keymap.c 21 KB

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  1. #include "ergodox_ez.h"
  2. #include "debug.h"
  3. #include "action_layer.h"
  4. /*
  5. * Keyboard: Ergodox
  6. * Keymap: replicaJunction
  7. * Version: 1.1
  8. *
  9. * This keymap is designed to complement my Atreus keyboard layout, found in keyboards/atreus.
  10. * The Atreus keyboard is a 40% board whose design was heavily influenced by the Ergodox, and I now
  11. * have both keyboards, so I've designed these layouts in an effort to make switching between the
  12. * two as easy as possible.
  13. *
  14. * The default key layout in this keymap is Colemak-ModDH. Information on that layout can be found
  15. * here: https://colemakmods.github.io/mod-dh/
  16. */
  17. #define _CO 0 // Colemak
  18. #define _DV 1 // Dvorak
  19. #define _QW 2 // QWERTY
  20. #define _ME 3 // media keys
  21. #define _NU 4 // numpad
  22. #define _EX 5 // extend
  23. #define _GA 6 // mouse overlay for gaming
  24. #define _______ KC_TRNS // Simple alias that just makes the keymaps a bit easier to look at
  25. // Uses 5 bytes of memory per 8 keys, but makes sure modifiers don't get "stuck" switching layers
  26. #define PREVENT_STUCK_MODIFIERS
  27. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  28. /*
  29. * Keymap: Colemak-ModDH
  30. *
  31. * ,--------------------------------------------------. ,--------------------------------------------------.
  32. * | ` | 1 | 2 | 3 | 4 | 5 | Esc | | | 6 | 7 | 8 | 9 | 0 | = |
  33. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  34. * | \ | Q | W | F | P | B | Home | | BkSp | J | L | U | Y | ; | - |
  35. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  36. * | Tab | A | R | S | T | G |------| |------| M | N | E | I | O | ' |
  37. * |--------+------+------+------+------+------| Hyper| | \ |------+------+------+------+------+--------|
  38. * | LShft | Z | X | C | D | V | | | | K | H | , | , | / | RShft |
  39. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  40. * | LGui | [ | ] |CtlShf| | | _EX | - | ' | Right| \ |
  41. * `----------------------------------' `----------------------------------'
  42. * ,-------------. ,-------------.
  43. * | LCtrl| LAlt | | Left | Right|
  44. * ,------|------|------| |------+------+------.
  45. * |Shift/| Ctrl/| Home | | Up | Alt/| _NU/ |
  46. * | BkSp | Del |------| |------| Enter| Space|
  47. * | | | _NU | | Down | | |
  48. * `--------------------' `--------------------'
  49. */
  50. [_CO] = KEYMAP(
  51. // left hand
  52. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC,
  53. KC_BSLS,KC_Q, KC_W, KC_F, KC_P, KC_B, KC_HOME,
  54. KC_TAB, KC_A, KC_R, KC_S, KC_T, KC_G,
  55. KC_LSFT,KC_Z, KC_X, KC_C, KC_D, KC_V, ALL_T(KC_NO),
  56. KC_LGUI,KC_LBRC,KC_RBRC, LCTL(KC_LSFT), MO(_NU),
  57. KC_LCTL, KC_LALT,
  58. KC_HOME,
  59. SFT_T(KC_BSPC), CTL_T(KC_DEL), MO(_NU),
  60. // right hand
  61. KC_ESC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQL,
  62. KC_BSPC, KC_J, KC_L, KC_U, KC_Y, KC_SCLN,KC_MINS,
  63. KC_M, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
  64. KC_BSLS, KC_K, KC_H, KC_COMM,KC_DOT, KC_SLSH,KC_RSFT,
  65. MO(_EX),KC_MINS,KC_QUOT,KC_RGHT,KC_BSLS,
  66. KC_LEFT, KC_RGHT,
  67. KC_UP,
  68. KC_DOWN, ALT_T(KC_ENT), LT(_NU,KC_SPC)
  69. ),
  70. /*
  71. * Keymap: Dvorak layout
  72. *
  73. * The right index backspace is a nod to my TypeMatrix keyboard, which has
  74. * Backspace in the center.
  75. *
  76. * ,--------------------------------------------------. ,--------------------------------------------------.
  77. * | ` | 1 | 2 | 3 | 4 | 5 | Esc | | | 6 | 7 | 8 | 9 | 0 | / |
  78. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  79. * | \ | ' | , | . | P | Y | Home | | BkSp | F | G | C | R | L | = |
  80. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  81. * | Tab | A | O | E | U | I |------| |------| D | H | T | N | S | - |
  82. * |--------+------+------+------+------+------| Hyper| | \ |------+------+------+------+------+--------|
  83. * | LShft | ; | Q | J | K | X | | | | B | M | W | V | Z | RShft |
  84. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  85. * | LGui | [ | ] |CtlShf| _NU | | Left | Up | Down | Right| \ |
  86. * `----------------------------------' `----------------------------------'
  87. * ,-------------. ,-------------.
  88. * | LCtrl| LAlt | | _ME | RAlt |
  89. * ,------|------|------| |------+------+------.
  90. * | Ctl/ | Alt/ | Home | | PgUp | | _NU/ |
  91. * | BkSp | Del |------| |------| Enter| Space|
  92. * | | | _NU | | PgDn | | |
  93. * `--------------------' `--------------------'
  94. */
  95. // _DV
  96. [_DV] = KEYMAP(
  97. // left hand
  98. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC,
  99. KC_BSLS,KC_QUOT,KC_COMM, KC_DOT, KC_P, KC_Y, KC_HOME,
  100. KC_TAB, KC_A, KC_O, KC_E, KC_U, KC_I,
  101. KC_LSFT,KC_SCLN,KC_Q, KC_J, KC_K, KC_X, ALL_T(KC_NO),
  102. KC_LGUI,KC_LBRC,KC_RBRC, LCTL(KC_LSFT), MO(_NU),
  103. KC_LCTL, KC_LALT,
  104. KC_HOME,
  105. CTL_T(KC_BSPC), ALT_T(KC_DEL), MO(_NU),
  106. // right hand
  107. KC_ESC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_SLSH,
  108. KC_BSPC, KC_F, KC_G, KC_C, KC_R, KC_L, KC_EQL,
  109. KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
  110. KC_BSLS, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT,
  111. KC_LEFT,KC_UP, KC_DOWN,KC_RGHT,KC_BSLS,
  112. MO(_ME), KC_RALT,
  113. KC_PGUP,
  114. KC_PGDN, KC_ENT, LT(_NU,KC_SPC)
  115. ),
  116. /*
  117. * Keymap: QWERTY layout.
  118. *
  119. * This is optimized for gaming, not typing, so there aren't as many macros
  120. * as the Dvorak layer. Some of the keys have also been moved to "game-
  121. * like" locations, such as making the spacebar available to the left thumb,
  122. * and repositioning the arrow keys at the bottom right corner.
  123. *
  124. * ,--------------------------------------------------. ,--------------------------------------------------.
  125. * | ` | 1 | 2 | 3 | 4 | 5 | Esc | | | 6 | 7 | 8 | 9 | 0 | - |
  126. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  127. * | LShift | Q | W | E | R | T | +L1 | | BkSp | Y | U | I | O | P | ] |
  128. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  129. * | Tab | A | S | D | F | G |------| |------| H | J | K | L | ; | ' |
  130. * |--------+------+------+------+------+------| FN2 | | ~L1 |------+------+------+------+------+--------|
  131. * | LShft | Z | X | C | V | B | | | | N | M | , | . | Up | RShft |
  132. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  133. * | LCtrl| ` | \ |CtlShf| _NU | | ~_GA | / | Left | Down | Right|
  134. * `----------------------------------' `----------------------------------'
  135. * ,-------------. ,-------------.
  136. * | LCtrl| LAlt | | _ME | ~_GA |
  137. * ,------|------|------| |------+------+------.
  138. * | | | Home | | PgUp | | _NU/ |
  139. * | Space| LAlt |------| |------| Enter| Space|
  140. * | | | End | | PgDn | | |
  141. * `--------------------' `--------------------'
  142. */
  143. [_QW] = KEYMAP( // Layer1: QWERTY
  144. // left hand
  145. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC,
  146. KC_LSFT,KC_Q, KC_W, KC_E, KC_R, KC_T, KC_HOME,
  147. KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G,
  148. KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, ALL_T(KC_NO),
  149. KC_LCTL,KC_GRV, KC_SLSH,LCTL(KC_LSFT), MO(_NU),
  150. KC_LCTL,KC_LALT,
  151. KC_HOME,
  152. KC_SPC, KC_LALT, KC_END,
  153. // right hand
  154. KC_ESC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_RBRC,
  155. KC_BSPC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_EQL,
  156. KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_MINS,
  157. KC_END, KC_N, KC_M, KC_COMM,KC_DOT, KC_UP ,KC_RSFT,
  158. TG(_GA),KC_UP, KC_LEFT,KC_DOWN,KC_RGHT,
  159. MO(_ME),TG(_GA),
  160. KC_PGUP,
  161. KC_PGDN,KC_ENT,LT(_NU,KC_SPC)
  162. ),
  163. /*
  164. * Keymap: Numbers and symbols
  165. *
  166. * Note that the number keys here are actually numpad keystrokes. This often doesn't matter, but it may be relevant in a few cases.
  167. * That's why the Num Lock key exists on this layer - just in case.
  168. *
  169. * This layer also contains the layout switches.
  170. *
  171. * ,--------------------------------------------------. ,--------------------------------------------------.
  172. * | | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | |
  173. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  174. * | | ! | @ | { | } | & | | | | / | 7 | 8 | 9 | * | |
  175. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  176. * | | # | $ | ( | ) | ` |------| |------| | | 4 | 5 | 6 | - | |
  177. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  178. * | | % | ^ | [ | ] | ~ | | | | \ | 1 | 2 | 3 | + | |
  179. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  180. * | RESET|QWERTY|Dvorak|Colemk| | | 0 | . | = | | |
  181. * `----------------------------------' `----------------------------------'
  182. * ,-------------. ,-------------.
  183. * |NumLck| | | | |
  184. * ,------|------|------| |------+------+------.
  185. * | | | | | | | |
  186. * | | |------| |------| | |
  187. * | | | | | | | |
  188. * `--------------------' `--------------------'
  189. */
  190. [_NU] = KEYMAP(
  191. // left hand
  192. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______,
  193. _______, KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_AMPR, _______,
  194. _______, KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_GRV,
  195. _______, KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD, _______,
  196. RESET, DF(_QW), DF(_DV), DF(_CO), _______,
  197. KC_NLCK,_______,
  198. _______,
  199. _______,_______,_______,
  200. // right hand
  201. _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
  202. _______, KC_SLSH, KC_P7, KC_P8, KC_P9, KC_PAST, _______,
  203. KC_PIPE, KC_P4, KC_P5, KC_P6, KC_PMNS, _______,
  204. _______, KC_BSLS, KC_P1, KC_P2, KC_P3, KC_PPLS, _______,
  205. KC_P0, KC_PDOT, KC_EQL, _______, _______,
  206. _______, _______,
  207. _______,
  208. _______, _______, _______
  209. ),
  210. /*
  211. * Keymap: Extend
  212. *
  213. * ,--------------------------------------------------. ,--------------------------------------------------.
  214. * | | | | | | | | | | | | | | | |
  215. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  216. * | | | | | | | | | | | | | | | |
  217. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  218. * | | | | | | |------| |------| | | | | | |
  219. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  220. * | | | | | | | | | | | | | | | |
  221. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  222. * | | | | | | | | | | | |
  223. * `----------------------------------' `----------------------------------'
  224. * ,-------------. ,-------------.
  225. * | | | | | |
  226. * ,------|------|------| |------+------+------.
  227. * | | | | | | | |
  228. * | | |------| |------| | |
  229. * | | | | | | | |
  230. * `--------------------' `--------------------'
  231. */
  232. [_EX] = KEYMAP(
  233. // left hand
  234. _______, _______, _______, _______, _______, _______, _______,
  235. _______, _______, _______, _______, _______, _______, _______,
  236. _______, _______, _______, _______, _______, _______,
  237. _______, _______, _______, _______, _______, _______, _______,
  238. _______, _______, _______, _______, _______,
  239. _______,_______,
  240. _______,
  241. _______,_______,_______,
  242. // right hand
  243. _______, _______, _______, _______, _______, _______, _______,
  244. _______, KC_PGUP, KC_HOME, KC_UP, KC_END, _______, _______,
  245. KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______,
  246. _______, _______, _______, _______, _______, _______, _______,
  247. _______, _______, _______, _______, _______,
  248. _______, _______,
  249. _______,
  250. _______, _______, _______
  251. ),
  252. /*
  253. * Keymap: Gaming
  254. *
  255. * This is mostly a mouse overlay for the right hand while the left hand uses the QWERTY layout.
  256. *
  257. * ,--------------------------------------------------. ,--------------------------------------------------.
  258. * | | | | | | | | | | | | | | | |
  259. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  260. * | | | | | | | | | | |WhlUp | MsUp |WhlDn | | |
  261. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  262. * | | | | | | |------| |------| |MsLeft|MsDown|MsRght| | |
  263. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  264. * | | | | | | | | | | | | | | | |
  265. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  266. * | | | | | | |MClick| | | | |
  267. * `----------------------------------' `----------------------------------'
  268. * ,-------------. ,-------------.
  269. * | | | | | ~_GA|
  270. * ,------|------|------| |------+------+------.
  271. * | | | | | | | |
  272. * | | |------| |------|RClick|LClick|
  273. * | | | | | | | |
  274. * `--------------------' `--------------------'
  275. */
  276. [_GA] = KEYMAP(
  277. // left hand
  278. _______, _______, _______, _______, _______, _______, _______,
  279. _______, _______, _______, _______, _______, _______, _______,
  280. _______, _______, _______, _______, _______, _______,
  281. _______, _______, _______, _______, _______, _______, _______,
  282. _______, _______, _______, _______, _______,
  283. _______,_______,
  284. _______,
  285. _______,_______,_______,
  286. // right hand
  287. _______, _______, _______, _______, _______, _______, _______,
  288. _______, _______, KC_WH_U, KC_MS_U, KC_WH_D, _______, _______,
  289. _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______,
  290. _______, _______, _______, _______, _______, _______, _______,
  291. KC_BTN3, _______, _______, _______, _______,
  292. _______, _______,
  293. _______,
  294. _______, KC_BTN2, KC_BTN1
  295. ),
  296. };
  297. const uint16_t PROGMEM fn_actions[] = {
  298. [1] = ACTION_LAYER_TAP_TOGGLE(_NU) // FN1 - Momentary Layer 1 (Numbers and symbols)
  299. };
  300. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
  301. {
  302. // MACRODOWN only works in this function
  303. switch(id) {
  304. case 0:
  305. if (record->event.pressed) {
  306. register_code(KC_RSFT);
  307. } else {
  308. unregister_code(KC_RSFT);
  309. }
  310. break;
  311. }
  312. return MACRO_NONE;
  313. };
  314. // Runs just one time when the keyboard initializes.
  315. void matrix_init_user(void) {
  316. };
  317. // Runs constantly in the background, in a loop.
  318. void matrix_scan_user(void) {
  319. uint8_t layer = biton32(layer_state);
  320. // uint8_t default_layer = biton32(layer_state);
  321. ergodox_board_led_off();
  322. ergodox_right_led_1_off();
  323. ergodox_right_led_2_off();
  324. ergodox_right_led_3_off();
  325. switch (layer) {
  326. case _CO:
  327. ergodox_right_led_1_on();
  328. break;
  329. case _QW:
  330. ergodox_right_led_2_on();
  331. break;
  332. case _NU:
  333. ergodox_right_led_3_on();
  334. break;
  335. case _GA:
  336. ergodox_right_led_1_on();
  337. ergodox_right_led_2_on();
  338. default:
  339. // none
  340. break;
  341. }
  342. };