keymap.c 7.6 KB

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  1. // This is the canonical layout file for the Quantum project. If you want to add another keyboard,
  2. // this is the style you want to emulate.
  3. #include "planck.h"
  4. #ifdef BACKLIGHT_ENABLE
  5. # include "backlight.h"
  6. #endif
  7. #include "timer.h"
  8. #include <bootloader.h>
  9. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  10. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  11. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  12. // entirely and just use numbers.
  13. enum userlayer {
  14. _QW = 0,
  15. _CM,
  16. _PP,
  17. _PPG,
  18. _NM,
  19. _LW,
  20. _RS,
  21. _DL,
  22. _DYN,
  23. };
  24. enum planck_keycodes {
  25. KM_LW = SAFE_RANGE,
  26. KM_RS,
  27. KM_SHLK, /* ShiftLock */
  28. KM_RST, /* Reset */
  29. KM_NUM, /* Numeric layer */
  30. KM_SLP, /* Sleep 250 ms */
  31. KM_PPLR, /* Pure Pro layer */
  32. DYNAMIC_MACRO_RANGE,
  33. };
  34. #include "dynamic_macro.h"
  35. #define _______ KC_TRNS
  36. #define XXXXXXX KC_NO
  37. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  38. [_QW] = { /* Qwerty */
  39. {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
  40. {CTL_T(KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
  41. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_FN0 },
  42. {KC_LCTL, MO(_DYN),KC_LGUI, KC_LALT, KM_LW, KC_SPC, KC_SPC, KM_RS, KC_RALT, KC_DOWN, KC_UP, KC_RCTL}
  43. },
  44. [_CM] = { /* Colemak */
  45. {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
  46. {CTL_T(KC_ESC), KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
  47. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_FN0 },
  48. {KC_LCTL, MO(_DYN),KC_LGUI, KC_LALT, KM_LW, KC_SPC, KC_SPC, KM_RS, KC_RALT, KC_DOWN, KC_UP, KC_RCTL}
  49. },
  50. [_PP] = { /* Pure Pro */
  51. {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
  52. {KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT },
  53. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_RSFT, KC_UP, KC_RCTL},
  54. {KC_LCTL, MO(_DYN),KC_LGUI, KC_LALT, KM_LW, KC_SPC, KC_SPC, KM_RS, KC_RALT, KC_LEFT, KC_DOWN, KC_RGHT}
  55. },
  56. [_PPG] = { /* Pure Pro: Gaming */
  57. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
  58. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
  59. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
  60. {_______, _______, XXXXXXX, _______, KM_RS , _______, _______, KM_LW , _______, _______, _______, _______},
  61. },
  62. [_NM] = { /* Numeric */
  63. {KC_TAB, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  64. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
  65. {KC_LSFT, _______, _______, _______, _______, _______, _______, _______, KC_COMM, KC_DOT, _______, KC_FN0 },
  66. {_______, _______, _______, _______, _______, KC_SPC, KC_SPC, _______, _______, _______, _______, _______}
  67. },
  68. [_LW]= { /* LOWER */
  69. {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
  70. {KC_ESC, LGUI(KC_1), LGUI(KC_2), LGUI(KC_3), LGUI(KC_4), LGUI(KC_5), KM_NUM, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
  71. {_______, LGUI(KC_6), LGUI(KC_7), LGUI(KC_8), LGUI(KC_9), LGUI(KC_0), KM_SLP, KC_HOME, KC_PGDN, KC_PGUP, KC_END, KC_ENT },
  72. {_______, BL_TOGG, _______, _______, _______, KC_BTN1, KC_BTN1, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  73. },
  74. [_RS]= { /* RAISE */
  75. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL },
  76. {KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
  77. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_QW), DF(_CM), KM_PPLR, KM_RST, KC_ENT },
  78. {_______, BL_STEP, _______, _______, _______, KC_BTN2, KC_BTN2, _______, KC_MPLY, KC_VOLD, KC_VOLU, _______}
  79. },
  80. [_DL]= { /* DUAL */
  81. {_______, _______, KC_WH_U, KC_MS_U, KC_WH_D, _______, _______, KC_APP, KC_INS, _______, KC_PSCR, _______},
  82. {_______, _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_ACL0, KC_ACL2},
  83. {_______, _______, KC_BTN2, KC_BTN3, KC_BTN1, KC_WWW_BACK, KC_WWW_FORWARD, KC_MUTE, _______, _______, _______, _______},
  84. {_______, _______, KC_LGUI, KC_LALT, _______, _______, _______, _______, _______, _______, _______, _______}
  85. },
  86. [_DYN]= { /* special */
  87. {_______, DYN_REC_START1, DYN_MACRO_PLAY1, _______, _______, _______, _______, KC_APP, KC_INS, _______, KC_PSCR, KC_PAUS},
  88. {_______, DYN_REC_START2, DYN_MACRO_PLAY2, _______, _______, _______, _______, _______, _______, KC_CAPS, KC_SLCK, KC_NLCK},
  89. {KM_SHLK, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
  90. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
  91. },
  92. };
  93. #undef _______
  94. const uint16_t PROGMEM fn_actions[] = {
  95. ACTION_MODS_TAP_KEY(MOD_RSFT, KC_ENT),
  96. };
  97. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  98. static uint16_t key_timer;
  99. if (!process_record_dynamic_macro(keycode, record)) {
  100. return false;
  101. }
  102. switch (keycode) {
  103. case KM_LW:
  104. if (record->event.pressed) {
  105. layer_on(_LW);
  106. } else {
  107. layer_off(_LW);
  108. }
  109. update_tri_layer(_LW, _RS, _DL);
  110. return false;
  111. break;
  112. case KM_RS:
  113. if (record->event.pressed) {
  114. layer_on(_RS);
  115. } else {
  116. layer_off(_RS);
  117. }
  118. update_tri_layer(_LW, _RS, _DL);
  119. return false;
  120. break;
  121. case KM_SHLK:
  122. register_code(KC_LSFT);
  123. break;
  124. case KM_RST:
  125. if (record->event.pressed) {
  126. key_timer = timer_read();
  127. } else {
  128. if (timer_elapsed(key_timer) >= 500) {
  129. clear_keyboard();
  130. backlight_toggle();
  131. _delay_ms(250);
  132. backlight_toggle();
  133. bootloader_jump();
  134. }
  135. }
  136. break;
  137. case KM_PPLR:
  138. if (record->event.pressed) {
  139. key_timer = timer_read();
  140. } else {
  141. if (timer_elapsed(key_timer) >= 250) {
  142. default_layer_set((1UL << _PP) | (1UL << _PPG));
  143. backlight_toggle();
  144. _delay_ms(100);
  145. backlight_toggle();
  146. } else {
  147. default_layer_set(1UL << _PP);
  148. }
  149. }
  150. break;
  151. case KM_NUM:
  152. layer_on(_NM);
  153. break;
  154. case KM_SLP:
  155. if (record->event.pressed) {
  156. _delay_ms(250);
  157. }
  158. break;
  159. }
  160. if (record->event.pressed
  161. && IS_LAYER_ON(_NM)
  162. && keymap_key_to_keycode(_NM, record->event.key) == KC_TRNS) {
  163. layer_off(_NM);
  164. }
  165. return true;
  166. }
  167. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
  168. {
  169. return MACRO_NONE;
  170. }