keymap.c 4.0 KB

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  1. #include "_qmk_handwire.h"
  2. #define _______ KC_TRNS
  3. enum keyboard_layers {
  4. _BL,
  5. _FL,
  6. _CL
  7. };
  8. enum custom_keycodes {
  9. S_BSKTC = SAFE_RANGE,
  10. S_ODEJY,
  11. S_RCKBY,
  12. S_DOEDR,
  13. S_SCALE,
  14. S_ONEUP,
  15. S_COIN,
  16. S_SONIC,
  17. S_ZELDA
  18. };
  19. #ifdef AUDIO_ENABLE
  20. float song_basketcase[][2] = SONG(BASKET_CASE);
  21. float song_ode_to_joy[][2] = SONG(ODE_TO_JOY);
  22. float song_rock_a_bye_baby[][2] = SONG(ROCK_A_BYE_BABY);
  23. float song_doe_a_deer[][2] = SONG(DOE_A_DEER);
  24. float song_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  25. float song_coin[][2] = SONG(COIN_SOUND);
  26. float song_one_up[][2] = SONG(ONE_UP_SOUND);
  27. float song_sonic_ring[][2] = SONG(SONIC_RING);
  28. float song_zelda_puzzle[][2] = SONG(ZELDA_PUZZLE);
  29. #endif
  30. const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  31. [0] = KEYMAP(
  32. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_DEL,
  33. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_HOME,
  34. KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_END,
  35. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_N,
  36. KC_NO, KC_LCTL, KC_LALT, KC_LGUI, MO(1),
  37. KC_SPC, MO(1), RESET,
  38. KC_INS, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
  39. KC_PGUP, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL,
  40. KC_PGDN, KC_H, KC_J, KC_K, KC_L, KC_COLN, KC_QUOT,
  41. KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT,
  42. KC_RCTL, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT,
  43. RESET, MO(2), KC_SPC
  44. )
  45. // [0] = KEYMAP(
  46. // KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_DEL,
  47. // KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_HOME,
  48. // KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_END,
  49. // KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B,
  50. // KC_NO, KC_LCTL, KC_LALT, KC_LGUI, MO(1),
  51. // KC_SPC, MO(1), RESET,
  52. // KC_INS, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
  53. // KC_PGUP, KC_J, KC_L, KC_U, KC_Y, KC_COLN, KC_DEL,
  54. // KC_PGDN, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
  55. // KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT,
  56. // KC_RGUI, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT,
  57. // RESET, MO(2), KC_SPC
  58. // )
  59. };
  60. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  61. switch (keycode) {
  62. case S_BSKTC:
  63. if (record->event.pressed) {
  64. stop_all_notes();
  65. PLAY_SONG(song_basketcase);
  66. }
  67. return false;
  68. case S_ODEJY:
  69. if (record->event.pressed) {
  70. stop_all_notes();
  71. PLAY_SONG(song_ode_to_joy);
  72. }
  73. return false;
  74. case S_RCKBY:
  75. if (record->event.pressed) {
  76. stop_all_notes();
  77. PLAY_SONG(song_rock_a_bye_baby);
  78. }
  79. return false;
  80. case S_DOEDR:
  81. if (record->event.pressed) {
  82. stop_all_notes();
  83. PLAY_SONG(song_doe_a_deer);
  84. }
  85. return false;
  86. case S_SCALE:
  87. if (record->event.pressed) {
  88. stop_all_notes();
  89. PLAY_SONG(song_scale);
  90. }
  91. return false;
  92. case S_ONEUP:
  93. if (record->event.pressed) {
  94. stop_all_notes();
  95. PLAY_SONG(song_one_up);
  96. }
  97. return false;
  98. case S_COIN:
  99. if (record->event.pressed) {
  100. stop_all_notes();
  101. PLAY_SONG(song_coin);
  102. }
  103. return false;
  104. case S_SONIC:
  105. if (record->event.pressed) {
  106. stop_all_notes();
  107. PLAY_SONG(song_sonic_ring);
  108. }
  109. return false;
  110. case S_ZELDA:
  111. if (record->event.pressed) {
  112. stop_all_notes();
  113. PLAY_SONG(song_zelda_puzzle);
  114. }
  115. return false;
  116. }
  117. return true;
  118. }