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keymap.c 4.2 KB

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  1. #include QMK_KEYBOARD_H
  2. extern keymap_config_t keymap_config;
  3. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  4. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  5. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  6. // entirely and just use numbers.
  7. #define _QWERTY 0
  8. #define _LOWER 1
  9. #define _RAISE 2
  10. enum custom_keycodes {
  11. QWERTY = SAFE_RANGE,
  12. LOWER,
  13. RAISE
  14. };
  15. // Fillers to make layering more clear
  16. #define _______ KC_TRNS
  17. #define XXXXXXX KC_NO
  18. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  19. /*
  20. * q w e r t _ _ y u i o p
  21. * a s d f g _ _ h j k l ;
  22. * z x c v b _ _ n m , . /
  23. * esc tab gui shift bksp ctrl alt space fn - ' enter
  24. */
  25. [_QWERTY] = LAYOUT( \
  26. KC_Q, KC_W, KC_E, KC_R, KC_T, KC_NO, KC_NO, KC_Y, KC_U, KC_I, KC_O, KC_P, \
  27. KC_A, KC_S, KC_D, KC_F, KC_G, KC_NO, KC_NO, KC_H, KC_J, KC_K, KC_L, KC_SCLN, \
  28. KC_Z, KC_X, KC_C, KC_V, KC_B, KC_NO, KC_NO, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, \
  29. KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_LALT, KC_SPC, LOWER, KC_MINS, KC_QUOT, KC_ENT \
  30. ),
  31. /*
  32. * ! @ up { } _ _ pgup 7 8 9 *
  33. * # left down right $ _ _ pgdn 4 5 6 +
  34. * [ ] ( ) & _ _ ` 1 2 3 \
  35. * lower insert gui shift bksp ctrl alt space fn . 0 =
  36. */
  37. [_LOWER] = LAYOUT( \
  38. KC_EXLM, KC_AT, KC_UP, KC_LCBR, KC_RCBR, KC_NO, KC_NO, KC_PGUP, KC_7, KC_8, KC_9, KC_ASTR, \
  39. KC_HASH, KC_LEFT, KC_DOWN, KC_RGHT, KC_DEL, KC_NO, KC_NO, KC_PGDN, KC_4, KC_5, KC_6, KC_PLUS, \
  40. KC_LBRC, KC_RBRC, KC_LPRN, KC_RPRN, KC_AMPR, KC_NO, KC_NO, KC_GRV, KC_1, KC_2, KC_3, KC_BSLS, \
  41. RAISE, KC_INS, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_LALT, KC_SPC, KC_TRNS, KC_DOT, KC_0, KC_EQL \
  42. ),
  43. /*
  44. * insert home up end pgup _ _ up F7 F8 F9 F10
  45. * del left down right pgdn _ _ down F4 F5 F6 F11
  46. * _ volup _ _ reset _ _ F1 F2 F3 F12
  47. * _ voldn super shift bksp ctrl alt space L0 prtsc scroll pause
  48. */
  49. [_RAISE] = LAYOUT( \
  50. KC_INS, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_NO, KC_NO, KC_UP, KC_F7, KC_F8, KC_F9, KC_F10, \
  51. KC_DEL, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, KC_NO, KC_NO, KC_DOWN, KC_F4, KC_F5, KC_F6, KC_F11, \
  52. KC_TRNS, KC_VOLU, KC_TRNS, KC_TRNS, RESET, KC_NO, KC_NO, KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F12, \
  53. KC_NO, KC_VOLD, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_LALT, KC_SPC, QWERTY, KC_PSCR, KC_SLCK, KC_PAUS \
  54. )
  55. };
  56. #ifdef AUDIO_ENABLE
  57. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  58. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  59. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  60. #endif
  61. void persistent_default_layer_set(uint16_t default_layer) {
  62. eeconfig_update_default_layer(default_layer);
  63. default_layer_set(default_layer);
  64. }
  65. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  66. // The value to return
  67. bool return_value = false;
  68. switch (keycode) {
  69. case QWERTY:
  70. if (record->event.pressed) {
  71. #ifdef AUDIO_ENABLE
  72. PLAY_SONG(tone_qwerty);
  73. #endif
  74. persistent_default_layer_set(1UL<<_QWERTY);
  75. }
  76. break;
  77. case LOWER:
  78. if (record->event.pressed) {
  79. layer_on(_LOWER);
  80. } else {
  81. layer_off(_LOWER);
  82. }
  83. break;
  84. case RAISE:
  85. persistent_default_layer_set(1UL<<_RAISE);
  86. break;
  87. default:
  88. // If the keycode is not handled by any of the other cases, we
  89. // should return true
  90. return_value = true;
  91. break;
  92. }
  93. return return_value;
  94. }