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- //Tap Dance Settings
- #include "wanleg.h"
- ///// QUAD FUNCTION TAP DANCE GENERAL SETUP SECTION START /////
- ///// (no need to edit this section) /////
- //Enums used to clearly convey the state of the tap dance
- enum {
- SINGLE_TAP = 1,
- SINGLE_HOLD = 2,
- DOUBLE_TAP = 3,
- DOUBLE_HOLD = 4,
- DOUBLE_SINGLE_TAP = 5 //send SINGLE_TAP twice - NOT DOUBLE_TAP
- // Add more enums here if you want for triple, quadruple, etc.
- };
- typedef struct {
- bool is_press_action;
- int state;
- } tap;
- int cur_dance (qk_tap_dance_state_t *state) {
- if (state->count == 1) {
- //If count = 1, and it has been interrupted - it doesn't matter if it is pressed or not: Send SINGLE_TAP
- if (state->interrupted || !state->pressed) return SINGLE_TAP;
- if (state->interrupted) return SINGLE_TAP;
- else return SINGLE_HOLD;
- }
- //If count = 2, and it has been interrupted - assume that user is trying to type the letter associated
- //with single tap.
- else if (state->count == 2) {
- if (state->interrupted) return DOUBLE_SINGLE_TAP;
- else if (state->pressed) return DOUBLE_HOLD;
- else return DOUBLE_TAP;
- }
- else return 6; //magic number. At some point this method will expand to work for more presses
- }
- ///// QUAD FUNCTION TAP DANCE GENERAL SETUP SECTION END /////
- ///// QUAD FUNCTION TAP DANCE PERSONALIZATION SECTION START /////
- //instantiate 'tap' for the 'ENT' tap dance.
- static tap ENTtap_state = {
- .is_press_action = true,
- .state = 0
- };
- void ENT_finished (qk_tap_dance_state_t *state, void *user_data) {
- ENTtap_state.state = cur_dance(state);
- switch (ENTtap_state.state) {
- case SINGLE_TAP: register_code(KC_SPC); break;
- case SINGLE_HOLD: register_code(KC_LSFT); break;
- case DOUBLE_TAP: register_code(KC_ENT); break;
- case DOUBLE_HOLD: register_code(KC_NO); break; // setting double hold to do nothing (change this if you want)
- case DOUBLE_SINGLE_TAP: register_code(KC_SPC); unregister_code(KC_SPC); register_code(KC_SPC);
- //Last case is for fast typing. Assuming your key is `f`:
- //For example, when typing the word `buffer`, and you want to make sure that you send `ff` and not `Esc`.
- //In order to type `ff` when typing fast, the next character will have to be hit within the `TAPPING_TERM`, which by default is 200ms.
- }
- }
- void ENT_reset (qk_tap_dance_state_t *state, void *user_data) {
- switch (ENTtap_state.state) {
- case SINGLE_TAP: unregister_code(KC_SPC); break;
- case SINGLE_HOLD: unregister_code(KC_LSFT); break;
- case DOUBLE_TAP: unregister_code(KC_ENT); break;
- case DOUBLE_HOLD: unregister_code(KC_NO);
- case DOUBLE_SINGLE_TAP: unregister_code(KC_SPC);
- }
- ENTtap_state.state = 0;
- }
- //instantiate 'tap' for the 'DEL' tap dance.
- static tap DELtap_state = {
- .is_press_action = true,
- .state = 0
- };
- void DEL_finished (qk_tap_dance_state_t *state, void *user_data) {
- DELtap_state.state = cur_dance(state);
- switch (DELtap_state.state) {
- case SINGLE_TAP: register_code(KC_BSPC); break;
- case SINGLE_HOLD: register_code(KC_LCTL); break;
- case DOUBLE_TAP: register_code(KC_DEL); break;
- case DOUBLE_HOLD: register_code(KC_NO); break;
- case DOUBLE_SINGLE_TAP: register_code(KC_BSPC); unregister_code(KC_BSPC); register_code(KC_BSPC);
- }
- }
- void DEL_reset (qk_tap_dance_state_t *state, void *user_data) {
- switch (DELtap_state.state) {
- case SINGLE_TAP: unregister_code(KC_BSPC); break;
- case SINGLE_HOLD: unregister_code(KC_LCTL); break;
- case DOUBLE_TAP: unregister_code(KC_DEL); break;
- case DOUBLE_HOLD: unregister_code(KC_NO);
- case DOUBLE_SINGLE_TAP: unregister_code(KC_BSPC);
- }
- DELtap_state.state = 0;
- }
- //instantiate 'tap' for the 'CAD' tap dance.
- static tap CADtap_state = {
- .is_press_action = true,
- .state = 0
- };
- void CAD_finished (qk_tap_dance_state_t *state, void *user_data) {
- CADtap_state.state = cur_dance(state);
- switch (CADtap_state.state) {
- case SINGLE_TAP:
- //register_code(KC_SPC);
- SEND_STRING(SS_LGUI("l"));
- #ifdef BACKLIGHT_ENABLE
- backlight_set(3);
- #endif
- break;
- case SINGLE_HOLD:
- //register_code(KC_NO);
- //take a screenshot of a single window, open Paint and paste
- SEND_STRING(SS_LALT(SS_TAP(X_PSCREEN)) SS_LGUI("r"));
- _delay_ms(500);
- SEND_STRING("mspaint" SS_TAP(X_ENTER));
- _delay_ms(700);
- SEND_STRING(SS_LCTRL("v"));
- break; //register this keycode when button is held
- case DOUBLE_TAP:
- //register_code(KC_ENT);
- SEND_STRING(SS_LCTRL(SS_LALT(SS_TAP(X_DELETE))));
- #ifdef BACKLIGHT_ENABLE
- backlight_set(0);
- #endif
- break;
- //case DOUBLE_HOLD: register_code(KC_NO); break; //register this keycode when button is tapped and then held
- case DOUBLE_HOLD:
- reset_keyboard();
- break; //register this keycode when button is tapped and then held
- case DOUBLE_SINGLE_TAP: register_code(KC_NO); unregister_code(KC_NO); register_code(KC_NO);
- }
- }
- void CAD_reset (qk_tap_dance_state_t *state, void *user_data) {
- switch (CADtap_state.state) {
- case SINGLE_TAP:
- //unregister_code(KC_SPC);
- SEND_STRING(SS_LGUI("l"));
- #ifdef BACKLIGHT_ENABLE
- backlight_set(3);
- #endif
- break;
- case SINGLE_HOLD:
- register_code(KC_NO); //(un)register this keycode when button is held and then released
- //SEND_STRING(SS_LCTRL("v"));
- break;
- case DOUBLE_TAP:
- //register_code(KC_ENT);
- SEND_STRING(SS_LCTRL(SS_LALT(SS_TAP(X_DELETE))));
- #ifdef BACKLIGHT_ENABLE
- backlight_set(0);
- #endif
- break;
- case DOUBLE_HOLD: register_code(KC_NO); //(un)register this keycode when button is tapped and then held, and then released
- case DOUBLE_SINGLE_TAP: unregister_code(KC_NO);
- }
- CADtap_state.state = 0;
- }
-
- //instantiate 'tap' for the 'RST' tap dance.
- static tap RSTtap_state = {
- .is_press_action = true,
- .state = 0
- };
- void RST_finished (qk_tap_dance_state_t *state, void *user_data) {
- RSTtap_state.state = cur_dance(state);
- switch (RSTtap_state.state) {
- case SINGLE_TAP: register_code(KC_LCTL); break;
- case SINGLE_HOLD: register_code(KC_LCTL); break;
- case DOUBLE_TAP: reset_keyboard(); break;
- case DOUBLE_HOLD: register_code(KC_NO); break;
- case DOUBLE_SINGLE_TAP: register_code(KC_LCTL); unregister_code(KC_LCTL); register_code(KC_LCTL);
- }
- }
- void RST_reset (qk_tap_dance_state_t *state, void *user_data) {
- switch (RSTtap_state.state) {
- case SINGLE_TAP: unregister_code(KC_LCTL); break;
- case SINGLE_HOLD: unregister_code(KC_LCTL); break;
- case DOUBLE_TAP: unregister_code(KC_NO); break;
- case DOUBLE_HOLD: unregister_code(KC_NO);
- case DOUBLE_SINGLE_TAP: unregister_code(KC_LCTL);
- }
- RSTtap_state.state = 0;
- }
- //instantiate 'tap' for the 'LYR' tap dance.
- static tap LYRtap_state = {
- .is_press_action = true,
- .state = 0
- };
- void LYR_finished (qk_tap_dance_state_t *state, void *user_data) {
- LYRtap_state.state = cur_dance(state);
- switch (LYRtap_state.state) {
- case SINGLE_TAP: register_code(KC_PSLS); break;
- case SINGLE_HOLD: register_code(KC_NO); break;
- case DOUBLE_TAP: set_single_persistent_default_layer(_GK); break;
- case DOUBLE_HOLD: register_code(KC_NO); break;
- case DOUBLE_SINGLE_TAP: register_code(KC_PSLS); unregister_code(KC_PSLS); register_code(KC_PSLS);
- }
- }
- void LYR_reset (qk_tap_dance_state_t *state, void *user_data) {
- switch (LYRtap_state.state) {
- case SINGLE_TAP: unregister_code(KC_PSLS); break;
- case SINGLE_HOLD: unregister_code(KC_NO); break;
- case DOUBLE_TAP: set_single_persistent_default_layer(_GK); break;
- case DOUBLE_HOLD: unregister_code(KC_NO);
- case DOUBLE_SINGLE_TAP: unregister_code(KC_PSLS);
- }
- LYRtap_state.state = 0;
- }
- ///// QUAD FUNCTION TAP DANCE PERSONALIZATION SECTION END /////
- //Tap Dance Definitions
- //THIS SECTION HAS TO BE AT THE END OF THE TAP DANCE SECTION
- qk_tap_dance_action_t tap_dance_actions[] = {
- [TD_SFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS)
- // Other declarations would go here, separated by commas, if you have them
- ,[TD_Q_ESC] = ACTION_TAP_DANCE_DOUBLE(KC_Q, KC_ESC)
- ,[ENT_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ENT_finished, ENT_reset)
- ,[DEL_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, DEL_finished, DEL_reset)
- ,[RST_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, RST_finished, RST_reset)
- ,[CAD_TD] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, CAD_finished, CAD_reset)
- ,[LYR_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, LYR_finished, LYR_reset)
- };
- //In Layer declaration, add tap dance item in place of a key code
- //TD(TD_SFT_CAPS)
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