun_neo2” 9 years ago
keymap.c 137eb118e3 Add box-drawing Unicode characters to keymap “coderkun_neo2” 9 years ago
readme.md 9af995c59b Initial structure for Ergodox as subprojects 9 years ago

readme.md

coderkun’s Neo2 layout for the ErgoDox EZ

The idea of this layout is to use it for Neo2 but also provide layers to use QWERTZ with activated Neo driver and to use (basic) Neo when no driver is available (standard QWERTZ driver is active) (e. g. on other computers, in virtual machines) and to make heavily use of thumb keys.

The main goal of the default layer is to provide a complete symmetric layout with each modifier equally placed for both hands (mirror, of course).

It also features a layer for additional keys like F-keys (F1 – F12), some mouse keys and (hopefully in the near future) some useful Unicode symbols.

Layers

  1. Default layer for Neo2
  2. Poor man’s QWERTZ
  3. Poor man’s Neo
  4. F-keys, mouse keys und Unicode symbols
  5. Neo’s software layers 4 rebuilt in hardware

Build

  1. Enable Unicode in Makefile

    UNICODE_ENABLE   = yes
    
  2. Build as usual

    make clean
    make KEYMAP=coderkun_neo2