keymap.c 8.6 KB

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  1. #include QMK_KEYBOARD_H
  2. #include "bootloader.h"
  3. #ifdef PROTOCOL_LUFA
  4. #include "lufa.h"
  5. #include "split_util.h"
  6. #endif
  7. #ifdef SSD1306OLED
  8. #include "ssd1306.h"
  9. #endif
  10. extern keymap_config_t keymap_config;
  11. #ifdef RGBLIGHT_ENABLE
  12. //Following line allows macro to read current RGB settings
  13. extern rgblight_config_t rgblight_config;
  14. #endif
  15. extern uint8_t is_master;
  16. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  17. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  18. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  19. // entirely and just use numbers.
  20. #define _QWERTY 0
  21. #define _LOWER 3
  22. #define _RAISE 4
  23. #define _ADJUST 16
  24. enum custom_keycodes {
  25. LOWER = SAFE_RANGE,
  26. RAISE,
  27. ADJUST,
  28. RGBRST
  29. };
  30. #define KC______ KC_TRNS
  31. #define KC_XXXXX KC_NO
  32. #define KC_KANJI KC_GRV
  33. #define KC_LOWER LOWER
  34. #define KC_RAISE RAISE
  35. #define KC_RST RESET
  36. #define KC_LRST RGBRST
  37. #define KC_LTOG RGB_TOG
  38. #define KC_LHUI RGB_HUI
  39. #define KC_LHUD RGB_HUD
  40. #define KC_LSAI RGB_SAI
  41. #define KC_LSAD RGB_SAD
  42. #define KC_LVAI RGB_VAI
  43. #define KC_LVAD RGB_VAD
  44. #define KC_LSMOD RGB_SMOD
  45. #define KC_KNRM AG_NORM
  46. #define KC_KSWP AG_SWAP
  47. #define KC_GUAP LALT_T(KC_APP)
  48. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  49. [_QWERTY] = LAYOUT_kc( \
  50. //,-----------------------------------------. ,-----------------------------------------.
  51. ESC, Q, W, E, R, T, Y, U, I, O, P, MINS,\
  52. //|------+------+------+------+------+------| |------+------+------+------+------+------|
  53. LSFT, A, S, D, F, G, H, J, K, L, UP, ENT,\
  54. //|------+------+------+------+------+------| |------+------+------+------+------+------|
  55. LCTRL, Z, X, C, V, B, N, M, COMM, LEFT, DOWN, RGHT,\
  56. //|------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  57. LGUI, LOWER, BSPC, SPC, RAISE, GUAP \
  58. //`--------------------' `--------------------'
  59. ),
  60. [_LOWER] = LAYOUT_kc( \
  61. //,-----------------------------------------. ,-----------------------------------------.
  62. TAB, F1, F2, F3, F4, F5, XXXXX, MINS, EQL, JYEN, LBRC, RBRC,\
  63. //|------+------+------+------+------+------| |------+------+------+------+------+------|
  64. _____, F6, F7, F8, F9, F10, XXXXX, XXXXX, XXXXX, SCLN, QUOT, BSLS,\
  65. //|------+------+------+------+------+------| |------+------+------+------+------+------|
  66. _____, F11, F12, XXXXX, KANJI, ENT, XXXXX, XXXXX, COMM, DOT, SLSH, RO,\
  67. //|------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  68. _____, _____, DEL, _____, _____, APP \
  69. //`--------------------' `--------------------'
  70. ),
  71. [_RAISE] = LAYOUT_kc( \
  72. //,-----------------------------------------. ,-----------------------------------------.
  73. _____, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, XXXXX,\
  74. //|------+------+------+------+------+------| |------+------+------+------+------+------|
  75. _____, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, 4, 5, 6, QUOT, XXXXX,\
  76. //|------+------+------+------+------+------| |------+------+------+------+------+------|
  77. _____, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, 0, 1, 2, 3, DOT, XXXXX,\
  78. //|------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  79. _____, _____, BSPC, _____, _____, LALT \
  80. //`--------------------' `--------------------'
  81. ),
  82. [_ADJUST] = LAYOUT_kc( \
  83. //,-----------------------------------------. ,-----------------------------------------.
  84. _____, RST, LRST, KNRM, KSWP,XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX,\
  85. //|------+-------+------+------+------+-----| |------+------+------+------+------+------|
  86. _____, LTOG, LHUI, LSAI, LVAI,XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, PGUP, XXXXX,\
  87. //|------+-------+------+------+------+-----| |------+------+------+------+------+------|
  88. _____, LSMOD, LHUD, LSAD, LVAD,XXXXX, XXXXX, XXXXX, XXXXX, HOME, PGDN, END,\
  89. //|------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  90. _____, _____, XXXXX, _____, _____, XXXXX \
  91. //`--------------------' `--------------------'
  92. )
  93. };
  94. int RGB_current_mode;
  95. // Setting ADJUST layer RGB back to default
  96. static inline void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
  97. if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
  98. layer_on(layer3);
  99. } else {
  100. layer_off(layer3);
  101. }
  102. }
  103. void matrix_init_user(void) {
  104. #ifdef RGBLIGHT_ENABLE
  105. RGB_current_mode = rgblight_config.mode;
  106. #endif
  107. //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
  108. #ifdef SSD1306OLED
  109. iota_gfx_init(!has_usb()); // turns on the display
  110. #endif
  111. }
  112. //SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
  113. #ifdef SSD1306OLED
  114. // When add source files to SRC in rules.mk, you can use functions.
  115. const char *read_layer_state(void);
  116. const char *read_logo(void);
  117. void set_keylog(uint16_t keycode, keyrecord_t *record);
  118. const char *read_keylog(void);
  119. const char *read_keylogs(void);
  120. // const char *read_mode_icon(bool swap);
  121. // const char *read_host_led_state(void);
  122. // void set_timelog(void);
  123. // const char *read_timelog(void);
  124. #ifdef RGBLIGHT_ENABLE
  125. const char *read_rgb_info(void);
  126. #define RENDER_RGB_INFO(m) matrix_write_ln(m, (const char*)read_rgb_info())
  127. #else
  128. #define RENDER_RGB_INFO(m)
  129. #endif
  130. void matrix_scan_user(void) {
  131. iota_gfx_task();
  132. }
  133. static inline void matrix_render_user(struct CharacterMatrix *matrix) {
  134. if (is_master) {
  135. // If you want to change the display of OLED, you need to change here
  136. matrix_write_ln(matrix, read_layer_state());
  137. matrix_write_ln(matrix, read_keylog());
  138. RENDER_RGB_INFO(matrix);
  139. // matrix_write_ln(matrix, read_keylogs());
  140. // matrix_write_ln(matrix, read_host_led_state());
  141. // matrix_write_ln(matrix, read_mode_icon(keymap_config.swap_lalt_lgui));
  142. // matrix_write_ln(matrix, read_timelog());
  143. } else {
  144. matrix_write(matrix, read_logo());
  145. }
  146. }
  147. static inline void matrix_update(struct CharacterMatrix *dest, const struct CharacterMatrix *source) {
  148. if (memcmp(dest->display, source->display, sizeof(dest->display))) {
  149. memcpy(dest->display, source->display, sizeof(dest->display));
  150. dest->dirty = true;
  151. }
  152. }
  153. void iota_gfx_task_user(void) {
  154. struct CharacterMatrix matrix;
  155. matrix_clear(&matrix);
  156. matrix_render_user(&matrix);
  157. matrix_update(&display, &matrix);
  158. }
  159. #endif
  160. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  161. #ifdef SSD1306OLED
  162. if (record->event.pressed) {
  163. set_keylog(keycode, record);
  164. // set_timelog();
  165. }
  166. #endif
  167. switch (keycode) {
  168. case LOWER:
  169. if (record->event.pressed) {
  170. layer_on(_LOWER);
  171. update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
  172. } else {
  173. layer_off(_LOWER);
  174. update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
  175. }
  176. break;
  177. case RAISE:
  178. if (record->event.pressed) {
  179. layer_on(_RAISE);
  180. update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
  181. } else {
  182. layer_off(_RAISE);
  183. update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
  184. }
  185. break;
  186. case ADJUST:
  187. if (record->event.pressed) {
  188. layer_on(_ADJUST);
  189. } else {
  190. layer_off(_ADJUST);
  191. }
  192. break;
  193. #ifdef RGBLIGHT_ENABLE
  194. case RGB_MOD:
  195. if (record->event.pressed) {
  196. rgblight_mode(RGB_current_mode);
  197. rgblight_step();
  198. RGB_current_mode = rgblight_config.mode;
  199. }
  200. break;
  201. case RGBRST:
  202. if (record->event.pressed) {
  203. eeconfig_update_rgblight_default();
  204. rgblight_enable();
  205. RGB_current_mode = rgblight_config.mode;
  206. }
  207. break;
  208. #endif
  209. default:
  210. return true;
  211. }
  212. return false;
  213. }