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keymap.c 12 KB

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  1. /* Copyright 2015-2017 Jack Humbert
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include QMK_KEYBOARD_H
  17. #include "kuatsure.h"
  18. enum preonic_layers {
  19. _QWERTY,
  20. _GAME,
  21. _GAME_MOD,
  22. _LOWER,
  23. _RAISE,
  24. _ADJUST,
  25. };
  26. enum preonic_keycodes {
  27. QWERTY = SAFE_RANGE,
  28. GAME,
  29. GAME_MOD,
  30. LOWER,
  31. RAISE,
  32. END_OF_LINE,
  33. };
  34. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  35. /* Qwerty
  36. * ,-----------------------------------------------------------------------------------.
  37. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  38. * |------+------+------+------+------+------+------+------+------+------+------+------|
  39. * | Tab | Q | W | E | R | T | Y | U | I | O | P | \ |
  40. * |------+------+------+------+------+-------------+------+------+------+------+------|
  41. * | Esc/C| A | S | D | F | G | H | J | K | L | ; | ' |
  42. * |------+------+------+------+------+------|------+------+------+------+------+------|
  43. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  44. * |------+------+------+------+------+------+------+------+------+------+------+------|
  45. * |Leader| Game | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  46. * `-----------------------------------------------------------------------------------'
  47. */
  48. [_QWERTY] = LAYOUT_preonic_grid_wrapper( \
  49. KC_GRV, _________________NUMBER_L1_________________, _________________NUMBER_R1_________________, KC_BSPC, \
  50. KC_TAB, _________________QWERTY_L1_________________, _________________QWERTY_R1_________________, KC_BSLS, \
  51. KT_CESC, _________________QWERTY_L2_________________, _________________QWERTY_R2_________________, KC_QUOT, \
  52. KC_LSFT, _________________QWERTY_L3_________________, _________________QWERTY_R3_________________, KC_ENT, \
  53. KC_LEAD, GAME, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
  54. ),
  55. /* Game
  56. *
  57. * Mostly transparent, but wanted to disable gui key, and give different raise / lower layers ( game_mod ).
  58. * Also give a key to get back to qwerty layout.
  59. *
  60. * ,-----------------------------------------------------------------------------------.
  61. * | | | | | | | | | | | | |
  62. * |------+------+------+------+------+------+------+------+------+------+------+------|
  63. * | | | | | | | | | | | | |
  64. * |------+------+------+------+------+-------------+------+------+------+------+------|
  65. * | | | | | | | | | | | | |
  66. * |------+------+------+------+------+------|------+------+------+------+------+------|
  67. * | | | | | | | | | | | | |
  68. * |------+------+------+------+------+------+------+------+------+------+------+------|
  69. * | |Qwerty| | Spc |Game+ | |Game+ | | | | |
  70. * `-----------------------------------------------------------------------------------'
  71. */
  72. [_GAME] = LAYOUT_preonic_grid_wrapper( \
  73. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  74. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  75. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  76. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  77. _______, QWERTY, _______, KC_SPC, GAME_MOD, _______, _______, GAME_MOD, _______, _______, _______, _______ \
  78. ),
  79. /* Game Modifiers
  80. * ,-----------------------------------------------------------------------------------.
  81. * | | | | | | | | | | | | |
  82. * |------+------+------+------+------+------+------+------+------+------+------+------|
  83. * | | F9 | F10 | F11 | F12 | ` | | 7 | 8 | 9 | | |
  84. * |------+------+------+------+------+-------------+------+------+------+------+------|
  85. * | | F5 | F6 | F7 | F8 | ~ | | 4 | 5 | 6 | | |
  86. * |------+------+------+------+------+------|------+------+------+------+------+------|
  87. * |Shift | F1 | F2 | F3 | F4 | | | 1 | 2 | 3 | | |
  88. * |------+------+------+------+------+------+------+------+------+------+------+------|
  89. * | | | | | | | | 0 | 0 | | |
  90. * `-----------------------------------------------------------------------------------'
  91. */
  92. [_GAME_MOD] = LAYOUT_preonic_grid_wrapper( \
  93. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  94. _______, ____________FUNCTION_3____________, KC_GRV, _______, KC_7, KC_8, KC_9, _______, _______, \
  95. _______, ____________FUNCTION_2____________, KC_TILD, _______, KC_4, KC_5, KC_6, _______, _______, \
  96. KC_LSFT, ____________FUNCTION_1____________, _______, _______, KC_1, KC_2, KC_3, _______, _______, \
  97. _______, _______, _______, _______, _______, _______, _______, _______, KC_0, KC_0, _______, _______ \
  98. ),
  99. /* Lower
  100. * ,-----------------------------------------------------------------------------------.
  101. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | |
  102. * |------+------+------+------+------+-------------+------+------+------+------+------|
  103. * | | | | Up | | ` | | { | } | _ | | | |
  104. * |------+------+------+------+------+-------------+------+------+------+------+------|
  105. * | | Del | Left | Down | Right| ~ | = | ( | ) | + | : | " |
  106. * |------+------+------+------+------+------|------+------+------+------+------+------|
  107. * | | Vol- | Prev | Play | Next | Vol+ | - | [ | ] | | ? | |
  108. * |------+------+------+------+------+------+------+------+------+------+------+------|
  109. * | | Mute | | | | | | Home | PgUp | PgDwn| End |
  110. * `-----------------------------------------------------------------------------------'
  111. */
  112. [_LOWER] = LAYOUT_preonic_grid_wrapper( \
  113. KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______, \
  114. _______, _______, _______, KC_UP, _______, KC_GRV, _______, KC_LCBR, KC_RCBR, KC_UNDS, _______, KC_PIPE, \
  115. _______, KC_DEL, KC_LEFT, KC_DOWN, KC_RIGHT, KC_TILD, KC_EQL, KC_LPRN, KC_RPRN, KC_PLUS, KC_COLN, KC_DQT , \
  116. _______, KC_VOLD, KC_MRWD, KC_MPLY, KC_MFFD, KC_VOLU, KC_MINS, KC_LBRC, KC_RBRC, _______, KC_QUES, _______, \
  117. _______, KC_MUTE, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGUP, KC_PGDN, KC_END \
  118. ),
  119. /* Raise
  120. * ,-----------------------------------------------------------------------------------.
  121. * | E`~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | |
  122. * |------+------+------+------+------+-------------+------+------+------+------+------|
  123. * | | F9 | F10 | F11 | F12 | | | { | } | | | Bksp |
  124. * |------+------+------+------+------+------+------+------+------+------+------+------|
  125. * | | F5 | F6 | F7 | F8 | | | ( | ) | < | > | |
  126. * |------+------+------+------+------+------|------+------+------+------+------+------|
  127. * | | F1 | F2 | F3 | F4 | | | [ | ] | | | |
  128. * |------+------+------+------+------+------+------+------+------+------+------+------|
  129. * | | | | | | Enter | | Home | PgUp | PgDwn| End |
  130. * `-----------------------------------------------------------------------------------'
  131. */
  132. [_RAISE] = LAYOUT_preonic_grid_wrapper( \
  133. KC_GESC, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______, \
  134. _______, ____________FUNCTION_3____________, _______, _______, KC_LCBR, KC_RCBR, _______, _______, KC_BSPC, \
  135. _______, ____________FUNCTION_2____________, _______, _______, KC_LPRN, KC_RPRN, KC_LT, KC_GT, _______, \
  136. _______, ____________FUNCTION_1____________, _______, _______, KC_LBRC, KC_RBRC, _______, _______, _______, \
  137. _______, _______, _______, _______, _______, KC_ENT, KC_ENT, _______, KC_HOME, KC_PGUP, KC_PGDN, KC_END \
  138. ),
  139. /* Adjust (Lower + Raise)
  140. * ,-----------------------------------------------------------------------------------.
  141. * | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
  142. * |------+------+------+------+------+------+------+------+------+------+------+------|
  143. * | | Reset| Debug| | | | | | | | | Del |
  144. * |------+------+------+------+------+-------------+------+------+------+------+------|
  145. * | | | | | |Aud on|AudOff| | | | | |
  146. * |------+------+------+------+------+------|------+------+------+------+------+------|
  147. * | | | | |MusMod|Mus on|MusOff| | | | | |
  148. * |------+------+------+------+------+------+------+------+------+------+------+------|
  149. * | | | | | | | |Qwerty| Game | | |
  150. * `-----------------------------------------------------------------------------------'
  151. */
  152. [_ADJUST] = LAYOUT_preonic_grid_wrapper( \
  153. ____________FUNCTION_1____________, ____________FUNCTION_2____________, ____________FUNCTION_3____________, \
  154. _______, RESET, DEBUG, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, \
  155. _______, _______, _______, _______, _______, AU_ON, AU_OFF, _______, _______, _______, _______, _______, \
  156. _______, _______, _______, _______, MU_MOD, MU_ON, MU_OFF, _______, _______, _______, _______, _______, \
  157. _______, _______, _______, _______, _______, _______, _______, _______, QWERTY, GAME, _______, _______ \
  158. ),
  159. };
  160. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  161. switch (keycode) {
  162. case QWERTY:
  163. if (record->event.pressed) {
  164. set_single_persistent_default_layer(_QWERTY);
  165. }
  166. return false;
  167. break;
  168. case GAME:
  169. if (record->event.pressed) {
  170. set_single_persistent_default_layer(_GAME);
  171. }
  172. return false;
  173. break;
  174. case GAME_MOD:
  175. if (record->event.pressed) {
  176. layer_on(_GAME_MOD);
  177. } else {
  178. layer_off(_GAME_MOD);
  179. }
  180. return false;
  181. break;
  182. case LOWER:
  183. if (record->event.pressed) {
  184. layer_on(_LOWER);
  185. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  186. } else {
  187. layer_off(_LOWER);
  188. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  189. }
  190. return false;
  191. break;
  192. case RAISE:
  193. if (record->event.pressed) {
  194. layer_on(_RAISE);
  195. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  196. } else {
  197. layer_off(_RAISE);
  198. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  199. }
  200. return false;
  201. break;
  202. }
  203. return true;
  204. };