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keymap.c 8.5 KB

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  1. #include QMK_KEYBOARD_H
  2. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  3. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  4. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  5. // entirely and just use numbers.
  6. #define _BL 0
  7. #define _MAC 1
  8. #define _FUNC 2
  9. #define _MOUSE 3
  10. #define _______ KC_TRNS
  11. #define MAC_TOG TG(_MAC)
  12. enum {
  13. FUN_LAY = SAFE_RANGE,
  14. MOU_TOG,
  15. WIN_LCK,
  16. WIN_KEY,
  17. };
  18. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  19. /* Keymap _BL: (Base Layer) Default Layer
  20. * ,----------------------------------------------------------------.
  21. * |Esc`| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |~ ` |
  22. * |----------------------------------------------------------------|
  23. * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ |Del |
  24. * |----------------------------------------------------------------|
  25. * |CAPS | A| S| D| F| G| H| J| K| L| ;| '|Return |PgUp|
  26. * |----------------------------------------------------------------|
  27. * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | Up|PgDn|
  28. * |----------------------------------------------------------------|
  29. * |Ctrl|Win |Alt | Space |Alt| FN|Ctrl|Lef|Dow|Rig |
  30. * `----------------------------------------------------------------'
  31. */
  32. [_BL] = LAYOUT_ansi(
  33. KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,KC_MINS, KC_EQL,KC_BSPC, KC_GRV, \
  34. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,KC_LBRC,KC_RBRC,KC_BSLS, KC_DEL, \
  35. KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L,KC_SCLN,KC_QUOT, KC_ENT,KC_PGUP, \
  36. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M,KC_COMM, KC_DOT,KC_SLSH,KC_RSFT, KC_UP,KC_PGDN, \
  37. KC_LCTL,WIN_KEY,KC_LALT, KC_SPC, KC_RALT,FUN_LAY,KC_RCTL,KC_LEFT,KC_DOWN,KC_RGHT),
  38. /* Keymap _MAC: Mac Layer
  39. * ,----------------------------------------------------------------.
  40. * | | | | | | | | | | | | | | | |
  41. * |----------------------------------------------------------------|
  42. * | | | | | | | | | | | | | | | |
  43. * |----------------------------------------------------------------|
  44. * | | | | | | | | | | | | | | |
  45. * |----------------------------------------------------------------|
  46. * | | | | | | | | | | | | | | |
  47. * |----------------------------------------------------------------|
  48. * |Win |Alt |Ctrl| |Ctrl| |Win| | | |
  49. * `----------------------------------------------------------------'
  50. */
  51. [_MAC] = LAYOUT_ansi(
  52. _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
  53. _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
  54. _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______, \
  55. _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
  56. KC_LGUI,KC_LALT,KC_LCTL, _______, KC_RCTL,_______,KC_RGUI,_______,_______,_______),
  57. /* Keymap _FUNC: Function Layer
  58. * ,----------------------------------------------------------------.
  59. * | |F1 |F2 |F3 |F4 |F5 |F6 |F7 |F8 |F9 |F10|F11|F12| Del |HPg |
  60. * |----------------------------------------------------------------|
  61. * | | | | | | | | |Mac| |PSc|ScL|PsB| Calc|Ins |
  62. * |----------------------------------------------------------------|
  63. * | | | | | | | | |Stp|Ply|PTr|NTr| |Hme |
  64. * |----------------------------------------------------------------|
  65. * | |BL |Bl-|Bl+| | | |Mou|MUT|VU-|VU+| |PgU|End |
  66. * |----------------------------------------------------------------|
  67. * | |WnLc| | | | | |Hme|PgD|End |
  68. * `----------------------------------------------------------------'
  69. */
  70. [_FUNC] = LAYOUT_ansi(
  71. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,KC_WHOM, \
  72. _______,_______,_______,_______,_______,_______,_______,_______,MAC_TOG,_______,KC_PSCR,KC_SLCK,KC_PAUS,KC_CALC, KC_INS, \
  73. _______,_______,_______,_______,_______,_______,_______,_______,KC_MSTP,KC_MPLY,KC_MPRV,KC_MNXT, _______,KC_HOME, \
  74. _______,BL_TOGG, BL_DEC, BL_INC,_______,_______,_______,MOU_TOG,KC_MUTE,KC_VOLD,KC_VOLU,_______,KC_PGUP,KC_END , \
  75. _______,WIN_LCK,_______, _______, _______,_______,_______,KC_HOME,KC_PGDN,KC_END),
  76. /* Keymap _MOUSE: Mouse Navigation Layer
  77. * ,----------------------------------------------------------------.
  78. * | | | | | | | | | | | | | | | |
  79. * |----------------------------------------------------------------|
  80. * | | | | | | | | | | | | | | | |
  81. * |----------------------------------------------------------------|
  82. * | | | | | | | | | | | | | McR | |
  83. * |----------------------------------------------------------------|
  84. * | | | | | | | | | | | | McL |MsU| |
  85. * |----------------------------------------------------------------|
  86. * | | | | | | | |MsL|MsD|MsR |
  87. * `----------------------------------------------------------------'
  88. */
  89. [_MOUSE] = LAYOUT_ansi(
  90. _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
  91. _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
  92. _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, KC_BTN2,_______, \
  93. _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,KC_BTN1,KC_MS_U,_______, \
  94. _______,_______,_______, _______, _______,_______,_______,KC_MS_L,KC_MS_D,KC_MS_R),
  95. };
  96. #define SET_BIT(var, pos) (var |= (1UL << pos))
  97. #define CLEAR_BIT(var, pos) (var &= ~(1UL << pos))
  98. #define TOGGLE_BIT(var, pos) (var ^= (1UL << pos))
  99. #define CHECK_BIT(var, pos) (var & (1U << pos))
  100. static uint8_t keyboard_state = 0;
  101. // bit 0 = function layer status (on/off)
  102. // bit 1 = mouse navigation layer state
  103. // bit 2 = windows key lock state
  104. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  105. switch(keycode) {
  106. // acts like a momentary function layer press
  107. case FUN_LAY:
  108. if (record->event.pressed) {
  109. layer_on(_FUNC);
  110. if (CHECK_BIT(keyboard_state, 1)) {
  111. layer_on(_MOUSE);
  112. }
  113. else {
  114. layer_off(_MOUSE);
  115. }
  116. // turns on function layer status
  117. SET_BIT(keyboard_state, 0);
  118. }
  119. // key released
  120. else {
  121. layer_off(_FUNC);
  122. layer_off(_MOUSE);
  123. // turns off function layer status
  124. CLEAR_BIT(keyboard_state, 0);
  125. }
  126. break;
  127. case MOU_TOG:
  128. if(record->event.pressed) {
  129. // toggles navigation layer state
  130. TOGGLE_BIT(keyboard_state, 1);
  131. // if FN is pressed down while hitting this key, the correct layer will be updated,
  132. // so that the FN key doesn't need to be pressed down again to start using the functionality
  133. if (CHECK_BIT(keyboard_state, 0)) {
  134. if (CHECK_BIT(keyboard_state, 1)) {
  135. layer_on(_MOUSE);
  136. }
  137. else {
  138. layer_off(_MOUSE);
  139. }
  140. }
  141. }
  142. break;
  143. case WIN_LCK:
  144. if (record->event.pressed) {
  145. // toggles windows key lock state
  146. TOGGLE_BIT(keyboard_state, 2);
  147. }
  148. break;
  149. // uses seperate WIN_KEY so that WIN_LCK does not affect Mac Layer's KC_LGUI
  150. case WIN_KEY:
  151. // checks if windows key lock is off to allow key to be pressed
  152. if (!CHECK_BIT(keyboard_state, 2)) {
  153. if (record->event.pressed) {
  154. SEND_STRING(SS_DOWN(X_LGUI));
  155. return false;
  156. }
  157. // key released
  158. else {
  159. SEND_STRING(SS_UP(X_LGUI));
  160. return false;
  161. }
  162. }
  163. break;
  164. }
  165. return true;
  166. };