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audio.h 4.1 KB

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  1. /* Copyright 2016 Jack Humbert
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #ifndef AUDIO_H
  17. #define AUDIO_H
  18. #include <stdint.h>
  19. #include <stdbool.h>
  20. #if defined(__AVR__)
  21. #include <avr/io.h>
  22. #endif
  23. #include "wait.h"
  24. #include "musical_notes.h"
  25. #include "song_list.h"
  26. #include "voices.h"
  27. #include "quantum.h"
  28. #include <math.h>
  29. // Largely untested PWM audio mode (doesn't sound as good)
  30. // #define PWM_AUDIO
  31. // #define VIBRATO_ENABLE
  32. // Enable vibrato strength/amplitude - slows down ISR too much
  33. // #define VIBRATO_STRENGTH_ENABLE
  34. #if defined(__AVR__)
  35. // avr
  36. #ifdef B_AUDIO
  37. #error Please define B5_AUDIO, B6_AUDIO, or B7_AUDIO instead
  38. #endif
  39. #if defined(B5_AUDIO) || defined(B6_AUDIO) || defined(B7_AUDIO)
  40. #define B_AUDIO
  41. #endif
  42. #if defined(C6_AUDIO) && defined (B_AUDIO)
  43. #define NUMBER_OF_TIMERS 2
  44. #elif defined(C6_AUDIO)
  45. #define NUMBER_OF_TIMERS 1
  46. #elif defined(B_AUDIO)
  47. #define NUMBER_OF_TIMERS 1
  48. #else
  49. #define NUMBER_OF_TIMERS 0
  50. #endif
  51. #define TIMER_1_INDEX 0
  52. #define TIMER_3_INDEX 1
  53. #else
  54. // chibios
  55. #define NUMBER_OF_TIMERS 2
  56. #define TIMER_6_INDEX 0
  57. #define TIMER_7_INDEX 1
  58. #endif
  59. typedef union {
  60. uint8_t raw;
  61. struct {
  62. bool enable :1;
  63. uint8_t level :7;
  64. };
  65. } audio_config_t;
  66. bool is_audio_on(void);
  67. void audio_toggle(void);
  68. void audio_on(void);
  69. void audio_off(void);
  70. // Vibrato rate functions
  71. #ifdef VIBRATO_ENABLE
  72. void set_vibrato_rate(float rate);
  73. void increase_vibrato_rate(float change);
  74. void decrease_vibrato_rate(float change);
  75. #ifdef VIBRATO_STRENGTH_ENABLE
  76. void set_vibrato_strength(float strength);
  77. void increase_vibrato_strength(float change);
  78. void decrease_vibrato_strength(float change);
  79. #endif
  80. #endif
  81. // Polyphony functions
  82. void set_polyphony_rate(float rate);
  83. void enable_polyphony(void);
  84. void disable_polyphony(void);
  85. void increase_polyphony_rate(float change);
  86. void decrease_polyphony_rate(float change);
  87. void set_timbre(float timbre, uint8_t timer_index);
  88. void set_tempo(uint8_t tempo);
  89. void increase_tempo(uint8_t tempo_change);
  90. void decrease_tempo(uint8_t tempo_change);
  91. void audio_init(void);
  92. #ifdef PWM_AUDIO
  93. void play_sample(uint8_t * s, uint16_t l, bool r);
  94. #endif
  95. void play_note(float freq, int vol);
  96. void stop_note(float freq);
  97. void stop_all_notes(void);
  98. void play_notes(float (*np)[][2], uint16_t n_count, bool n_repeat);
  99. #define SCALE (int8_t []){ 0 + (12*0), 2 + (12*0), 4 + (12*0), 5 + (12*0), 7 + (12*0), 9 + (12*0), 11 + (12*0), \
  100. 0 + (12*1), 2 + (12*1), 4 + (12*1), 5 + (12*1), 7 + (12*1), 9 + (12*1), 11 + (12*1), \
  101. 0 + (12*2), 2 + (12*2), 4 + (12*2), 5 + (12*2), 7 + (12*2), 9 + (12*2), 11 + (12*2), \
  102. 0 + (12*3), 2 + (12*3), 4 + (12*3), 5 + (12*3), 7 + (12*3), 9 + (12*3), 11 + (12*3), \
  103. 0 + (12*4), 2 + (12*4), 4 + (12*4), 5 + (12*4), 7 + (12*4), 9 + (12*4), 11 + (12*4), }
  104. // These macros are used to allow play_notes to play an array of indeterminate
  105. // length. This works around the limitation of C's sizeof operation on pointers.
  106. // The global float array for the song must be used here.
  107. #define NOTE_ARRAY_SIZE(x) ((int16_t)(sizeof(x) / (sizeof(x[0]))))
  108. #define PLAY_NOTE_ARRAY(note_array, note_repeat, deprecated_arg) play_notes(&note_array, NOTE_ARRAY_SIZE((note_array)), (note_repeat)); \
  109. _Pragma ("message \"'PLAY_NOTE_ARRAY' macro is deprecated\"")
  110. #define PLAY_SONG(note_array) play_notes(&note_array, NOTE_ARRAY_SIZE((note_array)), false)
  111. #define PLAY_LOOP(note_array) play_notes(&note_array, NOTE_ARRAY_SIZE((note_array)), true)
  112. bool is_playing_notes(void);
  113. #endif