keymap.c 6.5 KB

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  1. #include QMK_KEYBOARD_H
  2. // Layer names
  3. #define _COLEMAK 0
  4. #define _GAME 1
  5. #define _RAISE 2
  6. enum preonic_keycodes {
  7. COLEMAK = SAFE_RANGE,
  8. GAME,
  9. RAISE
  10. };
  11. // Fillers to make layering more clear
  12. #define _______ KC_TRNS
  13. #define XXXXXXX KC_NO
  14. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  15. /* Colemak
  16. * ,-----------------------------------------------------------------------------------.
  17. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | \ |
  18. * |------+------+------+------+------+------+------+------+------+------+------+------|
  19. * | = | Q | W | F | P | G | J | L | U | Y | [ | ] |
  20. * |------+------+------+------+------+------+------+------+------+------+------+------|
  21. * | - | A | R | S | T | D | H | N | E | I | O | ' |
  22. * |------+------+------+------+------+------+------+------+------+------+------+------|
  23. * | ; | Z | X | C | V | B | K | M | , | . | / | ENTER|
  24. * |------+------+------+------+------+------+------+------+------+------+------+------|
  25. * | ESC | ALT | GUI | SHIFT| CTRL | BKSP | SPACE| RAISE| SHIFT| | DEL | TAB |
  26. * `-----------------------------------------------------------------------------------'
  27. */
  28. [_COLEMAK] = LAYOUT_preonic_grid( \
  29. KC_GRV ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,KC_BSLS, \
  30. KC_EQL ,KC_Q ,KC_W ,KC_F ,KC_P ,KC_G ,KC_J ,KC_L ,KC_U ,KC_Y ,KC_LBRC,KC_RBRC, \
  31. KC_MINS,KC_A ,KC_R ,KC_S ,KC_T ,KC_D ,KC_H ,KC_N ,KC_E ,KC_I ,KC_O ,KC_QUOT, \
  32. KC_SCLN,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B ,KC_K ,KC_M ,KC_COMM,KC_DOT ,KC_SLSH,KC_ENT, \
  33. KC_ESC ,KC_LALT,KC_LGUI,KC_LSFT,KC_LCTL,KC_BSPC,KC_SPC ,RAISE ,KC_RSFT,_______,KC_DEL ,KC_TAB \
  34. ),
  35. /* Game
  36. * ,-----------------------------------------------------------------------------------.
  37. * | ESC | 1 | 2 | 3 | 4 | 5 | 6 | 7 |NUM LK| ÷ | × | - |
  38. * |------+------+------+------+------+------+------+------+------+------+------+------+
  39. * | TAB | Q | W | E | R | T | Y | U | 1 | 2 | 3 | + |
  40. * |------+------+------+------+------+------+------+------+------+------+------+------+
  41. * | CTRL | A | S | D | F | G | H | J | 4 | 5 | 6 | = |
  42. * |------+------+------+------+------+------+------+------+------+------+------+------+
  43. * | SHIFT| Z | X | C | V | B | N | M | 7 | 8 | 9 | ENTER|
  44. * |------+------+------+------+------+------+------+------+------+------+------+------+
  45. * | | ALT | GUI | SPACE| CTRL | BKSP | SPACE| RAISE| , | 0 | . | TAB |
  46. * `-----------------------------------------------------------------------------------'
  47. */
  48. [_GAME] = LAYOUT_preonic_grid( \
  49. KC_ESC ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,KC_6 ,KC_7 ,KC_NLCK,KC_PSLS,KC_PAST,KC_PMNS, \
  50. KC_TAB ,KC_Q ,KC_W ,KC_E ,KC_R ,KC_T ,KC_Y ,KC_U ,KC_P1 ,KC_P2 ,KC_P3 ,KC_PPLS, \
  51. KC_LCTL,KC_A ,KC_S ,KC_D ,KC_F ,KC_G ,KC_H ,KC_J ,KC_P4 ,KC_P5 ,KC_P6 ,KC_PEQL, \
  52. KC_LSFT,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B ,KC_N ,KC_M ,KC_P7 ,KC_P8 ,KC_P9 ,KC_PENT, \
  53. XXXXXXX,KC_LALT,KC_LGUI,KC_SPC ,KC_LCTL,KC_BSPC,KC_SPC ,RAISE ,KC_PCMM,KC_P0 ,KC_PDOT,KC_TAB \
  54. ),
  55. /* Raise
  56. * ,-----------------------------------------------------------------------------------.
  57. * | SLEEP| F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 |PRTSCR|
  58. * |------+------+------+------+------+------+------+------+------+------+------+------|
  59. * | SYM | F11 | F12 | |AU TOG| VOL+ |BL INC|COLMAK| GAME | MUSIC| MENU |SCRLCK|
  60. * |------+------+------+------+------+------+------+------+------+------+------+------|
  61. * | CAPS | PREV | STOP | PLAY | NEXT | VOL- |BL DEC| LEFT | DOWN | UP | RIGHT| PAUSE|
  62. * |------+------+------+------+------+------+------+------+------+------+------+------|
  63. * | | BACK | STOP | RFRSH| FRWRD| MUTE |BL TOG| HOME | PGDN | PGUP | END |INSERT|
  64. * |------+------+------+------+------+------+------+------+------+------+------+------|
  65. * | RESET| | | | | DEL | | | | | | |
  66. * `-----------------------------------------------------------------------------------'
  67. */
  68. [_RAISE] = LAYOUT_preonic_grid( \
  69. KC_SLEP,KC_F1 ,KC_F2 ,KC_F3 ,KC_F4 ,KC_F5 ,KC_F6 ,KC_F7 ,KC_F8 ,KC_F9 ,KC_F10 ,KC_PSCR, \
  70. XXXXXXX,KC_F11 ,KC_F12 ,XXXXXXX,AU_TOG ,KC_VOLU,BL_INC ,COLEMAK,GAME ,MU_TOG ,KC_MENU,KC_SLCK, \
  71. KC_CAPS,KC_MPRV,KC_MSTP,KC_MPLY,KC_MNXT,KC_VOLD,BL_DEC ,KC_LEFT,KC_DOWN,KC_UP ,KC_RGHT,KC_PAUS, \
  72. XXXXXXX,KC_WBAK,KC_WSTP,KC_WREF,KC_WFWD,KC_MUTE,BL_TOGG,KC_HOME,KC_PGDN,KC_PGUP,KC_END ,KC_INS, \
  73. RESET ,_______,_______,_______,_______,KC_DEL ,_______,_______,_______,_______,_______,_______ \
  74. )
  75. };
  76. #ifdef AUDIO_ENABLE
  77. float tone_startup[][2] = {
  78. {NOTE_B5, 20},
  79. {NOTE_B6, 8},
  80. {NOTE_DS6, 20},
  81. {NOTE_B6, 8}
  82. };
  83. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  84. float tone_game[][2] = {
  85. {NOTE_E6, 10} ,{NOTE_E6, 10} ,{NOTE_REST, 10} ,{NOTE_E6, 10} ,
  86. {NOTE_REST, 10} ,{NOTE_C6, 10} ,{NOTE_E6, 10} ,{NOTE_REST, 10} ,
  87. {NOTE_G6, 10} ,{NOTE_REST, 30},
  88. {NOTE_G5, 10} ,{NOTE_REST, 30}
  89. };
  90. float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
  91. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  92. void startup_user() {
  93. _delay_ms(20); // gets rid of tick
  94. PLAY_SONG(tone_startup);
  95. }
  96. void shutdown_user() {
  97. PLAY_SONG(tone_goodbye);
  98. _delay_ms(150);
  99. stop_all_notes();
  100. }
  101. void music_on_user(void) {
  102. music_scale_user();
  103. }
  104. void music_scale_user(void) {
  105. PLAY_SONG(music_scale);
  106. }
  107. #endif
  108. void matrix_init_user(void) {
  109. #ifdef AUDIO_ENABLE
  110. startup_user();
  111. #endif
  112. }
  113. void persistent_default_layer_set(uint16_t default_layer) {
  114. eeconfig_update_default_layer(default_layer);
  115. default_layer_set(default_layer);
  116. }
  117. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  118. switch (keycode) {
  119. case COLEMAK:
  120. if (record->event.pressed) {
  121. #ifdef AUDIO_ENABLE
  122. PLAY_SONG(tone_colemak);
  123. #endif
  124. persistent_default_layer_set(1UL<<_COLEMAK);
  125. }
  126. break;
  127. case GAME:
  128. if (record->event.pressed) {
  129. #ifdef AUDIO_ENABLE
  130. PLAY_SONG(tone_game);
  131. #endif
  132. persistent_default_layer_set(1UL<<_GAME);
  133. }
  134. break;
  135. case RAISE:
  136. if (record->event.pressed) {
  137. layer_on(_RAISE);
  138. } else {
  139. layer_off(_RAISE);
  140. }
  141. break;
  142. default:
  143. return true;
  144. break;
  145. }
  146. return false;
  147. };