keymap.c 10 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150
  1. #include QMK_KEYBOARD_H
  2. #include "333fred.h"
  3. extern keymap_config_t keymap_config;
  4. enum custom_macros {
  5. DLEFT,
  6. DRIGHT,
  7. PSCREEN_APP
  8. };
  9. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  10. /* Qwerty
  11. * ,-----------------------------------------. .-----------------------------------------.
  12. * | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
  13. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  14. * | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
  15. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  16. * | Esc | A | S | D | F | G | | H | J | K | L | ; | " |
  17. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  18. * | Shift| Z | X | C | V | B | | N | M | , | . | / |SHIFT |
  19. * |------+------+------+------+------+------+------..-----+------+------+------+------+------+------|
  20. * | Ctrl | F4 | F5 | GUI | Alt | Bksp |Lwr/VM||Enter|Space | NAV | - | = | Alt | Del |
  21. * `------------------------------------------------''-----------------------------------------------'
  22. */
  23. [BASE] = LAYOUT( \
  24. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINUS, \
  25. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS, \
  26. KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
  27. OSM(MOD_LSFT), LCTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, OSM(MOD_RSFT) , \
  28. KC_LCTL, KC_F4, KC_F5, KC_LGUI, KC_LALT, KC_BSPC, TD(TD_SYM_VIM), KC_ENT, KC_SPACE, OSL(VIM), KC_MINS, KC_EQL, KC_RALT, KC_DEL \
  29. ),
  30. /* Symbols
  31. * ,-----------------------------------------. .-----------------------------------------.
  32. * | Caps | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
  33. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  34. * | | ! | @ | ( | ) | | | | 7 | 8 | 9 | * | ) | F12 |
  35. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  36. * | | # | $ | { | } | ` | | 4 | 5 | 6 | + | } | | |
  37. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  38. * | APscr| % | ^ | [ | ] | ~ | | 1 | 2 | 3 | \ | Vol- | Vol+ |
  39. * |------+------+------+------+------+------+------..------+------+------+------+------+------+------|
  40. * | Pscr | | RESET| | | GAME | || | 0 | . | = | Prev | Next | Play |
  41. * `------------------------------------------------- -------------------------------------------------'
  42. */
  43. [SYMB] = LAYOUT( \
  44. KC_CAPS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, \
  45. _______, KC_EXLM, KC_AT, KC_LPRN, KC_RPRN, KC_PIPE, KC_7, KC_8, KC_9, KC_ASTR, KC_RPRN, KC_F12, \
  46. _______, KC_HASH, KC_DLR, KC_LCBR, KC_RCBR, KC_GRV, KC_4, KC_5, KC_6, KC_PLUS, KC_RCBR, KC_PIPE, \
  47. M(PSCREEN_APP), KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD, KC_1, KC_2, KC_3, KC_BSLS, KC_VOLD, KC_VOLU, \
  48. KC_PSCR, _______, RESET, _______, _______, TO(GAME), _______, _______, KC_0, KC_DOT, KC_EQL, KC_MPRV, KC_MNXT, KC_MPLY \
  49. ),
  50. /* Vim Movement
  51. * ,-----------------------------------------. .-----------------------------------------.
  52. * | | | | | | | | | | | | RESET| |
  53. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  54. * | |RGBSAI|RGBVAI|RGBSAD| LSFT | | | | | | | | |
  55. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  56. * | | DLeft|DRight| LCTRL| LGUI | | | Left | Down | Up | Right| | |
  57. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  58. * | |RGBHUD|RGBVAD|RGBHUI| | | | | | | | | |
  59. * |------+------+------+------+------+------+------..------+------+------+------+------+------+------|
  60. * | | | | | | | || | | | | | | |
  61. * `------------------------------------------------..------------------------------------------------'
  62. */
  63. [VIM] = LAYOUT( \
  64. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______, \
  65. _______, RGB_SAI, RGB_VAI, RGB_SAD, KC_LSFT, _______, _______, _______, _______, _______, _______, _______, \
  66. _______, M(DLEFT), M(DRIGHT), KC_LCTL, KC_LGUI, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, \
  67. _______, RGB_HUD, RGB_VAD, RGB_HUI, _______, _______, _______, _______, _______, _______, _______, _______, \
  68. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
  69. ),
  70. /* Gaming mode (Raise)
  71. * All one-shot mods are disabled on this layer
  72. * ,-----------------------------------------. .-----------------------------------------.
  73. * | ESC | | | | | | | | | | | | |
  74. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  75. * | | | | | | | | | | | | | |
  76. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  77. * | CTRL | | | | | | | | | | | | |
  78. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  79. * | Shift| Z | | | | | | | | | | | GUI |
  80. * |------+------+------+------+------+------+------..------+------+------+------+------+------+------|
  81. * | Enter| | Lock | Bksp | Alt | Spc | RESET|| | Lower| Left | Up | Down | Right|QWERTY|
  82. * `------------------------------------------------..-----------------------------------------------'
  83. */
  84. [GAME] = LAYOUT( \
  85. KC_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  86. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  87. KC_LCTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  88. KC_LSFT, KC_Z, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LGUI, \
  89. KC_ENT, TG(GAME_ARROW), KC_LOCK, KC_BSPC, KC_F5, KC_LALT, KC_SPC, OSL(SYMB), KC_F6, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, TO(BASE) \
  90. ),
  91. /* Gaming Arrow mode (Raise)
  92. * Turns wasd into arrows
  93. * ,-----------------------------------------. .-----------------------------------------.
  94. * | ESC | | | | | | | | | | | | |
  95. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  96. * | | | Up | | | | | | | | | | |
  97. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  98. * | CTRL | Left | Down | Right| | | | | | | | | |
  99. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  100. * | Shift| Z | | | | | | | | | | | GUI |
  101. * |------+------+------+------+------+------+------..------+------+------+------+------+------+------|
  102. * | Enter| | Lock | Bksp | Alt | Spc | RESET|| | Lower| Left | Up | Down | Right|QWERTY|
  103. * `------------------------------------------------..-----------------------------------------------'
  104. */
  105. [GAME_ARROW] = LAYOUT( \
  106. KC_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  107. _______, _______, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  108. KC_LCTL, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______, \
  109. KC_LSFT, KC_Z, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LGUI, \
  110. KC_ENT, _______, KC_LOCK, KC_BSPC, KC_F5, KC_LALT, KC_SPC, OSL(SYMB), KC_F6, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, TO(BASE) \
  111. )
  112. };
  113. void persistant_default_layer_set(uint16_t default_layer) {
  114. eeconfig_update_default_layer(default_layer);
  115. default_layer_set(default_layer);
  116. }
  117. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
  118. switch(id) {
  119. case DLEFT:
  120. if (record->event.pressed) { // Windows move desktop left
  121. return MACRO(D(LCTL), D(LGUI), T(LEFT), U(LGUI), U(LCTL), END);
  122. }
  123. break;
  124. case DRIGHT:
  125. if (record->event.pressed) { // Windows move desktop right
  126. return MACRO(D(LCTL), D(LGUI), T(RIGHT), U(LGUI), U(LCTL), END);
  127. }
  128. break;
  129. case PSCREEN_APP:
  130. if (record->event.pressed) {
  131. return MACRO(D(LALT), T(PSCR), U(LALT), END);
  132. }
  133. break;
  134. }
  135. return MACRO_NONE;
  136. }
  137. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  138. tap_dance_process_record(keycode);
  139. return true;
  140. }