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keymap.c 6.9 KB

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  1. #include QMK_KEYBOARD_H
  2. extern keymap_config_t keymap_config;
  3. #define _QWERTY 0
  4. #define _COLEMAK 1
  5. #define _GAME 2
  6. #define _NUMB 3
  7. #define _CODE 4
  8. #define _SYS 5
  9. #define _FN4 6
  10. #define _ADJUST 16
  11. enum custom_keycodes {
  12. QWERTY = SAFE_RANGE,
  13. COLEMAK,
  14. GAME,
  15. NUMB,
  16. CODE,
  17. SYS,
  18. FN4,
  19. ADJUST,
  20. };
  21. #define KC_ KC_TRNS
  22. #define _______ KC_TRNS
  23. #define KC_X1 CODE
  24. #define KC_X2 NUMB
  25. #define KC_X3 MO(_SYS)
  26. #define KC_X4 MT(MOD_LSFT, KC_ENT)
  27. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  28. [_QWERTY] = LAYOUT_kc(
  29. //,----+----+----+----+----+----. ,----+----+----+----+----+----.
  30. TAB , Q , W , E , R , T , Y , U , I , O , P ,MINS,
  31. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  32. BSPC, A , S , D , F , G , H , J , K , L ,SCLN,QUOT,
  33. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  34. LSFT, Z , X , C , V , B , N , M ,COMM,DOT ,SLSH, X4 ,
  35. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  36. X3 ,LCTL,LALT,LGUI, X1 ,LALT, SPC , X2 ,LEFT,DOWN, UP ,RGHT
  37. //`----+----+----+----+----+----' `----+----+----+----+----+----'
  38. ),
  39. [_COLEMAK] = LAYOUT_kc(
  40. //,----+----+----+----+----+----. ,----+----+----+----+----+----.
  41. TAB , Q , W , F , P , G , J , L , U , Y ,SCLN,MINS,
  42. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  43. BSPC, A , R , S , T , D , H , N , E , I , O ,QUOT,
  44. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  45. LSFT, Z , X , C , V , B , K , M ,COMM,DOT ,SLSH, X4 ,
  46. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  47. X3 ,LCTL,LALT,LGUI, X1 ,LALT, SPC , X2 ,LEFT,DOWN, UP ,RGHT
  48. //`----+----+----+----+----+----' `----+----+----+----+----+----'
  49. ),
  50. [_GAME] = LAYOUT_kc(
  51. //,----+----+----+----+----+----. ,----+----+----+----+----+----.
  52. TAB , Q , W , E , R , T , Y , U , I , O , P ,MINS,
  53. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  54. ESC , A , S , D , F , G , H , J , K , L ,SCLN,QUOT,
  55. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  56. LSFT, Z , X , C , V , B , N , M ,COMM,DOT ,SLSH, X4 ,
  57. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  58. X3 ,LCTL,LALT,LGUI, X2 , SPC, SPC , X1 ,LEFT,DOWN, UP ,RGHT
  59. //`----+----+----+----+----+----' `----+----+----+----+----+----'
  60. ),
  61. [_NUMB] = LAYOUT_kc(
  62. //,----+----+----+----+----+----. ,----+----+----+----+----+----.
  63. TILD,EXLM, AT ,HASH,DLR ,PERC, CIRC,AMPR,ASTR,LPRN,RPRN, DEL,
  64. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  65. GRV , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,UNDS,
  66. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  67. , ,MPRV,MNXT,MPLY, , ,VOLD,VOLU,MUTE, , ,
  68. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  69. , , , , ,LALT, , , , , ,
  70. //`----+----+----+----+----+----' `----+----+----+----+----+----'
  71. ),
  72. [_CODE] = LAYOUT_kc(
  73. //,----+------+----+----+----+----. ,----+----+----+----+----+----.
  74. ESC , , , UP , , , PGUP,HOME,LPRN,RPRN,BSLS,PIPE,
  75. //|----+------+----+----+----+----| |----+----+----+----+----+----|
  76. CAPS,SELECT,LEFT,DOWN,RGHT,DEL , PGDN, END,LBRC,RBRC,MINS,UNDS,
  77. //|----+------+----+----+----+----| |----+----+----+----+----+----|
  78. LSFT, UNDO ,CUT ,COPY,PASTE, , LEFT,RGHT,LCBR,RCBR,PLUS,PEQL,
  79. //|----+------+----+----+----+----| |----+----+----+----+----+----|
  80. , , , , ,LALT, , , , , ,
  81. //`----+------+----+----+----+----' `----+----+----+----+----+----'
  82. ),
  83. [_SYS] = LAYOUT_kc(
  84. //,----+----+----+----+----+----. ,----+----+----+----+----+----.
  85. , , , , , , , , , , , ,
  86. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  87. F12 , F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F11 ,
  88. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  89. , , , , , , , , , , , ,
  90. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  91. , , , , , , , , , , ,
  92. //`----+----+----+----+----+----' `----+----+----+----+----+----'
  93. ),
  94. /* Adjust (Lower + Raise)
  95. * ,-----------------------------------------------------------------------------------.
  96. * | | Reset|RGB Tg|RGB Md|Hue Up|Hue Dn|Sat Up|Sat Dn|Val Up|Val Dn| | |
  97. * |------+------+------+------+------+-------------+------+------+------+------+------|
  98. * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
  99. * |------+------+------+------+------+------|------+------+------+------+------+------|
  100. * | | | | | | | | | | | | |
  101. * |------+------+------+------+------+------+------+------+------+------+------+------|
  102. * | | | | | | | | | | | |
  103. * `-----------------------------------------------------------------------------------'
  104. */
  105. [_ADJUST] = LAYOUT_ortho_4x12( \
  106. _______, RESET , RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, _______, _______, \
  107. _______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, GAME , _______, _______, \
  108. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  109. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
  110. )
  111. };
  112. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  113. switch (keycode) {
  114. case QWERTY:
  115. if (record->event.pressed) {
  116. set_single_persistent_default_layer(_QWERTY);
  117. }
  118. return false;
  119. break;
  120. case COLEMAK:
  121. if (record->event.pressed) {
  122. set_single_persistent_default_layer(_COLEMAK);
  123. }
  124. return false;
  125. break;
  126. case GAME:
  127. if (record->event.pressed) {
  128. set_single_persistent_default_layer(_GAME);
  129. }
  130. return false;
  131. break;
  132. case NUMB:
  133. if (record->event.pressed) {
  134. layer_on(_NUMB);
  135. update_tri_layer(_NUMB, _CODE, _ADJUST);
  136. } else {
  137. layer_off(_NUMB);
  138. update_tri_layer(_NUMB, _CODE, _ADJUST);
  139. }
  140. return false;
  141. break;
  142. case CODE:
  143. if (record->event.pressed) {
  144. layer_on(_CODE);
  145. update_tri_layer(_NUMB, _CODE, _ADJUST);
  146. } else {
  147. layer_off(_CODE);
  148. update_tri_layer(_NUMB, _CODE, _ADJUST);
  149. }
  150. return false;
  151. break;
  152. case ADJUST:
  153. if (record->event.pressed) {
  154. layer_on(_ADJUST);
  155. } else {
  156. layer_off(_ADJUST);
  157. }
  158. return false;
  159. break;
  160. }
  161. return true;
  162. }