keymap.c 8.8 KB

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  1. #include QMK_KEYBOARD_H
  2. extern keymap_config_t keymap_config;
  3. #define _QWERTY 0
  4. #define _GAME 1
  5. #define _LOWER 2
  6. #define _VIM 3
  7. enum custom_macros {
  8. DLEFT,
  9. DRIGHT,
  10. };
  11. // Fillers to make layering more clear
  12. #define _______ KC_TRNS
  13. #define XXXXXXX KC_NO
  14. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  15. /* Qwerty
  16. * ,-----------------------------------------------------------------------------------.
  17. * | 0(') | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | Ö(0) | Ü(-) |
  18. * |------+------+------+------+------+------+------+------+------+------+------+------|
  19. * | Tab | Q | W | E | R | T | Z(Y)| U | I | O | P | Bksp |
  20. * |------+------+------+------+------+-------------+------+------+------+------+------|
  21. * | Esc | A | S | D | F | G | H | J | K | L | É(;)| Á(") |
  22. * |------+------+------+------+------+------|------+------+------+------+------+------|
  23. * |Í/Shft| Y(Z) | X | C | V | B | N | M | , | . | -(/)| Shift|
  24. * |------+------+------+------+------+------+------+------+------+------+------+------|
  25. * | Ctrl | GUI | Alt |LOWER | Spc | Spc | Bksp | Ent | Alt | =(&) | GAME | Del |
  26. * `-----------------------------------------------------------------------------------'
  27. */
  28. [_QWERTY] = LAYOUT( \
  29. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINUS, \
  30. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
  31. KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
  32. MT(MOD_LSFT, KC_NUBS), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \
  33. KC_LCTL, KC_LGUI, KC_LALT, TT(_LOWER), LT(_VIM, KC_SPC), LT(_VIM, KC_SPC), KC_BSPC, KC_ENT, KC_RALT, KC_AMPERSAND, TG(_GAME), KC_DEL \
  34. ),
  35. /* Gaming mode
  36. * ,-----------------------------------------------------------------------------------.
  37. * | | | | | | | | | | | |QWERTY|
  38. * |------+------+------+------+------+------+------+------+------+------+------+------|
  39. * | | | | | | | | | | | | |
  40. * |------+------+------+------+------+------+------+------+------+------+------+------|
  41. * | | | | | | | | | | | | |
  42. * |------+------+------+------+------+------+------+------+------+------+------+------|
  43. * | Shift| | | | | | | | | | | |
  44. * |------+------+------+------+------+------+------+------+------+------+------+------|
  45. * | | | | | Spc | Spc | | | Left | Down | Up | Right|
  46. * `-----------------------------------------------------------------------------------'
  47. */
  48. [_GAME] = LAYOUT( \
  49. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TO(_QWERTY), \
  50. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  51. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  52. KC_LSFT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  53. _______, _______, _______, _______, KC_SPC, KC_SPC, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
  54. ),
  55. /* Lower
  56. * ,-----------------------------------------------------------------------------------.
  57. * | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
  58. * |------+------+------+------+------+-------------+------+------+------+------+------|
  59. * | | | Up | | | | | 7 | 8 | 9 | / | |
  60. * |------+------+------+------+------+-------------+------+------+------+------+------|
  61. * | | Left | Down | Right| | | | 4 | 5 | 6 | * | |
  62. * |------+------+------+------+------+------|------+------+------+------+------+------|
  63. * | Shift| | | | | | | 1 | 2 | 3 | - | |
  64. * |------+------+------+------+------+------+------+------+------+------+------+------|
  65. * | | | | | | | | 0 | . | = | + | |
  66. * `-----------------------------------------------------------------------------------'
  67. */
  68. [_LOWER] = LAYOUT( \
  69. KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \
  70. _______, _______, KC_UP, _______, _______, _______, _______, KC_7, KC_8, KC_9, KC_KP_SLASH, _______, \
  71. _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, KC_4, KC_5, KC_6, KC_KP_ASTERISK, _______, \
  72. KC_LSFT, _______, _______, _______, _______, _______, _______, KC_1, KC_2, KC_3, KC_KP_MINUS, _______, \
  73. _______, _______, _______, _______, _______, _______, _______, KC_GRV, KC_KP_DOT, KC_KP_EQUAL, KC_KP_PLUS, _______ \
  74. ),
  75. /* Vim Movement (Hold down SPACE)
  76. * ,-----------------------------------------------------------------------------------.
  77. * | Ins | Home | PGUP | |DM_stp| | | | | | Ő | Ű |
  78. * |------+------+------+------+------+------+------+------+------+------+------+------|
  79. * | Del | End | PGDN | |DM_REC| | | Ú | Í | Ó | | |
  80. * |------+------+------+------+------+------+------+------+------+------+------+------|
  81. * | | DLeft|DRight| LCTRL| | | Left | Down | Up | Right| | |
  82. * |------+------+------+------+------+------+------+------+------+------+------+------|
  83. * | | | | | | | | | | | | |
  84. * |------+------+------+------+------+------+------+------+------+------+------+------|
  85. * | | | | LShft| | | | | | | | |
  86. * `-----------------------------------------------------------------------------------'
  87. */
  88. [_VIM] = LAYOUT( \
  89. KC_INS, KC_HOME, KC_PGUP, _______, _______, _______, _______, _______, _______, _______, KC_LBRC, KC_NUHS, \
  90. KC_DEL, KC_END, KC_PGDN, _______, _______, _______, _______, KC_RBRC, KC_NUBS, KC_EQL , _______, _______, \
  91. _______, M(DLEFT), M(DRIGHT), KC_LCTL, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, \
  92. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  93. _______, _______, _______, KC_LSFT, _______, _______, _______, _______, _______, _______, _______, _______ \
  94. )
  95. };
  96. void persistent_default_layer_set(uint16_t default_layer) {
  97. eeconfig_update_default_layer(default_layer);
  98. default_layer_set(default_layer);
  99. }
  100. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
  101. switch(id) {
  102. case DLEFT:
  103. if (record->event.pressed) { // Windows move desktop left
  104. return MACRO(D(LCTL), D(LGUI), T(LEFT), U(LGUI), U(LCTL), END);
  105. }
  106. break;
  107. case DRIGHT:
  108. if (record->event.pressed) { // Windows move desktop right
  109. return MACRO(D(LCTL), D(LGUI), T(RIGHT), U(LGUI), U(LCTL), END);
  110. }
  111. break;
  112. }
  113. return MACRO_NONE;
  114. }
  115. #ifdef RGBLIGHT_ENABLE
  116. bool rgb_layer_change = true;
  117. #endif
  118. #define rgblight_set_blue rgblight_sethsv (0xFF, 0xFF, 0xFF);
  119. #define rgblight_set_red rgblight_sethsv (0x00, 0xFF, 0xFF);
  120. #define rgblight_set_green rgblight_sethsv (0x78, 0xFF, 0xFF);
  121. #define rgblight_set_orange rgblight_sethsv (0x1E, 0xFF, 0xFF);
  122. #define rgblight_set_teal rgblight_sethsv (0xC3, 0xFF, 0xFF);
  123. #define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF);
  124. #define rgblight_set_yellow rgblight_sethsv (0x3C, 0xFF, 0xFF);
  125. #define rgblight_set_purple rgblight_sethsv (0x10E, 0xFF, 0xFF);
  126. #define rgblight_set_white rgblight_sethsv (0x00, 0x00, 0xFF);
  127. #define rgblight_set_black rgblight_sethsv (0x00, 0x00, 0x00);
  128. uint32_t layer_state_set_user(uint32_t state) {
  129. #ifdef RGBLIGHT_ENABLE
  130. uint8_t default_layer = eeconfig_read_default_layer();
  131. if (rgb_layer_change) {
  132. switch (biton32(state)) {
  133. case _LOWER:
  134. rgblight_set_purple;
  135. rgblight_mode(5);
  136. break;
  137. case _VIM:
  138. rgblight_set_green;
  139. rgblight_mode(23);
  140. break;
  141. case _GAME:
  142. rgblight_mode(8);
  143. break;
  144. default:
  145. if (default_layer & (1UL << _GAME)) {
  146. }
  147. else
  148. rgblight_mode(14);
  149. break;
  150. }
  151. }
  152. #endif
  153. return state;
  154. }