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keymap.c 17 KB

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  1. #include QMK_KEYBOARD_H
  2. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  3. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  4. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  5. // entirely and just use numbers.
  6. #define _QWERTY 0
  7. #define _COLEMAK 1
  8. #define _DVORAK 2
  9. #define _GAME 3
  10. #define _ARROW 12
  11. #define _NUMPAD 13
  12. #define _LOWER 14
  13. #define _RAISE 15
  14. #define _ADJUST 16
  15. // Macro name shortcuts
  16. #define QWERTY M(_QWERTY)
  17. #define COLEMAK M(_COLEMAK)
  18. #define DVORAK M(_DVORAK)
  19. #define GAME M(_GAME)
  20. #define ARROW M(_ARROW)
  21. #define NUMPAD M(_NUMPAD)
  22. #define LOWER M(_LOWER)
  23. #define RAISE M(_RAISE)
  24. #define M_BL 5
  25. // Fillers to make layering more clear
  26. #define _______ KC_TRNS
  27. #define XXXXXXX KC_NO
  28. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  29. /* Qwerty
  30. * ,-----------------------------------------------------------------------------------.
  31. * | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  32. * |------+------+------+------+------+------+------+------+------+------+------+------|
  33. * | Tab | Q | W | E | R | T | Y | U | I | O | P | \ |
  34. * |------+------+------+------+------+------+------+------+------+------+------+------|
  35. * | Esc | A | S | D | F | G | H | J | K | L | ; | " |
  36. * |------+------+------+------+------+------+------+------+------+------+------+------|
  37. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  38. * |------+------+------+------+------+------+------+------+------+------+------+------|
  39. * | Brite| Ctrl | Alt | GUI |Lower | Space | Raise| - | = | [ | ] |
  40. * `-----------------------------------------------------------------------------------'
  41. */
  42. [_QWERTY] = LAYOUT_preonic_1x2uC( \
  43. KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
  44. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH, \
  45. LT(_RAISE, KC_ENT), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
  46. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT, \
  47. M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, LOWER, LT(_LOWER, KC_SPC), RAISE, KC_MINUS, KC_EQUAL, KC_LBRC, KC_RBRC \
  48. ),
  49. /* Colemak
  50. * ,-----------------------------------------------------------------------------------.
  51. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  52. * |------+------+------+------+------+------+------+------+------+------+------+------|
  53. * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Del |
  54. * |------+------+------+------+------+-------------+------+------+------+------+------|
  55. * | Esc | A | R | S | T | D | H | N | E | I | O | " |
  56. * |------+------+------+------+------+------+------+------+------+------+------+------|
  57. * | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
  58. * |------+------+------+------+------+------+------+------+------+------+------+------|
  59. * | Brite| Ctrl | Alt | GUI |Lower | Space | Raise| - | = | [ | ] |
  60. * `-----------------------------------------------------------------------------------'
  61. */
  62. [_COLEMAK] = LAYOUT_preonic_1x2uC( \
  63. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  64. _______, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, _______, \
  65. _______, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, \
  66. _______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______, \
  67. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
  68. ),
  69. /* Dvorak
  70. * ,-----------------------------------------------------------------------------------.
  71. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  72. * |------+------+------+------+------+------+------+------+------+------+------+------|
  73. * | Tab | " | , | . | P | Y | F | G | C | R | L | Del |
  74. * |------+------+------+------+------+-------------+------+------+------+------+------|
  75. * | Esc | A | O | E | U | I | D | H | T | N | S | / |
  76. * |------+------+------+------+------+------|------+------+------+------+------+------|
  77. * | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
  78. * |------+------+------+------+------+------+------+------+------+------+------+------|
  79. * | Brite| Ctrl | Alt | GUI |Lower | Space | Raise| - | = | [ | ] |
  80. * `-----------------------------------------------------------------------------------'
  81. */
  82. [_DVORAK] = LAYOUT_preonic_1x2uC( \
  83. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  84. _______, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, _______, \
  85. _______, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, _______, \
  86. _______, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, _______, \
  87. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
  88. ),
  89. /* GAME
  90. * ,-----------------------------------------------------------------------------------.
  91. * | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  92. * |------+------+------+------+------+------+------+------+------+------+------+------|
  93. * | Tab | Q | W | E | R | T | Y | U | I | O | P | \ |
  94. * |------+------+------+------+------+------+------+------+------+------+------+------|
  95. * | CAPS | A | S | D | F | G | H | J | K | L | ; | " |
  96. * |------+------+------+------+------+------+------+------+------+------+------+------|
  97. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  98. * |------+------+------+------+------+------+------+------+------+------+------+------|
  99. * | Brite| Ctrl | Alt | XXX | Lower | Space | Raise| - | = | [ | ] |
  100. * `-----------------------------------------------------------------------------------'
  101. */
  102. [_GAME] = LAYOUT_preonic_1x2uC( \
  103. KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
  104. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH,\
  105. KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
  106. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT, \
  107. _______, _______, _______, XXXXXXX, _______, _______, _______, _______, _______, _______, _______ \
  108. ),
  109. /* NUMPAD
  110. * ,-----------------------------------------------------------------------------------.
  111. * | Esc | / | * | - | 4 | 5 | 6 | 7 | 8 | 9 | | |
  112. * |------+------+------+------+------+------+------+------+------+------+------+------|
  113. * | 7 | 8 | 9 | + | R | T | Y | U | I | O | P | \ |
  114. * |------+------+------+------+------+------+------+------+------+------+------+------|
  115. * | 4 | 5 | 6 | + | F | G | H | J | K | L | ; | " |
  116. * |------+------+------+------+------+------+------+------+------+------+------+------|
  117. * | 1 | 2 | 3 | Enter| V | B | N | M | , | . | / |Enter |
  118. * |------+------+------+------+------+------+------+------+------+------+------+------|
  119. * | 0 | 0 | . | Enter| Lower| Space | Raise| - | = | [ | ] |
  120. * `-----------------------------------------------------------------------------------'
  121. */
  122. [_NUMPAD] = LAYOUT_preonic_1x2uC( \
  123. KC_ESC, KC_PSLS, KC_PAST, KC_PMNS, _______, _______, _______, _______, _______, _______, _______, _______, \
  124. KC_P7, KC_P8, KC_P9, KC_PPLS, _______, _______, _______, _______, _______, _______, _______, _______, \
  125. KC_P4, KC_P5, KC_P6, KC_PPLS, _______, _______, _______, _______, _______, _______, _______, _______, \
  126. KC_P1, KC_P2, KC_P3, KC_PENT, _______, _______, _______, _______, _______, _______, _______, _______, \
  127. KC_P0, KC_P0, KC_PDOT, KC_PENT, _______, _______, _______, _______, _______, _______, _______ \
  128. ),
  129. /* Lower
  130. * ,-----------------------------------------------------------------------------------.
  131. * | ` | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | Del |
  132. * |------+------+------+------+------+------+------+------+------+------+------+------|
  133. * | Mute | BkSpc| Up | Del | Forwd| MBtn1| MUp| MBtn2| / | 7 | 8 | 9 |
  134. * |------+------+------+------+------+------+------+------+------+------+------+------|
  135. * | | Left | Down | Right| Refr MLeft| MDn |MRight| * | 4 | 5 | 6 |
  136. * |------+------+------+------+------+------+------+------+------+------+------+------|
  137. * | Vol+| Prev | Play | Next | Back | MWDn| MBtn3| MWUp | - | 1 | 2 | 3 |
  138. * |------+------+------+------+------+------+------+------+------+------+------+------|
  139. * | Vol- | | | | | | | + | Enter| 0 | . |
  140. * `-----------------------------------------------------------------------------------'
  141. */
  142. [_LOWER] = LAYOUT_preonic_1x2uC( \
  143. KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_DEL, \
  144. KC_MUTE, KC_BSPC, KC_UP, KC_DEL, KC_WWW_FORWARD, KC_BTN1, KC_MS_U, KC_BTN2, KC_PSLS, KC_P7, KC_P8, KC_P9, \
  145. _______, KC_LEFT, KC_DOWN, KC_RIGHT, KC_WWW_REFRESH, KC_MS_L, KC_MS_D, KC_MS_R, KC_PAST, KC_P4, KC_P5, KC_P6, \
  146. KC_VOLU, KC_MPRV, KC_MPLY, KC_MNXT, KC_WWW_BACK, KC_WH_D, KC_BTN3, KC_WH_U, KC_PMNS, KC_P1, KC_P2, KC_P3, \
  147. KC_VOLD, _______, _______, _______, _______, _______, _______, KC_PPLS, KC_PENT, KC_P0, KC_PDOT \
  148. ),
  149. /* Raise
  150. * ,-----------------------------------------------------------------------------------.
  151. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | |
  152. * |------+------+------+------+------+------+------+------+------+------+------+------|
  153. * | | Bksp | PgUp | Del | | | | PgUp | Up | PgDn | | |
  154. * |------+------+------+------+------+------+------+------+------+------+------+------|
  155. * | | Home | PgDn | End | | | Home | Left | Down | Right| ] | \ |
  156. * |------+------+------+------+------+------+------+------+------+------+------+------|
  157. * | | Pause| Ins | | | Print|Screen| End | | | |Enter |
  158. * |------+------+------+------+------+------+------+------+------+------+------+------|
  159. * | | | | | | | | | | | |
  160. * `-----------------------------------------------------------------------------------'
  161. */
  162. [_RAISE] = LAYOUT_preonic_1x2uC( \
  163. KC_GRV, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, \
  164. _______, KC_BSPC, KC_PGUP, KC_DEL, _______, _______, _______, KC_PGUP, KC_UP, _______, _______, _______, \
  165. _______, KC_HOME, KC_PGDN, KC_END, _______, _______, KC_HOME, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, \
  166. _______, KC_PAUSE, KC_INS, _______, KC_PSCR, KC_PSCR, _______, KC_END, _______, _______, _______, _______, \
  167. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
  168. ),
  169. /* Adjust (Lower + Raise)
  170. * ,-----------------------------------------------------------------------------------.
  171. * | | |qwerty|ColMak|Dvorak| | | | | | | |
  172. * |------+------+------+------+------+------+------+------+------+------+------+------|
  173. * | | | |AGNorm|AGSwap| | | | | | | |
  174. * |------+------+------+------+------+------+------+------+------+------+------+------|
  175. * | | | |Aud On|AudOff|MidiOn|MdiOff| | | | | |
  176. * |------+------+------+------+------+------+------+------+------+------+------+------|
  177. * | |Voice-|Voice+|Mus On|MusOff| Sleep| Wake | Arrow| Game |NUMPAD| | |
  178. * |------+------+------+------+------+------+------+------+------+------+------+------|
  179. * | | | | | | Reset | | | | | |
  180. * `-----------------------------------------------------------------------------------'
  181. */
  182. [_ADJUST] = LAYOUT_preonic_1x2uC( \
  183. _______, _______, QWERTY, COLEMAK, DVORAK, _______, _______, _______, _______, _______, _______, _______, \
  184. _______, RESET, _______, AG_NORM, AG_SWAP, _______, _______, _______, _______, _______, _______, KC_DEL, \
  185. _______, _______, _______, AU_ON, AU_OFF, MI_ON, MI_OFF, QWERTY, COLEMAK, DVORAK, _______, _______, \
  186. _______, MUV_DE, MUV_IN, MU_ON, MU_OFF, KC_SYSTEM_SLEEP, KC_SYSTEM_WAKE, ARROW, GAME, NUMPAD, _______, _______, \
  187. _______, _______, _______, _______, _______, RESET, _______, _______, _______, _______, _______ \
  188. )
  189. };
  190. #ifdef AUDIO_ENABLE
  191. float start_up[][2] = {
  192. MUSICAL_NOTE(_B5, 20),
  193. MUSICAL_NOTE(_B6, 8),
  194. MUSICAL_NOTE(_DS6, 20),
  195. MUSICAL_NOTE(_B6, 8),
  196. };
  197. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  198. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  199. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  200. float goodbye[][2] = SONG(GOODBYE_SOUND);
  201. #endif
  202. void persistent_default_layer_set(uint16_t default_layer) {
  203. eeconfig_update_default_layer(default_layer);
  204. default_layer_set(default_layer);
  205. }
  206. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
  207. {
  208. switch(id) {
  209. case _QWERTY:
  210. if (record->event.pressed) {
  211. #ifdef AUDIO_ENABLE
  212. PLAY_SONG(tone_qwerty);
  213. #endif
  214. persistent_default_layer_set(1UL<<_QWERTY);
  215. }
  216. break;
  217. case _COLEMAK:
  218. if (record->event.pressed) {
  219. #ifdef AUDIO_ENABLE
  220. PLAY_SONG(tone_colemak);
  221. #endif
  222. persistent_default_layer_set(1UL<<_COLEMAK);
  223. }
  224. break;
  225. case _DVORAK:
  226. if (record->event.pressed) {
  227. #ifdef AUDIO_ENABLE
  228. PLAY_SONG(tone_dvorak);
  229. #endif
  230. persistent_default_layer_set(1UL<<_DVORAK);
  231. }
  232. break;
  233. case _GAME:
  234. if (record->event.pressed) {
  235. #ifdef AUDIO_ENABLE
  236. PLAY_SONG(tone_colemak);
  237. #endif
  238. persistent_default_layer_set(1UL<<_GAME);
  239. }
  240. break;
  241. case _NUMPAD:
  242. if (record->event.pressed) {
  243. #ifdef AUDIO_ENABLE
  244. PLAY_SONG(tone_dvorak);
  245. #endif
  246. persistent_default_layer_set(1UL<<_NUMPAD);
  247. }
  248. break;
  249. case _ARROW:
  250. if (record->event.pressed) {
  251. #ifdef AUDIO_ENABLE
  252. PLAY_SONG(tone_colemak);
  253. #endif
  254. persistent_default_layer_set(1UL<<_LOWER);
  255. }
  256. break;
  257. case _LOWER:
  258. if (record->event.pressed) {
  259. layer_on(_LOWER);
  260. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  261. } else {
  262. layer_off(_LOWER);
  263. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  264. }
  265. break;
  266. case _RAISE:
  267. if (record->event.pressed) {
  268. layer_on(_RAISE);
  269. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  270. } else {
  271. layer_off(_RAISE);
  272. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  273. }
  274. break;
  275. case M_BL:
  276. if (record->event.pressed) {
  277. register_code(KC_RSFT);
  278. #ifdef BACKLIGHT_ENABLE
  279. backlight_step();
  280. #endif
  281. } else {
  282. unregister_code(KC_RSFT);
  283. }
  284. break;
  285. }
  286. return MACRO_NONE;
  287. };
  288. void matrix_init_user(void) {
  289. #ifdef AUDIO_ENABLE
  290. _delay_ms(20); // gets rid of tick
  291. PLAY_SONG(start_up);
  292. #endif
  293. }
  294. #ifdef AUDIO_ENABLE
  295. void play_goodbye_tone(void)
  296. {
  297. PLAY_SONG(goodbye);
  298. _delay_ms(150);
  299. }
  300. #endif