keymap.c 11 KB

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  1. /*
  2. This is the keymap for the keyboard
  3. Copyright 2012 Jun Wako <wakojun@gmail.com>
  4. Copyright 2015 Jack Humbert
  5. Copyright 2017 Art Ortenburger
  6. This program is free software: you can redistribute it and/or modify
  7. it under the terms of the GNU General Public License as published by
  8. the Free Software Foundation, either version 2 of the License, or
  9. (at your option) any later version.
  10. This program is distributed in the hope that it will be useful,
  11. but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. GNU General Public License for more details.
  14. You should have received a copy of the GNU General Public License
  15. along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. */
  17. #include "orthodox.h"
  18. #include "action_layer.h"
  19. #include "eeconfig.h"
  20. extern keymap_config_t keymap_config;
  21. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  22. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  23. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  24. // entirely and just use numbers.
  25. #define _QWERTY 0
  26. #define _COLEMAK 1
  27. #define _DVORAK 2
  28. #define _WORKMAN 3
  29. #define _LOWER 8
  30. #define _RAISE 9
  31. #define _ADJUST 16
  32. enum custom_keycodes {
  33. QWERTY = SAFE_RANGE,
  34. COLEMAK,
  35. DVORAK,
  36. WORKMAN,
  37. LOWER,
  38. RAISE,
  39. ADJUST,
  40. KC_MAKE
  41. };
  42. // Fillers to make layering more clear
  43. #define _______ KC_TRNS
  44. #define XXXXXXX KC_NO
  45. #ifdef RGBLIGHT_ENABLE
  46. #define rgblight_set_blue rgblight_sethsv (0xFF, 0xFF, 0xFF);
  47. #define rgblight_set_red rgblight_sethsv (0x00, 0xFF, 0xFF);
  48. #define rgblight_set_green rgblight_sethsv (0x78, 0xFF, 0xFF);
  49. #define rgblight_set_orange rgblight_sethsv (0x1E, 0xFF, 0xFF);
  50. #define rgblight_set_teal rgblight_sethsv (0xC3, 0xFF, 0xFF);
  51. #define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF);
  52. #define rgblight_set_yellow rgblight_sethsv (0x3C, 0xFF, 0xFF);
  53. #define rgblight_set_purple rgblight_sethsv (0x10E, 0xFF, 0xFF);
  54. #endif
  55. #ifdef TAP_DANCE_ENABLE
  56. enum {
  57. TD_FLSH = 0,
  58. };
  59. // on the fourth tap, set the keyboard on flash state
  60. // and set the underglow to red, because red == bad
  61. void dance_flsh_finished(qk_tap_dance_state_t *state, void *user_data) {
  62. if (state->count >= 4) {
  63. #ifdef RGBLIGHT_ENABLE
  64. rgblight_mode(1);
  65. rgblight_setrgb(0xff, 0x00, 0x00);
  66. #endif
  67. reset_tap_dance(state);
  68. reset_keyboard();
  69. }
  70. }
  71. //Tap Dance Definitions
  72. qk_tap_dance_action_t tap_dance_actions[] = {
  73. //Once for Blue, Twice for Green, Thrice for Red, and four to flash
  74. [TD_FLSH] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_flsh_finished, NULL),
  75. };
  76. #endif
  77. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  78. [_QWERTY] = KEYMAP( \
  79. KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
  80. KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_UP, XXXXXXX, KC_DOWN, KC_LEFT, XXXXXXX, KC_RIGHT, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
  81. KC_LSFT, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, LOWER, KC_SPACE, KC_BSPC, KC_DEL, KC_ENT, RAISE, KC_N, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH), KC_LGUI \
  82. ),
  83. [_COLEMAK] = KEYMAP(\
  84. KC_ESC, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC, \
  85. KC_TAB, KC_A, KC_R, KC_S, KC_T, KC_D, KC_UP, XXXXXXX, KC_DOWN, KC_LEFT, XXXXXXX, KC_RIGHT, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, \
  86. KC_LSFT, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, LOWER, KC_SPACE, KC_BSPC, KC_DEL, KC_ENT, RAISE, KC_K, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH), KC_LGUI \
  87. ),
  88. [_DVORAK] = KEYMAP(\
  89. KC_ESC, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, \
  90. KC_TAB, KC_A, KC_O, KC_E, KC_U, KC_I, KC_UP, XXXXXXX, KC_DOWN, KC_LEFT, XXXXXXX, KC_RIGHT, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, \
  91. KC_LSFT, CTL_T(KC_SCLN), KC_Q, KC_J, KC_K, KC_X, LOWER, KC_SPACE, KC_BSPC, KC_DEL, KC_ENT, RAISE, KC_B, KC_M, KC_W, KC_V, CTL_T(KC_Z), KC_LGUI \
  92. ),
  93. [_WORKMAN] = KEYMAP(\
  94. KC_ESC, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, \
  95. KC_TAB, KC_A, KC_O, KC_E, KC_U, KC_I, KC_UP, XXXXXXX, KC_DOWN, KC_LEFT, XXXXXXX, KC_RIGHT, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, \
  96. KC_LSFT, CTL_T(KC_SCLN), KC_Q, KC_J, KC_K, KC_X, LOWER, KC_SPACE, KC_BSPC, KC_DEL, KC_ENT, RAISE, KC_B, KC_M, KC_W, KC_V, CTL_T(KC_Z), KC_LGUI \
  97. ),
  98. [_LOWER] = KEYMAP( \
  99. KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, \
  100. KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, XXXXXXX, KC_F12, _______, XXXXXXX, KC_RCTL, KC_F11, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \
  101. TD(TD_FLSH),KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______, _______, _______, _______, _______, _______, KC_F12, KC_HOME, KC_COMM, KC_DOT, KC_END, _______ \
  102. ),
  103. [_RAISE] = KEYMAP( \
  104. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
  105. KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, XXXXXXX, KC_F12, _______, XXXXXXX, _______, KC_F11, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, \
  106. _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______, _______, _______, _______, _______, _______, KC_F12, KC_PGUP, KC_COMM, KC_DOT, KC_PGDN, _______ \
  107. ),
  108. [_ADJUST] = KEYMAP( \
  109. KC_MAKE, RESET, TD(TD_FLSH), _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  110. _______, _______, _______, AU_ON, AU_OFF, AG_NORM, _______, XXXXXXX, _______, _______, XXXXXXX, _______, AG_SWAP, QWERTY, COLEMAK, DVORAK, WORKMAN, _______, \
  111. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, MAGIC_TOGGLE_NKRO, KC_MUTE, KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY \
  112. )
  113. };
  114. #ifdef AUDIO_ENABLE
  115. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  116. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  117. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  118. float tone_workman[][2] = SONG(PLOVER_SONG);
  119. #endif
  120. void persistent_default_layer_set(uint16_t default_layer) {
  121. eeconfig_update_default_layer(default_layer);
  122. default_layer_set(default_layer);
  123. }
  124. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  125. switch (keycode) {
  126. case QWERTY:
  127. if (record->event.pressed) {
  128. #ifdef AUDIO_ENABLE
  129. PLAY_SONG(tone_qwerty);
  130. #endif
  131. persistent_default_layer_set(1UL<<_QWERTY);
  132. }
  133. return false;
  134. break;
  135. case COLEMAK:
  136. if (record->event.pressed) {
  137. #ifdef AUDIO_ENABLE
  138. PLAY_SONG(tone_colemak);
  139. #endif
  140. persistent_default_layer_set(1UL<<_COLEMAK);
  141. }
  142. return false;
  143. break;
  144. case DVORAK:
  145. if (record->event.pressed) {
  146. #ifdef AUDIO_ENABLE
  147. PLAY_SONG(tone_dvorak);
  148. #endif
  149. persistent_default_layer_set(1UL << _DVORAK);
  150. }
  151. return false;
  152. break;
  153. case WORKMAN:
  154. if (record->event.pressed) {
  155. #ifdef AUDIO_ENABLE
  156. PLAY_SONG(tone_workman);
  157. #endif
  158. persistent_default_layer_set(1UL << _WORKMAN);
  159. }
  160. return false;
  161. break;
  162. case LOWER:
  163. if (record->event.pressed) {
  164. layer_on(_LOWER);
  165. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  166. } else {
  167. layer_off(_LOWER);
  168. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  169. }
  170. return false;
  171. break;
  172. case RAISE:
  173. if (record->event.pressed) {
  174. layer_on(_RAISE);
  175. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  176. } else {
  177. layer_off(_RAISE);
  178. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  179. }
  180. return false;
  181. break;
  182. case ADJUST:
  183. if (record->event.pressed) {
  184. layer_on(_ADJUST);
  185. } else {
  186. layer_off(_ADJUST);
  187. }
  188. return false;
  189. break;
  190. case KC_MAKE:
  191. if (!record->event.pressed) {
  192. #ifdef RGBLIGHT_ENABLE
  193. SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP SS_TAP(X_ENTER));
  194. #else
  195. SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP " RGBLIGHT_ENABLE=no"SS_TAP(X_ENTER));
  196. #endif
  197. }
  198. return false;
  199. break;
  200. }
  201. return true;
  202. }
  203. void matrix_init_user(void) { // Runs boot tasks for keyboard
  204. #ifdef RGBLIGHT_ENABLE
  205. uint8_t default_layer = eeconfig_read_default_layer();
  206. rgblight_enable();
  207. if (default_layer & (1UL << _COLEMAK)) {
  208. rgblight_set_magenta;
  209. }
  210. else if (default_layer & (1UL << _DVORAK)) {
  211. rgblight_set_green;
  212. }
  213. else if (default_layer & (1UL << _WORKMAN)) {
  214. rgblight_set_purple;
  215. }
  216. else {
  217. rgblight_set_teal;
  218. }
  219. #endif
  220. };
  221. void matrix_scan_user(void) { // runs frequently to update info
  222. };
  223. uint32_t layer_state_set_kb(uint32_t state) { // runs on layer switch
  224. #ifdef RGBLIGHT_ENABLE
  225. uint8_t default_layer = eeconfig_read_default_layer();
  226. switch (biton32(state)) {
  227. case _COLEMAK:
  228. rgblight_set_magenta;
  229. rgblight_mode(1);
  230. break;
  231. case _DVORAK:
  232. rgblight_set_green;
  233. rgblight_mode(1);
  234. break;
  235. case _RAISE:
  236. rgblight_set_yellow;
  237. rgblight_mode(5);
  238. break;
  239. case _LOWER:
  240. rgblight_set_orange;
  241. rgblight_mode(5);
  242. break;
  243. case _ADJUST:
  244. rgblight_set_red;
  245. rgblight_mode(23);
  246. break;
  247. case 6:
  248. rgblight_set_blue;
  249. break;
  250. case _QWERTY:
  251. if (default_layer & (1UL << _COLEMAK)) {
  252. rgblight_set_magenta;
  253. }
  254. else if (default_layer & (1UL << _DVORAK)) {
  255. rgblight_set_green;
  256. }
  257. else if (default_layer & (1UL << _WORKMAN)) {
  258. rgblight_set_purple;
  259. }
  260. else {
  261. rgblight_set_teal;
  262. }
  263. rgblight_mode(1);
  264. break;
  265. }
  266. #endif
  267. return state;
  268. }