keymap.c 9.7 KB

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  1. // This is the canonical layout file for the Quantum project. If you want to add another keyboard,
  2. // this is the style you want to emulate.
  3. #include "planck.h"
  4. #include "action_layer.h"
  5. #ifdef AUDIO_ENABLE
  6. #include "audio.h"
  7. #endif
  8. #include "eeconfig.h"
  9. extern keymap_config_t keymap_config;
  10. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  11. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  12. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  13. // entirely and just use numbers.
  14. #define _QWERTY 0
  15. #define _LOWER 1
  16. #define _RAISE 2
  17. #define _MULTIMEDIA 3
  18. #define _ADJUST 4
  19. enum planck_keycodes {
  20. QWERTY = SAFE_RANGE,
  21. LOWER,
  22. RAISE,
  23. BACKLIT
  24. };
  25. // Fillers to make layering more clear
  26. #define _______ KC_TRNS
  27. #define XXXXXXX KC_NO
  28. // Func macro definitions.
  29. #define SFT_TAB FUNC(0) // Tap for Enter, hold for Shift
  30. // Enable these functions using FUNC(n) macro.
  31. const uint16_t PROGMEM fn_actions[] = {
  32. [0] = ACTION_LAYER_TAP_KEY(_MULTIMEDIA, KC_TAB)
  33. };
  34. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  35. /* Qwerty
  36. * ,-----------------------------------------------------------------------------------.
  37. * | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  38. * |------+------+------+------+------+------+------+------+------+------+------+------|
  39. * | Tab | A | S | D | F | G | H | J | K | L | ; | " |
  40. * |------+------+------+------+------+------+------+------+------+------+------+------|
  41. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  42. * |------+------+------+------+------+------+------+------+------+------+------+------|
  43. * | Ctrl | GUI | AltGr| Alt | Lower| Space | Raise| Left | Down | Up |Right |
  44. * `-----------------------------------------------------------------------------------'
  45. */
  46. [_QWERTY] = {
  47. {KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
  48. {SFT_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
  49. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
  50. {KC_LCTL, KC_LGUI, KC_RALT, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT}
  51. },
  52. /* Lower
  53. * ,-----------------------------------------------------------------------------------.
  54. * | | | | | | | | | | | ( | ) |
  55. * |------+------+------+------+------+------+------+------+------+------+------+------|
  56. * | Brite| | | | | | | | | | { | } |
  57. * |------+------+------+------+------+------+------+------+------+------+------+------|
  58. * | | | | | | | | | | | [ | ] |
  59. * |------+------+------+------+------+------+------+------+------+------+------+------|
  60. * | | | | | | | | Home | PgDwn| PgUp | End |
  61. * `-----------------------------------------------------------------------------------'
  62. */
  63. [_LOWER] = {
  64. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LPRN, KC_RPRN},
  65. {BACKLIT, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LCBR, KC_RCBR},
  66. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LBRC, KC_RBRC},
  67. {_______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END}
  68. },
  69. /* Raise
  70. * ,-----------------------------------------------------------------------------------.
  71. * | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | - | = |
  72. * |------+------+------+------+------+------+------+------+------+------+------+------|
  73. * | | | | | | | | | | | | ` |
  74. * |------+------+------+------+------+------+------+------+------+------+------+------|
  75. * | | | | | | | | | | | \ | |
  76. * |------+------+------+------+------+------+------+------+------+------+------+------|
  77. * | | | | | | | | | | | |
  78. * `-----------------------------------------------------------------------------------'
  79. */
  80. [_RAISE] = {
  81. {KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL},
  82. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_GRV},
  83. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BSLS, _______},
  84. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
  85. },
  86. /* _MULTIMEDIA
  87. * ,-----------------------------------------------------------------------------------.
  88. * | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
  89. * |------+------+------+------+------+------+------+------+------+------+------+------|
  90. * | | | | | | | | Psc | | | | |
  91. * |------+------+------+------+------+------+------+------+------+------+------+------|
  92. * | | | | | | Mute | Vol+ | Vol- | | | |Insert|
  93. * |------+------+------+------+------+------+------+------+------+------+------+------|
  94. * | | | | | | | | Prev | Play | Next | Del |
  95. * `-----------------------------------------------------------------------------------'
  96. */
  97. [_MULTIMEDIA] = {
  98. {KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12},
  99. {_______, _______, _______, _______, _______, _______, _______, KC_PSCR, _______, _______, _______, _______},
  100. {_______, _______, _______, _______, _______, KC_MUTE, KC_VOLU, KC_VOLD, _______, _______, _______, KC_INS},
  101. {_______, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_DEL}
  102. },
  103. /* Adjust (Lower + Raise)
  104. * ,-----------------------------------------------------------------------------------.
  105. * | | Reset| | | | | | | | | | Del |
  106. * |------+------+------+------+------+------+------+------+------+------+------+------|
  107. * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty| | | | |
  108. * |------+------+------+------+------+------+------+------+------+------+------+------|
  109. * | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
  110. * |------+------+------+------+------+------+------+------+------+------+------+------|
  111. * | | | | | | | | | | | |
  112. * `-----------------------------------------------------------------------------------'
  113. */
  114. [_ADJUST] = {
  115. {_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
  116. {_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, _______, _______, _______, _______},
  117. {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
  118. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
  119. }
  120. };
  121. #ifdef AUDIO_ENABLE
  122. float tone_startup[][2] = SONG(STARTUP_SOUND);
  123. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  124. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  125. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  126. float tone_plover[][2] = SONG(PLOVER_SOUND);
  127. float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
  128. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  129. float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
  130. #endif
  131. void persistant_default_layer_set(uint16_t default_layer) {
  132. eeconfig_update_default_layer(default_layer);
  133. default_layer_set(default_layer);
  134. }
  135. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  136. switch (keycode) {
  137. case QWERTY:
  138. if (record->event.pressed) {
  139. #ifdef AUDIO_ENABLE
  140. PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
  141. #endif
  142. persistant_default_layer_set(1UL<<_QWERTY);
  143. }
  144. return false;
  145. break;
  146. case LOWER:
  147. if (record->event.pressed) {
  148. layer_on(_LOWER);
  149. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  150. } else {
  151. layer_off(_LOWER);
  152. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  153. }
  154. return false;
  155. break;
  156. case RAISE:
  157. if (record->event.pressed) {
  158. layer_on(_RAISE);
  159. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  160. } else {
  161. layer_off(_RAISE);
  162. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  163. }
  164. return false;
  165. break;
  166. case BACKLIT:
  167. if (record->event.pressed) {
  168. register_code(KC_RSFT);
  169. #ifdef BACKLIGHT_ENABLE
  170. backlight_step();
  171. #endif
  172. } else {
  173. unregister_code(KC_RSFT);
  174. }
  175. return false;
  176. break;
  177. }
  178. return true;
  179. }
  180. void matrix_init_user(void) {
  181. #ifdef AUDIO_ENABLE
  182. startup_user();
  183. #endif
  184. }
  185. #ifdef AUDIO_ENABLE
  186. void startup_user()
  187. {
  188. _delay_ms(20); // gets rid of tick
  189. PLAY_NOTE_ARRAY(tone_startup, false, 0);
  190. }
  191. void shutdown_user()
  192. {
  193. PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
  194. _delay_ms(150);
  195. stop_all_notes();
  196. }
  197. void music_on_user(void)
  198. {
  199. music_scale_user();
  200. }
  201. void music_scale_user(void)
  202. {
  203. PLAY_NOTE_ARRAY(music_scale, false, 0);
  204. }
  205. #endif