keymap.c 5.4 KB

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  1. #include QMK_KEYBOARD_H
  2. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  3. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  4. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  5. // entirely and just use numbers.
  6. #define _QWERTY 0
  7. #define _FN 1
  8. #define _ULCK 2
  9. // Fillers to make layering more clear
  10. #define _______ KC_TRNS
  11. #define XXXXXXX KC_NO
  12. #define HYP_TIC ALL_T(KC_GRV)
  13. #define EQ_LOCK TD(TD_EQ_LOCK)
  14. #define MIN_ULK TD(TD_MIN_ULOCK)
  15. //Tap Dance Declarations
  16. enum {
  17. TD_EQ_LOCK = 0,
  18. TD_MIN_ULOCK
  19. };
  20. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  21. /* Qwerty
  22. * ,-----------------------------------------------------------------------------------.
  23. * | = | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - |
  24. * |------+------+------+------+------+------+------+------+------+------+------+------|
  25. * | Tab | Q | W | E | R | T | Y | U | I | O | P | \ |
  26. * |------+------+------+------+------+-------------+------+------+------+------+------|
  27. * | Ctrl | A | S | D | F | G | H | J | K | L | ; | " |
  28. * |------+------+------+------+------+------|------+------+------+------+------+------|
  29. * | Shift| Z | X | C | V | B | N | M | , | . | / |Shift |
  30. * |------+------+------+------+------+------+------+------+------+------+------+------|
  31. * | FN | ` | Alt | LGUI | Back | ESC |ENTER | SPCE | RGUI | [ | ] | FN |
  32. * `-----------------------------------------------------------------------------------'
  33. */
  34. [_QWERTY] = LAYOUT_preonic_grid( \
  35. EQ_LOCK, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, MIN_ULK, \
  36. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS, \
  37. KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
  38. KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC, \
  39. MO(_FN), HYP_TIC, KC_LALT, KC_LGUI, KC_BSPC, KC_ESC, KC_ENT, KC_SPC, KC_RGUI, KC_LBRC, KC_RBRC, MO(_FN) \
  40. ),
  41. /* Fn
  42. * ,-----------------------------------------------------------------------------------.
  43. * | | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | |
  44. * |------+------+------+------+------+-------------+------+------+------+------+------|
  45. * | | F11 | F12 | F13 | F14 | F15 | F16 | F17 | F18 | F19 | F20 | |
  46. * |------+------+------+------+------+-------------+------+------+------+------+------|
  47. * | | VOL- | VOL+ | MUTE |BLtogg| | LEFT | DOWN | UP | RGHT | | |
  48. * |------+------+------+------+------+------|------+------+------+------+------+------|
  49. * | | BL- | BL+ |Aud on|AudOff|AGnorm|AGswap| | | | | |
  50. * |------+------+------+------+------+------|------+------+------+------+------+------|
  51. * | |Voice-|Voice+|Mus on|MusOff| | |PLY/PS| | PREV | NEXT | |
  52. * `-----------------------------------------------------------------------------------'
  53. */
  54. [_FN] = LAYOUT_preonic_grid( \
  55. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______, \
  56. _______, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, _______, \
  57. _______, KC_VOLD, KC_VOLU, KC_MUTE, BL_TOGG, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, \
  58. _______, BL_DEC, BL_INC, AU_ON, AU_OFF, AG_NORM, AG_SWAP, _______, _______, _______, _______, _______, \
  59. _______, MUV_DE, MUV_IN, MU_ON, MU_OFF, _______, _______, KC_MPLY, _______, KC_MPRV, KC_MNXT, _______ \
  60. )
  61. };
  62. float tone_startup[][2] = {
  63. {NOTE_B5, 20},
  64. {NOTE_B6, 8},
  65. {NOTE_DS6, 20},
  66. {NOTE_B6, 8}
  67. };
  68. float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
  69. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  70. void persistent_default_layer_set(uint16_t default_layer) {
  71. eeconfig_update_default_layer(default_layer);
  72. default_layer_set(default_layer);
  73. }
  74. /*bool process_record_user(uint16_t keycode, keyrecord_t *record) {*/
  75. /*return true;*/
  76. /*[>switch (keycode) {<]*/
  77. /*[>case QWERTY:<]*/
  78. /*[>return true;<]*/
  79. /*[>}<]*/
  80. /*};*/
  81. void matrix_init_user(void) {
  82. startup_user();
  83. }
  84. void startup_user()
  85. {
  86. _delay_ms(20); // gets rid of tick
  87. PLAY_SONG(tone_startup);
  88. }
  89. void shutdown_user()
  90. {
  91. PLAY_SONG(tone_goodbye);
  92. _delay_ms(150);
  93. stop_all_notes();
  94. }
  95. void music_on_user(void)
  96. {
  97. music_scale_user();
  98. }
  99. void music_scale_user(void)
  100. {
  101. PLAY_SONG(music_scale);
  102. }
  103. qk_tap_dance_action_t tap_dance_actions[] = {
  104. //Tap once for equal, twice for hyper + X (alfred lock)
  105. [TD_EQ_LOCK] = ACTION_TAP_DANCE_DOUBLE(KC_EQL, HYPR(KC_X)),
  106. //Tap once for minus, twice for time.heals.nothing
  107. [TD_MIN_ULOCK] = ACTION_TAP_DANCE_DOUBLE(KC_MINS, M(_ULCK))
  108. };
  109. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
  110. {
  111. switch(id) {
  112. case _ULCK:
  113. if (record->event.pressed) {
  114. /* time.heals.nothing */
  115. return MACRO( I(220), T(T), T(I), T(M), T(E), T(DOT), T(H), T(E), T(A), T(L), T(S), T(DOT), T(N), T(O), T(T), T(H), T(I), T(N), T(G), END);
  116. }
  117. break;
  118. }
  119. return MACRO_NONE;
  120. };