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il y a 9 ans | |
|---|---|---|
| .. | ||
| keymaps | 0a71166a2d missing file | il y a 10 ans |
| Makefile | 0656f2fa10 moves backlight functionality to keyboard files and updates template makefile | il y a 9 ans |
| README.md | 95fba250ef Updated several keyboard folders to use new keymap naming scheme | il y a 9 ans |
| config.h | 1d13aa933b Minor Tweaks and Documentation | il y a 9 ans |
| template.c | 1a8c0dd22d Leader key implementation (#326) | il y a 9 ans |
| template.h | 1a8c0dd22d Leader key implementation (#326) | il y a 9 ans |
For the full Quantum feature list, see the parent README.md.
Download or clone the whole firmware and navigate to the keyboard/%KEYBOARD% folder. Once your dev env is setup, you'll be able to type make to generate your .hex - you can then use the Teensy Loader to program your .hex file.
Depending on which keymap you would like to use, you will have to compile slightly differently.
To build with the default keymap, simply run make.
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named <name>.c in the keymaps folder, and see keymap document (you can find in top README.md) and existent keymap files.
To build the firmware binary hex file with a keymap just do make with KEYMAP option like:
$ make KEYMAP=[default|jack|<name>]
Keymaps follow the format <name>.c and are stored in the keymaps folder.