rev1.h 11 KB

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  1. #ifndef REV1_H
  2. #define REV1_CONFIG_H
  3. #include "../treadstone48.h"
  4. //void promicro_bootloader_jmp(bool program);
  5. #include "quantum.h"
  6. #ifdef RGBLIGHT_ENABLE
  7. //rgb led driver
  8. #include "ws2812.h"
  9. #endif
  10. #ifdef USE_I2C
  11. #include <stddef.h>
  12. #ifdef __AVR__
  13. #include <avr/io.h>
  14. #include <avr/interrupt.h>
  15. #endif
  16. #endif
  17. // full Keymap
  18. // (TRRS jack on the left half is to the right, TRRS jack on the right half is to the left)
  19. #define LAYOUT_full( \
  20. L00, L01, L02, L03, L04, L05, L40, L41, L42, L43, L44, L45, R00, R01, R02, R03, R04, R05, R40, R41, R42, R43, R44, R45, \
  21. L10, L11, L12, L13, L14, L15, L50, L51, L52, L53, L54, L55, R10, R11, R12, R13, R14, R15, R50, R51, R52, R53, R54, R55, \
  22. L20, L21, L22, L23, L24, L25, L60, L61, L62, L63, L64, L65, R20, R21, R22, R23, R24, R25, R60, R61, R62, R63, R64, R65, \
  23. L30, L31, L32, L33, L34, L35, L70, L71, L72, L73, L74, L75, R30, R31, R32, R33, R34, R35, R70, R71, R72, R73, R74, R75 \
  24. ) \
  25. { \
  26. { L45, L44, L43, L42, L41, L40 }, \
  27. { L55, L54, L53, L52, L51, L50 }, \
  28. { L65, L64, L63, L62, L61, L60 }, \
  29. { L75, L74, L73, L72, L71, L70 }, \
  30. { L05, L04, L03, L02, L01, L00 }, \
  31. { L15, L14, L13, L12, L11, L10 }, \
  32. { L25, L24, L23, L22, L21, L20 }, \
  33. { L35, L34, L33, L32, L31, L30 }, \
  34. { R45, R44, R43, R42, R41, R40 }, \
  35. { R55, R54, R53, R52, R51, R50 }, \
  36. { R65, R64, R63, R62, R61, R60 }, \
  37. { R75, R74, R73, R72, R71, R70 }, \
  38. { R05, R04, R03, R02, R01, R00 }, \
  39. { R15, R14, R13, R12, R11, R10 }, \
  40. { R25, R24, R23, R22, R21, R20 }, \
  41. { R35, R34, R33, R32, R31, R30 }, \
  42. }
  43. #define K_N KC_NO
  44. //////////////////////////////////////////////////////////////////////////////
  45. // When only use Treadstone48.
  46. // L75 is ExtraKey
  47. //////////////////////////////////////////////////////////////////////////////
  48. #define LAYOUT_base( \
  49. L00, L01, L02, L03, L04, L05, L40, L41, L42, L43, L44, L45, \
  50. L10, L11, L12, L13, L14, L15, L50, L51, L52, L53, L54, L55, \
  51. L20, L21, L22, L23, L24, L25, L60, L61, L62, L63, L64, L65, \
  52. L30, L31, L32, L33, L34, L35, L70, L71, L72, L73, L74, L75 \
  53. ) \
  54. LAYOUT_full( \
  55. L00, L01, L02, L03, L04, L05, L40, L41, L42, L43, L44, L45, K_N, K_N, K_N, K_N, K_N, K_N, K_N, K_N, K_N, K_N, K_N, K_N, \
  56. L10, L11, L12, L13, L14, L15, L50, L51, L52, L53, L54, L55, K_N, K_N, K_N, K_N, K_N, K_N, K_N, K_N, K_N, K_N, K_N, K_N, \
  57. L20, L21, L22, L23, L24, L25, L60, L61, L62, L63, L64, L65, K_N, K_N, K_N, K_N, K_N, K_N, K_N, K_N, K_N, K_N, K_N, K_N, \
  58. L30, L31, L32, L33, L34, L35, L70, L71, L72, L73, L74, L75, K_N, K_N, K_N, K_N, K_N, K_N, K_N, K_N, K_N, K_N, K_N, K_N \
  59. )
  60. // Used to create a keymap using only KC_ prefixed keys
  61. #define LAYOUT_base_kc( \
  62. L00, L01, L02, L03, L04, L05, L40, L41, L42, L43, L44, L45, \
  63. L10, L11, L12, L13, L14, L15, L50, L51, L52, L53, L54, L55, \
  64. L20, L21, L22, L23, L24, L25, L60, L61, L62, L63, L64, L65, \
  65. L30, L31, L32, L33, L34, L35, L70, L71, L72, L73, L74, L75 \
  66. ) \
  67. LAYOUT_base( \
  68. KC_##L00, KC_##L01, KC_##L02, KC_##L03, KC_##L04, KC_##L05, KC_##L40, KC_##L41, KC_##L42, KC_##L43, KC_##L44, KC_##L45, \
  69. KC_##L10, KC_##L11, KC_##L12, KC_##L13, KC_##L14, KC_##L15, KC_##L50, KC_##L51, KC_##L52, KC_##L53, KC_##L54, KC_##L55, \
  70. KC_##L20, KC_##L21, KC_##L22, KC_##L23, KC_##L24, KC_##L25, KC_##L60, KC_##L61, KC_##L62, KC_##L63, KC_##L64, KC_##L65, \
  71. KC_##L30, KC_##L31, KC_##L32, KC_##L33, KC_##L34, KC_##L35, KC_##L70, KC_##L71, KC_##L72, KC_##L73, KC_##L74, KC_##L75 \
  72. )
  73. //////////////////////////////////////////////////////////////////////////////
  74. //////////////////////////////////////////////////////////////////////////////
  75. // When connecting Rhymestone to Treadstone48.
  76. // L75 is ExtraKey
  77. //////////////////////////////////////////////////////////////////////////////
  78. #define LAYOUT_rs( \
  79. L00, L01, L02, L03, L04, L05, L40, L41, L42, L43, L44, L45, R40, R41, R42, R43, R44, \
  80. L10, L11, L12, L13, L14, L15, L50, L51, L52, L53, L54, L55, R50, R51, R52, R53, R54, \
  81. L20, L21, L22, L23, L24, L25, L60, L61, L62, L63, L64, L65, R60, R61, R62, R63, R64, \
  82. L30, L31, L32, L33, L34, L35, L70, L71, L72, L73, L74, R70, R71, R72, R73, R74, L75 \
  83. ) \
  84. LAYOUT_full( \
  85. L00, L01, L02, L03, L04, L05, L40, L41, L42, L43, L44, L45, K_N, K_N, K_N, K_N, K_N, K_N, K_N, R44, R43, R42, R41, R40, \
  86. L10, L11, L12, L13, L14, L15, L50, L51, L52, L53, L54, L55, K_N, K_N, K_N, K_N, K_N, K_N, K_N, R54, R53, R52, R51, R50, \
  87. L20, L21, L22, L23, L24, L25, L60, L61, L62, L63, L64, L65, K_N, K_N, K_N, K_N, K_N, K_N, K_N, R64, R63, R62, R61, R60, \
  88. L30, L31, L32, L33, L34, L35, L70, L71, L72, L73, L74, L75, K_N, K_N, K_N, K_N, K_N, K_N, K_N, R74, R73, R72, R71, R70 \
  89. )
  90. // When use right hand side of the Rhymestone.
  91. #ifdef RHYMESTONE_RIGHTHAND
  92. #undef LAYOUT_rs
  93. #define LAYOUT_rs( \
  94. L00, L01, L02, L03, L04, L05, L40, L41, L42, L43, L44, L45, R40, R41, R42, R43, R44, \
  95. L10, L11, L12, L13, L14, L15, L50, L51, L52, L53, L54, L55, R50, R51, R52, R53, R54, \
  96. L20, L21, L22, L23, L24, L25, L60, L61, L62, L63, L64, L65, R60, R61, R62, R63, R64, \
  97. L30, L31, L32, L33, L34, L35, L70, L71, L72, L73, L74, R70, R71, R72, R73, R74, L75 \
  98. ) \
  99. LAYOUT_full( \
  100. L00, L01, L02, L03, L04, L05, L40, L41, L42, L43, L44, L45, K_N, K_N, K_N, K_N, K_N, K_N, K_N, R40, R41, R42, R43, R44, \
  101. L10, L11, L12, L13, L14, L15, L50, L51, L52, L53, L54, L55, K_N, K_N, K_N, K_N, K_N, K_N, K_N, R50, R51, R52, R53, R54, \
  102. L20, L21, L22, L23, L24, L25, L60, L61, L62, L63, L64, L65, K_N, K_N, K_N, K_N, K_N, K_N, K_N, R60, R61, R62, R63, R64, \
  103. L30, L31, L32, L33, L34, L35, L70, L71, L72, L73, L74, L75, K_N, K_N, K_N, K_N, K_N, K_N, K_N, R70, R71, R72, R73, R74 \
  104. )
  105. #endif
  106. // Used to create a keymap using only KC_ prefixed keys
  107. #define LAYOUT_rs_kc( \
  108. L00, L01, L02, L03, L04, L05, L40, L41, L42, L43, L44, L45, R40, R41, R42, R43, R44, \
  109. L10, L11, L12, L13, L14, L15, L50, L51, L52, L53, L54, L55, R50, R51, R52, R53, R54, \
  110. L20, L21, L22, L23, L24, L25, L60, L61, L62, L63, L64, L65, R60, R61, R62, R63, R64, \
  111. L30, L31, L32, L33, L34, L35, L70, L71, L72, L73, L74, L75, R70, R71, R72, R73, R74 \
  112. ) \
  113. LAYOUT_rs( \
  114. KC_##L00, KC_##L01, KC_##L02, KC_##L03, KC_##L04, KC_##L05, KC_##L40, KC_##L41, KC_##L42, KC_##L43, KC_##L44, KC_##L45, KC_##R40, KC_##R41, KC_##R42, KC_##R43, KC_##R44, \
  115. KC_##L10, KC_##L11, KC_##L12, KC_##L13, KC_##L14, KC_##L15, KC_##L50, KC_##L51, KC_##L52, KC_##L53, KC_##L54, KC_##L55, KC_##R50, KC_##R51, KC_##R52, KC_##R53, KC_##R54, \
  116. KC_##L20, KC_##L21, KC_##L22, KC_##L23, KC_##L24, KC_##L25, KC_##L60, KC_##L61, KC_##L62, KC_##L63, KC_##L64, KC_##L65, KC_##R60, KC_##R61, KC_##R62, KC_##R63, KC_##R64, \
  117. KC_##L30, KC_##L31, KC_##L32, KC_##L33, KC_##L34, KC_##L35, KC_##L70, KC_##L71, KC_##L72, KC_##L73, KC_##L74, KC_##L75, KC_##R70, KC_##R71, KC_##R72, KC_##R73, KC_##R74 \
  118. )
  119. //////////////////////////////////////////////////////////////////////////////
  120. //////////////////////////////////////////////////////////////////////////////
  121. // Alpha version keymap.
  122. // L30 is ExtraKey
  123. //////////////////////////////////////////////////////////////////////////////
  124. #ifdef ANGELINA_KEYMAP
  125. #undef LAYOUT_base
  126. #undef LAYOUT_base_kc
  127. #undef LAYOUT_rs
  128. #undef LAYOUT_rs_kc
  129. #define LAYOUT_base( \
  130. L00, L01, L02, L03, L04, L05, L40, L41, L42, L43, L44, L45, \
  131. L10, L11, L12, L13, L14, L15, L50, L51, L52, L53, L54, L55, \
  132. L20, L21, L22, L23, L24, L25, L60, L61, L62, L63, L64, L65, \
  133. L31, L32, L33, L34, L35, L70, L71, L72, L73, L74, L75, L30 \
  134. ) \
  135. LAYOUT_full( \
  136. L00, L01, L02, L03, L04, L05, L40, L41, L42, L43, L44, L45, K_N, K_N, K_N, K_N, K_N, K_N, K_N, K_N, K_N, K_N, K_N, K_N, \
  137. L10, L11, L12, L13, L14, L15, L50, L51, L52, L53, L54, L55, K_N, K_N, K_N, K_N, K_N, K_N, K_N, K_N, K_N, K_N, K_N, K_N, \
  138. L20, L21, L22, L23, L24, L25, L60, L61, L62, L63, L64, L65, K_N, K_N, K_N, K_N, K_N, K_N, K_N, K_N, K_N, K_N, K_N, K_N, \
  139. L30, L31, L32, L33, L34, L35, L70, L71, L72, L73, L74, L75, K_N, K_N, K_N, K_N, K_N, K_N, K_N, K_N, K_N, K_N, K_N, K_N \
  140. )
  141. // Used to create a keymap using only KC_ prefixed keys
  142. #define LAYOUT_base_kc( \
  143. L00, L01, L02, L03, L04, L05, L40, L41, L42, L43, L44, L45, \
  144. L10, L11, L12, L13, L14, L15, L50, L51, L52, L53, L54, L55, \
  145. L20, L21, L22, L23, L24, L25, L60, L61, L62, L63, L64, L65, \
  146. L30, L31, L32, L33, L34, L35, L70, L71, L72, L73, L74, L75 \
  147. ) \
  148. LAYOUT_base( \
  149. KC_##L00, KC_##L01, KC_##L02, KC_##L03, KC_##L04, KC_##L05, KC_##L40, KC_##L41, KC_##L42, KC_##L43, KC_##L44, KC_##L45, \
  150. KC_##L10, KC_##L11, KC_##L12, KC_##L13, KC_##L14, KC_##L15, KC_##L50, KC_##L51, KC_##L52, KC_##L53, KC_##L54, KC_##L55, \
  151. KC_##L20, KC_##L21, KC_##L22, KC_##L23, KC_##L24, KC_##L25, KC_##L60, KC_##L61, KC_##L62, KC_##L63, KC_##L64, KC_##L65, \
  152. KC_##L30, KC_##L31, KC_##L32, KC_##L33, KC_##L34, KC_##L35, KC_##L70, KC_##L71, KC_##L72, KC_##L73, KC_##L74, KC_##L75 \
  153. )
  154. #define LAYOUT_rs( \
  155. L00, L01, L02, L03, L04, L05, L40, L41, L42, L43, L44, L45, R40, R41, R42, R43, R44, \
  156. L10, L11, L12, L13, L14, L15, L50, L51, L52, L53, L54, L55, R50, R51, R52, R53, R54, \
  157. L20, L21, L22, L23, L24, L25, L60, L61, L62, L63, L64, L65, R60, R61, R62, R63, R64, \
  158. L31, L32, L33, L34, L35, L70, L71, L72, L73, L74, L75, R70, R71, R72, R73, R74, L30 \
  159. ) \
  160. LAYOUT_full( \
  161. L00, L01, L02, L03, L04, L05, L40, L41, L42, L43, L44, L45, K_N, K_N, K_N, K_N, K_N, K_N, K_N, R44, R43, R42, R41, R40, \
  162. L10, L11, L12, L13, L14, L15, L50, L51, L52, L53, L54, L55, K_N, K_N, K_N, K_N, K_N, K_N, K_N, R54, R53, R52, R51, R50, \
  163. L20, L21, L22, L23, L24, L25, L60, L61, L62, L63, L64, L65, K_N, K_N, K_N, K_N, K_N, K_N, K_N, R64, R63, R62, R61, R60, \
  164. L30, L31, L32, L33, L34, L35, L70, L71, L72, L73, L74, L75, K_N, K_N, K_N, K_N, K_N, K_N, K_N, R74, R73, R72, R71, R70 \
  165. )
  166. // Used to create a keymap using only KC_ prefixed keys
  167. #define LAYOUT_rs_kc( \
  168. L00, L01, L02, L03, L04, L05, L40, L41, L42, L43, L44, L45, R40, R41, R42, R43, R44, \
  169. L10, L11, L12, L13, L14, L15, L50, L51, L52, L53, L54, L55, R50, R51, R52, R53, R54, \
  170. L20, L21, L22, L23, L24, L25, L60, L61, L62, L63, L64, L65, R60, R61, R62, R63, R64, \
  171. L30, L31, L32, L33, L34, L35, L70, L71, L72, L73, L74, L75, R70, R71, R72, R73, R74 \
  172. ) \
  173. LAYOUT_rs( \
  174. KC_##L00, KC_##L01, KC_##L02, KC_##L03, KC_##L04, KC_##L05, KC_##L40, KC_##L41, KC_##L42, KC_##L43, KC_##L44, KC_##L45, KC_##R40, KC_##R41, KC_##R42, KC_##R43, KC_##R44, \
  175. KC_##L10, KC_##L11, KC_##L12, KC_##L13, KC_##L14, KC_##L15, KC_##L50, KC_##L51, KC_##L52, KC_##L53, KC_##L54, KC_##L55, KC_##R50, KC_##R51, KC_##R52, KC_##R53, KC_##R54, \
  176. KC_##L20, KC_##L21, KC_##L22, KC_##L23, KC_##L24, KC_##L25, KC_##L60, KC_##L61, KC_##L62, KC_##L63, KC_##L64, KC_##L65, KC_##R60, KC_##R61, KC_##R62, KC_##R63, KC_##R64, \
  177. KC_##L30, KC_##L31, KC_##L32, KC_##L33, KC_##L34, KC_##L35, KC_##L70, KC_##L71, KC_##L72, KC_##L73, KC_##L74, KC_##L75, KC_##R70, KC_##R71, KC_##R72, KC_##R73, KC_##R74 \
  178. )
  179. #endif
  180. //////////////////////////////////////////////////////////////////////////////
  181. #endif