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keymap.c 6.3 KB

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  1. /* Copyright 2018 darm
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include QMK_KEYBOARD_H
  17. // Fillers to make layering more clear
  18. #define _______ KC_TRNS
  19. #define XXXXXXX KC_NO
  20. // Layer shorthand
  21. #define _BASE 0
  22. #define _LOWER 1
  23. #define _LINVERT 2
  24. #define _RAISE 3
  25. #define _EMOJIFY 4
  26. enum emoji_map {
  27. UNAM, // unamused 😒
  28. HEYE, // smiling face with heart shaped eyes 😍
  29. OK, // ok hand sign 👌
  30. SMIR, // smirk 😏
  31. PRAY, // pray 🙏
  32. CELE, // celebration 🙌
  33. COOL, // smile with sunglasses 😎
  34. EYES, // eyes
  35. THNK, // BIG THONK
  36. NAIL, // Nailcare 💅
  37. };
  38. const uint32_t PROGMEM unicode_map[] = {
  39. [UNAM] = 0x1F612,
  40. [HEYE] = 0x1f60d,
  41. [OK] = 0x1F44C,
  42. [SMIR] = 0x1F60F,
  43. [PRAY] = 0x1F64F,
  44. [CELE] = 0x1F64C,
  45. [COOL] = 0x1F60E,
  46. [EYES] = 0x1F440,
  47. [THNK] = 0x1F914,
  48. [NAIL] = 0x1F485,
  49. };
  50. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  51. [_BASE] = {
  52. { KC_GESC , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_MPRV , KC_MPLY , KC_MNXT , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_BSPC },
  53. { KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_MINS , KC_EQL , KC_BSLS , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_ENT },
  54. { MO(3) , KC_A , KC_S , KC_D , KC_F , KC_G , KC_LBRC , KC_MUTE , KC_RBRC , KC_H , KC_J , KC_K , KC_L , KC_SCLN , KC_QUOT },
  55. { KC_LSFT , KC_Z , KC_X , KC_C , KC_V , KC_B , KC_HOME , KC_SLEP , KC_END , KC_N , KC_M , KC_COMM , KC_DOT , KC_SLSH , KC_RSFT },
  56. { KC_LCTL , MO(4) , KC_LALT , KC_LGUI , KC_SPC , KC_SPC , MO(1) , KC_DEL , MO(2) , KC_SPC , KC_LEFT , KC_DOWN , KC_UP , KC_RGHT , KC_RGUI },
  57. },
  58. [_LOWER] = {
  59. { _______ , _______ , _______ , _______ , _______ , _______ , BL_TOGG , BL_DEC , BL_INC , _______ , _______ , _______ , _______ , _______ , _______ },
  60. { _______ , KC_WH_L , KC_BTN1 , KC_MS_U , KC_BTN2 , KC_WH_U , BL_STEP , RGB_TOG , RGB_MOD , _______ , _______ , _______ , _______ , _______ , _______ },
  61. { _______ , KC_WH_R , KC_MS_L , KC_MS_D , KC_MS_R , KC_WH_D , RGB_HUI , RGB_HUD , RGB_SAI , _______ , KC_LEFT , KC_DOWN , KC_UP , KC_RGHT , _______ },
  62. { _______ , _______ , _______ , _______ , _______ , _______ , RGB_SAD , RGB_VAI , RGB_VAD , _______ , _______ , _______ , _______ , _______ , _______ },
  63. { _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ },
  64. },
  65. [_LINVERT] = {
  66. { _______ , _______ , _______ , _______ , _______ , _______ , BL_TOGG , BL_DEC , BL_INC , _______ , _______ , _______ , _______ , _______ , _______ },
  67. { _______ , _______ , _______ , _______ , _______ , _______ , BL_STEP , RGB_TOG , RGB_MOD , KC_WH_U , KC_BTN1 , KC_MS_U , KC_BTN2 , KC_WH_L , _______ },
  68. { _______ , KC_LEFT , KC_DOWN , KC_UP , KC_RGHT , _______ , RGB_SAI , RGB_HUI , RGB_HUD , KC_WH_D , KC_MS_L , KC_MS_D , KC_MS_R , KC_WH_R , _______ },
  69. { _______ , _______ , _______ , _______ , _______ , _______ , RGB_SAD , RGB_VAI , RGB_VAD , _______ , _______ , _______ , _______ , _______ , _______ },
  70. { _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ },
  71. },
  72. [_RAISE] = {
  73. { KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , _______ , _______ , _______ , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 , KC_F12 },
  74. { _______ , _______ , KC_7 , KC_8 , KC_9 , _______ , _______ , _______ , _______ , _______ , KC_MUTE , KC_VOLD , KC_VOLU , _______ , _______ },
  75. { _______ , _______ , KC_4 , KC_5 , KC_6 , _______ , _______ , _______ , _______ , _______ , KC_MPRV , KC_MPLY , KC_MNXT , _______ , _______ },
  76. { _______ , _______ , KC_1 , KC_2 , KC_3 , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ },
  77. { _______ , _______ , _______ , KC_0 , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ },
  78. },
  79. [_EMOJIFY] = {
  80. { TO(0) , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , RESET },
  81. { _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ },
  82. { _______ , X(CELE) , X(PRAY) , X(NAIL) , X(OK) , X(THNK) , _______ , _______ , _______ , X(UNAM) , X(HEYE) , X(COOL) , X(EYES) , X(SMIR) , _______ },
  83. { _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ },
  84. { _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ },
  85. },
  86. };
  87. void matrix_init_user(void) {
  88. _delay_ms(20); // Gets rid of tick
  89. set_unicode_input_mode(UC_LNX);
  90. }
  91. /* Template for future layers
  92. [_LAYER_NAME] = {
  93. { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
  94. { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
  95. { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
  96. { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
  97. { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
  98. }
  99. };
  100. */