keymap.c 6.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242
  1. #include QMK_KEYBOARD_H
  2. extern keymap_config_t keymap_config;
  3. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  4. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  5. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  6. // entirely and just use numbers.
  7. #define _NP 0
  8. #define _L1 1
  9. #define _L2 2
  10. #define _L3 3
  11. // Macro name shortcuts
  12. #define NUMPAD M(_NP)
  13. #define LAYER1 M(_L1)
  14. #define LAYER2 M(_L2)
  15. #define LAYER3 M(_L3)
  16. // Fillers to make layering more clear
  17. #define _______ KC_TRNS
  18. #define XXXXXXX KC_NO
  19. void matrix_init_user(void) {
  20. backlight_level(4);
  21. }
  22. //Tap Dance Declarations
  23. enum {
  24. TD_EQUAL_NP = 0,
  25. TD_KP_PLUS_L1,
  26. TD_DOT_L2,
  27. TD_0_L3
  28. };
  29. //Tap Dance Definitions
  30. //TD equal to turn on layer NP
  31. void _td_equal_tg_finished (qk_tap_dance_state_t *state, void *user_data) {
  32. if (state->count == 1) {
  33. register_code(KC_EQUAL);
  34. } else if (state->count == 2) {
  35. backlight_set(3);
  36. layer_on(_NP);
  37. layer_off(_L1);
  38. layer_off(_L2);
  39. layer_off(_L3);
  40. }
  41. }
  42. void _td_equal_tg_reset (qk_tap_dance_state_t *state, void *user_data) {
  43. if (state->count == 1) {
  44. unregister_code(KC_EQUAL);
  45. }
  46. }
  47. //TD kp plus to toggle layer 1
  48. void _td_kp_plus_tg_finished (qk_tap_dance_state_t *state, void *user_data) {
  49. if (state->count == 1) {
  50. register_code(KC_KP_PLUS);
  51. } else if (state->count == 2) {
  52. // layer_invert(_L1);
  53. backlight_set(2);
  54. layer_on(_L1);
  55. layer_off(_L2);
  56. layer_off(_L3);
  57. }
  58. }
  59. void _td_kp_plus_tg_reset (qk_tap_dance_state_t *state, void *user_data) {
  60. if (state->count == 1) {
  61. unregister_code(KC_KP_PLUS);
  62. }
  63. }
  64. //TD dot to toggle layer 2
  65. void _td_dot_tg_finished (qk_tap_dance_state_t *state, void *user_data) {
  66. if (state->count == 1) {
  67. register_code(KC_DOT);
  68. } else if (state->count == 2) {
  69. backlight_set(1);
  70. layer_on(_L2);
  71. layer_off(_L1);
  72. layer_off(_L3);
  73. }
  74. }
  75. void _td_dot_tg_reset (qk_tap_dance_state_t *state, void *user_data) {
  76. if (state->count == 1) {
  77. unregister_code(KC_DOT);
  78. }
  79. }
  80. //TD 0 to toggle layer 3
  81. void _td_0_tg_finished (qk_tap_dance_state_t *state, void *user_data) {
  82. if (state->count == 1) {
  83. register_code(KC_0);
  84. } else if (state->count == 2) {
  85. backlight_set(0);
  86. layer_on(_L3);
  87. layer_off(_L1);
  88. layer_off(_L2);
  89. }
  90. }
  91. void _td_0_tg_reset (qk_tap_dance_state_t *state, void *user_data) {
  92. if (state->count == 1) {
  93. unregister_code(KC_0);
  94. }
  95. }
  96. //TD Actions
  97. qk_tap_dance_action_t tap_dance_actions[] = {
  98. [TD_EQUAL_NP] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, _td_equal_tg_finished, _td_equal_tg_reset),
  99. [TD_KP_PLUS_L1] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, _td_kp_plus_tg_finished, _td_kp_plus_tg_reset),
  100. [TD_DOT_L2] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, _td_dot_tg_finished, _td_dot_tg_reset),
  101. [TD_0_L3] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, _td_0_tg_finished, _td_0_tg_reset)
  102. };
  103. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  104. /* Numberpad
  105. * ,-----------------------.
  106. * | 7 | 8 | 9 | / |
  107. * |-----`-----`-----`-----|
  108. * | 4 | 5 | 6 | * |
  109. * |-----`-----`-----`-----|
  110. * | 1 | 2 | 3 | - |
  111. * |-----`-----`-----`-----|
  112. * | 0 | . | + | = |
  113. * `-----`-----`-----`-----'
  114. * Tapdances:
  115. * | L3 | L2 | L1 | NP |
  116. * `-----`-----`-----`-----'
  117. */
  118. [_NP] = LAYOUT_ortho_4x4( /* Numpad */
  119. KC_7, KC_8, KC_9, KC_SLASH, \
  120. KC_4, KC_5, KC_6, KC_KP_ASTERISK, \
  121. KC_1, KC_2, KC_3, KC_MINUS, \
  122. TD(TD_0_L3), TD(TD_DOT_L2), TD(TD_KP_PLUS_L1), TD(TD_EQUAL_NP)
  123. ),
  124. /* L1
  125. * ,-----------------------.
  126. * | Esc |Bksp |Home |PgUp |
  127. * |-----`-----`-----`-----|
  128. * | Tab | Up | End |PgDn |
  129. * |-----`-----`-----`-----|
  130. * |Left |Down |Right|Enter|
  131. * |-----`-----`-----`-----|
  132. * | 0 | . | + | = |
  133. * `-----`-----`-----`-----'
  134. */
  135. [_L1] = LAYOUT_ortho_4x4( /* LAYER 1 */
  136. KC_ESCAPE, KC_BSPACE, KC_HOME, KC_PGUP, \
  137. KC_TAB, KC_UP, KC_END, KC_PGDOWN, \
  138. KC_LEFT, KC_DOWN, KC_RIGHT, KC_KP_ENTER, \
  139. _______, _______, _______, _______
  140. ),
  141. /* L2
  142. * ,-----------------------.
  143. * |Sleep|LClik|RClik|VolUp|
  144. * |-----`-----`-----`-----|
  145. * |AltF4| F11 |WinTb|VolDn|
  146. * |-----`-----`-----`-----|
  147. * |PrvTk|Play |NxtTk|Mute |
  148. * |-----`-----`-----`-----|
  149. * | 0 | . | + | = |
  150. * `-----`-----`-----`-----'
  151. */
  152. [_L2] = LAYOUT_ortho_4x4( /* LAYER 2 */
  153. KC_SYSTEM_SLEEP, KC_MS_BTN1, KC_MS_BTN2, KC_AUDIO_VOL_UP, \
  154. LALT(KC_F4), KC_F11, LGUI(KC_TAB), KC_AUDIO_VOL_DOWN, \
  155. KC_MEDIA_PREV_TRACK, KC_MEDIA_PLAY_PAUSE, KC_MEDIA_NEXT_TRACK, KC_AUDIO_MUTE, \
  156. _______, _______, _______, _______
  157. ),
  158. /* L3 needs cut, copy, paste, undo, again (redo), find, calc, www back, www forward, F5
  159. * ,-----------------------.
  160. * |WBack|WHome|WFor | F5 |
  161. * |-----`-----`-----`-----|
  162. * |Calc |Undo |Redo |WSrch|
  163. * |-----`-----`-----`-----|
  164. * | Cut |Copy |Paste|Find |
  165. * |-----`-----`-----`-----|
  166. * | 0 | . | + | = |
  167. * `-----`-----`-----`-----'
  168. */
  169. [_L3] = LAYOUT_ortho_4x4( /* LAYER 3 */
  170. KC_SYSTEM_SLEEP, KC_MS_BTN1, KC_MS_BTN2, KC_AUDIO_VOL_UP, \
  171. LALT(KC_F4), KC_F11, LGUI(KC_TAB), KC_AUDIO_VOL_DOWN, \
  172. KC_MEDIA_PREV_TRACK, KC_MEDIA_PLAY_PAUSE, KC_MEDIA_NEXT_TRACK, KC_AUDIO_MUTE, \
  173. _______, _______, _______, _______
  174. ),
  175. };
  176. const uint16_t PROGMEM fn_actions[] = {
  177. };
  178. void persistent_default_layer_set(uint16_t default_layer) {
  179. eeconfig_update_default_layer(default_layer);
  180. default_layer_set(default_layer);
  181. }
  182. const macro_t * action_get_macro(keyrecord_t * record, uint8_t id, uint8_t opt) {
  183. switch (id) {
  184. case _L3:
  185. if (record->event.pressed) {
  186. persistent_default_layer_set(1UL<<_L3);
  187. }
  188. break;
  189. case _L2:
  190. if (record->event.pressed) {
  191. persistent_default_layer_set(1UL<<_L2);
  192. }
  193. break;
  194. case _L1:
  195. if (record->event.pressed) {
  196. persistent_default_layer_set(1UL<<_L1);
  197. }
  198. break;
  199. case _NP:
  200. if (record->event.pressed) {
  201. persistent_default_layer_set(1UL<<_NP);
  202. }
  203. break;
  204. }
  205. return MACRO_NONE;
  206. };