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keymap.c 9.5 KB

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  1. // This is sgoodwin's layout file for the Quantum project.
  2. // It doesn't have Plover or Dvorak layers because he doesn't use that.
  3. // It Also doesn't allow for swapping alt with CMD because that only happens in error.
  4. #include "planck.h"
  5. #include "action_layer.h"
  6. #ifdef AUDIO_ENABLE
  7. #include "audio.h"
  8. #endif
  9. #include "eeconfig.h"
  10. extern keymap_config_t keymap_config;
  11. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  12. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  13. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  14. // entirely and just use numbers.
  15. #define _QWERTY 1
  16. #define _COLEMAK 0
  17. #define _LOWER 3
  18. #define _RAISE 4
  19. #define _ADJUST 16
  20. enum planck_keycodes {
  21. COLEMAK = SAFE_RANGE,
  22. QWERTY,
  23. LOWER,
  24. RAISE,
  25. BACKLIT,
  26. };
  27. // Fillers to make layering more clear
  28. #define _______ KC_TRNS
  29. #define XXXXXXX KC_NO
  30. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  31. /* Colemak
  32. * ,-----------------------------------------------------------------------------------.
  33. * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
  34. * |------+------+------+------+------+-------------+------+------+------+------+------|
  35. * | Esc | A | R | S | T | D | H | N | E | I | O | " |
  36. * |------+------+------+------+------+------|------+------+------+------+------+------|
  37. * | Shift| Z | X | C | V | B | K | M | , | . | / |SHEnt |
  38. * |------+------+------+------+------+------+------+------+------+------+------+------|
  39. * | Hyper| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  40. * `-----------------------------------------------------------------------------------'
  41. */
  42. [_COLEMAK] = {
  43. {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
  44. {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
  45. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, MT(MOD_RSFT, KC_ENT) },
  46. {ALL_T(KC_NO), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  47. },
  48. /* Qwerty
  49. * ,-----------------------------------------------------------------------------------.
  50. * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  51. * |------+------+------+------+------+-------------+------+------+------+------+------|
  52. * | Esc | A | S | D | F | G | H | J | K | L | ; | " |
  53. * |------+------+------+------+------+------|------+------+------+------+------+------|
  54. * | Shift| Z | X | C | V | B | N | M | , | . | / |SHEnt |
  55. * |------+------+------+------+------+------+------+------+------+------+------+------|
  56. * | Hyper| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  57. * `-----------------------------------------------------------------------------------'
  58. */
  59. [_QWERTY] = {
  60. {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
  61. {KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
  62. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MT(MOD_RSFT, KC_ENT) },
  63. {ALL_T(KC_NO), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  64. },
  65. /* Lower
  66. * ,-----------------------------------------------------------------------------------.
  67. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
  68. * |------+------+------+------+------+-------------+------+------+------+------+------|
  69. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
  70. * |------+------+------+------+------+------|------+------+------+------+------+------|
  71. * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | | |Enter |
  72. * |------+------+------+------+------+------+------+------+------+------+------+------|
  73. * | | | | | | | | Next | Vol- | Vol+ | Play |
  74. * `-----------------------------------------------------------------------------------'
  75. */
  76. [_LOWER] = {
  77. {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
  78. {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
  79. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,S(KC_NUHS),S(KC_NUBS),_______, _______, _______},
  80. {BACKLIT, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  81. },
  82. /* Raise
  83. * ,-----------------------------------------------------------------------------------.
  84. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  85. * |------+------+------+------+------+-------------+------+------+------+------+------|
  86. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
  87. * |------+------+------+------+------+------|------+------+------+------+------+------|
  88. * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / | | |Enter |
  89. * |------+------+------+------+------+------+------+------+------+------+------+------|
  90. * | | | | | | | | Next | Vol- | Vol+ | Play |
  91. * `-----------------------------------------------------------------------------------'
  92. */
  93. [_RAISE] = {
  94. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  95. {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
  96. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, _______, _______, _______},
  97. {BACKLIT, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  98. },
  99. /* Adjust (Lower + Raise)
  100. * ,-----------------------------------------------------------------------------------.
  101. * | | Reset| | | | | | | | | | Del |
  102. * |------+------+------+------+------+-------------+------+------+------+------+------|
  103. * | | | |Aud on|Audoff| | |Qwerty|Colemk| | | |
  104. * |------+------+------+------+------+------|------+------+------+------+------+------|
  105. * | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
  106. * |------+------+------+------+------+------+------+------+------+------+------+------|
  107. * | | | | | | | | | | | |
  108. * `-----------------------------------------------------------------------------------'
  109. */
  110. [_ADJUST] = {
  111. {_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
  112. {_______, _______, _______, AU_ON, AU_OFF, _______, _______, QWERTY, COLEMAK, _______, _______, _______},
  113. {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
  114. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
  115. }
  116. };
  117. #ifdef AUDIO_ENABLE
  118. float tone_startup[][2] = SONG(STARTUP_SOUND);
  119. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  120. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  121. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  122. float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
  123. #endif
  124. void persistant_default_layer_set(uint16_t default_layer) {
  125. eeconfig_update_default_layer(default_layer);
  126. default_layer_set(default_layer);
  127. }
  128. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  129. switch (keycode) {
  130. case QWERTY:
  131. if (record->event.pressed) {
  132. #ifdef AUDIO_ENABLE
  133. PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
  134. #endif
  135. persistant_default_layer_set(1UL<<_QWERTY);
  136. }
  137. return false;
  138. break;
  139. case COLEMAK:
  140. if (record->event.pressed) {
  141. #ifdef AUDIO_ENABLE
  142. PLAY_NOTE_ARRAY(tone_colemak, false, 0);
  143. #endif
  144. persistant_default_layer_set(1UL<<_COLEMAK);
  145. }
  146. return false;
  147. break;
  148. case LOWER:
  149. if (record->event.pressed) {
  150. layer_on(_LOWER);
  151. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  152. } else {
  153. layer_off(_LOWER);
  154. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  155. }
  156. return false;
  157. break;
  158. case RAISE:
  159. if (record->event.pressed) {
  160. layer_on(_RAISE);
  161. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  162. } else {
  163. layer_off(_RAISE);
  164. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  165. }
  166. return false;
  167. break;
  168. case BACKLIT:
  169. if (record->event.pressed) {
  170. register_code(KC_RSFT);
  171. #ifdef BACKLIGHT_ENABLE
  172. backlight_step();
  173. #endif
  174. } else {
  175. unregister_code(KC_RSFT);
  176. }
  177. return false;
  178. break;
  179. }
  180. return true;
  181. }
  182. void matrix_init_user(void) {
  183. #ifdef AUDIO_ENABLE
  184. startup_user();
  185. #endif
  186. }
  187. #ifdef AUDIO_ENABLE
  188. void startup_user()
  189. {
  190. _delay_ms(20); // gets rid of tick
  191. PLAY_NOTE_ARRAY(tone_startup, false, 0);
  192. }
  193. void shutdown_user()
  194. {
  195. PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
  196. _delay_ms(150);
  197. stop_all_notes();
  198. }
  199. void music_on_user(void)
  200. {
  201. music_scale_user();
  202. }
  203. void music_scale_user(void)
  204. {
  205. PLAY_NOTE_ARRAY(music_scale, false, 0);
  206. }
  207. #endif