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keymap.c 4.0 KB

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  1. #include QMK_KEYBOARD_H
  2. // Layer names. We stick to 3 letters if possible so MO(NAME) fits in 7
  3. // characters and doesn't mess with the grid.
  4. #define _QW 0
  5. #define _L1 1
  6. #define _L2 2
  7. #define _L3 3
  8. // Curly braces have their own keys. These are defined so they don't mess up the
  9. // grid in layer 2.
  10. #define L_CURBR LSFT(KC_LBRC)
  11. #define R_CURBR LSFT(KC_RBRC)
  12. #define L1_TAB LT(_L1, KC_TAB)
  13. #define L2_ESC LT(_L2, KC_ESC)
  14. #define L2_SLSH LT(_L2, KC_SLSH)
  15. #define L3_QUOT LT(_L3, KC_QUOT)
  16. // Tap dance magic
  17. #define TD_LGUI TD(BE_TD_GUI)
  18. #define TD_LCTL TD(BE_TD_CTL)
  19. #define TD_LALT TD(BE_TD_ALT)
  20. enum belak_td {
  21. BE_TD_GUI = 0,
  22. BE_TD_CTL,
  23. BE_TD_ALT,
  24. };
  25. void mod_tap_fn(qk_tap_dance_state_t *state, void *user_data);
  26. void mod_reset_fn(qk_tap_dance_state_t *state, void *user_data);
  27. qk_tap_dance_action_t tap_dance_actions[] = {
  28. [BE_TD_GUI] = ACTION_TAP_DANCE_FN_ADVANCED(mod_tap_fn, NULL, mod_reset_fn),
  29. [BE_TD_CTL] = ACTION_TAP_DANCE_FN_ADVANCED(mod_tap_fn, NULL, mod_reset_fn),
  30. [BE_TD_ALT] = ACTION_TAP_DANCE_FN_ADVANCED(mod_tap_fn, NULL, mod_reset_fn),
  31. };
  32. uint16_t tap_dance_keys[] = {
  33. [BE_TD_GUI] = KC_LGUI,
  34. [BE_TD_CTL] = KC_LCTL,
  35. [BE_TD_ALT] = KC_LALT,
  36. };
  37. // Fillers to make layering more clear
  38. #define _______ KC_TRNS
  39. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  40. [_QW] = LAYOUT_arrow_command( /* Qwerty */
  41. L2_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
  42. L1_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT,
  43. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, L2_SLSH,
  44. TD_LCTL, MO(_L3), TD_LALT, TD_LGUI, KC_SPC, KC_SPC, MO(_L1), KC_LEFT, KC_DOWN, KC_RGHT
  45. ),
  46. [_L1] = LAYOUT_arrow_command( /* LAYER 1 */
  47. KC_GRV, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL,
  48. _______, KC_BSLS, KC_QUOT, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_DOWN, KC_UP, KC_LEFT, KC_RGHT, KC_QUOT,
  49. _______, KC_ESC, _______, KC_PSCR, _______, _______, _______, KC_MSTP, KC_MPLY, KC_MPRV, KC_MNXT, KC_RSFT,
  50. _______, KC_LGUI, _______, _______, _______, _______, _______, _______, _______, _______
  51. ),
  52. [_L2] = LAYOUT_arrow_command( /* LAYER 2 */
  53. _______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,
  54. KC_ESC, KC_PIPE, KC_DQUO, KC_UNDS, KC_PLUS, L_CURBR, R_CURBR, KC_4, KC_5, KC_6, KC_VOLU, _______,
  55. _______, _______, _______, _______, _______, _______, KC_0, KC_1, KC_2, KC_3, KC_VOLD, _______,
  56. _______, _______, _______, _______, _______, _______, KC_RALT, _______, _______, _______
  57. ),
  58. [_L3] = LAYOUT_arrow_command( /* LAYER 3 */
  59. _______, _______, _______, _______, _______, _______, _______, KC_F1, KC_F2, KC_F3, KC_F4, _______,
  60. KC_ESC, _______, _______, _______, _______, _______, _______, KC_F5, KC_F6, KC_F7, KC_F8, _______,
  61. _______, _______, _______, _______, _______, _______, _______, KC_F9, KC_F10, KC_F11, KC_F12, KC_RSFT,
  62. _______, _______, _______, _______, _______, _______, KC_RALT, _______, _______, _______
  63. )
  64. };
  65. // Tap dance functions
  66. void mod_tap_fn(qk_tap_dance_state_t *state, void *user_data) {
  67. switch (state->count) {
  68. case 1:
  69. register_mods(MOD_BIT(tap_dance_keys[state->keycode - QK_TAP_DANCE]));
  70. send_keyboard_report();
  71. break;
  72. case 2:
  73. layer_on(_L2);
  74. break;
  75. case 3:
  76. layer_off(_L2);
  77. layer_on(_L1);
  78. break;
  79. default:
  80. reset_tap_dance(state);
  81. }
  82. }
  83. void mod_reset_fn(qk_tap_dance_state_t *state, void *user_data) {
  84. layer_off(_L1);
  85. layer_off(_L2);
  86. unregister_mods(MOD_BIT(tap_dance_keys[state->keycode - QK_TAP_DANCE]));
  87. send_keyboard_report();
  88. }