keymap.c 8.2 KB

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  1. #include QMK_KEYBOARD_H
  2. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  3. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  4. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  5. // entirely and just use numbers.
  6. #define _QWERTY 0
  7. #define _COLEMAK 1
  8. #define _DVORAK 2
  9. #define _LOWER 3
  10. #define _RAISE 4
  11. #define _MOVEMENT 5
  12. #define _ADJUST 16
  13. enum custom_keycodes {
  14. QWERTY = SAFE_RANGE,
  15. COLEMAK,
  16. DVORAK,
  17. LOWER,
  18. RAISE,
  19. MOVEMENT,
  20. BACKLIT
  21. };
  22. // Fillers to make layering more clear
  23. #define X0 MT(MOD_LCTL, KC_ESC) // Hold for Left Ctrl, Tap for ESC
  24. #define X3 MO(_MOVEMENT)
  25. #define X4 MT(MOD_LSFT, KC_ENT) // Hold for Left Shift, Tap for Enter
  26. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  27. [_QWERTY] = LAYOUT(
  28. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINS,
  29. X0, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
  30. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, X4,
  31. KC_GRV, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, X3, KC_RSFT, KC_BSPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
  32. ),
  33. [_COLEMAK] = LAYOUT(
  34. KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_MINS,
  35. X0, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
  36. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, X4,
  37. KC_GRV, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, X3, KC_RSFT, KC_BSPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
  38. ),
  39. [_DVORAK] = LAYOUT(
  40. KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_MINS,
  41. X0, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH,
  42. KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, X4,
  43. KC_GRV, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, X3, KC_RSFT, KC_BSPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
  44. ),
  45. [_LOWER] = LAYOUT(
  46. KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL,
  47. KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,
  48. _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_END, _______, _______, _______, _______,
  49. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY
  50. ),
  51. [_RAISE] = LAYOUT(
  52. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
  53. KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,
  54. _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, _______, _______, _______,
  55. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY
  56. ),
  57. [_MOVEMENT] = LAYOUT(
  58. KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_UP, KC_LPRN, KC_RPRN, KC_DEL,
  59. KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_LEFT, KC_DOWN, KC_RGHT, KC_RCBR, KC_PIPE,
  60. _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_END, _______, _______, _______, _______,
  61. _______, _______, _______, _______, _______, _______, _______, _______, KC_PGDN, KC_PGUP, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY
  62. ),
  63. /* Adjust (Lower + Raise)
  64. * |------+------+------+------+------+------. ,------+------+------+------+------+------|
  65. * | | Reset| | | | | | | | | | | Del |
  66. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  67. * | | | |Audoff|Aud on|AGnorm| |AGswap|Qwerty|Colemk|Dvorak| | |
  68. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  69. * | |Voice-|Voice+|Musoff|Mus on| | | | | | | | |
  70. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  71. * | | | | | | | | | | | | | | |
  72. * `-------------------------------------------------------------------------------------------------'
  73. */
  74. [_ADJUST] = LAYOUT( \
  75. _______, RESET, RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, _______, KC_DEL, \
  76. _______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, \
  77. _______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______, \
  78. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
  79. )
  80. };
  81. #ifdef AUDIO_ENABLE
  82. float tone_startup[][2] = {
  83. {NOTE_B5, 20},
  84. {NOTE_B6, 8},
  85. {NOTE_DS6, 20},
  86. {NOTE_B6, 8}
  87. };
  88. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  89. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  90. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  91. float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
  92. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  93. #endif
  94. void persistent_default_layer_set(uint16_t default_layer) {
  95. eeconfig_update_default_layer(default_layer);
  96. default_layer_set(default_layer);
  97. }
  98. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  99. switch (keycode) {
  100. case QWERTY:
  101. if (record->event.pressed) {
  102. #ifdef AUDIO_ENABLE
  103. PLAY_SONG(tone_qwerty);
  104. #endif
  105. persistent_default_layer_set(1UL<<_QWERTY);
  106. }
  107. return false;
  108. break;
  109. case COLEMAK:
  110. if (record->event.pressed) {
  111. #ifdef AUDIO_ENABLE
  112. PLAY_SONG(tone_colemak);
  113. #endif
  114. persistent_default_layer_set(1UL<<_COLEMAK);
  115. }
  116. return false;
  117. break;
  118. case DVORAK:
  119. if (record->event.pressed) {
  120. #ifdef AUDIO_ENABLE
  121. PLAY_SONG(tone_dvorak);
  122. #endif
  123. persistent_default_layer_set(1UL<<_DVORAK);
  124. }
  125. return false;
  126. break;
  127. case LOWER:
  128. if (record->event.pressed) {
  129. layer_on(_LOWER);
  130. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  131. } else {
  132. layer_off(_LOWER);
  133. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  134. }
  135. return false;
  136. break;
  137. case RAISE:
  138. if (record->event.pressed) {
  139. layer_on(_RAISE);
  140. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  141. } else {
  142. layer_off(_RAISE);
  143. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  144. }
  145. return false;
  146. break;
  147. case BACKLIT:
  148. if (record->event.pressed) {
  149. register_code(KC_RSFT);
  150. #ifdef BACKLIGHT_ENABLE
  151. backlight_step();
  152. #endif
  153. } else {
  154. unregister_code(KC_RSFT);
  155. }
  156. return false;
  157. break;
  158. }
  159. return true;
  160. };
  161. void matrix_init_user(void) {
  162. #ifdef AUDIO_ENABLE
  163. startup_user();
  164. #endif
  165. }
  166. #ifdef AUDIO_ENABLE
  167. void startup_user()
  168. {
  169. _delay_ms(20); // gets rid of tick
  170. PLAY_SONG(tone_startup);
  171. }
  172. void shutdown_user()
  173. {
  174. PLAY_SONG(tone_goodbye);
  175. _delay_ms(150);
  176. stop_all_notes();
  177. }
  178. void music_on_user(void)
  179. {
  180. music_scale_user();
  181. }
  182. void music_scale_user(void)
  183. {
  184. PLAY_SONG(music_scale);
  185. }
  186. #endif