tapdances.c 8.2 KB

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  1. //Tap Dance Settings
  2. #include "wanleg.h"
  3. ///// QUAD FUNCTION TAP DANCE GENERAL SETUP SECTION START /////
  4. ///// (no need to edit this section) /////
  5. //Enums used to clearly convey the state of the tap dance
  6. enum {
  7. SINGLE_TAP = 1,
  8. SINGLE_HOLD = 2,
  9. DOUBLE_TAP = 3,
  10. DOUBLE_HOLD = 4,
  11. DOUBLE_SINGLE_TAP = 5 //send SINGLE_TAP twice - NOT DOUBLE_TAP
  12. // Add more enums here if you want for triple, quadruple, etc.
  13. };
  14. typedef struct {
  15. bool is_press_action;
  16. int state;
  17. } tap;
  18. int cur_dance (qk_tap_dance_state_t *state) {
  19. if (state->count == 1) {
  20. //If count = 1, and it has been interrupted - it doesn't matter if it is pressed or not: Send SINGLE_TAP
  21. if (state->interrupted || !state->pressed) return SINGLE_TAP;
  22. if (state->interrupted) return SINGLE_TAP;
  23. else return SINGLE_HOLD;
  24. }
  25. //If count = 2, and it has been interrupted - assume that user is trying to type the letter associated
  26. //with single tap.
  27. else if (state->count == 2) {
  28. if (state->interrupted) return DOUBLE_SINGLE_TAP;
  29. else if (state->pressed) return DOUBLE_HOLD;
  30. else return DOUBLE_TAP;
  31. }
  32. else return 6; //magic number. At some point this method will expand to work for more presses
  33. }
  34. ///// QUAD FUNCTION TAP DANCE GENERAL SETUP SECTION END /////
  35. ///// QUAD FUNCTION TAP DANCE PERSONALIZATION SECTION START /////
  36. //instantiate 'tap' for the 'ENT' tap dance.
  37. static tap ENTtap_state = {
  38. .is_press_action = true,
  39. .state = 0
  40. };
  41. void ENT_finished (qk_tap_dance_state_t *state, void *user_data) {
  42. ENTtap_state.state = cur_dance(state);
  43. switch (ENTtap_state.state) {
  44. case SINGLE_TAP: register_code(KC_SPC); break;
  45. case SINGLE_HOLD: register_code(KC_LSFT); break;
  46. case DOUBLE_TAP: register_code(KC_ENT); break;
  47. case DOUBLE_HOLD: register_code(KC_NO); break; // setting double hold to do nothing (change this if you want)
  48. case DOUBLE_SINGLE_TAP: register_code(KC_SPC); unregister_code(KC_SPC); register_code(KC_SPC);
  49. //Last case is for fast typing. Assuming your key is `f`:
  50. //For example, when typing the word `buffer`, and you want to make sure that you send `ff` and not `Esc`.
  51. //In order to type `ff` when typing fast, the next character will have to be hit within the `TAPPING_TERM`, which by default is 200ms.
  52. }
  53. }
  54. void ENT_reset (qk_tap_dance_state_t *state, void *user_data) {
  55. switch (ENTtap_state.state) {
  56. case SINGLE_TAP: unregister_code(KC_SPC); break;
  57. case SINGLE_HOLD: unregister_code(KC_LSFT); break;
  58. case DOUBLE_TAP: unregister_code(KC_ENT); break;
  59. case DOUBLE_HOLD: unregister_code(KC_NO);
  60. case DOUBLE_SINGLE_TAP: unregister_code(KC_SPC);
  61. }
  62. ENTtap_state.state = 0;
  63. }
  64. //instantiate 'tap' for the 'DEL' tap dance.
  65. static tap DELtap_state = {
  66. .is_press_action = true,
  67. .state = 0
  68. };
  69. void DEL_finished (qk_tap_dance_state_t *state, void *user_data) {
  70. DELtap_state.state = cur_dance(state);
  71. switch (DELtap_state.state) {
  72. case SINGLE_TAP: register_code(KC_BSPC); break;
  73. case SINGLE_HOLD: register_code(KC_LCTL); break;
  74. case DOUBLE_TAP: register_code(KC_DEL); break;
  75. case DOUBLE_HOLD: register_code(KC_NO); break;
  76. case DOUBLE_SINGLE_TAP: register_code(KC_BSPC); unregister_code(KC_BSPC); register_code(KC_BSPC);
  77. }
  78. }
  79. void DEL_reset (qk_tap_dance_state_t *state, void *user_data) {
  80. switch (DELtap_state.state) {
  81. case SINGLE_TAP: unregister_code(KC_BSPC); break;
  82. case SINGLE_HOLD: unregister_code(KC_LCTL); break;
  83. case DOUBLE_TAP: unregister_code(KC_DEL); break;
  84. case DOUBLE_HOLD: unregister_code(KC_NO);
  85. case DOUBLE_SINGLE_TAP: unregister_code(KC_BSPC);
  86. }
  87. DELtap_state.state = 0;
  88. }
  89. //instantiate 'tap' for the 'CAD' tap dance.
  90. static tap CADtap_state = {
  91. .is_press_action = true,
  92. .state = 0
  93. };
  94. void CAD_finished (qk_tap_dance_state_t *state, void *user_data) {
  95. CADtap_state.state = cur_dance(state);
  96. switch (CADtap_state.state) {
  97. case SINGLE_TAP:
  98. //register_code(KC_SPC);
  99. SEND_STRING(SS_LGUI("l"));
  100. #ifdef BACKLIGHT_ENABLE
  101. backlight_set(3);
  102. #endif
  103. break;
  104. case SINGLE_HOLD:
  105. //register_code(KC_NO);
  106. //take a screenshot of a single window, open Paint and paste
  107. SEND_STRING(SS_LALT(SS_TAP(X_PSCREEN)) SS_LGUI("r"));
  108. _delay_ms(500);
  109. SEND_STRING("mspaint" SS_TAP(X_ENTER));
  110. _delay_ms(700);
  111. SEND_STRING(SS_LCTRL("v"));
  112. break; //register this keycode when button is held
  113. case DOUBLE_TAP:
  114. //register_code(KC_ENT);
  115. SEND_STRING(SS_LCTRL(SS_LALT(SS_TAP(X_DELETE))));
  116. #ifdef BACKLIGHT_ENABLE
  117. backlight_set(0);
  118. #endif
  119. break;
  120. //case DOUBLE_HOLD: register_code(KC_NO); break; //register this keycode when button is tapped and then held
  121. case DOUBLE_HOLD:
  122. reset_keyboard();
  123. break; //register this keycode when button is tapped and then held
  124. case DOUBLE_SINGLE_TAP: register_code(KC_NO); unregister_code(KC_NO); register_code(KC_NO);
  125. }
  126. }
  127. void CAD_reset (qk_tap_dance_state_t *state, void *user_data) {
  128. switch (CADtap_state.state) {
  129. case SINGLE_TAP:
  130. //unregister_code(KC_SPC);
  131. SEND_STRING(SS_LGUI("l"));
  132. #ifdef BACKLIGHT_ENABLE
  133. backlight_set(3);
  134. #endif
  135. break;
  136. case SINGLE_HOLD:
  137. register_code(KC_NO); //(un)register this keycode when button is held and then released
  138. //SEND_STRING(SS_LCTRL("v"));
  139. break;
  140. case DOUBLE_TAP:
  141. //register_code(KC_ENT);
  142. SEND_STRING(SS_LCTRL(SS_LALT(SS_TAP(X_DELETE))));
  143. #ifdef BACKLIGHT_ENABLE
  144. backlight_set(0);
  145. #endif
  146. break;
  147. case DOUBLE_HOLD: register_code(KC_NO); //(un)register this keycode when button is tapped and then held, and then released
  148. case DOUBLE_SINGLE_TAP: unregister_code(KC_NO);
  149. }
  150. CADtap_state.state = 0;
  151. }
  152. //instantiate 'tap' for the 'RST' tap dance.
  153. static tap RSTtap_state = {
  154. .is_press_action = true,
  155. .state = 0
  156. };
  157. void RST_finished (qk_tap_dance_state_t *state, void *user_data) {
  158. RSTtap_state.state = cur_dance(state);
  159. switch (RSTtap_state.state) {
  160. case SINGLE_TAP: register_code(KC_LCTL); break;
  161. case SINGLE_HOLD: register_code(KC_LCTL); break;
  162. case DOUBLE_TAP: reset_keyboard(); break;
  163. case DOUBLE_HOLD: register_code(KC_NO); break;
  164. case DOUBLE_SINGLE_TAP: register_code(KC_LCTL); unregister_code(KC_LCTL); register_code(KC_LCTL);
  165. }
  166. }
  167. void RST_reset (qk_tap_dance_state_t *state, void *user_data) {
  168. switch (RSTtap_state.state) {
  169. case SINGLE_TAP: unregister_code(KC_LCTL); break;
  170. case SINGLE_HOLD: unregister_code(KC_LCTL); break;
  171. case DOUBLE_TAP: unregister_code(KC_NO); break;
  172. case DOUBLE_HOLD: unregister_code(KC_NO);
  173. case DOUBLE_SINGLE_TAP: unregister_code(KC_LCTL);
  174. }
  175. RSTtap_state.state = 0;
  176. }
  177. //instantiate 'tap' for the 'LYR' tap dance.
  178. static tap LYRtap_state = {
  179. .is_press_action = true,
  180. .state = 0
  181. };
  182. void LYR_finished (qk_tap_dance_state_t *state, void *user_data) {
  183. LYRtap_state.state = cur_dance(state);
  184. switch (LYRtap_state.state) {
  185. case SINGLE_TAP: register_code(KC_PSLS); break;
  186. case SINGLE_HOLD: register_code(KC_NO); break;
  187. case DOUBLE_TAP: set_single_persistent_default_layer(_GK); break;
  188. case DOUBLE_HOLD: register_code(KC_NO); break;
  189. case DOUBLE_SINGLE_TAP: register_code(KC_PSLS); unregister_code(KC_PSLS); register_code(KC_PSLS);
  190. }
  191. }
  192. void LYR_reset (qk_tap_dance_state_t *state, void *user_data) {
  193. switch (LYRtap_state.state) {
  194. case SINGLE_TAP: unregister_code(KC_PSLS); break;
  195. case SINGLE_HOLD: unregister_code(KC_NO); break;
  196. case DOUBLE_TAP: set_single_persistent_default_layer(_GK); break;
  197. case DOUBLE_HOLD: unregister_code(KC_NO);
  198. case DOUBLE_SINGLE_TAP: unregister_code(KC_PSLS);
  199. }
  200. LYRtap_state.state = 0;
  201. }
  202. ///// QUAD FUNCTION TAP DANCE PERSONALIZATION SECTION END /////
  203. //Tap Dance Definitions
  204. //THIS SECTION HAS TO BE AT THE END OF THE TAP DANCE SECTION
  205. qk_tap_dance_action_t tap_dance_actions[] = {
  206. [TD_SFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS)
  207. // Other declarations would go here, separated by commas, if you have them
  208. ,[TD_Q_ESC] = ACTION_TAP_DANCE_DOUBLE(KC_Q, KC_ESC)
  209. ,[ENT_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ENT_finished, ENT_reset)
  210. ,[DEL_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, DEL_finished, DEL_reset)
  211. ,[RST_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, RST_finished, RST_reset)
  212. ,[CAD_TD] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, CAD_finished, CAD_reset)
  213. ,[LYR_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, LYR_finished, LYR_reset)
  214. };
  215. //In Layer declaration, add tap dance item in place of a key code
  216. //TD(TD_SFT_CAPS)