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keymap.c 9.5 KB

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  1. #include QMK_KEYBOARD_H
  2. #include "bootloader.h"
  3. #ifdef PROTOCOL_LUFA
  4. #include "lufa.h"
  5. #include "split_util.h"
  6. #endif
  7. #ifdef SSD1306OLED
  8. #include "ssd1306.h"
  9. #endif
  10. #include "oled_helper.h"
  11. extern keymap_config_t keymap_config;
  12. #ifdef RGBLIGHT_ENABLE
  13. //Following line allows macro to read current RGB settings
  14. extern rgblight_config_t rgblight_config;
  15. #endif
  16. extern uint8_t is_master;
  17. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  18. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  19. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  20. // entirely and just use numbers.
  21. enum layer_number {
  22. _BASE = 0,
  23. _LOWER,
  24. _RAISE,
  25. _ADJUST,
  26. };
  27. enum custom_keycodes {
  28. LOWER = SAFE_RANGE,
  29. RAISE,
  30. ADJUST,
  31. KANJI,
  32. RGBRST
  33. };
  34. enum tapdances{
  35. TD_CODO = 0,
  36. // TD_MNUB,
  37. };
  38. // Layer Mode aliases
  39. #define KC_LOWER LOWER
  40. #define KC_RAISE RAISE
  41. #define KC______ KC_TRNS
  42. #define KC_XXXXX KC_NO
  43. #define KC_KANJI KANJI
  44. #define KC_RST RESET
  45. #define KC_LRST RGBRST
  46. #define KC_LTOG RGB_TOG
  47. #define KC_LHUI RGB_HUI
  48. #define KC_LHUD RGB_HUD
  49. #define KC_LSAI RGB_SAI
  50. #define KC_LSAD RGB_SAD
  51. #define KC_LVAI RGB_VAI
  52. #define KC_LVAD RGB_VAD
  53. #define KC_LMOD RGB_MOD
  54. #define KC_KNRM AG_NORM
  55. #define KC_KSWP AG_SWAP
  56. #define KC_TBSF LSFT_T(KC_TAB)
  57. // #define KC_SPSF LSFT_T(KC_SPC)
  58. #define KC_ALAP LALT_T(KC_APP)
  59. #define KC_CODO TD(TD_CODO)
  60. // #define KC_MNUB TD(TD_MNUB)
  61. qk_tap_dance_action_t tap_dance_actions[] = {
  62. [TD_CODO] = ACTION_TAP_DANCE_DOUBLE(KC_COMM, KC_DOT),
  63. // [TD_MNUB] = ACTION_TAP_DANCE_DOUBLE(KC_MINS, LSFT(KC_RO)),
  64. };
  65. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  66. [_BASE] = LAYOUT_kc( \
  67. //,-----------------------------------------. ,-----------------------------------------.
  68. ESC, Q, W, E, R, T, Y, U, I, O, P, MINS,\
  69. //|------+------+------+------+------+------| |------+------+------+------+------+------|
  70. TBSF, A, S, D, F, G, H, J, K, L, UP, ENT,\
  71. //|------+------+------+------+------+------| |------+------+------+------+------+------|
  72. LCTRL, Z, X, C, V, B, N, M, CODO, LEFT, DOWN, RGHT,\
  73. //|------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  74. LGUI, LOWER, BSPC, SPC, RAISE, ALAP \
  75. //`--------------------' `--------------------'
  76. ),
  77. [_LOWER] = LAYOUT_kc( \
  78. //,-----------------------------------------. ,-----------------------------------------.
  79. _____, F1, F2, F3, F4, F5, XXXXX, MINS, EQL, JYEN, LBRC, RBRC,\
  80. //|------+------+------+------+------+------| |------+------+------+------+------+------|
  81. _____, F6, F7, F8, F9, F10, XXXXX, XXXXX, XXXXX, SCLN, QUOT, BSLS,\
  82. //|------+------+------+------+------+------| |------+------+------+------+------+------|
  83. _____, F11, F12, TAB, KANJI, ENT, XXXXX, XXXXX, COMM, DOT, SLSH, RO,\
  84. //|------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  85. _____, _____, DEL, _____, _____, APP \
  86. //`--------------------' `--------------------'
  87. ),
  88. [_RAISE] = LAYOUT_kc( \
  89. //,-----------------------------------------. ,-----------------------------------------.
  90. _____, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, PSLS,\
  91. //|------+------+------+------+------+------| |------+------+------+------+------+------|
  92. _____, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, QUOT, 4, 5, 6, PPLS, PAST,\
  93. //|------+------+------+------+------+------| |------+------+------+------+------+------|
  94. _____, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, 0, 1, 2, 3, DOT, PMNS,\
  95. //|------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  96. _____, _____, BSPC, _____, _____, LALT \
  97. //`--------------------' `--------------------'
  98. ),
  99. [_ADJUST] = LAYOUT_kc( \
  100. //,-----------------------------------------. ,-----------------------------------------.
  101. _____, RST, LRST, KNRM, KSWP, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX,\
  102. //|------+-------+------+------+------+-----| |------+------+------+------+------+------|
  103. _____, LTOG, LHUI, LSAI, LVAI, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, PGUP, XXXXX,\
  104. //|------+-------+------+------+------+-----| |------+------+------+------+------+------|
  105. _____, LMOD, LHUD, LSAD, LVAD, XXXXX, XXXXX, XXXXX, XXXXX, HOME, PGDN, END,\
  106. //|------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  107. _____, _____, XXXXX, _____, _____, XXXXX \
  108. //`--------------------' `--------------------'
  109. )
  110. };
  111. #define L_BASE _BASE
  112. #define L_LOWER (1<<_LOWER)
  113. #define L_RAISE (1<<_RAISE)
  114. #define L_ADJUST (1<<_ADJUST)
  115. #define L_ADJUST_TRI (L_ADJUST|L_RAISE|L_LOWER)
  116. #ifdef SSD1306OLED
  117. typedef struct {
  118. uint8_t state;
  119. char name[8];
  120. }LAYER_DISPLAY_NAME;
  121. #define LAYER_DISPLAY_MAX 5
  122. const LAYER_DISPLAY_NAME layer_display_name[LAYER_DISPLAY_MAX] = {
  123. {L_BASE, "Base"},
  124. {L_BASE + 1, "Base"},
  125. {L_LOWER, "Lower"},
  126. {L_RAISE, "Raise"},
  127. {L_ADJUST_TRI, "Adjust"}
  128. };
  129. static inline const char* get_leyer_status(void) {
  130. for (uint8_t i = 0; i < LAYER_DISPLAY_MAX; ++i) {
  131. if (layer_state == 0 && layer_display_name[i].state == default_layer_state) {
  132. return layer_display_name[i].name;
  133. } else if (layer_state != 0 && layer_display_name[i].state == layer_state) {
  134. return layer_display_name[i].name;
  135. }
  136. }
  137. return "?";
  138. }
  139. static char layer_status_buf[24] = "Layer state ready.\n";
  140. static inline void update_keymap_status(void) {
  141. snprintf(layer_status_buf, sizeof(layer_status_buf) - 1, "OS:%s Layer:%s\n",
  142. keymap_config.swap_lalt_lgui? "win" : "mac", get_leyer_status());
  143. }
  144. static inline void render_keymap_status(struct CharacterMatrix *matrix) {
  145. matrix_write(matrix, layer_status_buf);
  146. }
  147. #define UPDATE_KEYMAP_STATUS() update_keymap_status()
  148. #define RENDER_KEYMAP_STATUS(a) render_keymap_status(a)
  149. #else
  150. #define UPDATE_KEYMAP_STATUS()
  151. #define RENDER_KEYMAP_STATUS(a)
  152. #endif
  153. static inline void update_change_layer(bool pressed, uint8_t layer1, uint8_t layer2, uint8_t layer3) {
  154. pressed ? layer_on(layer1) : layer_off(layer1);
  155. IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2) ? layer_on(layer3) : layer_off(layer3);
  156. }
  157. int RGB_current_mode;
  158. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  159. UPDATE_KEY_STATUS(keycode, record);
  160. bool result = false;
  161. switch (keycode) {
  162. case LOWER:
  163. update_change_layer(record->event.pressed, _LOWER, _RAISE, _ADJUST);
  164. break;
  165. case RAISE:
  166. update_change_layer(record->event.pressed, _RAISE, _LOWER, _ADJUST);
  167. break;
  168. case KANJI:
  169. if (record->event.pressed) {
  170. if (keymap_config.swap_lalt_lgui == false) {
  171. register_code(KC_LANG2);
  172. } else {
  173. SEND_STRING(SS_LALT("`"));
  174. }
  175. } else {
  176. unregister_code(KC_LANG2);
  177. }
  178. break;
  179. #ifdef RGBLIGHT_ENABLE
  180. case RGB_MOD:
  181. if (record->event.pressed) {
  182. rgblight_mode(RGB_current_mode);
  183. rgblight_step();
  184. RGB_current_mode = rgblight_config.mode;
  185. }
  186. break;
  187. case RGBRST:
  188. if (record->event.pressed) {
  189. eeconfig_update_rgblight_default();
  190. rgblight_enable();
  191. RGB_current_mode = rgblight_config.mode;
  192. }
  193. break;
  194. #endif
  195. default:
  196. result = true;
  197. break;
  198. }
  199. UPDATE_KEYMAP_STATUS();
  200. return result;
  201. }
  202. void matrix_init_user(void) {
  203. #ifdef RGBLIGHT_ENABLE
  204. RGB_current_mode = rgblight_config.mode;
  205. #endif
  206. //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
  207. #ifdef SSD1306OLED
  208. iota_gfx_init(!has_usb()); // turns on the display
  209. #endif
  210. }
  211. //SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
  212. #ifdef SSD1306OLED
  213. void matrix_scan_user(void) {
  214. iota_gfx_task(); // this is what updates the display continuously
  215. }
  216. static inline void matrix_update(struct CharacterMatrix *dest,
  217. const struct CharacterMatrix *source) {
  218. if (memcmp(dest->display, source->display, sizeof(dest->display))) {
  219. memcpy(dest->display, source->display, sizeof(dest->display));
  220. dest->dirty = true;
  221. }
  222. }
  223. static inline void render_status(struct CharacterMatrix *matrix) {
  224. UPDATE_LED_STATUS();
  225. RENDER_LED_STATUS(matrix);
  226. RENDER_KEYMAP_STATUS(matrix);
  227. UPDATE_LOCK_STATUS();
  228. RENDER_LOCK_STATUS(matrix);
  229. RENDER_KEY_STATUS(matrix);
  230. }
  231. void iota_gfx_task_user(void) {
  232. struct CharacterMatrix matrix;
  233. #if DEBUG_TO_SCREEN
  234. if (debug_enable) {
  235. return;
  236. }
  237. #endif
  238. matrix_clear(&matrix);
  239. if (is_master) {
  240. render_status(&matrix);
  241. } else {
  242. RENDER_LOGO(&matrix);
  243. }
  244. matrix_update(&display, &matrix);
  245. }
  246. #endif