solid_reactive_anim.h 546 B

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  1. #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
  2. # ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE
  3. RGB_MATRIX_EFFECT(SOLID_REACTIVE)
  4. # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
  5. static void SOLID_REACTIVE_math(HSV* hsv, uint16_t offset) { hsv->h = rgb_matrix_config.hue + qsub8(130, offset); }
  6. bool SOLID_REACTIVE(effect_params_t* params) { return effect_runner_reactive(params, &SOLID_REACTIVE_math); }
  7. # endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
  8. # endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE
  9. #endif // RGB_MATRIX_KEYREACTIVE_ENABLED