keymap.c 3.1 KB

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  1. #include QMK_KEYBOARD_H
  2. #include "keymap.h"
  3. #include "relativity.h"
  4. #include "keyDefinitions.h"
  5. #include "customLogic.h"
  6. // planned change: store previous table names and abbreviations to allow scrolling for inner joins on table name+id and abbreviation+id.
  7. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  8. [QWERTY]=
  9. LAYOUT_60_ansi(
  10. ESCAP, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, MNUS, EQUL, BACKSPC,
  11. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, LBRC, RBRC, BSLASH,
  12. FN_QT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, COLN, QUOT, ENTER_OR_SQL,
  13. LEFTSHFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, CMMA, PRRD, SLSH, RIGHT_SHIFT__PAREN,
  14. CTLL, WINL, ALTL, SPAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACE, ALTR, WINR, APPR, CTLR),
  15. [NAV_CLUSTER]=
  16. LAYOUT_60_ansi(
  17. _____, PSCR, SCRL, PAUS, NSRT, HOME, PGUP, NMLK, KSSH, STAR, KMIN, ____, ____, ______,
  18. ______, ____, ____, ____, DELT, END_, PGDN, KP_7, KP_8, KP_9, PLUS, ____, ____, _____,
  19. _______, ____, ____, ____, ____, UPUP, UPUP, KP_4, KP_5, KP_6, PLUS, ____, ___________,
  20. ________, ____, ____, ____, LEFT, D_WN, RGHT, KP_1, KP_2, KP_3, KNTR, _________________,
  21. ____, ____, ____, /*-----------------*/KC_KP_0/*-----------------*/, KDOT, KNTR, ____, ____),
  22. [GAMING]=
  23. LAYOUT_60_ansi(
  24. _____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ______,
  25. ______, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, _____,
  26. KCNO, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ___________,
  27. ________, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, _________________,
  28. ____, KCNO, ____, /*------------------*/_____/*------------------*/, ____, KCNO, ____, QWRTY),
  29. [SQLMACROS]=
  30. LAYOUT_60_ansi(
  31. S_ALTER, ____, ____, ____, ____, ____, ____, ____, S_ASTRK, ____, ____, ____, ____, ___________,
  32. ______, ____, S_WHERE, ____, ____, ____, ____, ____, S_INRJN, S_ORDER, ____, ____, ____, ______,
  33. _______, KC_LBRC, S_SLCT, S_ASTRK ,S_FROM, ____, ____, ____, ____, S_LFTJN, ____, RBRC, ___________,
  34. ________, RGB_VAI, RGB_VAD, ____, ____, ____, ____, ____, ____, ____, ____, _________________,
  35. ____, ____, ____, /*------------------*/_____/*------------------*/, ____, ____, ____, ____),
  36. [FN_LAYER]=
  37. LAYOUT_60_ansi(
  38. KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
  39. KC_CAPSLOCK, KC_MPRV, KC_MPLY, KC_MNXT, LWIN(KC_R), ____, KC_CALC, KC_PGUP, KC_UP, KC_PGDN, KC_PSCR, KC_SLCK, KC_BRK, ____,
  40. ____, KC_VOLD, KC_MUTE, KC_VOLU, ____, ____, KC_HOME, KC_LEFT, KC_DOWN, KC_RIGHT, KC_INS, KC_DEL, ____,
  41. ____, RGB_HUI, RGB_SAI, RGB_SAD, ____, ____, KC_END, QWRTY, GAME, NAVS, ____, ____,
  42. ____, ____, ____, _________________, ____, KC_HYPR, KC_MEH, RESET)
  43. };